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Between that and the death panels eliminating all the older subscribers, I would expect the next two things to shut down will be the GetOffMyLawn MMO and the state of Florida.
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Quote:you sir have just opened up yourself to a terrible joke, however im too tired to actually write it lol
Zombie Man opening himself up so TheNet can expose himself is either the script to the worst porno movie, or the best horror movie I've heard all year. -
Quote:More than eight years later, still one of my favorite City of Heroes videos: http://www.youtube.com/watch?v=xtyDC_F1tVo"I need a Hero" by Bonnie Tyler was obviously the one big one I missed so far.
Because it reminds me of how I felt when I first started playing, and everything was amazing to me.
(The double shot at 1:37 captured back when we didn't know how to edit demos still amazes me) -
Quote:And then we got to blow the place to Kingdom Come. Mu hu ha ha ha!I have been here for just over four years, the longest I have been on any project, or at any company for that matter, and those four years were amazing. I got to be there when Praetoria was being built. I got to throw my hat into the ring and say, "I think THIS is what we should do", and I got to have people say, "Yes, that is what we should do, now you go do it." I became Mr. Praetoria, my vision got to be realized, and best of all, you all got to experience it.
Seriously, I did like most of the writing in Praetoria, and the design of the zones was very well done. The biggest thing that hurt Praetoria was the non-normalized critters in Praetoria that were almost twice as dangerous as in Paragon. Its too bad we couldn't get that addressed quicker. -
Quote:It depends on the level of accuracy you want and how much you want to support every single possible power and invention, including procs. Something like a couple hundred to a couple thousand hours.Come to think of it, it probably wouldn't be too hard to make a mockup program simulating (1vs1) AV fights.
It would not be difficult, it would just be enormously time-consuming to add full support for all the different powers and inventions and mechanics. Part of the problem is that Mids doesn't fully represent everything properly to do that, so a Mids build would have to be converted to a more attribmod-accurate representation, which then a more generic engine could process without having to make a lot of special exceptions. -
Quote:That reminds me. I have to contradict something Zwillinger said during the last twitch broadcast. He said NCSoft "owns" everything. I'm not a lawyer, but I do have some experience working in IP and my understanding of US copyright law is that is incorrect. There's a very specific distinction here.On a Mac here, and I don't actually know anyone outside of the game who plays it. And not sure upgrading to Parallels or getting Bootcamp is in the financial cards at the moment. So I might be S.O.L. That said, I had fully planned on deleting all of my characters on November 29th, for the simple reason that I would be able to retain creative license over them.
The way I see it my characters are ideas and concepts. If I lose them all and then have to start over, yes, that will royally suck. But at the same time, they are immortal in my brain. I'll be able to recreate them whether I end up somewhere else, or back here by some miracle.
NCSoft owns all the IP in the game. That includes all the copyrightable art assets in the character creator, and all the copyrightable story elements of the game. You can't write a story about Crey Corporation, including mentioning them in a character bio, outside of the game. You can't specifically use their art assets in another game, or put a screencap of your character on the cover of that new novel you wrote about your character.
But the copyrightable elements of your character that you uniquely made you still own. NCSoft cannot assert ownership of them for the simple reason its legally impossible to do so under US copyright law. Ownership and authorship have very explicit and specific conditions under which they can be transferred from the original creator to some other entity, and signing an agreement that says "anything and everything I make you own" doesn't qualify. Such an agreement is actually illegal except under the specific condition of work-for-hire.
What NCSoft gets within the EULA is a perpetual, non-exclusive license to use and sublicense anything you make in the game. That means they can use our character creations in any way they want. They can sell those rights to other companies. They can do so for as long as they want. The only thing they cannot do is prevent us from using them as well, or selling those rights to others as well. We still own those characters.
BUT, and this is the big catch, NCSoft does not grant us any reciprocal rights to any of their assets outside of the game. Which means my main character, Lady Arcana - I own that character, its concept, and its general appearance. I could write a novel starring that character, and NCSoft would have no legal ground to stop me.
But, I couldn't use screencaps. I couldn't mention City of Heroes itself. I couldn't mention she lived in Paragon City. I couldn't mention she was experimented on by Crey Corporation. I couldn't mention she survived the Rikti War. I would have to change all of those details, because I don't own them and have no right to use them.
She could still be an energy blasting superhero. But I couldn't use the specific details of the energy blast powerset. She could still have a red and purple costume and a cape, but it could not copy the art assets in the game. The specifics of my origin idea about her powers coming from an experiment combining magical and technological portals is something I own and NCSoft does not. To the extent that I mention it in my character bio, however, they can use that idea to whatever extent they want.
Deleting characters from the system doesn't eliminate NCSoft's rights to them. They could, if they wanted to, recover them from backups and still use them in any way they wanted to. So whether you delete them or not, probably doesn't change anything much. Whether you delete them or not, you still own them. Whether you delete them or not, NCSoft still has full rights to use them. So this should not play any factor in whether you keep your characters on the servers until the end or delete them before the end. -
I was told the plans for 25 and 26 were going to equally wow me. Having seen 24, I have no doubt about it.
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Quote:Its this bug:Is this related to the glitch in the market where if you try typing in the middle of the search name, it just leads to a near-endless string of %'s?
I think it happens when a dev accidentally misplaces a space, and "Enhances the damage resistance of a power by 15.9% and reduces endurance cost by 26.5" becomes "Enhances the damage resistance of a power by 15.9 %and reduces endurance cost by 26.5".
Then, the %a becomes the format string for "double precision 64-bit number" and the string becomes "Enhances the damage resistance of a power by 15.9 [gibberish] nd reduces endurance cost by 26.5"
Yes, I farmed the **** out of those. I needed influence for my I19 builds, sue me. -
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Quote:It kind of looks like a simultaneous problem with scaling and remapping onto multiple faces in different orientations.What 3D program are using? Also it looks like it is trying to repeat the face texture multiple times across the area.
Quote:Oh, video rendered, uploading to Youtube. -
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Yep. Also, some inventions still have %s8347593747459 gibberish that is due to broken format strings (i.e.: %s).
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Quote:In the old days, people would even lie about being able to really see what was happening in the game client. Once someone claimed to have figured the entire powers database out, so to test them I asked them a question using Pcodes (I forget now what it was). If you decoded the Pstrings they obviously combined to form a question. When he called what I wrote "gibberish" I knew he was full of crap. He didn't even know what a Pstring was.I got annoyed with people who did that as well. The times I dropped hints gathered from those methods I tried very hard not to make it sound like inside info, or anything definite for that matter. May not have always succeeded, but the effort was there.
Of course after writing several generations of tools and automating and streamlining the process, it got to the point where I'd see people talk about "pigg diving" and think to myself, "There are pigg files? Whaaa?"
That's damning, because its the easiest thing to figure out. Why lie about something like that, I often wondered. -
Several people have PMed me to say they are not the most technically literate people but still want to be able to try this out. This weekend I will try to make a file distribution that contains GLintercept, OGLE, and all the config files preconfigured and edited to some defaults that will work, although they may not have all of the sophisticated settings being explored by VoodooGirl and the others. My intent is eventually to have all the work being done by everyone contributing to be encapsulated into something people can use without a lot of technical knowledge.
It will be of limited use if one doesn't have some ability or willingness to learn 3D modeling or some other skill that can use these models, but even that might one day be automated with Blender scripts. I have no idea how long that would take, and some of this might be a long term project, but I believe we'll be in a position to have something less experimental before the game sunsets in November. And if the forums are discontinued at some point, this discussion will continue on the Titan forums in the thread already created. -
Quote:BaB got forum banned a couple times for being worse than me.It was so over the top I actually believed for a long time you were like Mishii, just pretending to be an insider and got your knowledge out of pigg file diving or somesuch, because surely no real insider would act this obvious, and no devs would tolerate someone that insufferable.
Its understandable: I was annoyed by the people who pretended to be insiders also. The truth is, being an insider is not all wine and roses. The great irony about being an insider is that I would often deliberately not ask or discuss certain things with the devs, because if I did that made it extremely difficult to discuss on the public forums. It was often better to not know. I had to balance knowing and helping, and not knowing and being able to rip the devs on the forums. And that was a tough choice. -
Can't wait. Reminds me of my college days when I used to spawn off a bunch of POYRAY (DKBTrace initially - I'm that old) renders across the network (no, I didn't have permission) and wait for them so I could combine them into a short animation.
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I always preferred this game to CO just in terms of gameplay: it was a personal preference thing. But it was never them vs us for me, and I did participate strongly in the CO beta and I did buy a lifetime sub for CO which I still have. I haven't spent much time there recently, but I will probably do so if and when the end comes here, just to give it another chance. CoH is so different and so much better than it was just a few years ago: CO deserves the same chance from me.
I may keep a lower profile there than I did here. The idea of just playing a game rather than being one of its resources has a certain appeal, and I know nothing about the "quant" community over there. And to be honest, being a quant for a game is not as interesting when you can't share your thinking with the developers, and I don't have a relationship with the powers people there like I do here. Maybe one day.
But its still nice to know that there are people there that see it as I do: we were never enemies in this, as much as people on both sides tried to frame it as such. I think City of Heroes did many things right, but so did CO. They both also did many things wrong. The people who love City of Heroes warts and all deserved to have a game like City of Heroes, just as the players that love what Champions Online did warts and all deserve to have a game like Champions Online. There was always room for both, because there was always room for different people to have and enjoy different things.
I don't know if I'm going to become a permanent fixture at CO. But I have every intention of giving it the same chance I gave City of Heroes before I decide.