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Posts
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Quote:Ha, you know me, i like getting right up in there. Emp kills ftw.I'd like to get some Range in Clear Mind if I could, don't know if you can spare a slot for it though.
Otherwise doesn't look too bad.
You need a bunch of Range on one of those buff classes (or anything really), aim for +20% range from PvP IOs and a few range IOs thrown in to individual powers. -
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Empathy
Secondary Power Set: Archery
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Healing Aura -- Numna-Heal(A), Numna-EndRdx/Rchg(3), Numna-Heal/Rchg(3), Numna-Heal/EndRdx/Rchg(5), Numna-Heal/EndRdx(5)
Level 1: Snap Shot -- Apoc-Dam%(A), Apoc-Dmg(23), Apoc-Acc/Dmg/Rchg(23)
Level 2: Heal Other -- Numna-EndRdx/Rchg(A), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(7), Numna-Heal/EndRdx(9), Numna-Heal(11), Range-I(11)
Level 4: Absorb Pain -- Numna-Heal(A), Numna-EndRdx/Rchg(13), Numna-Heal/EndRdx/Rchg(13), Numna-Heal/Rchg(15), Numna-Heal/EndRdx(15), Range-I(17)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(50)
Level 8: Combat Jumping -- Zephyr-ResKB(A), Krma-ResKB(9), LkGmblr-Rchg+(34)
Level 10: Clear Mind -- RechRdx-I(A)
Level 12: Fortitude -- Krma-ResKB(A), SW-Def/EndRdx/Rchg(33), SW-Def(33), SW-Def/EndRdx(34), LkGmblr-Rchg+(34)
Level 14: Super Speed -- Clrty-RunSpd(A), Clrty-Stlth(19), Clrty-EndRdx(19), Zephyr-ResKB(43)
Level 16: Super Jump -- HO:Micro(A), Zephyr-ResKB(21), Winter-RunSpd/Jump/Fly/Rng/EndRdx(21), Winter-RunSpd/Jump/Fly/Rng(40)
Level 18: Stealth -- SW-Def/EndRdx(A), SW-Def/EndRdx/Rchg(25), SW-Def(25), LkGmblr-Rchg+(27), Krma-ResKB(27)
Level 20: Invisibility -- SW-Def(A), SW-Def/EndRdx(31), SW-Def/EndRdx/Rchg(31), LkGmblr-Rchg+(31), Krma-ResKB(33)
Level 22: Phase Shift -- RechRdx-I(A)
Level 24: Recovery Aura -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(43)
Level 26: Regeneration Aura -- Numna-Heal(A), Numna-EndRdx/Rchg(39), Numna-Heal/Rchg(39), Numna-Heal/EndRdx/Rchg(40)
Level 28: Aimed Shot -- Apoc-Acc/Rchg(A), Apoc-Dmg/EndRdx(29), Apoc-Dmg/Rchg(29)
Level 30: Acrobatics -- EndRdx-I(A)
Level 32: Adrenalin Boost -- Numna-Heal(A), Numna-Heal/Rchg(36), Numna-Heal/EndRdx/Rchg(37), Numna-EndRdx/Rchg(37), Efficacy-EndMod/Rchg(37), Efficacy-EndMod(39)
Level 35: Maneuvers -- SW-Def(A), SW-Def/EndRdx(40), SW-Def/EndRdx/Rchg(43)
Level 38: Ranged Shot -- GJ-Acc/End/Rech(A), GJ-Acc/Dmg/End/Rech(48), GJ-Dam/End/Rech(50)
Level 41: Dark Embrace -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(42), S'fstPrt-ResDam/EndRdx(42), TtmC'tng-ResDam/EndRdx(42), TtmC'tng-EndRdx/Rchg(46), TtmC'tng-ResDam/EndRdx/Rchg(46)
Level 44: Soul Storm -- GladNet-Dam%(A), GladNet-Acc/Hold(45), GladNet-Acc/Rchg(45), GladNet-Rchg/Hold(45), GladNet-EndRdx/Rchg/Hold(46)
Level 47: Summon Mistress -- S'bndAl-Dmg/Rchg(A), S'bndAl-Dmg(48), S'bndAl-Acc/Dmg/Rchg(48)
Level 49: Power Boost -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- HO:Micro(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(36), P'Shift-EndMod/Acc(36)
How does this look? Had two slots left over so i went with a kb io in ss to get to 41 pts and an extra slot in hasten. Otherwise i was going to add two efficacy adaptors in stamina for +hp. But this looks like it'll work. -
Quote:I appreciate the help, thanks.the only proc you need is one in health - miracle or numia - sell the others to fund your build
HO/HA/AP 5 slot with panaceas (5 slots for HA) + 1 range in HO and AP
4 slot RA with numinas 6 slot ab with 4num/2eff adapters
go Soul Mastery for PB - take the pet to slot for HP + take the hold and 5 slot with pvp ios hold set for +range+hp+recharge, 4 slot the sheild for res + one res kb io
take two ranged dmgs 3 slot each with apocs for +hp
concealment - stealth,invis,ps
5 slot stealth,invis,fort with 3 pvp io def,karma kb and lotg recharge each
cj - travel ios kb, karma kb, lotg recharge
ss - 3 celerity
sj - two winters gift, 1 micro, 1 travel kb, micro in sprint, reg ios in hurdle and swift..
the rest is up to you, you can go medicine to slot more +hp + heal - leadership for more +hp +recharge +kb, teleport for +kb and an escape out of web/entangling arrow -
basically wut lib said - with accos you need to be 1550-1606 you need to be fast,jump high and not get kbed - -
ugh, loaded the build from my laptop before i fixed that.
Ok, this one instead
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Empathy
Secondary Power Set: Archery
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Healing Aura -- Panac-EndRdx/Rchg(A), Panac-Heal/Rchg(13), Panac-Heal/EndRedux/Rchg(15), Panac-Heal(15), Panac-Heal/EndRedux(17), Panac-Heal/+End(17)
Level 1: Snap Shot -- GJ-Dam%(A), Apoc-Acc/Rchg(5), Apoc-Dmg/Rchg(7), Apoc-Acc/Dmg/Rchg(11), Apoc-Dam%(21), Apoc-Dmg/EndRdx(21)
Level 2: Heal Other -- Numna-Heal(A), Numna-Heal/Rchg(3), Numna-Heal/EndRdx/Rchg(3), Numna-EndRdx/Rchg(5)
Level 4: Absorb Pain -- Numna-Heal(A), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(9), Numna-Heal/EndRdx(11)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Clear Mind -- RechRdx-I(A)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), SW-Def/EndRdx(23), SW-Def(33), Krma-ResKB(37), SW-Def/EndRdx/Rchg(43)
Level 12: Fortitude -- LkGmblr-Rchg+(A), SW-Def/EndRdx/Rchg(13), SW-Def(23), Krma-ResKB(37), SW-Def/Rchg(43)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(33), Zephyr-Travel/EndRdx(34)
Level 16: Super Speed -- Clrty-RunSpd(A), Clrty-Stlth(34), Clrty-EndRdx(34)
Level 18: Recovery Aura -- P'Shift-EndMod(A)
Level 20: Acrobatics -- EndRdx-I(A)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), SW-Def(36), SW-Def/EndRdx(36), SW-Def/EndRdx/Rchg(36)
Level 24: Tactics -- Rec'dRet-Pcptn(A), AdjTgt-ToHit/EndRdx/Rchg(25), AdjTgt-EndRdx/Rchg(25), AdjTgt-ToHit/Rchg(27), AdjTgt-ToHit(27), AdjTgt-ToHit/EndRdx(29)
Level 26: Regeneration Aura -- Numna-EndRdx/Rchg(A), Numna-Heal/EndRdx(29), Numna-Heal/EndRdx/Rchg(31), Numna-Heal/Rchg(31)
Level 28: Vengeance -- LkGmblr-Rchg+(A), Krma-ResKB(43)
Level 30: Stealth -- Krma-ResKB(A), SW-Def/EndRdx(31), SW-Def/EndRdx/Rchg(33), SW-Def(40)
Level 32: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(37)
Level 35: Phase Shift -- RechRdx-I(A)
Level 38: Adrenalin Boost -- Numna-Heal(A), Numna-Heal/Rchg(39), Numna-Heal/EndRdx/Rchg(39), Numna-EndRdx/Rchg(39), Efficacy-EndMod/Rchg(40), Efficacy-EndMod(40)
Level 41: Dark Embrace -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(42), S'fstPrt-ResDam/EndRdx(42), GA-3defTpProc(42)
Level 44: Power Boost -- RechRdx-I(A), RechRdx-I(45)
Level 47: Soul Storm -- UbrkCons-Dam%(A), UbrkCons-Hold/Rchg(48), UbrkCons-Acc/Hold/Rchg(48), UbrkCons-Acc/Rchg(48), UbrkCons-EndRdx/Hold(50)
Level 49: Summon Mistress -- S'bndAl-Acc/Rchg(A), S'bndAl-Acc/Dmg/Rchg(50), S'bndAl-Dmg/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(19), Mrcl-Rcvry+(19), Numna-Heal(46), Numna-Heal/EndRdx(46), Numna-Heal/Rchg(46)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(45), P'Shift-EndMod/Rchg(45) -
Alpha slot is slotted with spiritual radial boost for recharge/heal.
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Looking for some feedback on this emp build.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Defender
Primary Power Set: Empathy
Secondary Power Set: Archery
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Healing Aura -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(13), Mrcl-Rcvry+(15), Numna-Heal(15), Numna-Heal/Rchg(17), Numna-Heal/EndRdx(17)
Level 1: Snap Shot -- GJ-Dam%(A), Apoc-Acc/Rchg(5), Apoc-Dmg/Rchg(7), Apoc-Acc/Dmg/Rchg(11), Apoc-Dam%(21), Apoc-Dmg/EndRdx(21)
Level 2: Heal Other -- Numna-Heal(A), Numna-Heal/Rchg(3), Numna-Heal/EndRdx/Rchg(3), Numna-EndRdx/Rchg(5)
Level 4: Absorb Pain -- Numna-Heal(A), Numna-Heal/Rchg(9), Numna-Heal/EndRdx/Rchg(9), Numna-Heal/EndRdx(11)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Clear Mind -- RechRdx-I(A)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), SW-Def/EndRdx(23), SW-Def(33), Krma-ResKB(37), SW-Def/EndRdx/Rchg(43)
Level 12: Fortitude -- LkGmblr-Rchg+(A), SW-Def/EndRdx/Rchg(13), SW-Def(23), Krma-ResKB(37), SW-Def/Rchg(43)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(33), Zephyr-Travel/EndRdx(34)
Level 16: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(34), Zephyr-Travel/EndRdx(34)
Level 18: Recovery Aura -- P'Shift-EndMod(A)
Level 20: Acrobatics -- EndRdx-I(A)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), SW-Def(36), SW-Def/EndRdx(36), SW-Def/EndRdx/Rchg(36)
Level 24: Tactics -- Rec'dRet-Pcptn(A), AdjTgt-ToHit/EndRdx/Rchg(25), AdjTgt-EndRdx/Rchg(25), AdjTgt-ToHit/Rchg(27), AdjTgt-ToHit(27), AdjTgt-ToHit/EndRdx(29)
Level 26: Regeneration Aura -- Numna-EndRdx/Rchg(A), Numna-Heal/EndRdx(29), Numna-Heal/EndRdx/Rchg(31), Numna-Heal/Rchg(31)
Level 28: Vengeance -- LkGmblr-Rchg+(A), Krma-ResKB(43)
Level 30: Stealth -- Krma-ResKB(A), SW-Def/EndRdx(31), SW-Def/EndRdx/Rchg(33), SW-Def(40)
Level 32: Invisibility -- LkGmblr-Rchg+(A), Krma-ResKB(37)
Level 35: Phase Shift -- RechRdx-I(A)
Level 38: Adrenalin Boost -- Numna-Heal(A), Numna-Heal/Rchg(39), Numna-Heal/EndRdx/Rchg(39), Numna-EndRdx/Rchg(39), Efficacy-EndMod/Rchg(40), Efficacy-EndMod(40)
Level 41: Dark Embrace -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(42), S'fstPrt-ResDam/EndRdx(42), GA-3defTpProc(42)
Level 44: Power Boost -- RechRdx-I(A), RechRdx-I(45)
Level 47: Soul Storm -- UbrkCons-Dam%(A), UbrkCons-Hold/Rchg(48), UbrkCons-Acc/Hold/Rchg(48), UbrkCons-Acc/Rchg(48), UbrkCons-EndRdx/Hold(50)
Level 49: Summon Mistress -- S'bndAl-Acc/Rchg(A), S'bndAl-Acc/Dmg/Rchg(50), S'bndAl-Dmg/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Panac-Heal/+End(A), Panac-EndRdx/Rchg(19), Panac-Heal/EndRedux/Rchg(19), Panac-Heal/Rchg(46), Panac-Heal(46), Panac-Heal/EndRedux(46)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(45), P'Shift-EndMod/Rchg(45) -
Looking for an issue 19 updated dark/cold corrupter build if someone could post one. Inf/pvp io's are not an issue so looking for something high end.
This toon will be used exclusively for 1v1's.
Thanks in advance. -
You can wormhole hami away from the goo and take him down that way.
As far as the mitos, we usually get in, buff up, and take down all of the pylons, ignoring the rikti. Once the towers are down, the rikti will help kill/tank the mitos.
Have everyone target through a melee toon, and go after the yellows, spiking them with melee attacks. Then do the same on the blue ones with ranged attacks. Green mito's need to be mezzed before they will take damage. Holds are the most popular but you can do it with stuns. If you don't have any holds on the team, take a quick inventory of what the team does have that will stack, including temp powers and even your inherent ranged attack.
Keep in mind that base buffs and temp powers are easily available to craft with cheap salvage. -
Why not add the dps meter to the practice dummies in RWZ?
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It's probably a bug with the addition of shard drops. given that we've been farming rikti monkeys for two months, i think they will punish us by taking their time with this bug
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Obviously the inclusion of the Incarnate system is delaying the new update, but has there been any word on a possible timeline yet?
Been using a manually editied version in the meantime so not in a big hurry. I appreciate the hard work those folks do, just haven't been keeping up on the status.
Thanks in advance. -
I use kick one slotted with a force feedback chance for KB. Theory behind it is, i have plenty of accuracy so it always hits, and if my recharge gets nerfed, i can use kick as a last resort and get some recharge back if it procs. Also, it's fun to kill people with it in pvp.
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Quote:Try harderHowdy my friends.
I have been gone for a good long time, and was just wondering how Pinnacle is doing these days. Atlas seemed a little empty last night, but to be fair it was at around 12 midnight CST. I seem to remember Pinn being an East coast-ish server.
Anyway, anything new? How's the server doing?
Did anyone miss me? (Heh, just kidding with that last one)
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Quote:And X, there are also known things as off days, or days where you can't kill a single SS/Willpower Lord Mai'rai, and he tells you to kill him. So X, there is also things do to get under other's skins becuse they are elitests
Which cereal do i need to be eating to send away for the decoder to read this? -
What about not listening to the team leader on a speed lady grey when he and the rest of the team tells you not to lead the hostage to the door and you respond with "it's ok, the av is easy" adding another 30 minutes to the run while your worthless ar/traps forced the rest of us to go free the captives?
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