Angelxman81

Legend
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  1. I know its a brute build, but I posted this in brute forums, in build workshop and nobody posted a reply, so Im trying here:


    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Kunoichi Suzaku: Level 50 Magic Brute
    Primary Power Set: Street Justice
    Secondary Power Set: Fiery Aura
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(9)
    Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9)
    Level 2: Sweeping Cross -- Erad-Dmg(A), Erad-Dmg/Rchg(11), Erad-Acc/Dmg/Rchg(11), Erad-Acc/Dmg/EndRdx/Rchg(13), Sciroc-Dmg/EndRdx(13), Sciroc-Dmg/Rchg(48)
    Level 4: Blazing Aura -- Erad-Dmg(A), Erad-Dmg/Rchg(15), Erad-Acc/Dmg/Rchg(15), Erad-Acc/Dmg/EndRdx/Rchg(17), Sciroc-Dam%(17), Sciroc-Dmg/EndRdx(39)
    Level 6: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(19), Dct'dW-Heal(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(48)
    Level 8: Combat Readiness -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(36), Rec'dRet-Pcptn(36)
    Level 10: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
    Level 12: Temperature Protection -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(19), S'fstPrt-ResKB(21)
    Level 14: Boxing -- Empty(A)
    Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(23)
    Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(34)
    Level 20: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(34), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(48)
    Level 22: Super Jump -- Jump-I(A)
    Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(27)
    Level 26: Shin Breaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(40), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Dam%(50)
    Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
    Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(33), LkGmblr-Def/Rchg(33)
    Level 32: Crushing Uppercut -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(42), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(46)
    Level 35: Ring of Fire -- Empty(A)
    Level 38: Fiery Embrace -- RechRdx-I(A)
    Level 41: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(46), Decim-Acc/Dmg/Rchg(50)
    Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
    Level 47: Rise of the Phoenix -- RechRdx-I(A)
    Level 49: Combat Jumping -- Krma-ResKB(A)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(3), P'Shift-EndMod/Acc(50)
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 8% DamageBuff(Smashing)
    • 8% DamageBuff(Lethal)
    • 8% DamageBuff(Fire)
    • 8% DamageBuff(Cold)
    • 8% DamageBuff(Energy)
    • 8% DamageBuff(Negative)
    • 8% DamageBuff(Toxic)
    • 8% DamageBuff(Psionic)
    • 21.75% Defense(Smashing)
    • 21.75% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 13% Defense(Energy)
    • 13% Defense(Negative)
    • 3% Defense(Psionic)
    • 20.81% Defense(Melee)
    • 8% Defense(Ranged)
    • 3% Defense(AoE)
    • 5.85% Max End
    • 27% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 30% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 258.6 HP (17.25%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Held) 5.5%
    • MezResist(Immobilize) 17.05%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 2.2%
    • 20% Perception
    • 8% (0.13 End/sec) Recovery
    • 46% (2.87 HP/sec) Regeneration
    • 4.41% Resistance(Fire)
    • 4.41% Resistance(Cold)
    • 5% RunSpeed

    Thanks everyone.
  2. They said spend almost same time and resources doing new alt animations for existing powersets than creating brand new powersets that can be sold.
    Maybe they should work on alternate versions or the old powersets or alternate animations and sell them in the Paragon market.
    Only viable way to get new skins for existing powersets, they are not going to do it for free, need to get resources back, so...
  3. I posted this at Brute forums but nobody replied.
    This is my build:

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Kunoichi Suzaku: Level 50 Magic Brute
    Primary Power Set: Street Justice
    Secondary Power Set: Fiery Aura
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(9)
    Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9)
    Level 2: Sweeping Cross -- Erad-Dmg(A), Erad-Dmg/Rchg(11), Erad-Acc/Dmg/Rchg(11), Erad-Acc/Dmg/EndRdx/Rchg(13), Sciroc-Dmg/EndRdx(13), Sciroc-Dmg/Rchg(48)
    Level 4: Blazing Aura -- Erad-Dmg(A), Erad-Dmg/Rchg(15), Erad-Acc/Dmg/Rchg(15), Erad-Acc/Dmg/EndRdx/Rchg(17), Sciroc-Dam%(17), Sciroc-Dmg/EndRdx(39)
    Level 6: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(19), Dct'dW-Heal(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(48)
    Level 8: Combat Readiness -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(36), Rec'dRet-Pcptn(36)
    Level 10: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
    Level 12: Temperature Protection -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(19), S'fstPrt-ResKB(21)
    Level 14: Boxing -- Empty(A)
    Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(23)
    Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(34)
    Level 20: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(34), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(48)
    Level 22: Super Jump -- Jump-I(A)
    Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(27)
    Level 26: Shin Breaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(40), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Dam%(50)
    Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
    Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(33), LkGmblr-Def/Rchg(33)
    Level 32: Crushing Uppercut -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(42), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(46)
    Level 35: Ring of Fire -- Empty(A)
    Level 38: Fiery Embrace -- RechRdx-I(A)
    Level 41: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(46), Decim-Acc/Dmg/Rchg(50)
    Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
    Level 47: Rise of the Phoenix -- RechRdx-I(A)
    Level 49: Combat Jumping -- Krma-ResKB(A)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(3), P'Shift-EndMod/Acc(50)
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 8% DamageBuff(Smashing)
    • 8% DamageBuff(Lethal)
    • 8% DamageBuff(Fire)
    • 8% DamageBuff(Cold)
    • 8% DamageBuff(Energy)
    • 8% DamageBuff(Negative)
    • 8% DamageBuff(Toxic)
    • 8% DamageBuff(Psionic)
    • 21.75% Defense(Smashing)
    • 21.75% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 13% Defense(Energy)
    • 13% Defense(Negative)
    • 3% Defense(Psionic)
    • 20.81% Defense(Melee)
    • 8% Defense(Ranged)
    • 3% Defense(AoE)
    • 5.85% Max End
    • 27% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 30% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 258.6 HP (17.25%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Held) 5.5%
    • MezResist(Immobilize) 17.05%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 2.2%
    • 20% Perception
    • 8% (0.13 End/sec) Recovery
    • 46% (2.87 HP/sec) Regeneration
    • 4.41% Resistance(Fire)
    • 4.41% Resistance(Cold)
    • 5% RunSpeed
  4. Quote:
    Originally Posted by MrPlayskool View Post
    This is my assumption on the chain of events.

    1) Statesman dies.

    2) Lord Recluse helps stop the Well from enslaving mankind, starting with you.

    3) Emperor Cole becomes Statesman.

    4) The Well is Destroyed after we turn on it(after the final slot of the incarnate system is unlocked.)

    5) The Incarnate system stops receiving updates as an advancement path.

    6) City of Heroes 2 is announced.
    7) World ends (December 2012)
  5. Please, can anyone comment and give me a hand?
  6. I think T7 or 8 would be enough to allow us to pay for those costumes T9 get for free...
  7. Cant decide with all those new Alphas.
    Ageless Destiny will help to manage endurance so I dont know if going Cardiac, Vigor or even Agility.
    Dont need much recharge I think, Burn and Healing flames are up pretty fast.

    Any advice also for the build would be very welcome:

    Hero Plan by Mids' Hero Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Kunoichi Suzaku: Level 50 Magic Brute
    Primary Power Set: Street Justice
    Secondary Power Set: Fiery Aura
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(9)
    Level 1: Fire Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(7), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9)
    Level 2: Sweeping Cross -- Erad-Dmg(A), Erad-Dmg/Rchg(11), Erad-Acc/Dmg/Rchg(11), Erad-Acc/Dmg/EndRdx/Rchg(13), Sciroc-Dmg/EndRdx(13), Sciroc-Dmg/Rchg(48)
    Level 4: Blazing Aura -- Erad-Dmg(A), Erad-Dmg/Rchg(15), Erad-Acc/Dmg/Rchg(15), Erad-Acc/Dmg/EndRdx/Rchg(17), Sciroc-Dam%(17), Sciroc-Dmg/EndRdx(39)
    Level 6: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Rchg(19), Dct'dW-Heal(37), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(48)
    Level 8: Combat Readiness -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(36), Rec'dRet-Pcptn(36)
    Level 10: Rib Cracker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
    Level 12: Temperature Protection -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(19), S'fstPrt-ResKB(21)
    Level 14: Boxing -- Empty(A)
    Level 16: Plasma Shield -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(23)
    Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(34)
    Level 20: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(34), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(48)
    Level 22: Super Jump -- Jump-I(A)
    Level 24: [Empty] -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(27)
    Level 26: Shin Breaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(40), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(40), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Dam%(50)
    Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), Oblit-%Dam(31)
    Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(33), LkGmblr-Def/Rchg(33)
    Level 32: Crushing Uppercut -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(42), T'Death-Dmg/Rchg(43), T'Death-Acc/Dmg/EndRdx(43), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(46)
    Level 35: Ring of Fire -- Empty(A)
    Level 38: Fiery Embrace -- RechRdx-I(A)
    Level 41: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(46), Decim-Acc/Dmg/Rchg(50)
    Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
    Level 47: Rise of the Phoenix -- RechRdx-I(A)
    Level 49: Combat Jumping -- Krma-ResKB(A)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-End%(3), P'Shift-EndMod/Acc(50)
    Level 1: Combo Level 1
    Level 1: Combo Level 2
    Level 1: Combo Level 3
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 8% DamageBuff(Smashing)
    • 8% DamageBuff(Lethal)
    • 8% DamageBuff(Fire)
    • 8% DamageBuff(Cold)
    • 8% DamageBuff(Energy)
    • 8% DamageBuff(Negative)
    • 8% DamageBuff(Toxic)
    • 8% DamageBuff(Psionic)
    • 21.75% Defense(Smashing)
    • 21.75% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 13% Defense(Energy)
    • 13% Defense(Negative)
    • 3% Defense(Psionic)
    • 20.81% Defense(Melee)
    • 8% Defense(Ranged)
    • 3% Defense(AoE)
    • 5.85% Max End
    • 27% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 30% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 258.6 HP (17.25%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Held) 5.5%
    • MezResist(Immobilize) 17.05%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 2.2%
    • 20% Perception
    • 8% (0.13 End/sec) Recovery
    • 46% (2.87 HP/sec) Regeneration
    • 4.41% Resistance(Fire)
    • 4.41% Resistance(Cold)
    • 5% RunSpeed
  8. What an overwhelming welcome lol
    Just kidding, I know there is a Freedom TF channel but I need an invite.
    I used to those channels and I dont like having to watch the Help chat all time to be part of TFs or iTrials.
  9. I love the animations, even more the new one.
    I love how we got now more fluid animations from one attack to the next instead those old slow awful activation time attacks(Thunderstrike I look at ya)
    I wish melee sets would get alternate animations to be on par visually to the newest ones.
  10. Well, not interested to have 18.000 Paragon points lol
    I want the armor but not that badly...
  11. Quote:
    Originally Posted by Party_Kake View Post
    If you're T8 you have plenty of time. They've said that a new set will be available while the celestial stuff is still available, and when the THIRD tier 9 exclusive stuff comes out, you'll lose the opportunity to get celestial.

    Forever!
    MWAHAHAHAHAHAAAAAAA
    I know I will not get the Celestial armor in a normal way, thats why I want to buy it...
    If I lose chance, then I have to suck it up. I know that.
  12. Things got cheap with time. Like expansions or GR...
    Also getting the whole Celestial pack for FREE, and early than the rest is enough reward I think.
  13. Please, just that.
    I SO want to have those pieces, specially backparts.
    Im still T8 and we cant have those tokens in advance even if we pay for that so this will be cool.
  14. Yes please!
    Add Ascension, Incarnate themed auras, Celestial...
    Every costume piece should be showed at character creator.
  15. Im european player, always played at Union.
    Then tried Virtue when server list merged...
    Now for a new alts proyect want to try Freedom because of an alt name.
    So Im pretty lost now. Love to badge hunt for accolades and do TF and iTrials all the time.
    Any advice? Thanks in advance.
  16. Angelxman81

    Holiday Time!

    Happy Xmas for devs and forum players too!
    Dont forget to release Staff fighting next week as a Xmas gift
  17. What secondary? Im rolling a TW/Invul Brute now.
    Why you dont use the Barbarian pieces for different costume slots?
    There are some nice pieces there
  18. Maybe they all supposed to die, and we get new iconic heroes or old ones will get revamped costumes and more spotlight, and new shiny TFs.
    That would be good.
    But Positron will not die, of course.
  19. We need new textured mask, Golden and Silver age stuff, new patterns for tights, more heroic gloves, shoulder pads, belts and boots, more hairstyles more skin tights textured, etc...
  20. Why you showed me that?
    I want that animation back NAO!
  21. I am a melee ***** but I think you should try both.
  22. Reroll as brute... You will do better, specially FA.
    But, ok you got T4s so... Well, pretending burn does not exist sucks, its one of the best powers in the set so yes, slot it as 6 slots Oblits.
    Burn for brutes is awesome, the mobs keep burning just so close to you is awesome MUAHAHAHAHA!
    I love it.
  23. Speaking of beatiful things, click brawl when your titan weapon is out and targeted a mob.
    LOOOOOOVE that!
  24. I love brutes.
    I finished my StJ/FA, now Im thinking about a new Claws/ElA.
    So, for TW... as endurance hog, would be better /WP for endurance? /EA for recharge and endurance? /SR for higher defense and some recharge not too clicky?
    I havent tried TW in beta so Im lost (as usual)