Yogi_Bare

Caption Champ - 11/30/11
  • Posts

    1909
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  1. Quote:
    Originally Posted by Anti_Proton View Post
    I think my biggest gripe with the dialog is that is isn't personalized enough to each character. It would be nice if they acknowledged not just my name, but my powers, my size, and my gender.
    Dean MacArthur does this to a limited extent (gender).
  2. I've always maintained that chunks of story could be strategically placed in already available systems:

    Glowie interaction bars, clues, souvenirs, contact dialogue, NPC chatter, mission entry and exit popups.

    I think it could help the AE a bit if they added the ability to use 'non-essential' NPCs (non-combat; non-goal) in missions; allowing them dialogue and movement options (stay in place, patrol/wander, fleeing in panic)

    Also 'toggling' NPCs (start off 'blue-squared'/activate to 'red-square' types) with separate dialogue options for each.
  3. Can we get Dark Armor's Cloak of Fear effects turned into an aura set (with a ghostly skull that hovers (like the H.U.D.) in front of (or emanates from) the character's face?


    We have Bats aura; how about its antithesis... Doves?

    More styles for the Victorian type aura: Kanji, Binary, translucent gradient armor-styled auras?

    Animal spirit face auras (again; forward of the face like the H.U.D. aura)?

    Combining the idea of the Halo piece and eye wraps; creating a 'full head/face halo'... a wraparound sheet of energy/holography that rotates (variant option) details around the player's head (at the eye's horizon line)?

    Holography options for shields (faces, animals, etc)?

    Holographic armor? Weapons? Details?

    Would it be possible to brainstorm with the costume guys to add an option into the creator to allow players to choose what kind of texture/sheen to add to pieces?
  4. Thanks. I'm running it now; not too bad.
  5. Which of the Patron arcs is the easiest/fastest to get through?
  6. I really hate that I can never make these things; especially with the 'make your case' panel coming up... so I'm making my case now.


    I would like, primarily, to see a mechanics revamp to all of the Hazard Zones that would allow Villains access to them (by whatever means that Villains usually use to show up and cause mischief).

    Use phase tech if you must; [for both player interaction and NPC diversity (or just allow them to be co-op 'neutral' zones).]

    [Another possibility/option would be to auto-exemplar players in these zones in a similar fashion to how PvP zones are done.]

    Expanding Villain options and zones using existing resources is a solid win, IMO.
  7. I just hope it doesn't go the way of Cimerora; a ton of wasted potential.

    I would like to see them open Praetoria to Free players and its content expanded to 50; with content that criss-crosses to both the Isles and Paragon City (espionage, sabotage, recruiting, contraband, etc).

    I would like to see PEATs and Praetorian specific EPPs that can only b[e] unlocked by doing Praetorian content.

    Finally, I would like to see Praetorian versions of iTrials and content. So far, its been all Primal; all the way. Loyalist iTrials against targets on their home turf and on Primal should be allowed; to represent any minor victories they may have secured... even if it didn't win them the war. [It could even be set up as an 'archive' of sorts; accessible through Ouroborous type methods.]
  8. Thanks guys (and about the FF proc)
  9. So it would be more like: BU, LR, AS (ATE proc'ed), SA, [TS]?




    *Also: Since the reason behind this is because its a pet(?); does that mean slotting the FF proc won't benefit [m]e?
  10. I was reading, on the forums, that Lightning Rod didn't break Hide; would the same be true for Spring Attack?

    I'm looking at BU, LR, SA, AS (with ATE proc), TS chain for an Electric?


    [and a suggestion for a good Secondary to go with Electric/ ?]
  11. Buff's only 25%; so it looks like your numbers are approximately appropriate.

    Does it work with Tickets?
  12. Quote:
    Originally Posted by Draeth Darkstar View Post
    My honest response is, unless you're married to Poison for conceptual reasons, pick a better secondary, it's still fairly far below the power curve.
    Yeah, its a concept thing.

    I'm already running a Fire/Storm and a Fire/Time.

    I was really wanting to take advantage of Poison's (base) -45% Dmg Debuff, -48% Resis Debuff, -40% Defense Debuff and -25% ToHit Debuff. That's a lot of mitigation and damage buffing; especially when factoring Fire's high damage potential and Sonic's further debuffing.

    I tried running the Sonic/Poison Corr and I just didn't like the performance. I'm testing out the Fire/Poison Troller now and I'm liking the control plus damage.
  13. I'm looking at the /Poison set for both Controllers and Corrs. Being that I'm getting burnt out on making plant toons (and Dark/ isn't available yet); I decided to make a build for a Fire/Poison Troller:

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    i100 Tainted Fire 50: Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Poison
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Flight
    Power Pool: Speed
    Ancillary Pool: Ice Mastery

    Hero Profile:
    Level 1: Ring of Fire -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Acc/Dmg/Rchg:50(25), Decim-Build%:40(43)
    Level 1: Alkaloid -- EndRdx-I:50(A)
    Level 2: Char -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Acc/Dmg/Rchg:50(25)
    Level 4: Weaken -- Cloud-Acc/EndRdx/Rchg:30(A), Cloud-ToHitDeb/EndRdx/Rchg:30(5), Cloud-Acc/ToHitDeb:30(5), Cloud-ToHitDeb:30(11), Cloud-Acc/Rchg:30(11), Cloud-%Dam:30(46)
    Level 6: Fire Cages -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(7), Enf'dOp-Acc/EndRdx:50(7), Enf'dOp-Immob/Rng:50(40), Enf'dOp-Acc/Immob/Rchg:50(40), Enf'dOp-Acc/Immob:50(42)
    Level 8: Hot Feet -- Sciroc-Acc/Dmg/EndRdx:50(A), Sciroc-Dmg/EndRdx:50(9), Erad-Acc/Dmg/EndRdx/Rchg:30(9), Erad-Dmg:30(37), Erad-Acc/Dmg/Rchg:30(37)
    Level 10: Neurotoxic Breath -- Acc-I:50(A)
    Level 12: Flashfire -- Rope-Acc/Stun:50(A), Rope-Acc/Rchg:50(13)
    Level 14: Envenom -- ShldBrk-Acc/Rchg:30(A), ShldBrk-DefDeb/EndRdx/Rchg:30(15), ShldBrk-Acc/DefDeb:30(15), Achilles-ResDeb%:20(23)
    Level 16: Smoke -- DarkWD-ToHitDeb/EndRdx:50(A), DarkWD-Rchg/EndRdx:50(17), DarkWD-ToHitdeb/Rchg/EndRdx:50(17), DarkWD-ToHitDeb:50(21)
    Level 18: Cinders -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(19), BasGaze-Rchg/Hold:30(19), BasGaze-EndRdx/Rchg/Hold:30(21), BasGaze-Acc/EndRdx/Rchg/Hold:30(23)
    Level 20: Elixir of Life -- ImpSkn-Status:30(A), S'fstPrt-ResDam/Def+:30(43)
    Level 22: Combat Jumping -- LkGmblr-Rchg+:50(A)
    Level 24: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(31), LkGmblr-Def/EndRdx/Rchg:50(34)
    Level 26: Bonfire -- RechRdx-I:50(A), RechRdx-I:50(27), Dmg-I:50(27), Dmg-I:50(34)
    Level 28: Air Superiority -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(29), KntkC'bat-Dmg/Rchg:35(29), KntkC'bat-Dmg/EndRdx/Rchg:35(31)
    Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31)
    Level 32: Fire Imps -- ExRmnt-EndRdx/Dmg/Rchg:50(A), ExRmnt-Acc/Dmg/Rchg:50(33), ExRmnt-Dmg/EndRdx:50(33), ExRmnt-Acc/Dmg:50(33), S'bndAl-Build%:50(34)
    Level 35: Poison Trap -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(36), BasGaze-Rchg/Hold:30(36), BasGaze-EndRdx/Rchg/Hold:30(36), BasGaze-Acc/EndRdx/Rchg/Hold:30(37), Armgdn-Dam%:50(43)
    Level 38: Venomous Gas -- DarkWD-ToHitDeb/EndRdx:50(A), DarkWD-Rchg/EndRdx:50(39), DarkWD-ToHitdeb/Rchg/EndRdx:50(39), DarkWD-ToHitDeb:50(39), Achilles-ResDeb%:20(40)
    Level 41: Hibernate -- Numna-Heal/EndRdx/Rchg:50(A), Numna-EndRdx/Rchg:50(42), Numna-Heal/Rchg:50(42)
    Level 44: Frost Breath -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(45), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(46)
    Level 47: Ice Storm -- RechRdx-I:50(A), RechRdx-I:50(48), Dmg-I:50(48), Dmg-I:50(48)
    Level 49: Frozen Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(50), LkGmblr-Def/EndRdx/Rchg:50(50), Aegis-Psi/Status:50(50)
    ------------
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Panac-Heal/+End:50(A), Numna-Regen/Rcvry+:50(46)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(13)
    Level 1: Brawl -- Empty(A)
    Level 1: Containment
    Level 1: Sprint -- ULeap-Stlth:50(A)
    Level 2: Rest -- IntRdx-I:50(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 3% DamageBuff(Smashing)
    • 3% DamageBuff(Lethal)
    • 3% DamageBuff(Fire)
    • 3% DamageBuff(Cold)
    • 3% DamageBuff(Energy)
    • 3% DamageBuff(Negative)
    • 3% DamageBuff(Toxic)
    • 3% DamageBuff(Psionic)
    • 10.81% Defense(Smashing)
    • 10.81% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 18% Defense(Energy)
    • 18% Defense(Negative)
    • 3% Defense(Psionic)
    • 9.25% Defense(Melee)
    • 13.31% Defense(Ranged)
    • 3% Defense(AoE)
    • 4.05% Max End
    • 9% Enhancement(Accuracy)
    • 3% Enhancement(Immobilize)
    • 70% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 87.75 HP (8.63%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Confused) 25%
    • MezResist(Held) 25%
    • MezResist(Immobilize) 27.75%
    • MezResist(Sleep) 25%
    • MezResist(Stun) 25%
    • MezResist(Terrorized) 25%
    • 18% (0.3 End/sec) Recovery
    • 48% (2.03 HP/sec) Regeneration
    • 1.58% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 1.88% Resistance(Negative)
    • 3% Resistance(Psionic)
    • 5% RunSpeed
    ------------
    Set Bonuses:
    Thunderstrike
    (Ring of Fire)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    Thunderstrike
    (Char)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    Cloud Senses
    (Weaken)
    • Status Resistance 2.5%
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Enfeebled Operation
    (Fire Cages)
    • 3% Enhancement(Immobilize)
    • 1.88% Resistance(Negative)
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 3.75% Enhancement(RechargeTime)
    • 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
    Scirocco's Dervish
    (Hot Feet)
    • 10% (0.42 HP/sec) Regeneration
    Eradication
    (Hot Feet)
    • 1.8% Max End
    • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    Rope A Dope
    (Flashfire)
    • 6% (0.25 HP/sec) Regeneration
    Shield Breaker
    (Envenom)
    • 2.5% (0.04 End/sec) Recovery
    • Status Resistance 2.5%
    Dark Watcher's Despair
    (Smoke)
    • 15.26 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 5% Enhancement(RechargeTime)
    Basilisk's Gaze
    (Cinders)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    • Status Resistance 5%
    Impervious Skin
    (Elixir of Life)
    • Status Resistance 7.5%
    Steadfast Protection
    (Elixir of Life)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.42 HP/sec) Regeneration
    • 11.45 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Kinetic Combat
    (Air Superiority)
    • MezResist(Immobilize) 2.75%
    • 15.26 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Expedient Reinforcement
    (Fire Imps)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    Basilisk's Gaze
    (Poison Trap)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    • Status Resistance 5%
    Dark Watcher's Despair
    (Venomous Gas)
    • 15.26 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 5% Enhancement(RechargeTime)
    Numina's Convalescence
    (Hibernate)
    • 12% (0.51 HP/sec) Regeneration
    • 19.08 HP (1.88%) HitPoints
    Positron's Blast
    (Frost Breath)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Frozen Armor)
    • 10% (0.42 HP/sec) Regeneration
    • 11.45 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Aegis
    (Frozen Armor)
    • 3% Resistance(Psionic)



    Code:
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    I then wanted to check out how it would fare in Corr territory; so I rolled a Sonic/Poison:


    Villain Plan by Mids' Villain Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    i100 Tainted Sounds 50: Level 50 Magic Corruptor
    Primary Power Set: Sonic Attacks
    Secondary Power Set: Poison
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Flight
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Shriek -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Acc/Dmg/Rchg:50(13), Thundr-Acc/Dmg/EndRdx:50(43), Decim-Build%:40(45)
    Level 1: Alkaloid -- Numna-Heal/EndRdx:50(A)
    Level 2: Scream -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Acc/Dmg/Rchg:50(11), Thundr-Dmg/EndRdx/Rchg:50(40)
    Level 4: Weaken -- Cloud-Acc/EndRdx/Rchg:30(A), Cloud-ToHitDeb/EndRdx/Rchg:30(5), Cloud-Acc/ToHitDeb:30(5), Cloud-ToHitDeb:30(17), Cloud-Acc/Rchg:30(19), Cloud-%Dam:30(19)
    Level 6: Howl -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(7), Posi-Dmg/EndRdx:50(7), Posi-Dmg/Rchg:50(15), Posi-Dmg/Rng:50(25)
    Level 8: Shout -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(9), Thundr-Acc/Dmg/Rchg:50(9), Thundr-Dmg/EndRdx/Rchg:50(40)
    Level 10: Envenom -- ShldBrk-Acc/EndRdx/Rchg:30(A), ShldBrk-DefDeb/EndRdx/Rchg:30(11), ShldBrk-Acc/DefDeb:30(17), Achilles-ResDeb%:20(33)
    Level 12: Amplify -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(13)
    Level 14: Boxing -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(34), KntkC'bat-Dmg/Rchg:35(34), KntkC'bat-Dmg/EndRdx/Rchg:35(37)
    Level 16: Elixir of Life -- RechRdx-I:50(A), EndRdx-I:50(46)
    Level 18: Neurotoxic Breath -- Acc-I:50(A)
    Level 20: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(21), LkGmblr-Def/EndRdx/Rchg:50(21)
    Level 22: Hover -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(23), LkGmblr-Def/EndRdx/Rchg:50(23)
    Level 24: Tough -- EndRdx-I:50(A), S'fstPrt-ResDam/Def+:30(25), ImpSkn-Status:30(46)
    Level 26: Screech -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(27), Thundr-Acc/Dmg/Rchg:50(27)
    Level 28: Paralytic Poison -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(29), BasGaze-Rchg/Hold:30(29), BasGaze-EndRdx/Rchg/Hold:30(31), BasGaze-Acc/EndRdx/Rchg/Hold:30(31)
    Level 30: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(46)
    Level 32: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(33), LkGmblr-Def/EndRdx/Rchg:50(33)
    Level 35: Poison Trap -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(36), BasGaze-Rchg/Hold:30(36), BasGaze-EndRdx/Rchg/Hold:30(36), BasGaze-Acc/EndRdx/Rchg/Hold:30(37), Armgdn-Dam%:50(37)
    Level 38: Venomous Gas -- DarkWD-ToHitDeb/EndRdx:50(A), DarkWD-Rchg/EndRdx:50(39), DarkWD-ToHitdeb/Rchg/EndRdx:50(39), DarkWD-ToHitDeb:50(39), Achilles-ResDeb%:20(40)
    Level 41: Soul Drain -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Rchg:30(42), Erad-Acc/Dmg/EndRdx/Rchg:30(42), AdjTgt-ToHit/EndRdx/Rchg:50(42), AdjTgt-EndRdx/Rchg:50(43), GSFC-Build%:50(43)
    Level 44: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(45)
    Level 47: Summon Mistress -- ExRmnt-EndRdx/Dmg/Rchg:50(A), ExRmnt-Acc/Dmg/Rchg:50(48), ExRmnt-Dmg/EndRdx:50(48), ExRmnt-Acc/Dmg:50(48)
    Level 49: Dark Embrace -- EndRdx-I:50(A), ResDam-I:50(50), ResDam-I:50(50), Aegis-Psi/Status:50(50)
    ------------
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Panac-Heal/+End:50(A), Numna-Regen/Rcvry+:50(34)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(15), P'Shift-End%:50(45)
    Level 1: Brawl -- Empty(A)
    Level 1: Scourge
    Level 1: Sprint -- ULeap-Stlth:50(A)
    Level 2: Rest -- IntRdx-I:50(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 7% DamageBuff(Smashing)
    • 7% DamageBuff(Lethal)
    • 7% DamageBuff(Fire)
    • 7% DamageBuff(Cold)
    • 7% DamageBuff(Energy)
    • 7% DamageBuff(Negative)
    • 7% DamageBuff(Toxic)
    • 7% DamageBuff(Psionic)
    • 6.75% Defense(Smashing)
    • 6.75% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 20.5% Defense(Energy)
    • 20.5% Defense(Negative)
    • 3% Defense(Psionic)
    • 4.88% Defense(Melee)
    • 14.56% Defense(Ranged)
    • 3% Defense(AoE)
    • 4.05% Max End
    • 61.25% Enhancement(RechargeTime)
    • 30% Enhancement(Accuracy)
    • 5% FlySpeed
    • 68.27 HP (6.37%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Confused) 25%
    • MezResist(Held) 25%
    • MezResist(Immobilize) 27.75%
    • MezResist(Sleep) 25%
    • MezResist(Stun) 25%
    • MezResist(Terrorized) 25%
    • 17.5% (0.29 End/sec) Recovery
    • 30% (1.34 HP/sec) Regeneration
    • 1.58% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 3% Resistance(Psionic)
    • 5% RunSpeed
    ------------
    Set Bonuses:
    Thunderstrike
    (Shriek)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    Thunderstrike
    (Scream)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    Cloud Senses
    (Weaken)
    • Status Resistance 2.5%
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Positron's Blast
    (Howl)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Thunderstrike
    (Shout)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    Shield Breaker
    (Envenom)
    • 2.5% (0.04 End/sec) Recovery
    • Status Resistance 2.5%
    Adjusted Targeting
    (Amplify)
    • 2% DamageBuff(All)
    Kinetic Combat
    (Boxing)
    • MezResist(Immobilize) 2.75%
    • 16.06 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.45 HP/sec) Regeneration
    • 12.05 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Hover)
    • 10% (0.45 HP/sec) Regeneration
    • 12.05 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Steadfast Protection
    (Tough)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Impervious Skin
    (Tough)
    • Status Resistance 7.5%
    Thunderstrike
    (Screech)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    Basilisk's Gaze
    (Paralytic Poison)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    • Status Resistance 5%
    Luck of the Gambler
    (Weave)
    • 10% (0.45 HP/sec) Regeneration
    • 12.05 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Basilisk's Gaze
    (Poison Trap)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged) (Exceeded 5 Bonus Cap)
    • 2% (0.03 End/sec) Recovery (Exceeded 5 Bonus Cap)
    • 7.5% Enhancement(RechargeTime)
    • Status Resistance 5%
    Dark Watcher's Despair
    (Venomous Gas)
    • 16.06 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 5% Enhancement(RechargeTime)
    Eradication
    (Soul Drain)
    • 1.8% Max End
    • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    Adjusted Targeting
    (Soul Drain)
    • 2% DamageBuff(All)
    Expedient Reinforcement
    (Summon Mistress)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    Aegis
    (Dark Embrace)
    • 3% Resistance(Psionic)



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    Any opinions, suggestions or otherwise are appreciated.
  14. Mala Gatita would love nothing more than to expand her gun-running gig. With everybody becoming wannbe demi-god's, business has definitely been in a slump. She needs better hardware and more diverse contacts. Goldbricker sonic weapons, Malta sappers... heck; she'd even sell some rewired clockwork if she could get her hands on a stable supply. Maybe her Longbow connection has some heavies they could misappropriate again...
  15. Quote:
    Originally Posted by Lycantropus View Post
    I'm not sure that would fly. Not unless heroes had access to something similar, and I'd rather avoid that. Plus, the trade off is where the balance would lay. Quick, limited, power (the goodie) or long term rewards (xp) or riches (lots of inf), etc.
    Heroes already do; the Lost Curing Wand. And I'm all for it going both ways.




    Quote:
    The only problem I have with this is it's yet another form of 'currency' players would have to keep track of.

    Folks already are unhappy with all the types of 'currency' they have to keep track of currently (particularly with the Incarnate System) and it's suspected for the next tiers they'll add even more so folks can't 'hoard up' in advance for them. So in that respect, I think that'd be best avoided, if possible.
    I wouldn't consider it currency... unless it's something you could actually spend. Think of it as a... more refined Alignment System

    Quote:
    I would say it might be neat if it's just a thing you build up to garner trust or goods, but the level and alignment systems would probably represent that well enough for gating purposes.
    IMO, the alignment system is kinda clunky and has no more nuance when dealing with NPC factions than prior to the system's release. Even the Praetorian system of handling their 'alignments' is limited to minor additions to dialogue/option trees.

    Transition in these systems all have 'hard boundaries'. There's no fluidity in the causality of one's dealings with NPCs; they all have no 'memory' (so to speak) of what you've done to help or harm their respective persons or factions. You can't build relationships/partnerships with anybody outside of preset contacts and even those are extremely limited.


    Quote:
    However, I love the idea of Paragon and the Isles becoming integrated. My main villain is a Rogue so he can carry out his nefarious plans in Paragon unhindered. I'd love to take some of my heroes over to the Rogue Isles and help the poor people there against those who would opress them, but for many of them, that would require crossing a line they either can't (in the case of my main hero) or won't and becoming a Vigilante. Plus, unfortunately, there's nothing but radio/paper missions that I can imagine are heroic or villainous acts for my respective characters... but that's another thread alltogether.
    I would love to see this. It has bugged me that NPC groups actually reside cross-faction; yet players can only visit in instanced missions (without going through the alignment dance).
  16. I would propose using those specific type of missions as a way to unlock those goodies as crafting recipes.

    This way, you get to keep you XP/Inf reward and if you decide you want that "Death Ray from Mission X"; you'll have access to the recipe (just like Heroes do with the Lost Curing Wand)

    ********************************

    Sam mentioned faction rewards; I'm down for that too (on a different scale) (and have made the suggestion on multiple occasions). I mean, we already have it (to a limited extent) with: Origin Enhancements (vendors and mob-faction drops), Praetorian missions and the redside coral arc but I would like to see the latter expanded on for redside; from level one on.

    Between the Arachnos in-fighting and all the factions vying for the upper hand in each of the redside zones; there's ample material to build such a system on.

    Faction 'points' could be measured in both per Zone and 'total Isle' fashion ('open world' if Blue/Red sides became truly integrated); with favorable faction contacts providing discounts, temps, faction specific missions and exclusives while unfavorable contacts charge more, offer less or ignore the character outright.
  17. My villains want integration. What is this; the 50s?

    Mala Gatita would love to spend her down time just walking the clean streets of Paragon City. You can only hang out in the Isles for so long before the stench, decay and rubble turns your typical stir-crazy into shaking-psycho.

    Skornne, self-proclaimed "Goddess of the North", can't seem to find a crack in the fence... unless, of course, she feels the need to dumb herself down and perform acts of mundane violence to maintain relevance. Then the gates are thrown wide open for her. "Hell, even the Skulls get to come and go as they please." -Skornne

    Artemis Kali just wants to go fishing for something other than Makos, corpses and Coralax ambushes.

    "Being able to go out for a bit and just... 'lose it for a moment' gets boring in the same old haunts. The peds don't even flinch when I feed my inclination to put my fist through a window... and I'm a damned Incarnate. I'm all like, "RRRAAAAHHHHH!" and they're all like, "meh"." -Tanker Bhel

    Did you know that Organism Eden has a single out titled, 'It Never Rains in Southern Mercy City'?


    [Not to say that there aren't ulterior motives involved...]
  18. Get my 40+ toons to 50

    Take advantage of teaming for toons in the 30+ range

    Get lowbie toons up to 30


    ...maybe 'stress-testing' the DFB trial...


    I should start parking my 'light-use' toons for the XP Day Job Badge in advance. (and scrounge up a few XP boosters/enhancers?)
  19. There's an empty slot open in Gambler's Cut for the Superior Scrapper ATO proc (Mid's isn't up to date with the new hotness)

    Relatively inexpensive build with a nod to Accolades and Temp powers to both supplement and enhance this combo's mitigation tools and shore up any issues from runners.


    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Zwilliam Pentacles: Level 50 Magic Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Regeneration
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Darkness Mastery

    Hero Profile:
    Level 1: Gambler's Cut
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (3) Kinetic Combat - Damage/Endurance: Level 35
    • (7) Kinetic Combat - Damage/Recharge: Level 35
    • (13) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (37) Empty
    Level 1: Fast Healing
    • (A) Healing IO: Level 50
    • (21) Healing IO: Level 50
    Level 2: Sting of the Wasp
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (3) Kinetic Combat - Damage/Endurance: Level 35
    • (7) Kinetic Combat - Damage/Recharge: Level 35
    • (13) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (37) Achilles' Heel - Chance for Res Debuff: Level 20
    Level 4: Flashing Steel
    • (A) Eradication - Accuracy/Damage/Recharge: Level 30
    • (5) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
    • (5) Eradication - Damage: Level 30
    • (34) Eradication - Damage/Recharge: Level 30
    • (37) Achilles' Heel - Chance for Res Debuff: Level 20
    • (39) Armageddon - Chance for Fire Damage: Level 50
    Level 6: Build Up
    • (A) Adjusted Targeting - Recharge: Level 50
    • (15) Adjusted Targeting - To Hit Buff/Recharge: Level 50
    • (21) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    Level 8: Divine Avalanche
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (9) Kinetic Combat - Damage/Endurance: Level 35
    • (9) Kinetic Combat - Damage/Recharge: Level 35
    • (11) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (31) Luck of the Gambler - Recharge Speed: Level 50
    • (31) Luck of the Gambler - Defense: Level 50
    Level 10: Reconstruction
    • (A) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    • (11) Numina's Convalescence - Heal/Recharge: Level 50
    • (15) Numina's Convalescence - Endurance/Recharge: Level 50
    Level 12: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (36) Recharge Reduction IO: Level 50
    • (46) Recharge Reduction IO: Level 50
    Level 14: Quick Recovery
    • (A) Endurance Modification IO: Level 50
    • (46) Endurance Modification IO: Level 50
    Level 16: Integration
    • (A) Numina's Convalescence - Heal: Level 50
    • (17) Numina's Convalescence - Heal/Endurance: Level 50
    • (17) Numina's Convalescence - Heal/Recharge: Level 50
    Level 18: The Lotus Drops
    • (A) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
    • (19) Eradication - Accuracy/Damage/Recharge: Level 30
    • (19) Eradication - Damage: Level 30
    • (34) Eradication - Damage/Recharge: Level 30
    • (50) Achilles' Heel - Chance for Res Debuff: Level 20
    Level 20: Resilience
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 22: Dull Pain
    • (A) Numina's Convalescence - Heal: Level 50
    • (23) Numina's Convalescence - Heal/Recharge: Level 50
    • (23) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    Level 24: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (25) Luck of the Gambler - Defense/Endurance: Level 50
    • (25) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    Level 26: Soaring Dragon
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (27) Kinetic Combat - Damage/Endurance: Level 35
    • (27) Kinetic Combat - Damage/Recharge: Level 35
    • (34) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (40) Force Feedback - Chance for +Recharge: Level 50
    Level 28: Instant Healing
    • (A) Numina's Convalescence - Heal: Level 50
    • (29) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    • (29) Numina's Convalescence - Heal/Recharge: Level 50
    Level 30: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (31) Luck of the Gambler - Defense: Level 50
    • (42) Luck of the Gambler - Defense/Endurance: Level 50
    Level 32: Golden Dragonfly
    • (A) Eradication - Accuracy/Damage/Recharge: Level 30
    • (33) Eradication - Damage/Recharge: Level 30
    • (33) Eradication - Accuracy/Damage/Endurance/Recharge: Level 30
    • (33) Eradication - Damage: Level 30
    • (40) Force Feedback - Chance for +Recharge: Level 50
    • (40) Achilles' Heel - Chance for Res Debuff: Level 20
    Level 35: Revive
    • (A) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    • (36) Numina's Convalescence - Heal/Recharge: Level 50
    • (36) Numina's Convalescence - Endurance/Recharge: Level 50
    Level 38: Moment of Glory
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (39) Luck of the Gambler - Defense/Recharge: Level 50
    • (39) Luck of the Gambler - Endurance/Recharge: Level 50
    Level 41: Petrifying Gaze
    • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
    • (42) Basilisk's Gaze - Accuracy/Recharge: Level 30
    • (42) Basilisk's Gaze - Recharge/Hold: Level 30
    • (43) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
    Level 44: Dark Blast
    • (A) Thunderstrike - Accuracy/Damage: Level 50
    • (45) Thunderstrike - Damage/Endurance: Level 50
    • (45) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    • (50) Decimation - Chance of Build Up: Level 40
    Level 47: Tenebrous Tentacles
    • (A) Cloud Senses - Accuracy/Endurance/Recharge: Level 30
    • (48) Cloud Senses - ToHit Debuff/Endurance/Recharge: Level 30
    • (48) Cloud Senses - Accuracy/ToHitDebuff: Level 30
    • (48) Cloud Senses - ToHit Debuff: Level 30
    Level 49: Super Jump
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    • (50) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    Level 50: Agility Core Paragon
    Level 0: Eye of the Magus
    Level 0: Freedom Phalanx Reserve
    Level 0: Geas of the Kind Ones
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 0: Combat Shield
    Level 0: Call to Justice
    Level 0: Kinetic Shield
    Level 50: Void Total Radial Judgement
    Level 50: Spectral Core Flawless Interface
    Level 50: Clarion Radial Invocation
    Level 50: Robotic Drones Partial Radial Improved Ally
    ------------
    Level 2: Swift
    • (A) Run Speed IO: Level 50
    Level 2: Health
    • (A) Regenerative Tissue - +Regeneration: Level 30
    • (43) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (43) Healing IO: Level 50
    • (45) Healing IO: Level 50
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Stamina
    • (A) Endurance Modification IO: Level 50
    • (46) Endurance Modification IO: Level 50
    Level 1: Brawl
    • (A) Empty
    Level 1: Critical Hit
    Level 1: Sprint
    • (A) Celerity - +Stealth: Level 50
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 2% DamageBuff(Smashing)
    • 2% DamageBuff(Lethal)
    • 2% DamageBuff(Fire)
    • 2% DamageBuff(Cold)
    • 2% DamageBuff(Energy)
    • 2% DamageBuff(Negative)
    • 2% DamageBuff(Toxic)
    • 2% DamageBuff(Psionic)
    • 18% Defense(Smashing)
    • 18% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 18% Defense(Energy)
    • 18% Defense(Negative)
    • 3% Defense(Psionic)
    • 10.5% Defense(Melee)
    • 11.44% Defense(Ranged)
    • 3% Defense(AoE)
    • 7.65% Max End
    • 43.75% Enhancement(RechargeTime)
    • 341.3 HP (25.49%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 13.5%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 2.5%
    • MezResist(Terrorized) 2.5%
    • 4% (0.07 End/sec) Recovery
    • 100% (5.58 HP/sec) Regeneration
    ------------
    Set Bonuses:
    Kinetic Combat
    (Gambler's Cut)
    • MezResist(Immobilize) 2.75%
    • 20.08 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Kinetic Combat
    (Sting of the Wasp)
    • MezResist(Immobilize) 2.75%
    • 20.08 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Eradication
    (Flashing Steel)
    • 1.8% Max End
    • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    • 30.12 HP (2.25%) HitPoints
    Adjusted Targeting
    (Build Up)
    • 2% DamageBuff(All)
    Kinetic Combat
    (Divine Avalanche)
    • MezResist(Immobilize) 2.75%
    • 20.08 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Luck of the Gambler
    (Divine Avalanche)
    • 10% (0.56 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Numina's Convalescence
    (Reconstruction)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    Numina's Convalescence
    (Integration)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    Eradication
    (The Lotus Drops)
    • 1.8% Max End
    • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    • 30.12 HP (2.25%) HitPoints
    Steadfast Protection
    (Resilience)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Numina's Convalescence
    (Dull Pain)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.56 HP/sec) Regeneration
    • 15.06 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Kinetic Combat
    (Soaring Dragon)
    • MezResist(Immobilize) 2.75%
    • 20.08 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Numina's Convalescence
    (Instant Healing)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.56 HP/sec) Regeneration
    • 15.06 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Eradication
    (Golden Dragonfly)
    • 1.8% Max End
    • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    • 30.12 HP (2.25%) HitPoints
    Numina's Convalescence
    (Revive)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    Luck of the Gambler
    (Moment of Glory)
    • 10% (0.56 HP/sec) Regeneration
    • 15.06 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Basilisk's Gaze
    (Petrifying Gaze)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Thunderstrike
    (Dark Blast)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    Cloud Senses
    (Tenebrous Tentacles)
    • Status Resistance 2.5%
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Super Jump)
    • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
    • Knockback (Mag -4), Knockup (Mag -4)






    Mid's also doesn't allow for Empowerment buffs (so use what you need for given tasks *cough* recharge), Secondary Mutation (except for two items, SM is your friend) or the full Day Job list:

    Cimeroran: +Res
    D.U.S.T. Ranger: +Dmg, Hit, Range
    Predator: +Rech
    Time Lord's Boon: +Rech (you'll also have to scrounge up 'Chronologist' (pre-req))
  20. In both the City of Data and Mid's, it lists Burst as taking Stun slotting instead of KB slotting (although the secondary effect is stated as KB); is this how it's working in-game as well?
  21. How would the activation check for the GSFC: BU proc work when slotted in Power Siphon? Does it check-to-proc when PS is first clicked or as each attack modifies the ToHit while under the PS duration?
  22. Stalker proc rocks! I have a very high activation rate when slotted in my AS.

    I haven't used my SoA proc; still haven't decided which of my Crab's AoEs to slot it in yet.

    I haven't used my Brute proc either; still waiting to find out if it generates Fury when slotted into a damage aura.

    And I haven't used my Kheld proc; last on the priority list.
  23. Yogi_Bare

    Brute ATO Proc?

    Thanks for the responses.
  24. Quote:
    Originally Posted by Tenjoy View Post
    Any version of placate has always worked like that, even the single-target ones. So yes, I think it's working as intended.

    10joy


    Thanks.