UberGuy

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  1. Quote:
    Originally Posted by QuiJon View Post
    This way it wont increase the probability of a drop, can reset so it wont effect the drops of those that are already earning them fast, but gives something that a casual player can count on without being forced into changing his habits or preffered method of play.
    As has been discussed many times before, the only thing one needs purples for is builds that are, honestly, fairly outrageous. They only apply at 50, so you've cut out a whole lot of "casual" people right there - not only do you have to get to 50, but to get much out of them you have to keep playing an existing 50.

    So we're talking about level-50 characters with fairly outrageous builds that have capabilities well above what's needed to play the game very successfully.

    How do "casual" players fit in this picture?

    In my opinion, the moment they try, they stop being casual, and they have to change however it is they play to account for it.
  2. Quote:
    Originally Posted by Silurian View Post
    I also asked Matt at CCI about merging the markets, and he said it couldn't be done because influence and infamy are 2 different objects in the database. I don't know why a conversion to one type or the other couldn't be done, but that was the reply. He said that also meant that there will not be a new currency for Going Rogue.
    That's pretty interesting, as it seems to fly in the face of stuff we've been told about rewards in the past. I am pretty sure we were told they were the same thing with different labels.
  3. While I cannot contest that there may be a memory issue for some systems, it is not universal. I ran my Invul Scrapper through numerous missions spawned for four, then went on an 8-man ITF. I did not crash or appear any the worse for wear, other than being kind of tired of hearing the sound.
  4. Quote:
    Originally Posted by Werner View Post
    But has anyone verified this in game?
    In the most recent patch? No. Previously, yes. About 2 issues ago, I think.

    It was actually discovered during a forum discussion trying to figure out why someone's combat attributes monitor was giving results we didn't expect, so it should be easy to verify in-game if anyone can pop some enhancements around, possibly on test.
  5. Quote:
    Originally Posted by COTCaveHater View Post
    Some players will make a motza from switching sides and respeccing stuff out for sale, but most players won't bother.
    I think your prediction is pretty reasonable. I would have hoped they would have thrown out the bath basin of split markets when they tossed the baby, but I'll likely be one of the people riding the grey line. I suspect that means I'll benefit if your prediction is correct. I'm not going to complain.
  6. Quote:
    Originally Posted by COTCaveHater View Post
    At least the IO names are a bit surreal, but look at the SOs... My katana works better because I've strapped grenades to it??
    Well, it would work better. Kinda. If you're willing to really think outside the box on how to use it...
  7. Quote:
    Originally Posted by SwellGuy View Post
    Isn't the Request channel server wide or is it just zone wide? Help I know is server wide.
    Request and Broadcast are both per-zone.

    I know I don't actually want /request re-purposed like that, as it's used by raid and event leaders to distinguish their updates, orders, etc. from general chatter. That would be impossible if it was server-wide.

    I think a default server-wide channel (/server?) is a pretty decent idea. The Arena channel works this way and probably the Help channel too (I never use it). I think such a channel would become a defacto replacement for most uses of broadcast.

    About the only thing broadcast has going for it over a server-wide channel is that if you ask for a team in /b you're presumably going to get mostly responses from people in that zone's level range. In practice, though, I see people hawking themselves in the most bizarre places. Yesterday I saw a level 41 tanker broadcasting "LFT" in Striga isle.

    The most useful other thing might be a message for new characters that tells them the command to list all the global channels, with a red button that invokes it. I think a lot more people would poke those channels if they were more visible.
  8. Quote:
    Originally Posted by Forbin_Project View Post
    Only one I can think of was when we mentioned it would be great if the EU servers could be added to our list of servers.
    Quote:
    Originally Posted by SwellGuy View Post
    Catwhoorg mentioned a mouse over explanation on the servers too.
    Cool.

    Now, who was disagreeing with them?
  9. Quote:
    Originally Posted by Fiery_Redeemer View Post
    Any input to this daunted old man would be helpful.
    So, imagine you built a car and let some friends drive it most of the time. One day, after you do some work on the radio, they start telling you the steering feels funny. You know you didn't work on the steering, but you check anyway. You look at all the things that you think can affect the steering and it all checks out. You tell them you think they must be mistaken. There's nothing wrong with the steering.

    But they keep telling you it's not right, and doesn't feel like it did before you worked on the radio. They start telling you more and more about what they do that doesn't feel right, and you keep looking and looking, but don't see anything. You know the radio can't affect the power steering. You get frustrated and begin to doubt your friends.

    Finally, you are doing something else and notice a problem in the electrical system. You find a loose wire that occasionally touches metal when the car hits a bump. That wire never had power before you hooked up the new radio. Now, when it touches metal, it very briefly shorts out the power steering motor. So your friends were right, but the problem wasn't exactly with the steering, meaning you were looking in all the wrong places.

    Even that analogy only goes so far here. One more reason the devs probably needed a lot of evidence that the steering was broken in our case was that we were all talking about something that's random and kind of infrequent by design. That means there's no simple way to say "look, it's doing X!" Just about the only way to say anything quantitative about the problem was to get a bunch of statistical data and crunch it, because, well, that's about the only way to describe what random stuff is doing.
  10. Quote:
    Originally Posted by Sir_Zane View Post
    The in-game teaming tool in this game could be a whole lot better. That is why players resort to using Channels to arrange things. There are many things which can be done to improve the teaming tools. I am not sure why anyone would be against such QOL upgrades.
    What QoL upgrades have been mentioned in this thread?
  11. Quote:
    Originally Posted by Starsman View Post
    And why is that? Because there are more defensive pools available to stack all that defense on top. Off course, lack of resist bonuses help. Caps are an issue, true, but even if they did not exist the issue would still be there.
    I'm not sure how this is a response to what I said, which was a response to you pointing out that defense would always benefit a defense user more than a resistance user. Any resistance user who can hit the softcap, even probably just to the melee position, has much more going on against that position at least than a (typical) defense user does. They can get the same max benefit as the defense user (at least to capped positions) and still have their resistances underneath. (I say typicial because the typical "defense" powersets don't have strong base resists going on.)
  12. UberGuy

    Uber veterans

    Quote:
    Originally Posted by LostHalo View Post
    Or you know, the German "über" meaning something along the lines of "over" or "above" (which to be honest, makes the Internet usage still pretty faithful).
    It depends on what you apply it to. The first reference I found quickly was from Wikipedia (and has a citation). "The German prefix über can have connotations of superiority, transcendence, excessiveness, or intensity, depending on the words to which it is appended."
  13. Quote:
    Originally Posted by Bad_Dog View Post
    1) why is my chance to hit only 74.66 with Accuracy of 1.33 or in the case of Lightning Clap I have the chance of 59.73 with an accuracy of 1.07? How does the math work to turn accuracy 1.33 to 74.66 and a power with 1.07 accuracy to 59.73?
    We have to know what you were attacking. The base chance to hit higher level mobs is lower than it is for even-level mobs. Also, defense and toHit debuffs lower the base chance. Your accuracy then multiplies this value.

    Quote:
    2) why is the avg roll nowhere near 50?
    Because that probably wasn't the center of the range. Your base chance to hit an even-level mob with no defense or -toHit in play is 75%. It's 65% for +1 mobs, 56% for +2, and 48% for +3. I should probably commit the +4 and +5 values to memory nowadays, but I don't have them handy.

    Quote:
    3) and finally is any of this different than prior to i16?
    Just based on the above, probably not. I haven't noticed anything. If anything systemic has changed, I expect some people to notice and start gathering data. Given the values we know, above, and the Hit Chance channel, it should be easy to test out.
  14. All ranks that can drop other recipes can drop purples. We believe they are in Pool A. The way the drops work is there's a probability of drop from each rank, and then a probability for the rarity of what you actually get. The 1:2000 or so drop rate was the aggregate rate of getting purples across all three ranks (boss, LT and minion), but mostly minions and LTs. So we have an aggregate value, not a per-rank one.

    We know the chances of (any) drop from each rank, and the ratio of rares and uncommons to commons, but not of purples to anything else.
  15. Quote:
    Originally Posted by Starsman View Post
    No matter how you paint it fact is that defense benefits defense sets much more than it will ever benefit a resist or heal based set.
    That depends entirely on how much defense you can get, and what AT you are.

    With the right builds on a non-tanker, you can potentially achieve higher defense mitigation than any amount of resistance will ever give you, because of the lower resistance cap.
  16. Quote:
    Originally Posted by Geoff_NA View Post
    Anyone know if they're this low?
    The best data we have suggests they're less than that. By a factor of 15 or 20.
  17. Quote:
    Originally Posted by New Dawn View Post
    No Nukes needed.
    Directed at all parties who've mentioned this, not just you... I sure hope a nuke isn't needed, since no one on a Mo* team can cast one.

    (I suppose you could get someone parked outside to drop one on you though.)
  18. Quote:
    Originally Posted by Schismatrix View Post
    Edit: More specifically i'm interested in why resistance options are far more limited.
    I don't know if this is the reason they consider important, but if it's unwise to have "too much" of one, it's even worse to allow both to have "too much" available. If you have easy access to high defense and high DR, you drive everyone's net mitigation up multiplicatively.

    If they had to make just one of them widely available, I actually prefer they made it defense. Positional defense always just comes down to three positions, while even after the recent set bonus pairing, resistance still comes down to five categories (L/S, F/C, E/N, Psi and Toxic). Even if they oddly combined Psi and Toxic into one category, positional defense would win out on ease of build.

    Also, more characters have access to more sources of positional defense, even if they don't have mitigation powers in their powersets. Things like Hover/CJ, Weave, various PBAoE buff powers like Steamy Mist and Bubbles. There are a lot of places that have defense already. (It seems likely that removing or reducing that existing defense to make room for +defense set bonuses would be received extremely poorly by those who do not use IOs.)

    So for the sake my own characters, I prefer that defense be the one there's "too much" of. Even if they are characters who depend on a lot of resistance in their powersets.
  19. Quote:
    Originally Posted by JuliusSeizure View Post
    Defense sets that I play are able to buy more mitigation from the store than my resist toons can get randomly from killing bosses. That's absurd.
    Defense sets that you play can likely achieve more average mitigation from their defense powers than your resist characters can get from their resists alone. This comparison is largely only valid within the same AT, and isn't counting things like attacks that bypass either, such as "positionless" attacks against SR or Psi against Invulnerability.

    My point was that defense is pretty much allowed to achieve higher heights, period. The whole thing with DR inspirations is just a manifestation of that.

    Fundamentally, your "resist toons" (which are actually not really existent now Electric Armor has a heal/regen power) have the same access to +defense as everyone else. If you aren't nuts about how they perform you can always slather defense all over them. Indeed, Defense and +regen or a self heal stack very nicely with solid resists. Just ask my Invuln Scrapper!
  20. Quote:
    Originally Posted by Myrdinn View Post
    Wonder if that means Praetoria Paragon becomes a Mos Eisley, Freeport, or Port Royale of the multidimensional sort amongst the various sides and factions in such a lore system.
    Statesman Decries Praetorian "Tax Havens"

    In a press conference held on the steps of Paragon city hall, Statesman spoke out against various metahuman organizations' practice of essentially "banking" their prestige and influence with various reputation brokers on Praetorian Earth. Despite recent changes in fees and taxes levied on licensed metathumans that were, previously, charged based on how well-known or visible they are here in Paragon City, many have begun using these same ratings as a kind of currency in Praetoria. Various brokers there allow metahumans from other worlds use this "influence score" to establish a line of credit, which is then used to buy equipment, training, or various technical and arcane items used in the construction of "meta" goods. The stated concerns are about the sometimes dubious origins of these goods and information. It is feared that many may have originated with villains from the Rogue Islands here on Primal Earth, meaning they may have been taken from fallen Paragon City heroes, Longbow operatives, or other agents of law and order.

    "This practice undermines the trust all citizens have in our city's licensed heroes. This is a trust that goes all the way back to the Right for Might act, if not before. A trust that was cemented at terrible cost during the Rikti War, when so many heroes paid with their lives to ensure our city's survival. Now, all those hard-won
    coffers of trust may be drained by this unwise practice. Some heroes using this exchange system are well-intentioned, pursuing greater power to that they may better serve our citizens. Yet this is a dark and unwholesome act which threatens to dirty the hands of our heroes with unseen blood, and to embolden our enemies in the Rogue Isles. I am working with the lawmakers of our city to find a solution that helps ensure our heroes hold to the virtues their predecessors held. Rest assured, we will find ways to both encourage our heroes to find solutions here at home, with their fellow heroes, and to firmly punish those who do not heed this call."

    The rest of the Freedom Phalanx was present at the speech, though Manticore left near the end, when Statesman gave a broad outline of the legislation he was proposing. It is unknown if some crisis called the often secretive hero away, but he left at what appeared an unhurried pace.
  21. Quote:
    Originally Posted by Nethergoat View Post
    And they may as well officially merge the markets, because the minute GR goes live players will start working on the most efficient way to ferry goods back and forth.
    Assuming they don't actively attempt to bar this, of course. The reason I don't think they will is that the simplest ways to do it would impose incredibly onerous restrictions on characters that switch, like either losing or losing access to all their existing inf and/or, even worse, enhancements; having items become bound, etc.

    There are a couple of other things they could do that would be less onerous on the players, but that sound like a lot of work for them. For example, they could flag items themselves as "belonging" to one side or the other. However, it seems incredibly unlikely that individual items have such flags now, given what we know of the shared nature of the drop system. Adding them means that every persistent item gets a new flag in a database somewhere for which side it dropped on (or something like that). How would they treat items dropped in shared zones? You could assign it based on the alignment of the recipient, but what if they fell on someone with a "grey" reputation that lets them float between sides?

    If they really want to bar this sort of thing, I think they could. I hope they don't for a number of reasons. One of the most basic is that I despise that I cannot give inspirations to an "enemy" even when we share a cause. I would love to see that artificial restriction removed.
  22. UberGuy

    Uber veterans

    Quote:
    Originally Posted by Liquid View Post
    Personally, I took "uber vets" to mean something like "really long term vets", not "uber players because they have more badges". If you think someone with the 24 month badge is a veteran, you might think someone with the 48 month badge is an "uber veteran".
    Yep. Before it really took off in the internet vernacular, "uber" was floating around with a meaning like "significant" or "big", or even just "intense". An "uber hot dog" would have been a big hot dog with all kinds of stuff on it.

    Once it permeated the internet, it evolved to mean something more like the old "l33t". An "uber hot dog" now would have whipped your butt at Unreal Tournament and then squirted mustard on you.
  23. Quote:
    Originally Posted by JuliusSeizure View Post
    I have a simple request. Make orange pills more effective. Barring defense debuffs, a small purple pill offers more mitigation than a large orange pill.
    That depends. Specifically, it depends on how much of each mitigation type you already have. Whichever you have more of may make a big difference in which one helps your survival more.

    The devs have always seemed loathe to allow people who already have DR get a lot more. In contrast, they seem comparatively willing to let people who have no defense get a fair bit of it, and a people who have a lot of it get a lot more. All you have to do is look at defensive vs. resistance set bonuses in IOs to get a feel for that.

    This is supposition, I've always figured this is because DR "always works" in the sense that there's no random behavior involved in its mitigation, while even being defense capped you can still get slapped silly if the RNG doesn't come down on your side.
  24. So BaB's has nightmares about having to rig 6-legged skeletons to support hundreds of transitioning animations ... while wearing a headset.

    Gotcha...