UberGuy

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  1. Heh. Definitely cool looking.
  2. If a Dom could get her, the Fortunata Mistress would probably be a nice source of DPS, but the Seer doesn't seem so impressive, so I wouldn't be surprised at all if you can top her with another pet. (Of course the Mistress also chews through her endurance like mad - it's not clear to me that this actually hinders her given how wonky AI is about attacking at times, but it seems like it would.)
  3. Quote:
    Originally Posted by Jerrofla View Post
    lame! why are the veteran rewards so lame? like, who cares about extra salvage slots? someone has been playing and paying for 60 odd months and they get this...
    This isn't really a question. At best, it's a rhetorical one - no player can be expected to answer it except by expounding their opinions.

    I look forward to the recipe slots especially and the salvage slots to a lesser degree, but I look forward to both. Then again I play 50s most of the time and getting drops is a big part of how I play the game. Apparently, this reward is aimed at players like me. Some previous ones have not been. You win some and you lose some - welcome to being part of community diverse enough that the devs can only satisfy some of its members at a time.
  4. Quote:
    Originally Posted by Eric Nelson View Post
    But I get the quote, and it is a great quote for those who do primarily enjoy the journey.
    More to the point, though, even though you personally do race to 50, and maybe even race to purples for those 50s, you seem to have other goals that keep you going. Maybe it's creating a lot of different characters. Maybe it's something completely not goal-driven - you might completely space on what the game is like if you play with friends every night. The important lesson in the quote's message is that if you race to the end of your personal journey, you won't have anything else to do.

    And here's the part so many posters don't seem to get. The devs intended attaining multiple purples sets was to require a journey.

    Just like we aren't supposed to *poof* and hit 50, they wanted us to have to take time to attain purples. Now, there are people who race to 50 likely faster than the dev's target speed for that, and there are people who attain purples more quickly than others. Both undertake various specific strategies to achieve those rapid attainments. Everyone is welcome (within some dev-imposed restrictions) to emulate those strategies. No one should expect the devs to make the same rewards available at the same speed to people who do nothing special.
  5. I'm pretty sure you're right.
  6. I loved that post.

    Someone around here has a quote in their sig from another forum poster, saying something like "Racing to 50 in CoH is like racing to the end of your vacation." Purples are supposed to be like that too. When we have no more goals to achieve, why are we playing?
  7. Quote:
    Originally Posted by Mercuryflux View Post
    Dark - Fluffy is fine, instead change Howling Twilight's recharge to 90sec and triple the damage , move it up some tiers if needed
    What?

    Seriously, do you realize what this power does now?
  8. Quote:
    Originally Posted by Nethergoat View Post
    We need a bit of nomenclature for people who manage to hit the inf cap in one sale...
    One-cap? Kind of like one shot, but different.
  9. Quote:
    Originally Posted by DumpleBerry View Post
    It's the last VEAT "arc" (a single mission *eyeroll*), the one where you have to fight Statesman. He has this monologue that's all about Dr. Brainstorm causing powerset proliferation. It's not even forced, it's just...bad.
    Without commenting on the quality one way or another, that was the explanation for it given on the official site at the time.
  10. Huh, that's a pretty high bid these days even for that IO, isn't it?

    Either way, grats

    (By the way, you should get that neck looked at. That doesn't look healthy. )
  11. Quote:
    Originally Posted by EnigmaBlack View Post
    Hmm those discussions must be buried; I've never seen pics of a defender soloing an AV, or more specifically and even or higher con AV.
    Defenders have not only soloed GMs, but Lusca, which is effectively a whole cluster of GMs. GMs are much harder to solo than AVs.

    Massive -Regen for the win when solo. Stacking strong -DR on top of it for bonus points.
  12. Quote:
    Originally Posted by DarkInvado View Post
    And I read somewhere somewhat recently that it DOES stack but only testing will tell for sure I guess. Ummm so how would someone test that? Does the Power Analyzer give those types of stats while in combat?
    It will show you what's on your foe, yes.

    However, this has been tested, and we actually understand the mechanics as well. It does not stack.

    The IO's proc grants your target a temporary power that it uses on itself. The temp power is tagged "can have only one" and the self DR debuff is flagged "does not stack from same caster". So the target can only be running one copy of the power, and that power can never stack with itself. Thus, no matter how many different targets apply the effect, it does not self stac.

    The PvP -DR proc works the same way, but is considered a different temp power, so the two effects can stack with one another, from the same or different sources.
  13. Quote:
    Originally Posted by StarGeek View Post
    pohsyb's post on infl bug.
    You know, I read that, and at the time it never really seeped into my brain. He says it right here.

    Quote:
    Level capped experience being converted into influence was broken because of an off by one error.
    They always intended it to work this way.

    Wow.

    Fulmens is going to need to hire help destroying influence.
  14. Quote:
    Originally Posted by Hallowed View Post
    While I do agree that more bosses seem to be showing up (3-man team at +1/x6 running into 2-6 bosses at a time), have to disagree that this is a bad thing. I'm enjoying the heck out of it.

    I can't remember the last time I've had this many fun, down to the wire fights, where the outcome was seriously in question. Heck, even my IOed out Brute and Fort are actually being challenged.

    Please leave as is.
    The problem is, that's not everyone's idea of fun. I'm not specifically promoting that it should or shouldn't be everyone's idea of fun, but I know for a fact that it's not. Having every spawn be a nail-biting risk of defeat takes a level of attention and focus that, honestly, I know not everyone wants. I have seen many players express over the years that a certain degree of being able to autopilot through spawns is relaxing for them.

    I don't think it's good for the entire game to be that way, but I think it makes sense that, if we have no direct control over whether it happens at all, not every spawn be that way on small team sizes. I propose that having a boss in every spawn for teams of less than three is probably excessive if the bosses themselves are not jokes.

    Part of the problem with perception here is that a given rank of entity, like "boss" is a radically inconsistent challenge. You can go from a boss type that's not especially frightening to one that is a serious threat to a wide array of characters, and sometimes this can happen within the same mob faction. (Carnies are a fine example, actually.) While I don't suggest we should have completely homogeneous challenges across the game, I do think the swing is sometimes too radical, especially given that the rewards rarely seem to match the challenge. I have always maintained that Master Illusionists should be worth significantly more XP than other bosses, simply on the basis of their auto-phase and uninterruptable summons abilities.

    Carnies just seem to represent a very unfortunate confluence of the boss spawns rates' per-faction inconsistency and some especially obnoxious bosses.

    Edit: I meant to add - if there was some way we could control the ramp up of bosses in our missions, that would be a fantastic addition for those folks who want lots of bosses while leaving those who don't the option to have some dev-approved minimum ratio.
  15. Quote:
    Originally Posted by Steel_Shaman View Post
    I've been running my Warshade on -1x3 (no bosses, no AVs) for the last few days. Last night when fighting some Council I had a Lt. turn into a Warwolf when defeated. Not unusual right? Except for one small problem: he turned into a Warwolf boss. And I was solo, set to "no bosses when solo".
    That sounds like an outright oversight in the combination of critters that summon a replacement and the "no boss" setting. I'm betting there's a good chance he would have done that even on the old settings, but I'm not sure.
  16. Quote:
    Originally Posted by Samuel_Tow View Post
    Really, bosses ought to be... Well, bosses. The big, powerful enemies who head up the bad guys. They shouldn't be more populous than their lieutenants (and I STILL saw more Master Illusionists in this mission than I saw Illusionists!) and they certainly shouldn't be all over the place. I may not share Jack's vision that a boss should need a team, but I share his sentiment that boss should be a big, meaningful fight. Right now, it's status quo.
    Yeah. This bugged me too.
  17. Quote:
    Originally Posted by donkey_NA View Post
    What I am wondering is is there just something wrong with my computer or my software of the game when I try to enter it or are others having the same problem.
    How are the specs of your computer? The only times I have a problem with the market interfaces is if my machine is under load - like when I'm running two copies of the game. My older machine, which I don't use much any more since my new machine can run two copies of the game, has a significant delay when I click on the interface.

    The interface isn't very resource friendly. It seems to load up every market item for the initial list, and it does so in a way that consumes pretty much all your CPU time until it's complete. If your machine is slow or bogged down, this can cause your game client to stop communicating with the server for so long that it counts it as a lost connection.
  18. Quote:
    Originally Posted by Jade_Dragon View Post
    Likewise, I've played both a Dark/Dark Def and a Dark/Dark Corr and don't notice much difference in their soloability. I see a bit more punch when I'm low on Endurance on the Corruptor and cut out the Tar Patch, but I usually end up taking more damage. A Defender really does have significantly more survivability, but once you're at the point where you can survive a battle, you don't really notice the shift in offense over defense as much. So the feeling to me is very much the same.
    I notice it when I have to plink down the last couple of things that my cones didn't destroy, and I notice it probably more because I lack scourge on the Defender than anything else. But the rest of the time I don't really notice much.
  19. Actually, check out this thread, which is current, and someone is asking a very similar question. I'm thinking it has the kind of advice you're looking for. Let us know.
  20. UberGuy

    green mitos

    Quote:
    Originally Posted by Kahlan_ View Post
    I know that any mez can be used to make the green mitos vulnerable, however do they only stack individually? For instance is there a point in me using a disorient if everyone else is using holds?
    They only stack individually. This is true in general, not just for Mitos. Holds only stack with holds, disorients with disorients, etc.

    For purposes of Hamidon raids, holds are fare more widely accessible across powersets and ATs, and tend to be a focus even in Controller/Dominator powersets, so that's what the strategies focus on. As far as I know they could try to use disorients, but they'd probably have a hard time getting enough people who could stack enough of it.
  21. I basically refuse to fight Carnies in combination with the new difficulty settings. Their bosses are just too time consuming without just the right combination of powersets.
  22. Quote:
    Originally Posted by Stargazer View Post
    This generally makes it less than ideal to slot these procs into powers that affect foes.
    There are other examples, too. Kismet uniques slotted in Invincibility end up giving a buff that scales with mob level, which isn't nearly as useful as users probably hope for.
  23. I just wouldn't put Rage on auto. Mez protection clicks are the only things I do put on auto.
  24. Was it just added, or already there? I don't know of any issues with either situation, just looking for info to help understand.
  25. Quote:
    Originally Posted by Fusion_7 View Post
    Hmmmm. Question on this one. How is it possible in transferring items via your SG base with your other Alts? If you set one Alt up in SG on same server how can you allow your other toons on the same server to transfer items to the SG base when the other toons need to be within the same SG? I ask this as I think you can only have one SG per toon so if this is not the case, how do you establish the "same" SG for your other toons on the same server?
    I'm probably a little confused here, but why would they all be in different SGs? You just form an SG with one of the characters, and invite the others to it.

    Edit: Ah, you're going to need some help to do that, though. TopDoc (and I) have multiple accounts, which makes that a no-brainer. If you're on one account, you'll probably need to invite a friendly assistant to help you get the other alts in.