wp/ba build
I have a WP/BA I've ben working on, though I am trying to streamline the build beyond this, but I'll post for you to look at and Maybe get some good critiHero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Magnus: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Battle Axe
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Hero Profile:
Level 1: High Pain Tolerance -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam:40(3), RctvArm-ResDam/EndRdx/Rchg:40(5)
Level 1: Beheader -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(7)
Level 2: Mind Over Body -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam/Rchg:50(9), TtmC'tng-EndRdx/Rchg:50(9), TtmC'tng-ResDam/EndRdx/Rchg:50(11), TtmC'tng-ResDam:50(11), TtmC'tng-EndRdx:50(13)
Level 4: Gash -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(13), KntkC'bat-Dmg/Rchg:35(15), KntkC'bat-Dmg/EndRdx/Rchg:35(15)
Level 6: Indomitable Will -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(17)
Level 8: Swift -- Run-I:50(A)
Level 10: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(21), Mocking-Acc/Rchg:50(23), Mocking-Rchg:50(23)
Level 12: Rise to the Challenge -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitDeb/Rchg:50(25), DarkWD-ToHitdeb/Rchg/EndRdx:50(25), DarkWD-Rchg/EndRdx:50(27), DarkWD-ToHitDeb/EndRdx:50(27), DarkWD-Slow%:50(29)
Level 14: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(17), Zephyr-ResKB:50(19), LkGmblr-Rchg+:50(29)
Level 16: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(31), Zephyr-ResKB:50(31)
Level 18: Quick Recovery -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(19), Efficacy-EndMod/Acc:50(33), Efficacy-EndMod/EndRdx:50(33)
Level 20: Health -- Mrcl-Heal:40(A), Mrcl-Heal/EndRdx:40(21), Mrcl-Heal/Rchg:40(33), Mrcl-Rcvry+:40(34)
Level 22: Heightened Senses -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(34), RedFtn-EndRdx/Rchg:50(36), RedFtn-Def/EndRdx/Rchg:50(36), RedFtn-Def:50(36), RedFtn-EndRdx:50(37)
Level 24: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(37), P'Shift-End%:50(39)
Level 26: Resurgence -- P'Shift-End%:50(A)
Level 28: Whirling Axe -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(31), Oblit-Dmg/Rchg:50(34), Oblit-Acc/Dmg/Rchg:50(37), Oblit-Acc/Dmg/EndRdx/Rchg:50(39), Oblit-%Dam:50(40)
Level 30: Fast Healing -- Numna-Heal/EndRdx:50(A), Numna-Heal:50(42), Numna-Regen/Rcvry+:50(42)
Level 32: Strength of Will -- Aegis-Psi/Status:40(A)
Level 35: Cleave -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(40), Oblit-Dmg/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(42), Oblit-Acc/Dmg/EndRdx/Rchg:50(43), Oblit-%Dam:50(43)
Level 38: Pendulum -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(39), Oblit-Dmg/Rchg:50(45), Oblit-Acc/Dmg/Rchg:50(45), Oblit-Acc/Dmg/EndRdx/Rchg:50(45), Oblit-%Dam:50(46)
Level 41: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(43), GSFC-ToHit/Rchg/EndRdx:50(46), GSFC-Rchg/EndRdx:50(46), GSFC-ToHit/EndRdx:50(48), GSFC-Build%:50(48)
Level 44: Kick -- FrcFbk-Rechg%:50(A)
Level 47: Tough -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResDam/Def+:30(48), S'fstPrt-ResKB:30(50)
Level 49: Weave -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(50), LkGmblr-Rchg+:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]15.5% DamageBuff(Smashing)[*]15.5% DamageBuff(Lethal)[*]15.5% DamageBuff(Fire)[*]15.5% DamageBuff(Cold)[*]15.5% DamageBuff(Energy)[*]15.5% DamageBuff(Negative)[*]15.5% DamageBuff(Toxic)[*]15.5% DamageBuff(Psionic)[*]22.4% Defense(Smashing)[*]22.4% Defense(Lethal)[*]7.38% Defense(Fire)[*]7.38% Defense(Cold)[*]9.88% Defense(Energy)[*]9.88% Defense(Negative)[*]3% Defense(Psionic)[*]24.9% Defense(Melee)[*]14.9% Defense(Ranged)[*]11.8% Defense(AoE)[*]1.8% Max End[*]27% Enhancement(Accuracy)[*]47.5% Enhancement(RechargeTime)[*]5% Enhancement(Heal)[*]10% FlySpeed[*]323.3 HP (17.3%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -12)[*]Knockup (Mag -12)[*]MezResist(Held) 5.5%[*]MezResist(Immobilize) 8.8%[*]MezResist(Sleep) 2.2%[*]MezResist(Stun) 8.8%[*]10.5% (0.18 End/sec) Recovery[*]42% (3.29 HP/sec) Regeneration[*]1.26% Resistance(Fire)[*]1.26% Resistance(Cold)[*]6.75% Resistance(Psionic)[*]10% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Reactive Armor[u]
(High Pain Tolerance)<ul type="square">[*] MezResist(Immobilize) 1.1%[*] 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)[*] 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)[/list][u]Kinetic Combat[u]
(Beheader)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 28.1 HP (1.5%) HitPoints[*] 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)[/list][u]Titanium Coating[u]
(Mind Over Body)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 28.1 HP (1.5%) HitPoints[*] MezResist(Stun) 2.2%[*] MezResist(Held) 2.75%[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)[/list][u]Kinetic Combat[u]
(Gash)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 28.1 HP (1.5%) HitPoints[*] 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)[/list][u]Luck of the Gambler[u]
(Indomitable Will)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 7.5% Enhancement(RechargeTime)[/list][u]Mocking Beratement[u]
(Taunt)<ul type="square">[*] 1.8% Max End[*] MezResist(Held) 2.75%[*] 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)[/list][u]Dark Watcher's Despair[u]
(Rise to the Challenge)<ul type="square">[*] 28.1 HP (1.5%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 5% Enhancement(RechargeTime)[*] 2% DamageBuff(All)[*] 3.75% Resistance(Psionic)[/list][u]Blessing of the Zephyr[u]
(Combat Jumping)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] Knockback Protection (Mag -4)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Blessing of the Zephyr[u]
(Super Jump)<ul type="square">[*] 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[*] Knockback Protection (Mag -4)[/list][u]Efficacy Adaptor[u]
(Quick Recovery)<ul type="square">[*] 21.1 HP (1.13%) HitPoints[*] 1.5% (0.03 End/sec) Recovery[*] 10% (0.78 HP/sec) Regeneration[/list][u]Miracle[u]
(Health)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 35.1 HP (1.88%) HitPoints[*] 5% Enhancement(Heal)[/list][u]Red Fortune[u]
(Heightened Senses)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 2% DamageBuff(All)[*] 5% Enhancement(RechargeTime)[*] 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 35.1 HP (1.88%) HitPoints[/list][u]Obliteration[u]
(Whirling Axe)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Numina's Convalescence[u]
(Fast Healing)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[*] 35.1 HP (1.88%) HitPoints[/list][u]Aegis[u]
(Strength of Will)<ul type="square">[*] 3% Resistance(Psionic)[/list][u]Obliteration[u]
(Cleave)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Obliteration[u]
(Pendulum)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Build Up)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 35.1 HP (1.88%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list][u]Steadfast Protection[u]
(Tough)<ul type="square">[*] 1.5% (0.03 End/sec) Recovery[*] 28.1 HP (1.5%) HitPoints[*] 3% Defense(All)[*] Knockback Protection (Mag -4)[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] 10% (0.78 HP/sec) Regeneration[*] 21.1 HP (1.13%) HitPoints[*] 7.5% Enhancement(RechargeTime)[/list]
ques as well.
Well, Altyrian is this a sufficient build? I would also like any and all oppinions on this is there are any who are interested in the WP/BA, I know at the moment at least WP/WM seems to be more popular.
I am also playing a WP/BA tnk at the moment he is LVL 28 [Stumpmaster on Triumph] and i will post his build for others to see some time today i hope.
keep an eye out.
[ QUOTE ]
okay so i have a wp/ba tank and was wondering if anyone has build i could look at? cheap or expensive either would be nice
[/ QUOTE ]
I'll recommend a relatively inexpensive IO build to start with. Uses the Fighting pool to boost survivability for main-Tanking on teams, adds Hasten and some global Recharge to speed up attacks and add mitigation, tends toward inexpensive sets (Multistrikes, Serendipity, Titanium Coating, etc.) for moderate set bonuses. The SteadFast +3% Unique is about the only large influence investment (~8-10M each for recipe). Crushing Impact Recipes can be had for ~500K each if you place orders across a spectrum and are patient, or about ~1M if you are in "buy it now" mode.
End result has ~35% Defense to all types except Psionic (and Toxic, obviously). S/L Resistance is 70% with solid Regen, Max HP, and Recovery backing it up. Attacks are well-slotted for enhancement values and should provide a fluid attack chain.
I'd recommend this as a place to start and then get a feel for what you want with the build (more offense, more recharge, etc.) after you have played it for a while.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Inexpensive IO Set: Level 50 Technology Tanker
Primary Power Set: Willpower
Secondary Power Set: Battle Axe
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Hero Profile:
Level 1: High Pain Tolerance -- Heal-I:40(A), Heal-I:40(3), Heal-I:40(3), S'fstPrt-ResDam/Def+:30(43), ResDam-I:40(43), ResDam-I:40(43)
Level 1: Beheader -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/EndRdx:40(7), C'ngImp-Dmg/EndRdx/Rchg:40(11), C'ngImp-Acc/Dmg/Rchg:40(15), C'ngImp-Acc/Dmg/EndRdx:40(33), Zinger-Dam%:40(34)
Level 2: Fast Healing -- Heal-I:40(A), Heal-I:40(5), Heal-I:40(5)
Level 4: Gash -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/EndRdx:40(7), C'ngImp-Acc/Dmg/Rchg:40(11), C'ngImp-Acc/Dmg/EndRdx:40(15), C'ngImp-Dmg/EndRdx/Rchg:40(27), Zinger-Dam%:40(33)
Level 6: Indomitable Will -- S'dpty-Def/EndRdx:35(A), S'dpty-Def:35(50), S'dpty-Def/EndRdx/Rchg:35(50), DefBuff-I:40(50)
Level 8: Rise to the Challenge -- Dct'dW-Heal/EndRdx:40(A), Dct'dW-Heal/Rchg:40(9), Dct'dW-Heal/EndRdx/Rchg:40(9), Dct'dW-Heal:40(34), Dct'dW-EndRdx/Rchg:40(48)
Level 10: Combat Jumping -- DefBuff-I:40(A), DefBuff-I:40(46)
Level 12: Quick Recovery -- Efficacy-EndMod:40(A), Efficacy-EndMod/Rchg:40(13), EndMod-I:40(13)
Level 14: Super Jump -- SprngFt-EndRdx/Jump:40(A)
Level 16: Mind Over Body -- TtmC'tng-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx:35(17), TtmC'tng-ResDam:40(17), TtmC'tng-ResDam/EndRdx/Rchg:40(21)
Level 18: Heightened Senses -- S'dpty-Def/EndRdx:35(A), S'dpty-Def:35(19), S'dpty-Def/EndRdx/Rchg:35(19), DefBuff-I:40(21)
Level 20: Hurdle -- Jump-I:40(A)
Level 22: Swoop -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/EndRdx:40(23), C'ngImp-Acc/Dmg/Rchg:40(23), C'ngImp-Acc/Dmg/EndRdx:40(25), C'ngImp-Dmg/EndRdx/Rchg:40(27), Zinger-Dam%:40(33)
Level 24: Taunt -- Mocking-Taunt/Rchg/Rng:40(A), Mocking-Taunt/Rchg:40(25), Zinger-Dam%:40(34)
Level 26: Health -- Heal-I:40(A), Heal-I:40(37), Heal-I:40(40)
Level 28: Whirling Axe -- M'Strk-Acc/Dmg:40(A), M'Strk-Dmg/EndRdx:40(29), M'Strk-Dmg/Rchg:40(29), M'Strk-Acc/EndRdx:40(31), M'Strk-Acc/Dmg/EndRdx:40(31), M'Strk-Dmg/EndRdx/Rchg:40(31)
Level 30: Stamina -- Efficacy-EndMod:40(A), Efficacy-EndMod/Rchg:40(46), EndMod-I:40(46)
Level 32: Boxing -- Acc-I:40(A)
Level 35: Cleave -- M'Strk-Acc/Dmg:40(A), M'Strk-Dmg/EndRdx:40(36), M'Strk-Dmg/Rchg:40(36), M'Strk-Acc/EndRdx:40(36), M'Strk-Acc/Dmg/EndRdx:40(37), M'Strk-Dmg/EndRdx/Rchg:40(37)
Level 38: Pendulum -- M'Strk-Acc/Dmg:40(A), M'Strk-Dmg/EndRdx:40(39), M'Strk-Dmg/Rchg:40(39), M'Strk-Acc/EndRdx:40(39), M'Strk-Acc/Dmg/EndRdx:40(40), M'Strk-Dmg/EndRdx/Rchg:40(40)
Level 41: Tough -- TtmC'tng-ResDam/EndRdx:40(A), RctvArm-ResDam/EndRdx:35(42), TtmC'tng-ResDam/EndRdx/Rchg:40(42), TtmC'tng-ResDam:40(42)
Level 44: Weave -- S'dpty-Def/EndRdx:35(A), S'dpty-Def:35(45), S'dpty-Def/EndRdx/Rchg:35(45), DefBuff-I:40(45)
Level 47: Hasten -- RechRdx-I:40(A), RechRdx-I:40(48), RechRdx-I:40(48)
Level 49: Strength of Will -- ResDam-I:40(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]5.81% Defense(Smashing)[*]5.81% Defense(Lethal)[*]5.81% Defense(Fire)[*]5.81% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]8.62% Defense(Melee)[*]3% Defense(Ranged)[*]8.62% Defense(AoE)[*]1.8% Max End[*]20% Enhancement(RechargeTime)[*]21% Enhancement(Accuracy)[*]4% Enhancement(Heal)[*]203.8 HP (10.9%) HitPoints[*]MezResist(Immobilize) 6.6%[*]MezResist(Sleep) 9.35%[*]MezResist(Stun) 4.95%[*]MezResist(Terrorized) 2.2%[*]12% (0.94 HP/sec) Regeneration[*]4.1% Resistance(Fire)[*]4.1% Resistance(Cold)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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If you are looking for a respec at a specific level or some sort of leveling progression build, please indicate so.
Your build is very interesting Garthalus. I thank you for the build and everybody who has posted my tank is a 50 and i wanted to make him better as a whole im not very good at sloting for io's so thanks
One by one bunny's steal my common sense for banana's on Ebay.
what do you think of this its a slight change from the other build above me
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Inexpensive IO Set: Level 50 Technology Tanker
Primary Power Set: Willpower
Secondary Power Set: Battle Axe
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Hero Profile:
Level 1: High Pain Tolerance <ul type="square">[*] (A) Healing IO[*] (3) Healing IO[*] (3) Healing IO[*] (43) Steadfast Protection - Resistance/+Def 3%[*] (43) Resist Damage IO[*] (43) Resist Damage IO[/list]Level 1: Beheader <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (7) Crushing Impact - Damage/Endurance[*] (11) Crushing Impact - Damage/Endurance/Recharge[*] (15) Crushing Impact - Accuracy/Damage/Recharge[*] (33) Crushing Impact - Accuracy/Damage/Endurance[*] (34) Perfect Zinger - Chance for Psi Damage[/list]Level 2: Fast Healing <ul type="square">[*] (A) Healing IO[*] (5) Numina's Convalescence - Heal[*] (5) Numina's Convalescence - Heal/Recharge[/list]Level 4: Gash <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (7) Crushing Impact - Damage/Endurance[*] (11) Crushing Impact - Accuracy/Damage/Recharge[*] (15) Crushing Impact - Accuracy/Damage/Endurance[*] (27) Crushing Impact - Damage/Endurance/Recharge[*] (33) Perfect Zinger - Chance for Psi Damage[/list]Level 6: Indomitable Will <ul type="square">[*] (A) Serendipity - Defense/Endurance[*] (50) Serendipity - Defense[*] (50) Serendipity - Defense/Endurance/Recharge[*] (50) Defense Buff IO[/list]Level 8: Rise to the Challenge <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance[*] (9) Doctored Wounds - Heal/Recharge[*] (9) Doctored Wounds - Heal/Endurance/Recharge[*] (34) Doctored Wounds - Heal[*] (48) Doctored Wounds - Endurance/Recharge[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Defense Buff IO[*] (46) Defense Buff IO[/list]Level 12: Quick Recovery <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (13) Efficacy Adaptor - EndMod/Recharge[*] (13) Endurance Modification IO[/list]Level 14: Super Jump <ul type="square">[*] (A) Springfoot - Endurance/Jumping[/list]Level 16: Mind Over Body <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance[*] (17) Reactive Armor - Resistance/Endurance[*] (17) Titanium Coating - Resistance[*] (21) Titanium Coating - Resistance/Endurance/Recharge[/list]Level 18: Heightened Senses <ul type="square">[*] (A) Serendipity - Defense/Endurance[*] (19) Serendipity - Defense[*] (19) Serendipity - Defense/Endurance/Recharge[*] (21) Defense Buff IO[/list]Level 20: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 22: Swoop <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (23) Crushing Impact - Damage/Endurance[*] (23) Crushing Impact - Accuracy/Damage/Recharge[*] (25) Crushing Impact - Accuracy/Damage/Endurance[*] (27) Crushing Impact - Damage/Endurance/Recharge[*] (33) Perfect Zinger - Chance for Psi Damage[/list]Level 24: Taunt <ul type="square">[*] (A) Mocking Beratement - Taunt/Recharge/Range[*] (25) Mocking Beratement - Taunt/Recharge[*] (34) Perfect Zinger - Chance for Psi Damage[/list]Level 26: Health <ul type="square">[*] (A) Healing IO[*] (37) Numina's Convalescence - Heal[*] (40) Numina's Convalescence - +Regeneration/+Recovery[/list]Level 28: Whirling Axe <ul type="square">[*] (A) Multi Strike - Accuracy/Damage[*] (29) Multi Strike - Damage/Endurance[*] (29) Multi Strike - Damage/Recharge[*] (31) Multi Strike - Accuracy/Endurance[*] (31) Multi Strike - Accuracy/Damage/Endurance[*] (31) Multi Strike - Damage/Endurance/Recharge[/list]Level 30: Stamina <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (46) Efficacy Adaptor - EndMod/Recharge[*] (46) Endurance Modification IO[/list]Level 32: Boxing <ul type="square">[*] (A) Accuracy IO[/list]Level 35: Cleave <ul type="square">[*] (A) Multi Strike - Accuracy/Damage[*] (36) Multi Strike - Damage/Endurance[*] (36) Multi Strike - Damage/Recharge[*] (36) Multi Strike - Accuracy/Endurance[*] (37) Multi Strike - Accuracy/Damage/Endurance[*] (37) Multi Strike - Damage/Endurance/Recharge[/list]Level 38: Pendulum <ul type="square">[*] (A) Multi Strike - Accuracy/Damage[*] (39) Multi Strike - Damage/Endurance[*] (39) Multi Strike - Damage/Recharge[*] (39) Multi Strike - Accuracy/Endurance[*] (40) Multi Strike - Accuracy/Damage/Endurance[*] (40) Multi Strike - Damage/Endurance/Recharge[/list]Level 41: Tough <ul type="square">[*] (A) Titanium Coating - Resistance/Endurance[*] (42) Reactive Armor - Resistance/Endurance[*] (42) Titanium Coating - Resistance/Endurance/Recharge[*] (42) Titanium Coating - Resistance[/list]Level 44: Weave <ul type="square">[*] (A) Serendipity - Defense/Endurance[*] (45) Serendipity - Defense[*] (45) Serendipity - Defense/Endurance/Recharge[*] (45) Defense Buff IO[/list]Level 47: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (48) Recharge Reduction IO[*] (48) Recharge Reduction IO[/list]Level 49: Strength of Will <ul type="square">[*] (A) Resist Damage IO[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Gauntlet
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[u]Set Bonus Totals:[u]<ul type="square">[*]5.81% Defense(Smashing)[*]5.81% Defense(Lethal)[*]5.81% Defense(Fire)[*]5.81% Defense(Cold)[*]3% Defense(Energy)[*]3% Defense(Negative)[*]3% Defense(Psionic)[*]8.62% Defense(Melee)[*]3% Defense(Ranged)[*]8.62% Defense(AoE)[*]1.8% Max End[*]20% Enhancement(RechargeTime)[*]4% Enhancement(Heal)[*]21% Enhancement(Accuracy)[*]203.8 HP (10.9%) HitPoints[*]MezResist(Immobilize) 6.6%[*]MezResist(Sleep) 9.35%[*]MezResist(Stun) 4.95%[*]MezResist(Terrorized) 2.2%[*]36% (2.82 HP/sec) Regeneration[*]4.1% Resistance(Fire)[*]4.1% Resistance(Cold)[/list]------------
[u]Set Bonuses:[u]
[u]Steadfast Protection[u]
(High Pain Tolerance)<ul type="square">[*] 3% Defense(All)[/list][u]Crushing Impact[u]
(Beheader)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Numina's Convalescence[u]
(Fast Healing)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[/list][u]Crushing Impact[u]
(Gash)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Serendipity[u]
(Indomitable Will)<ul type="square">[*] 4% (0.31 HP/sec) Regeneration[*] 14.1 HP (0.75%) HitPoints[/list][u]Doctored Wounds[u]
(Rise to the Challenge)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Efficacy Adaptor[u]
(Quick Recovery)<ul type="square">[*] 21.1 HP (1.13%) HitPoints[/list][u]Titanium Coating[u]
(Mind Over Body)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 28.1 HP (1.5%) HitPoints[/list][u]Serendipity[u]
(Heightened Senses)<ul type="square">[*] 4% (0.31 HP/sec) Regeneration[*] 14.1 HP (0.75%) HitPoints[/list][u]Crushing Impact[u]
(Swoop)<ul type="square">[*] MezResist(Immobilize) 2.2%[*] 21.1 HP (1.13%) HitPoints[*] 7% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[/list][u]Mocking Beratement[u]
(Taunt)<ul type="square">[*] 1.8% Max End[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] 12% (0.94 HP/sec) Regeneration[/list][u]Multi Strike[u]
(Whirling Axe)<ul type="square">[*] MezResist(Sleep) 1.65%[*] 0.95% Resistance(Fire,Cold)[*] MezResist(Stun) 1.65%[*] 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)[*] 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)[/list][u]Efficacy Adaptor[u]
(Stamina)<ul type="square">[*] 21.1 HP (1.13%) HitPoints[/list][u]Multi Strike[u]
(Cleave)<ul type="square">[*] MezResist(Sleep) 1.65%[*] 0.95% Resistance(Fire,Cold)[*] MezResist(Stun) 1.65%[*] 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)[*] 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)[/list][u]Multi Strike[u]
(Pendulum)<ul type="square">[*] MezResist(Sleep) 1.65%[*] 0.95% Resistance(Fire,Cold)[*] MezResist(Stun) 1.65%[*] 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)[*] 1.88% Defense(Melee), 0.94% Defense(Lethal), 0.94% Defense(Smashing)[/list][u]Titanium Coating[u]
(Tough)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 28.1 HP (1.5%) HitPoints[/list][u]Serendipity[u]
(Weave)<ul type="square">[*] 4% (0.31 HP/sec) Regeneration[*] 14.1 HP (0.75%) HitPoints[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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One by one bunny's steal my common sense for banana's on Ebay.
okay so i have a wp/ba tank and was wondering if anyone has build i could look at? cheap or expensive either would be nice
One by one bunny's steal my common sense for banana's on Ebay.