what do you think of this its a slight change from the other build above me
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Inexpensive IO Set: Level 50 Technology Tanker
Primary Power Set: Willpower
Secondary Power Set: Battle Axe
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Hero Profile:
Level 1: High Pain Tolerance <ul type="square">[*] (A)
Healing IO[*] (3)
Healing IO[*] (3)
Healing IO[*] (43)
Steadfast Protection - Resistance/+Def 3%[*] (43)
Resist Damage IO[*] (43)
Resist Damage IO[/list]
Level 1: Beheader <ul type="square">[*] (A)
Crushing Impact - Accuracy/Damage[*] (7)
Crushing Impact - Damage/Endurance[*] (11)
Crushing Impact - Damage/Endurance/Recharge[*] (15)
Crushing Impact - Accuracy/Damage/Recharge[*] (33)
Crushing Impact - Accuracy/Damage/Endurance[*] (34)
Perfect Zinger - Chance for Psi Damage[/list]
Level 2: Fast Healing <ul type="square">[*] (A)
Healing IO[*] (5)
Numina's Convalescence - Heal[*] (5)
Numina's Convalescence - Heal/Recharge[/list]
Level 4: Gash <ul type="square">[*] (A)
Crushing Impact - Accuracy/Damage[*] (7)
Crushing Impact - Damage/Endurance[*] (11)
Crushing Impact - Accuracy/Damage/Recharge[*] (15)
Crushing Impact - Accuracy/Damage/Endurance[*] (27)
Crushing Impact - Damage/Endurance/Recharge[*] (33)
Perfect Zinger - Chance for Psi Damage[/list]
Level 6: Indomitable Will <ul type="square">[*] (A)
Serendipity - Defense/Endurance[*] (50)
Serendipity - Defense[*] (50)
Serendipity - Defense/Endurance/Recharge[*] (50)
Defense Buff IO[/list]
Level 8: Rise to the Challenge <ul type="square">[*] (A)
Doctored Wounds - Heal/Endurance[*] (9)
Doctored Wounds - Heal/Recharge[*] (9)
Doctored Wounds - Heal/Endurance/Recharge[*] (34)
Doctored Wounds - Heal[*] (48)
Doctored Wounds - Endurance/Recharge[/list]
Level 10: Combat Jumping <ul type="square">[*] (A)
Defense Buff IO[*] (46)
Defense Buff IO[/list]
Level 12: Quick Recovery <ul type="square">[*] (A)
Efficacy Adaptor - EndMod[*] (13)
Efficacy Adaptor - EndMod/Recharge[*] (13)
Endurance Modification IO[/list]
Level 14: Super Jump <ul type="square">[*] (A)
Springfoot - Endurance/Jumping[/list]
Level 16: Mind Over Body <ul type="square">[*] (A)
Titanium Coating - Resistance/Endurance[*] (17)
Reactive Armor - Resistance/Endurance[*] (17)
Titanium Coating - Resistance[*] (21)
Titanium Coating - Resistance/Endurance/Recharge[/list]
Level 18: Heightened Senses <ul type="square">[*] (A)
Serendipity - Defense/Endurance[*] (19)
Serendipity - Defense[*] (19)
Serendipity - Defense/Endurance/Recharge[*] (21)
Defense Buff IO[/list]
Level 20: Hurdle <ul type="square">[*] (A)
Jumping IO[/list]
Level 22: Swoop <ul type="square">[*] (A)
Crushing Impact - Accuracy/Damage[*] (23)
Crushing Impact - Damage/Endurance[*] (23)
Crushing Impact - Accuracy/Damage/Recharge[*] (25)
Crushing Impact - Accuracy/Damage/Endurance[*] (27)
Crushing Impact - Damage/Endurance/Recharge[*] (33)
Perfect Zinger - Chance for Psi Damage[/list]
Level 24: Taunt <ul type="square">[*] (A)
Mocking Beratement - Taunt/Recharge/Range[*] (25)
Mocking Beratement - Taunt/Recharge[*] (34)
Perfect Zinger - Chance for Psi Damage[/list]
Level 26: Health <ul type="square">[*] (A)
Healing IO[*] (37)
Numina's Convalescence - Heal[*] (40)
Numina's Convalescence - +Regeneration/+Recovery[/list]
Level 28: Whirling Axe <ul type="square">[*] (A)
Multi Strike - Accuracy/Damage[*] (29)
Multi Strike - Damage/Endurance[*] (29)
Multi Strike - Damage/Recharge[*] (31)
Multi Strike - Accuracy/Endurance[*] (31)
Multi Strike - Accuracy/Damage/Endurance[*] (31)
Multi Strike - Damage/Endurance/Recharge[/list]
Level 30: Stamina <ul type="square">[*] (A)
Efficacy Adaptor - EndMod[*] (46)
Efficacy Adaptor - EndMod/Recharge[*] (46)
Endurance Modification IO[/list]
Level 32: Boxing <ul type="square">[*] (A)
Accuracy IO[/list]
Level 35: Cleave <ul type="square">[*] (A)
Multi Strike - Accuracy/Damage[*] (36)
Multi Strike - Damage/Endurance[*] (36)
Multi Strike - Damage/Recharge[*] (36)
Multi Strike - Accuracy/Endurance[*] (37)
Multi Strike - Accuracy/Damage/Endurance[*] (37)
Multi Strike - Damage/Endurance/Recharge[/list]
Level 38: Pendulum <ul type="square">[*] (A)
Multi Strike - Accuracy/Damage[*] (39)
Multi Strike - Damage/Endurance[*] (39)
Multi Strike - Damage/Recharge[*] (39)
Multi Strike - Accuracy/Endurance[*] (40)
Multi Strike - Accuracy/Damage/Endurance[*] (40)
Multi Strike - Damage/Endurance/Recharge[/list]
Level 41: Tough <ul type="square">[*] (A)
Titanium Coating - Resistance/Endurance[*] (42)
Reactive Armor - Resistance/Endurance[*] (42)
Titanium Coating - Resistance/Endurance/Recharge[*] (42)
Titanium Coating - Resistance[/list]
Level 44: Weave <ul type="square">[*] (A)
Serendipity - Defense/Endurance[*] (45)
Serendipity - Defense[*] (45)
Serendipity - Defense/Endurance/Recharge[*] (45)
Defense Buff IO[/list]
Level 47: Hasten <ul type="square">[*] (A)
Recharge Reduction IO[*] (48)
Recharge Reduction IO[*] (48)
Recharge Reduction IO[/list]
Level 49: Strength of Will <ul type="square">[*] (A)
Resist Damage IO[/list]
------------
Level 1: Brawl <ul type="square">[*] (A)
Empty[/list]
Level 1: Sprint <ul type="square">[*] (A)
Empty[/list]
Level 2: Rest <ul type="square">[*] (A)
Empty[/list]
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]5.81% Defense(Smashing)[*]5.81% Defense(Lethal)[*]5.81% Defense(Fire)[*]5.81% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]8.62% Defense(Melee)[*]3% Defense(Ranged)[*]8.62% Defense(AoE)[*]1.8% Max End[*]20% Enhancement(RechargeTime)[*]4% Enhancement(Heal)[*]21% Enhancement(Accuracy)[*]203.8 HP (10.9%) HitPoints[*]MezResist(Immobilize) 6.6%[*]MezResist(Sleep) 9.35%[*]MezResist(Stun) 4.95%[*]MezResist(Terrorized) 2.2%[*]36% (2.82 HP/sec) Regeneration[*]4.1% Resistance(Fire)[*]4.1% Resistance(Cold)[/list]
------------
[u]Set Bonuses:[u]
[u]Steadfast Protection[u]
(High Pain Tolerance)<ul type="square">[*]
3% Defense(All)[/list]
[u]Crushing Impact[u]
(Beheader)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list]
[u]Numina's Convalescence[u]
(Fast Healing)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[/list]
[u]Crushing Impact[u]
(Gash)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list]
[u]Serendipity[u]
(Indomitable Will)<ul type="square">[*] 4% (0.31 HP/sec) Regeneration[*] 14.1 HP (0.75%) HitPoints[/list]
[u]Doctored Wounds[u]
(Rise to the Challenge)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list]
[u]Efficacy Adaptor[u]
(Quick Recovery)<ul type="square">[*] 21.1 HP (1.13%) HitPoints[/list]
[u]Titanium Coating[u]
(Mind Over Body)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 28.1 HP (1.5%) HitPoints[/list]
[u]Serendipity[u]
(Heightened Senses)<ul type="square">[*] 4% (0.31 HP/sec) Regeneration[*] 14.1 HP (0.75%) HitPoints[/list]
[u]Crushing Impact[u]
(Swoop)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list]
[u]Mocking Beratement[u]
(Taunt)<ul type="square">[*] 1.8% Max End[/list]
[u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[/list]
[u]Multi Strike[u]
(Whirling Axe)<ul type="square">[*] MezResist(Sleep) 1.65%[*] 0.95% Resistance(Fire,Cold)[*] MezResist(Stun) 1.65%[*] 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)[*] 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)[/list]
[u]Efficacy Adaptor[u]
(Stamina)<ul type="square">[*] 21.1 HP (1.13%) HitPoints[/list]
[u]Multi Strike[u]
(Cleave)<ul type="square">[*] MezResist(Sleep) 1.65%[*] 0.95% Resistance(Fire,Cold)[*] MezResist(Stun) 1.65%[*] 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)[*] 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)[/list]
[u]Multi Strike[u]
(Pendulum)<ul type="square">[*] MezResist(Sleep) 1.65%[*] 0.95% Resistance(Fire,Cold)[*] MezResist(Stun) 1.65%[*] 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)[*] 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)[/list]
[u]Titanium Coating[u]
(Tough)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 28.1 HP (1.5%) HitPoints[/list]
[u]Serendipity[u]
(Weave)<ul type="square">[*] 4% (0.31 HP/sec) Regeneration[*] 14.1 HP (0.75%) HitPoints[/list]
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