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Posts
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Quote:It's an "alternate" animation in the sense that it's not the same 3s+ animation that plays normally. It's likely just to be the same as before but with the hang-time frames in the middle removed to shorten the whole thing. By how much is currently up for speculation. The easiest way to normalize the DPA of this attack across all stalkers is to remove more of the wait time for the (currently) longer animating Assassin Strikes of Ninja Blade and Broadsword and less of the wait time for Kinetic Melee. e.g. You could chop 1s off of KM and get 1.67s out of Hide AS. Chop 2s off of NB's and get the same 1.67s.Curious though, why are people talking about alternative animations? Do you think they will add them or has it been stated explicit that alternate animations will be used for the OoH-AS?
It'll be a shame if Ninja Blade and Broadsword have to have a full extra second of animation time on the shortened out-of-hide AS vs. KM. That'd be a big difference in DPA. -
Hmm.. can't remember if I've tried 11.9. Been playing on 11.3 for awhile and wondering if I can update or should update... some new games coming along but I am not even sure if the newer drivers have anything to offer my one-card 6970 setup. Seems like the patch notes are always only related to fixing the latest Crossfire retardation with some game.
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Quote:We'll have to wait and see how the alternate animation works. Are they really going to cut out the interrupt time and leave you with a 1s cast 2.5 scale damage attack? That's crazy good. Still good for NB and BS which would be 1.67s, but not quite as good. Maybe they will normalize it just for the outside of Hide version and we'll all have 1.5s cast or something like that.Do you guys feel all Assassin Strikes should be normalized if Assassin Strike is going to be a big part of how Stalker competes in high-end dps?
Either way, it looks like getting a Tier 9 ST attack at level 6. I may have to start a new stalker just to see how much less it sucks to be a newbie stalker after this goes in. Big question for Street Justice by the way: Is this STILL going to grant 2 combo points outside of Hide because if it does... oh man! I bet they change that to 1 combo point outside of Hide. 2 point inside Hide. -
Crushing Uppercut does finally beg the question, doesn't it?
Quote:Anyway, I am leveling a Beam Rifle Blaster and I swear his burst ST damage is higher than Stalker at lvl 24. If I do Aim + BU, Disintergration, tier 1, 2 and 3... most +0 and +1 bosses are dead or very close to death. The setup time is about the same. I hit Aim + BU on the run. -
Quote:I think the closest you can get would be to use HeroStats to record how many crits you get, keeping in mind that that will include not just the variable random crit rate but also the controlled crits from Hide. Unfortunately, the training dummies in RWZ do not report criticals in the combat window so you can't just set up there and test it. You would have to do MANY trials to determine within a reasonable margin for error what the actual crit rate is.We've been doing good with "clumping" after our initial AS, and I think it's been reflected... I know I see Jacob's Ladder crit A LOT. Can we monitor Stalker Crit Chance in real numbers (or monitor the buff(?) given from Assassination?)?
*lotta question marks*
Might be easier to pester the devs. And that's saying something. -
Quote:And? The point of my post, to which you merely responded "Wrong!" is that there's nothing wrong with a villain stuffing a woman in a fridge to get at his male opponent. The ONLY thing that is wrong with it is how often it happens to female characters vs. male characters. The trope itself would not even be called "Women in Refrigerators" if it happened as often to men in comics.Because it doesn't have to be a pattern. Each individual work can be considered.
It doesn't matter if you put a woman in a fridge once or a hundred times, it's still a refrigerator.
It wasn't even clear what part of my post you thought was wrong. Do you think it IS the responsibility of every author in this genre to never again put a woman in a refrigerator? If so, why? -
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The whole problem with WiR is not that some female character is offed to motivate a male character. This is just a plot device. It's that this doesn't happen as often or with as bad an outcome to male characters in order to motivate female characters. i.e. The problem is inequality, not the act of maiming, depowering, or whatever. Villains do bad things to people. This is totally plausible and if it happened equally to male and female characters we wouldn't be having this thread.
So no, this is not "an example of WiR" because WiR is not an isolated incident. It is a trend. And I don't think it is fair to criticize a particular author or company unless you can show this trend exists in THEIR writing alone. They are not responsible for what the rest of the industry has done or is doing. If they are being fair then they should be applauded, not criticized.
As to killing off a minor character rather than developing him/her further, so what? Again, I don't think there'd even be a thread if they had invented Statesman's son a while back, never developed him, and then killed him off here. Obviously it has more impact if you kill off a well-developed main character (and presumably that's yet to happen in this case since we're only on part 3) but it's not "wrong" to kill off a minor character either anymore than it is wrong for a villain to pick up a car and hurl it at the hero without the author first giving me a detailed history of the car and why it was parked there. Some characters ARE just props.
Though I suppose this whole thread will come back up if the "who" in "Who will die?" does turn out to be one of the female cast. Personally... I'm rooting for Statesman. -
Quote:The single target ranged blasts are not that bad. Dark Blast is scale 1 DPS, so it's kind of like a tier 1/2 attack with an 80ft range. Fire Blast is actually a bit more than scale 1 with the DoT figured in. Only thing is they have 50% longer base recharge than the Corr/Def version. In general, yes, the patron attacks have longer recharge than the native versions of the same powers. AoEs have double the recharge, I think. But if you don't already have much AoE, it makes sense to take one. Right now it makes ridiculously good sense to take Fireball, but that may change if they ever "fix" its critical to be 50% like it's supposed to be.Aside for concept reason why get the epic attacks at all? The damage is horrible and the recharge too long on alot of them.
Before I switched to Blaze Mastery to take advantage of Fireball while it lasts, I used Soul Mastery Dark Blast and Soul Storm. Having a hold is nice when, for example, I want to dig into a Cimeroran boss and then I notice some annoying Surgeon standing 60ft away healing him. Quick target switch and hold, then back to beating up the boss without having to stop, run over to the surgeon to one/two-shot him, and then come back. Also paints a nice big target on the surgeon with Soul Storm's highly visible levitate-spin effect. Aside from that, I can contribute to stacking holds with the team on bosses.
And having a ranged blast at all is just nice for tagging runners or for drawing enemies away from extra-aggro situations. I'd rather have powers like these that give me more options than ones that merely give me another x% accuracy or endurance recovery. I can deal with those needs in other ways. -
Quote:Good point. Two 30% debuffs ought to do the trick then. A couple tar patches, enervating fields, etc. Has to be non-damaging of course. Probably want a non-damaging mez to keep the level 1 from running while this is going on too. Build Up and some red insps and you're capped. Guess it wouldn't be that hard.Don't forget that if your debuffers are 50+1, they also apply six times the DR debuff per application, so you really don't need a league full of them.
One problem, is that you may only see the high damage in the floating damage numbers above the target's head. I think the combat log will only show how much damage the target took, which is limited by its hit points. Not sure about that though. -
Hmm... I wonder what the biggest hit possible is with AS.
From Hide it does 389.28 damage base at level 50 (139.03 + 250.25). However, if done after a Placate there's a slim chance due to a glitch that you'll get another normal crit added on. i.e. another 139.03. So that's 528.31.
At the damage cap (500%) that's 2,641.55. But this assumes it's you vs. an even con level 50 with no damage resistance. How boring is that? The damage resistance debuff limit is -300%, meaning if you could debuff him that far he'd take 4x damage. So that's 10,566.2.
Course, we could always hit up Atlas park with our level 50 Stalker (and accompanying league of buffers/debuffers) and go assassinate some hapless level 1. With a 49 level difference, the purple patch says we do 6x damage. But you're an Incarnate? Okay 50 level difference. 6.1x damage. You hit that guy for 63,397.2 damage.
Sixty-three thousand.
Unless there's some other absolute limit on damage, anyway.
You KNOW you want to see this... right? -
Makes sense for Tar Patch but I'm not sure about Oil Slick. Might have to do +KB in that one.
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Don't know that I'd really worry about Hand Clap. SSers seems to get along just fine without it, so I'm not sure you'd see people respeccing in droves to take advantage of more mitigation on an AT that probably doesn't need more to begin with.
As for other attacks, one of the reasons I'd prefer an IO is that this makes it a cost-benefit decision. You are potentially giving up damage, recharge, endurance enhancement value or set bonuses in order to turn knock back into knock down.
Course, it's probably entirely academic for two reasons: (a) They haven't figured out how to do it yet and (b) Given how they sometimes seem to be sticklers for concept, they probably don't WANT powers that conceptually seem like they should only do knock-back to do knock-down. -
Quote:Baloney. Attack powers of a given type are, in most cases, balanced by damage, recharge, and endurance cost. That's it. They didn't go in there and somehow decide exactly how much mag KB of what %-chance is equivalent to the extra burning damage done by Fire Blast's secondary effect. Nor did they adjust the damage done by an attack with KB secondary up or down because of the KB. It will have the same base damage as other attacks of the same type, recharge, and endurance cost.Let me phrase this more constructively. If you want to argue for a knockback toggle, you have to provide a solution to the very real balance problems that this would introduce. Right now every set that has knockback in it is balanced around having knockback.
Aside from maybe the one counter-example given earlier in the thread for PBs, you have only to look and compare primary attack powers in the various sets to see that their base characteristics are very similar and don't seem to have been altered according to how much or what type of knock they do as compared to powers that have non-knock side-effects. -
Quote:The context I was responding to was "threat removal". AVs and Elite Bosses are a bit beyond the scope of threat removal in an ordinary spawn. Still, I WOULD be interested in testing Scrapper vs. Stalker against an AV. It always seems to be assumed the Stalker doesn't do well there, but in a team vs. single-AV or EB situation, the Stalker is almost guaranteed a 31% random critical rate... and that's not too shabby.Try testing a Stalker versus a Scrapper on an Elite Boss or an AV. And even then, I don't believe single target DPS is the heart of the issue with Stalkers.
Yes, the scrapper is more resilient and might even serve to tank that AV, but the Stalker might just be outdamaging the Scrapper... which would be a fair trade there. If it's a much more chaotic situation though, no. Which is why I'd prefer they do something about the whole 30ft radius scaling critical thing. I'd love to see it just plain removed. Then I'd be at least outdamaging a Scrapper single-target (and some sets maybe even AoE) whenever I'm on a full team. -
Quote:I'm not outraged or anything but I do think it's a little bit sad that an unpredictable, impromptu, raid type of activity with a unique interface for starting it has been replaced... by a menu.this is the main reason why it doesnt bother me that this change is happening, present hunting while queued, ect
Didn't seem like there was a problem here that needed fixing is all. Most of the time, it WAS a big sloppy raid on the Winter realm with people shouting in global channels when the present popped up and people streaming into the zone from all over.
Good times. -
This is hardly something I want the devs wasting their precious time on. It's not broken. It doesn't need to be fixed. If you think travel powers are irrelevant, don't take them. If you're annoyed that you HAVE to take one to get at some other power you want... tough. This is how power pools work. I'd love to have Weave without taking a crappy pool attack power but that's the price. I don't really think it is an unreasonable one. Anyone who wants it has to pay the same price, so it's fair.
Inherent Fitness was a different story. So many people took Fitness that while it wasn't technically required, it was nevertheless viewed by nearly everybody as a "must have" to the point where it felt more like they only had three choices for power pools rather than four. -
The important thing is that now there are no suprirses because that's not what this holiday season is all about. It's about getting things done in an orderly, efficient, safe, and predictable manner.
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Quote:There's only one ideal way to get back into Hide in the middle of combat and that is Placate. And every stalker has it. You should never actually try to get back into Hide by waiting. For one, even a soft-cap defense is no guarantee this will work. For another, even if it DID work every time you are doing less damage by waiting for Hide than by just attacking the whole time instead.And you are claiming those sets do nothing to help regain hidden status? What about SR having the best defence of all those sets? Sounds like an ideal way to get back into Hide..not be hit!
Where defense is important for Stalkers is not getting dropped out of Hide by random aggro or having a Placate spoiled before you get a chance to follow up with a crit. Defense also stacks, in a sense, with the unresistable AoE tohit debuff placed on enemies by a successful Assassin Strike.
Quote:Talking hidden status again, what about all those powers you list in the next paragraph, Oppressive Gloom, Energy Drain, Chilling Embrace, Smoke Flash, Soul Transfer and Caltrops....I know the auras suppresses when Hidden..but after you attack, they are active. Meaning the stalker GETS more aggro. Oh and what is the point of the stalker..to be stealth, unseen...NOT to get aggro.
Pulsing toggles are a problem as, I think has already been mentioned, because they can interfere with Placate. So that's worth worrying about. But I seriously hope no one skips Caltrops because they think it will hurt their chances to get back into Hide in the middle of combat. The good news there is that getting back into Hide by waiting in the middle of combat doing nothing is a BAD idea and something you shouldn't be trying to do. So 'trop away!
Smoke Flash isn't particularly a problem so much as just, well... all but worthless. It's a very short duration mez on a rather long recharge timer and the placate it delivers does NOT give you an immediate critical. Take it if you have a slot you just don't know what to do with. Otherwise skip it. -
Anyone check Plasmatic Taser? I got like 14 of those in my recipe inventory right now.
But yeah... no hot dogs? This thread failed to deliver. -
Quote:It comes down to accepting that on a team, "right" and "wrong" are defined by the team leader or by majority rule. Don't like it? There's the door and here's a brochure on how to use the /invite command to start your own bloody team.You're making my point for me.
It comes down to egos, selfishness and team kill speed.
This goes both ways too. A controller with -KB AoE Immobilization is just as wrong to use that if the team has decided it actually wants to knock stuff all over the place because it's "fun". It doesn't matter if it's better DPS for him to glue everything down in a nice tidy group. He doesn't like it? There's the door...etc...etc.
Quote:That's why I keep stating that...in addition to the -KB IO...there needs to be some changes made so that KB is not so detrimental to the team.
Quote:Having just the -KB IO solution is only going to keep those who like KB teamless.
But as Macskull said... it's moot unless they can actually figure out how to implement -KB IOs. -
I prefer the -KB IO idea myself. Null would turn off all KB and I just wouldn't want that. Powers whose primary purpose is to do KB are fantastic. I can count on them and use them only when I WANT the KB. Powers that have KB as a secondary effect to the damage? I'd usually prefer those to do KD. Well sometimes... Crane Kick without the knockback? I'm just not seeing it.
Besides which the IO is an equitable solution. KB enhancement exists for those who want more. Why not KB reduction for those who want less? And because it consumes a slot, it really makes you think whether you absolutely need it or not.
Frankly, I think some of the more rabid pro-KBers in this thread are overreacting. Why oppose optional -KB being available to those who want it? I don't see how this is bad for the game. You really think people will kick you for not turning off your KB (people that wouldn't already kick you today just for having it?) What do you care? You don't want to team with those people anyway. -
Quote:If by that you mean the chance of being interrupted then yes, I am not counting interrupts. It is extremely rare that I am ever interrupted on an opening Assassin Strike which is about the only time I ever use it. If you're not interrupted, you will jump out to an early lead in an ST damage contest vs. a Scrapper that the Scrapper's higher base damage has to catch up to. All depends how long the boss lasts. Also depends how much of a crit boost the Stalker is getting as to how fast (or even if) the Scrapper can catch up.A scrapper: 100% build up with higher base damage. You forget the Interrupt time on Assassin strike.
I'm not saying it's a huge difference. Anyone can do damage. It's not a unique or special role to fill on a team. But it is a role you can fill. And practically speaking, I am usually not in a race with ANYONE to kill a boss because everyone else is usually in a race to see who can overkill the trash minions with their AoE first. -
Quote:What kind of teams are you talking about here? Are they PuG mission/tip/task force teams or are they farms? Farms I could believe are more likely to be built for speed and, typically, fulcrum shift for the insane AoE. But at least with the PuGs I find on Virtue, I don't find it very common to be on a steamroller. Or at least people are willing to run at +1 or above and aren't really able to chew through a 2500 point (plus resistances) boss with just AoE in under 4 seconds. At any rate, I usually have plenty of time to get to a boss and put an AS into it. Then again, I tend to avoid team leaders advertising specific needs because I figure they are usually trying to BUILD a steamroller and to me... those are just boring.That's probably true. These teams seem more and more common as levels go up. The problem with that though, I seem to be able to utilize stealth and assassin strike less and less. I have to rush ahead of the team over and over to try and get prepared to get an AS out if I want to have a chance to use it. It was far less an issue on lower level teams. If these are considered core powers for a stalker is there not a better way to ensure that they can be utilized more regularly on any team? Or is it always going to be a game of trying to stay two steps ahead of the rest of the team?
I also keep a set of macro buttons on hand to target bosses from various enemy groups. Or I just edit one I have on my bar, attached to a hotkey. Something like "targetcustomnext Master $$ targetcustomnext Mistress" for Carnies. Gets me all the Master Illusionists and Ring Mistresses out of a big mess of a spawn with one touch of the key. Combat Jumping + Hurdle puts me in front of them with a quick hop. I would say most of the time I am just landing next to my target to begin the AS as the team is aggroing the spawn. So I am not that much ahead of the action.
Actually, since I just mentioned Carnies, that's one situation where I sometimes do exit a fight early to get to the next spawn. I do that to time the phasing of Master Illusionists. It's great to take one out before they can even summon pets. Wait for them to phase out. Count 1. Hit Build Up. Hit Assassin Strike. It'll hit them just after they phase in. Course that's risky timing if the rest of your team is delayed. Fortunately, Ninjitsu soft-capped is pretty safe from Carnies and their psi damage.