Zaion

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  1. Zaion

    New n00bs

    Quote:
    Originally Posted by Memphis_Bill View Post
    ... right. So if they get hit, they get hit for less. That would be awful... wait, no.
    Do you have any idea how stacking works? Buffs from buff sets on their own are pretty much crap, it's only when you stack them that they actually become effective. A tank with 75% chance to dodge and 25% damage resistance is going to take four times as much damage as a tank with a 95% chance to dodge and 0% damage resistance.

    Quote:
    Originally Posted by Memphis_Bill View Post
    No, you won't, if people actually work together instead of having a "team" made up of multiple people soloing.
    It almost is like multiple people soloing if their powers don't mesh.

    Quote:
    Originally Posted by Memphis_Bill View Post
    So incredibly wrong. God would need a radio telescope to see the faintest glimmer of "right" from just how wrong this is. A set of players that pays the least bit of attention will, frankly, make "which powerset do you have" irrelevant. And players that don't pay attention? Still irrelevant, because they won't be using the tools at their disposal very well to begin with. You don't need a "holy trinity" or any other "must have" mix of powersets here.
    Wow. You really have no idea do you?
  2. Zaion

    New n00bs

    There are too many different powersets with vastly different synergies and play styles. It's not so much the people don't try to use all their tricks to play safe, it's just that more often than not their tricks are useless because of the other people on the team have powersets that don't utilize them or even completely negate them.

    An example is you have a tank that uses defense, but your buffer can only boost resistance and doesn't have good heals, and your ranged characters use knockback sets that keep knocking enemies out of the tank's taunt aura. If everyone plays to their best in this situation, you are still going to have a lot of issues.

    A good team isn't about the right mix of players or ATs, it's about the right mix of powersets, and it's fairly rare that a PUG is going to have that mix. When it does happen though the hardest missions are a breeze.

    It doesn't really matter though. Debt really isn't an issue, and wipes are more like quick breaks. Hit the mission full force and take down as much as you can before wiping, then repeat, it's probably faster exp than playing it safe, even with the debt.
  3. Quote:
    Originally Posted by GeminiProject View Post
    This is not a viable solution, without going into too much details I would be opening a bank account in a country where I am living temporarily just to play a game, and having to keep a monthly balance in the bank account just for CoH.
    It takes like 10 minutes and only requires like $20 in the account which you could take out when you are done. I'm not saying you should be forced to use such a work around, but which is less effort, spending weeks on the phone or driving to the bank during your lunch break and putting aside $20 for a little while?

    As mentioned though time cards or paypal are probably better options.

    Anyway, at least you can play at all. A lot of games simply IP block the parts of the world they don't want to deal with.
  4. Zaion

    Longer Buffs

    Quote:
    Originally Posted by Memphis_Bill View Post
    .... oh really? While the recharge is so minimal as to not be noticed, it is there. And there most certainly is an END cost. (2s/7.8 end each for FF, Sonic, Cold - numbers via mids as a controller. END is higher as a MM - 9.75 for FF bubbles, 9.35 for Thermal shields - by their numbers.)
    If anything the 2 second recharge exists so you can regain all the endurance you just spent on the buff. 1 second cast and 2 second recharge, with 2 end reducers (because what else are you going to put in it?) and like a said before you will regain endurance faster than you spend it casting the buffs. So no, the cost is not there.
  5. Zaion

    Longer Buffs

    Quote:
    Originally Posted by Techbot Alpha View Post
    Your telling this to a level 50 Bots/Traps MM. I repeat; you do not need to buff everyones pets. Your own? Sure, if you like. Everyone elses? No obligation.
    And I've never found the need to rest after summoning, not even with all 6 pets and upgrades. Mostly because once we're all tooled up I just point and stuff dies. I dont need to attack too often, except to smack stuff in the face with a Nemesis staff
    Traps? Really?

    Quote:
    Originally Posted by Techbot Alpha View Post
    And, I say again; the reason that they recharge so fast and cost so little end right now is exactly because they dont last ages. You have to keep re-applying them. Ergo, they dont cost much. If you dont have to re-apply them all the time, the cost goes up. Its really that simple, and theres no two ways about it. Its the same way the MM pet buff powers got changed.
    There's a difference between little and nothing. If you had to rest right now after buffing everyone in a team, then that would be a cost and a limiter to the buffs you use. That's not the case though. The end cost on buffs is cosmetic, it might as well not exist. Multiply nothing by 1000 and you still have nothing. I don't care though, they could make them cost 40 end per cast and I'd be happy if I only had to cast them once on each person per mission. Heck I even suggested a low cost toggle in my first post, not adverse to them having a cost. My concern is with not having to sit there and cycle buffs through 7-20 targets constantly throughout every mission.
  6. Wont happen because people would never leave their bases and the world would appear to be dead. It's a principle all MMOs stick to. They want people gathering in hot spots, like trainers and auction houses. It's why they exist and are limited to certain locations.
  7. Zaion

    Longer Buffs

    Quote:
    Originally Posted by Techbot Alpha View Post
    If your buffing every pet on the team, thats your problem, not the powers Yes, I sometimes keep an eye on other peoples pets too, but really their stuff is their problem, not mine. YMMV.
    If an MM loses their pets, they have to stop and bring them back out, then upgrade them, then rest for stamina. To not buff their pets slows the whole team down every time they die. If it's an easy mission you may not need to, if their pets will otherwise drop like flies, you have to.

    Quote:
    Originally Posted by Techbot Alpha View Post
    And their would be every reason to change the powers now. They are what they are now at the cost of them needing re-applying every x ammount of minutes. If they last half an hour, those numbers will change. End of. They are only up 'constantly' at present if the defender/controller/MM/Corr is keeping an eye on them and applying them constantly and diligently. Change that, something else changes too. Simple.
    Like I said, there is no in game cost for these buffs, otherwise I wouldn't suggest a change. There is no end cost, there is no recharge, there is no reason not to apply the buffs to everyone and keep them up. Therefor it's expected that you do just that in every team. You can't say, "I'm not going to buff you guys because I'd rather do something else things." Or you can, but people will think your an ****** and probably kick you off the team.

    Making this change will not in any way change the effectiveness of any given team, so there is no balance issue to contemplate.
  8. Zaion

    Longer Buffs

    Quote:
    Originally Posted by Steampunkette View Post
    How about a compromise?

    "Extend Duration" Enhancements. Usable only in specific targetted buff powers. They do not drop, but must be purchased from DO or SO trainers.

    -Rachel-
    I'd be fine with that if they each boosted the duration by +200% (at level 50, maybe +100% at level 10) with a softcap of +500%.

    That's more work though. It's easier to just adjust the power durations than to add a bunch of new enhancements.

    Quote:
    Originally Posted by Memphis_Bill View Post
    FF, Sonic, Emp, Cold, etc... I play them all, and have most at significant levels if they aren't 50 already.

    Yes, they would nerf them. Longer duration = higher end cost and/or lower values. The reapplication of those buffs is part of the 'balance.'

    Apply them where they're actually needed (not everyone needs every buff. Yes, even on a MM. Pets can be replaced. Worry about the players.) If you find the process to not be fun, don't roll something that buffs in that manner.
    The power cost for these buffs is nominal. Stick 2 end reducers in there and we are talking 2 end per second while spamming the buffs. With stamina you will be gaining endurance faster than you are using it. The only limit is how much tedium the buffer can put up with.

    Pets are replaceable sure, but recasting pets and upgrading them uses a whole bar of endurance and takes almost as much time as just buffing them.
  9. Zaion

    Longer Buffs

    Quote:
    Originally Posted by Techbot Alpha View Post
    Ok, maybe you refresh them every other fight...but is it really that arduous?
    On a MM in a full team with maybe another MM or two? Yes. It doesn't become "every other fight" it becomes an endless reapplication of buffs blending from one fight to the next with a few emergency heals thrown out in between.

    Quote:
    Originally Posted by Techbot Alpha View Post
    Bearing in mind that if the duration was upped there would be ramifications on the other effects. Possibly even cuts in defence/res numbers, etc.
    There's no reason for that. In this case making it easier to apply the buffs would not change the fact that they are always applied, so there would be no need for nerfs to that aspect. If they changed Painbringer to last 30 minutes then yes they'd need to nerf the effects, but I'm not asking for that. These buffs are already up constantly on the whole team, so this suggested change is simply a quality of life one.
  10. Zaion

    Longer Buffs

    Empathy is not a good example of what I'm talking about. The only buff that falls into my suggestion from that powerset is Clear Mind, and I doubt you are buffing everyone with that every fight.

    There are 4 ATs in the game with buffing powersets, not just defenders. Currently I just started a demon/thermal MM (finally got around to trying demons). Thermal has 3 of the buffs I'm talking about. Fire Shield has to be up on everyone all the time, including pets. Plasma Shield and Thaw are more situational, but when they are needed there isn't time to do anything else with that character. This isn't my first time with a support character, or even my first time with a thermal MM, but it certainly reminds me of why I stopped playing my last one.

    Casting buffs simply should not be a time consuming activity. Buff once at the beginning of a mission, then focus on healing or whatever for the rest of the mission. That's how it should work.

    Edit: In case I wasn't clear before. Skills like Recovery/Regen Aura, or Adrenalin Boost really aren't what I'm talking about. Those are (supposed to be) more situational skills. You have to think about when to use them and not waste them.
  11. Quote:
    cor·rupt –verb
    to destroy the integrity of; cause to be dishonest, disloyal, etc.
    Ever hear of a cop getting a criminal to flip on his gang or partners? Or CIA agent getting a terrorist to flip on his cell?

    That is corruption. The word doesn't always have a negative meaning. There's no reason to change it here.
  12. Zaion

    Longer Buffs

    Any buff that is relatively cheap to cast and has no real recharge, but only lasts 1-4 minutes, needs to be changed to 20-30 minutes or even made into a cheap toggle aura effecting every team member within 100yds.

    There is no reason to force a buffing class to spend most of a mission with a full team just standing around reapplying buffs. It is not fun.

    Edit: I guess I should also add to the suggestion that said buffs not be nerfed in compensation. As that's what everyone posting below is afraid of.
  13. They are all in random office door missions, ready to push you around the map like epileptic bulldozers.
  14. Zaion

    Can't decide

    Surprisingly there's no real death theme in Bleach at all. The show's take on shinigami (grim reapers) is not one where they kill people, but one where they make sure those that have died move on. In the show if a soul doesn't move on it gradually loses it's humanity and becomes a monster. The shinigami's duty is to make sure souls don't stick around to become monsters, and to protect the living world from those souls they couldn't get to in time. It's probably the most heroic view of a grim reaper you will find. The show doesn't focus on people that die or have died though, they mostly just kill the monsterized souls and fight other people.

    Please don't make a shinigami character though.
  15. Zaion

    Can't decide

    *cough*Shinigami*cough*Bleach*cough*

    Excuse me, must have swallowed a bug.
  16. Quote:
    Originally Posted by Jbot View Post
    They said it would be up around 3:45.
    That was 15 minutes ago...
  17. Zaion

    How Rubbery...

    Quote:
    Originally Posted by Diggis View Post
    Rubber mechanics really call for attacks that interact with the targets.. wrapping around them, tripping them up etc
    Not necessarily. I'm not great with "comics," but when I think of a rubber man I think of Luffy from One Piece. He mostly just punches people from far away. I think basing the power set off of him could work somewhat with the current system, as a lot of his punches move so fast you can't see his whole arm. They'd just need to create some arm and fist projectiles of various lengths that are recolorable with the base skin tones.

    It's not really a powerset I want or would care to play though. Just thought it was funny to see this topic right before going to watch the latest episode of One Piece from yibis.
  18. Yes, I agree the bug needs to be fixed, but I don't want the whole system removed like was suggested in the post I quoted before.
  19. Quote:
    Originally Posted by Kheldarn View Post
    They really, really, REALLY need to ditch the whoe FoW idea. With the internet, it's pointless, since it's easy to find the maps.
    No thanks. I like exploring and uncovering the map myself.
  20. Quote:
    Originally Posted by LiquidX View Post
    Yes, but Bruce Wayne can't just walk into the local autobody shop and ask them to bang out the dents in the Batmobile without SOMEONE getting suspicious. In fact, using Batman Begins as an example, DESPITE being rich out his [censored], theres still a period where he's having to develop his gadgets, work out his costume, figure out how he's going to procure stuff, ect. This would represent low Influence in the beginning, because he hasn't learned who he can trust, where he securely buy stuff without it being traced back to him, ect.
    That's just another work around. Try and make it work with a character that's rich and has no secret identity. Somebody who doesn't care if everyone knows he's using is fortune to become an unstoppable crime fighter. Or somebody like Tony Stark, openly creating technology for his suit while claiming somebody else is inside it.
  21. Quote:
    Originally Posted by ClayPigion View Post
    A heavy steel frame is much better for taking the impact of running into your neighborhood super, when compared to the light fiberglass and polymer frames of today.
    FYI those light polymers used in modern cars are stronger than steel. There's very little metal at all in the best race cars, and they are much, much, safer than old metal clunkers.

    Quote:
    Originally Posted by je_saist View Post
    The basic reason the cars in CoH look old is founded in two primary reasons.

    The first one was networking performance. You can kind of see the network data transmission is everything mantra in other games from the time, such as Dark Age of Camelot or Planetside. The visual styles of MMO's from the 2002-2004 release cycle largely centers on large static worlds with very few, if any, in game objects that move and react to the players. The idea was to cut down on the amount of information that needed to be fed back and forth between the server and the player. Player interactions with cars were both limited, as well as the cars themselves, to save on network bandwidth.
    Uhh...? The only thing the server needs to know and send to a client is that Car X is moving from point A to point B. What Car X looks like beyond a basic hitbox (for collision detection) is totally unknown to the server, it's a model stored only in the game client. The car could be 4 billion polygons and the server wouldn't care.
  22. Quote:
    Originally Posted by Inazuma View Post
    Thank you, Paragon Studios, for letting me beat up Flambeaux in so many of these tip missions.
    Huh. She's always been my ally in the missions. She's pretty helpful.
  23. Quote:
    Originally Posted by Warkupo View Post
    You don't want to call it strictly "money" because that would break some role playing concepts which depend upon their character being rich enough to afford whatever technologies they are utilizing.
    Except all those technologies are represented by enhancements and you pay for them with inf. You may say, "Hey, but where did I get the laser beam eyes in the first place?" Well obviously at Walmart or a flea market somewhere as they are so faulty and feeble that it takes multiple shots to take down the weakest of common street thugs, and half those shots fly off at weird angles in random directions. It's the enhancements you buy with inf that makes your powers usable. If you had money why wouldn't you just use it to buy the best enhancements instead of slowly earning inf? You can try to RP around that, but you could just as easily RP that your character spent all their money buying their powers and that's why they start off broke.

    Quote:
    Originally Posted by Electric-Knight View Post
    Maybe you have a lot of influence because you have a lot of money.
    This too. If you had money you'd start with a lot of inf. Rich people are rarely unknown nobodies.

    Also, you wouldn't need to hop around between crappy day jobs.
  24. I have no intention of maxing settings. I already have some of the ultra mode options turned on and they work fine on my 9500 GT, things like AA and Ambient Occlusion don't interest me. The settings I can run the game at with my 9500 GT are fine for me, it's just there's a little slowdown occasionally, especially in the new mission areas. From what I can tell the GT 240 is like 2-3 times as powerful as my 9500 GT, so I'm pretty sure it's going to make me happy as long as there's no compatibility issues (which is mostly what I mean when I asked about it). This is just a quick cheap upgrade, something to last me a few months or maybe a year depending on my financial situation. The GTS 250 is 3 times as much money as I paid for my GT 240, so it was never really an option. I probably would have gone with a GT 220 if there wasn't a sale.
  25. So a better solution would be a better GPU. Like a GeForce GT 240? Cheap as dirt at Newegg yesterday, $40 after rebates. Might as well ask here if anyone has one and what their experience with it is with this game. Already ordered it, but it's going to be a few days.