Why ? (APP critical)


Errant

 

Posted

Just why, Devs, some of the APP attacks doesn't critic at all ? (Laser Beam Eye, Exploding Shurikens, etc).
Where is the logical there ? Another half-done work ?

Disapointing.


 

Posted

Aside for concept reason why get the epic attacks at all? The damage is horrible and the recharge too long on alot of them. Aside from them being a mule for IOs I never get epic attacks. But to answer your question there are tons of stuff still broken from issue 1 of this game that they have yet to address so they will get to it when they run out of stuff to fix I guess.


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Posted

I have PMed Arbiter Hawk about this bug and he is going to look into it.

Yes, both Stalker Epic/Patron are supposed to score Critical hits. At least this solves one mystery about epic attacks.

To be honest, this is a pretty big bug because Critical Hit is a big part of Stalker's mechanics. I am surprised it takes this long to get any attention. I've submitted 3 Bug Reports ever since they ported Epic to Villains. The only things that get attention quick if it's related to Brute/Scrapper. I have to guess this is because very few Dev actually play Stalkers. If they play Stalker often, they know Epic sets are not scoring critical hits. It's so easy to tell. It's one thing that you play Scrapper one night and you don't see critical from Patron attacks (since it's random), but Stalker's critical from Epic can easily be tested. Just use it right from Hidden or after Placate. Or maybe they all use Blaze Mastery and assume they all work the same.

I am not sure when it'll get fixed though. Considering they don't even have time to modify Titan Weapon for Stalker, this bug probably won't be fixed for another year... or two.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by EvilRyu View Post
Aside for concept reason why get the epic attacks at all? The damage is horrible and the recharge too long on alot of them.
The single target ranged blasts are not that bad. Dark Blast is scale 1 DPS, so it's kind of like a tier 1/2 attack with an 80ft range. Fire Blast is actually a bit more than scale 1 with the DoT figured in. Only thing is they have 50% longer base recharge than the Corr/Def version. In general, yes, the patron attacks have longer recharge than the native versions of the same powers. AoEs have double the recharge, I think. But if you don't already have much AoE, it makes sense to take one. Right now it makes ridiculously good sense to take Fireball, but that may change if they ever "fix" its critical to be 50% like it's supposed to be.

Before I switched to Blaze Mastery to take advantage of Fireball while it lasts, I used Soul Mastery Dark Blast and Soul Storm. Having a hold is nice when, for example, I want to dig into a Cimeroran boss and then I notice some annoying Surgeon standing 60ft away healing him. Quick target switch and hold, then back to beating up the boss without having to stop, run over to the surgeon to one/two-shot him, and then come back. Also paints a nice big target on the surgeon with Soul Storm's highly visible levitate-spin effect. Aside from that, I can contribute to stacking holds with the team on bosses.

And having a ranged blast at all is just nice for tagging runners or for drawing enemies away from extra-aggro situations. I'd rather have powers like these that give me more options than ones that merely give me another x% accuracy or endurance recovery. I can deal with those needs in other ways.


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Posted

If this gets fixed before the sun explodes color me shocked.


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Posted

Quote:
Originally Posted by Test_Rat View Post
If this gets fixed before the sun explodes color me shocked.
The reason they don't critical is simply because they weren't ever ported correctly - the line items for Stalker criticals were added for Blaze Mastery only. For that matter, the Scrapper Patron Pools are also messed up; if you look at them they talk about being in hidden status. I have no idea why it's messed up for Stalkers since the plan for them was Scrapper all the way... Scrappers were originally getting Brute pools and since Stalkers have an out-of-hidden critical line item that doesn't check for AT (the Scrapper APP criticals are all flagged "if used by a Scrapper") the Scrapper powers can still crit - at a higher chance than they should, since it's the Stalker scaling percentage instead of the Scrapper 5-or-10% critical rate. In the meantime, it's been how many issues and Stalker APPs still haven't had the line items despite repeated reports?

Given the responses to any concerns I've brought up either publicly on the forums or via PM, I decided to have some fun with it and named my most recent Stalker Repressed. I was both amazed it wasn't already taken, and felt it was appropriate.


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Posted

Quote:
Originally Posted by Siolfir View Post
In the meantime, it's been how many issues and Stalker APPs still haven't had the line items despite repeated reports?
That just means they are not reading the reports that were submitted and that just pisses me off because I spent quite a bit time testing them issue after issue. I even respec out Weapon mastery because I can't stand not dealing any critical damage at all.

I honestly don't think they pay much attention to Stalkers and I am not even joking...

Synapse told me he looked at Stalker epic and there's no "critical" assigned to any of the epic. I was worried because I know Blaze mastery can critical. He didn't tell me whether or not Epic is supposed to deliver critical damage.

Then just a few days ago, I PM Arbiter Hawk and he said Stalker Epic sets are supposed to deal critical damage, just like Patron sets.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

My guess for that would be:

1) Stalkers are a very attractive AT from the description, that's why you see quite a bit of them until the teens (usually new players), then most people give up on them, by level 30 they become a rarity. So... Better go fix some minor scrapper/tanker issue since those ATs get played to 50 way more and even the slightest imbalance among powersets is widely discussed. Even I have problems sticking with Stalkers, and when I do, I take way longer to get some to a high level than other combos. The only one I completely IO'ed is shelved due to the EM changes, and the last one I had fun was 32 (Elec/Regen) and I rerolled him into Elec/Ea because I was feeling how bad regen was for Stalkers, and in my case rerolling a toon means I'll probably get sidetracked with some corr or brute before going back to level the new Stalker.

2) They don't have a good plan on what to do to 'fix' the AT so they don't even try to iron out the obvious stuff like hp cap, some power sets with 100% AoE crit and others without, some epic doing 100% crit all the time and others never critting. They had a solid plan on what to do about doms (the least popular non-epic AT according to Arcanaville in her analysis sometime ago) and now Dom secondaries are quite well balanced and the AT is seem at all levels, unlike before when you saw them only at low levels and the fire/psis farming at 50.


 

Posted

I truly believe they wish they could just get rid of Stalker AT as a whole. This is just one problematic AT that 1. doesn't excel in anything since everybody has access to stealth and Assassin Strike is over-rated (especially at the expense of losing pbaoe!) 2. they need to spend more time on modifying a new Melee Set and usually ends up with a watered down version or skip it completely (Shield and possibly Titan).

Dominator, on the other hand, is unique. Dom excels in controls and offers an unique gaming experience.

Stalker just feels like playing a gimped Scrapper or Brute. I am one of those that doesn't play Brute/Scrapper so I am ok with Stalkers. lol

As for their plans to fix Stalkers, all is clear is that they know what NOT TO DO. They know Stalker can't have Fiery Embrace, can't have higher HP Cap, can't deal more damage than Scrapper... The whole Stalker AT feels like a "restricted" Scrapper and all because of PvP concerns. F*** pvp!


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
I truly believe they wish they could just get rid of Stalker AT as a whole. This is just one problematic AT that 1. doesn't excel in anything since everybody has access to stealth and Assassin Strike is over-rated (especially at the expense of losing pbaoe!) 2. they need to spend more time on modifying a new Melee Set and usually ends up with a watered down version or skip it completely (Shield and possibly Titan).

Dominator, on the other hand, is unique. Dom excels in controls and offers an unique gaming experience.

Stalker just feels like playing a gimped Scrapper or Brute. I am one of those that doesn't play Brute/Scrapper so I am ok with Stalkers. lol

As for their plans to fix Stalkers, all is clear is that they know what NOT TO DO. They know Stalker can't have Fiery Embrace, can't have higher HP Cap, can't deal more damage than Scrapper... The whole Stalker AT feels like a "restricted" Scrapper and all because of PvP concerns. F*** pvp!

They could just port ninjitsu to scrappers and end the problem.


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I am always too busy looking for the inevitable punchline...


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Posted

Quote:
Originally Posted by Jibikao View Post
I truly believe they wish they could just get rid of Stalker AT as a whole. This is just one problematic AT that 1. doesn't excel in anything since everybody has access to stealth and Assassin Strike is over-rated (especially at the expense of losing pbaoe!) 2. they need to spend more time on modifying a new Melee Set and usually ends up with a watered down version or skip it completely (Shield and possibly Titan).

Dominator, on the other hand, is unique. Dom excels in controls and offers an unique gaming experience.

Stalker just feels like playing a gimped Scrapper or Brute. I am one of those that doesn't play Brute/Scrapper so I am ok with Stalkers. lol

As for their plans to fix Stalkers, all is clear is that they know what NOT TO DO. They know Stalker can't have Fiery Embrace, can't have higher HP Cap, can't deal more damage than Scrapper... The whole Stalker AT feels like a "restricted" Scrapper and all because of PvP concerns. F*** pvp!
Since when did stalkers overtake scrappers in PVP?


 

Posted

Quote:
Originally Posted by Gemini_2099 View Post
Since when did stalkers overtake scrappers in PVP?
Since when is Stalker that good in pvp? Stalker is only good at ganking the newbies. Stalker is good in zone pvp but I doubt Stalker is that great in tournament. Last time I checked the top performances in tournament are mostly tankers?

Like I said, I don't pvp much in this game (I do in other games) but I never find Stalker that big of a problem if you know they are coming. I've fought Stalkers in tournament or base raid and they are not that scary.

I find a buffed Blaster a much bigger threat than Stalker because Blaster has range and even higher sustained dps.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Lookie at how much they care about Stalkers - latest beta notes:

Quote:
Class Specific Powers

Mastermind
Field Mastery \ Power Blast now properly accepts Knockback Sets.
Field Mastery \ Power Blast no longer accepts Endurance Modification Sets as they did nothing in this power.

Tanker
Arctic Mastery \ Ice Blast now properly accepts Slow Enhancements and Slow Sets.
Soul Mastery \ Summon Widow no longer accepts To Hit Debuff Sets as they did nothing in this power.

Brute
Arctic Mastery \ Ice Blast now properly accepts Slow Enhancements and Slow Sets.
Soul Mastery \ Summon Widow no longer accepts To Hit Debuff Sets as they did nothing in this power.

Corruptor
Leviathan Master \ Summon Coralax no longer accepts To Hit Debuff Sets as they did nothing in this power.

Defender
Leviathan Master \ Summon Coralax no longer accepts To Hit Debuff Sets as they did nothing in this power.

Dominator
Leviathan Mastery \ Summon Coralax no longer accepts Defense Debuff Sets, Knockback Enhancements or Knockback Sets as they did nothing in this power.

Controller
Leviathan Mastery \ Summon Coralax no longer accepts Defense Debuff Sets, Knockback Enhancements or Knockback Sets as they did nothing in this power.
Now where are Stalkers, who have more severe issues in their epics, mentioned?


 

Posted

Quote:
Originally Posted by Kioshi View Post
Lookie at how much they care about Stalkers - latest beta notes:



Now where are Stalkers, who have more severe issues in their epics, mentioned?
WOW.... that sucks. And/or they dinnae have time for it yet.


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