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freeservers... but as soon as I get home I'm downloading EVERYTHING and finding somewhere else, a few people have already made offers
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http://pages.interlog.com/~tcharron/wgetwin.html
wget: Learn it, use it, love it. -
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Wow, that sounds cool. Makes me wish I understood what you said!
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Well very basic... See what Personamorpher wanted to do? He has 126 characters and a demo for each, and wants to create a video of them rotating. The program will do all the "create an appropiate .cohdemo" automatically, just put it in the same directory of the demos, run it, and say yes to all -
Well, that was a bit more complex than I thought (I didn't spend an hour looking for a bug that turned out to be a missing number in one of the fields of the demo, not at all... )
So! You can download the program here!
http://walkiry.no-ip.org/coh/rotating_demo_creator.zip
It's a 400 kb executable! The reason is that it's made in Perl, and I used Perl2Exe to compile an independent executable. If you download a Perl command line interpreter:
http://www.activestate.com/store/activeperl/download/ (Go for the free download, you don't have to fill in anything or register, just leave everything blank)
Then you can download this (and many other) program with just the source, which is about 10 Kb!
http://walkiry.no-ip.org/coh/rotatin...reator_src.zip
And now, the little program itself:
How to use:
1. Create a fresh new clean directory.
2. Extract the Per/program to that directory.
3. Copy all the demos that you have made that contain your character information to that directory.
4. Run the program (typically doubleclick will be enough after you've installed Perl, if you got the executable it is straightforward by itself I think ).
5. Follow the screen instructions
What will this thing do?
It will make a demo of your character (the "basic template" has been shamelessly stolen from Sparky ) in an empty map.
The demo will "nudge" your character to life (this is handy if you have a cape, so that it doesn't get stuck in your leg), then rotate the camera around him/her/it. The radius of the rotation circle, centering and speed are user-configurable.
The program will either make one big honking demo with all the characters one after the other, or create separate independent files for each one of the demos you feed it, as you prefer.
Anything else?
Yes! If anyone has any idea how to stop the "idle" animations so that the character is merely standing there without crossing his arms or putting her hands to her hips, let me know! It's very irritating. -
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Get Zloth's Demo Editor and load your demo. In the first screen, highlight a camera line, then click on 'Movement'. Play around with the settings on the 'Circle' tab and you should get a clean rotation.
In particular, select the 'Center on a fixed point' option...
Good luck!
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Zloth's programs are _excellent_ all around.
But that said, it may be a bit too much for what our dear poster is trying to do, specially since he has 126 characters. Too much work by hand!
I'm cooking you a Perl script to do this stuff. I'll get back to you in a few hours -
This is a great guide indeed!
One thing I'd add is that I personally wouldn't worry about the salvage for the teleporters. Just looking at the upgrade paths, by the time you want to increase your porting capabilities and have to start "juggling" the teleporters, you'll have earned a fair bit of Prestige.
Compared with the Prestige earnings you'll need, going out and buying the salvage to create the Power units to craft a new Teleporter (wherever you buy base salvage and convert it, or buy the Power itself) is just peanuts. What, 50k-100k influence cost for a new teleporter? Really, just not worth the headache, and that's assuming you just buy it all and haven't accumulated a lot of base salvage.
Go. Buy. Get Power. -
And I'm talking in-game here folks!
Since this has come up around here (probably not for the first time), I thought of doing a small thread where, instead of throwing pot shots at each other about taste (or lack of thereof) when doing costumes, we could come and tell some tips and tricks about how to spice up the two colour "copy current colours across entire body" theme.
So! Tips and tricks! Here're my suggestions, add or correct at will!
1. Gloves, belt, boots, shoulders, cape. These are excellent places where one can throw in a third colour with little danger. Use the basic 2-colour uniform, then throw in a third on some or all of these pieces. Whammo! Instant contrast at little cost!
2. Gloves + Cape. If you do have a cape, using only the gloves and cape to introduce the extra colour can indeed work too. Capes are excellent for added contrast in general, but one can add the extra flash at the gloves too for great effect, since through the "hands" is where many of the powers in the game shoot out.
3. The Top-Bottom approach. By adding a third colour to the top parts (say, shoulders and gloves), blend it in with the chest piece, and use a different "third" colour for the boots, or using a pattern with three different colours having one in common between top and bottom. Example: Have a top with a yellow/red pattern on top (chest pattern and use the appropiate one that follows the pattern on the gloves), then have red/blue for the bottom (pants pattern and a boot colour that follows that pattern).
Now I shall inject a lame attempt at humor! Or, "what happens when you think you're following rules but go too far!"
Let's say you want to create a Villain. You go to the creator, and decide the AT:
http://walkiry.no-ip.org/coh/colour_showcase_01.jpg
So, our Villainess will be a tech based melee smacker! Let's give her a costume to match!
First, here is what we see once we've selected powers and all:
http://walkiry.no-ip.org/coh/colour_showcase_02.jpg
Not good enough! Let's choose carefully a face:
http://walkiry.no-ip.org/coh/colour_showcase_03.jpg
Then play a bit with the sliders to give her a more "touch me and die, or just die anyway!" look and attitude.
http://walkiry.no-ip.org/coh/colour_showcase_04.jpg
Better! But we need more! So, let's give her a mask, a wilder looking hair, and some accessory. You can never have too many accessories!
http://walkiry.no-ip.org/coh/colour_showcase_05.jpg
You can barely see the mask due to the overall colour, but it's there. We'll fix it in no time! Since we have taken some time to give her a look that we consider appropriate, we won't give her an accessory or a mask that will cover it up too much.
Now, for the costume! We want some tech parts of course, but we also want the parts to mach the AT, she's a brute, so she carges in and melees the enemies, clobbering time style! So let's throw in some melee-y looking shoulders, some tough gloves and a chest look that looks armorish enough:
http://walkiry.no-ip.org/coh/colour_showcase_06.jpg
We have an ExoProto chest piece, Gladiator shoulders and Large Robotic Tech gloves. Snazzy! Throw in some chest detail too, what the heck!
Now we need some extra details. One good way to inject contrast to the character is to have the chest and pants part be in contrast with one another. Have the chest in tights or tights with skin and some baggy/armored pants, or like I'm going to do here, have the chest to be some sort of flak vest/whatever and pants in tights!
http://walkiry.no-ip.org/coh/colour_showcase_07.jpg
So I've thrown in a V belt and some large, tech looking boots to go with the gloves and to contrast with the relatively naked legs.
Remember, contrast!
You can also see that our Villainess is rather thin, since it's the tech what gives her her powers!
Now the fun begins, let's start colouring! The first thing to do, unlink the colours! "Copy Current Colors Across Entire Body" is what we're fighting here!
First, let's give her some outrageous 5th-element leeloo neon orange hair, let's make the mask a dark earthy red/brown and the headband cobalt metallic blue, like this:
http://walkiry.no-ip.org/coh/colour_showcase_08.jpg
Awesome! Let's keep up with this. Now the chest part, probably the most important one because there's an "underlaying" design we have to try and frame with when colouring. I choose some flashy snappy colours of course, say the cobalt blue of our headband and some purple.
http://walkiry.no-ip.org/coh/colour_showcase_09.jpg
For the pattern, I choose a blend that colours mostly the "belly" part of the armor. You can't see the splash of purple on the back, but it fits ok-ish.. not as well as the front but ok. Good enough!
Now we finish the top! Let's give the shoulders a light grey metallic look so that they look like real heavy duty metal, with, say, a gold trimming. For the gloves I choose a bronze finishing look, and how unfortunate that these gloves only take one colour! Oh well. I finish with a yellow/black combo for the chest detail, since the chest detail is a logo for our super-powered entity, we can make it stand out! Here's the work in progress:
http://walkiry.no-ip.org/coh/colour_showcase_10.jpg
Excellent, huh? Now, I make the belt the same bronze-metallic finished look of the gloves, and use the top-bottom technique to add an extra colour to the pants. I throw in some blood-red that will combine well with the purple of the pants, and make another two-side blend:
http://walkiry.no-ip.org/coh/colour_showcase_11.jpg
And to finish it off, I make the boots the same bronze-finish of the gloves, and throw in a Sharp pattern with the blood-red of the lower pants!
http://walkiry.no-ip.org/coh/colour_showcase_12.jpg
And since I pay attention to every detail, I decide to give her a bit of extra body mass so that she looks perfect. Taa-daa!
http://walkiry.no-ip.org/coh/colour_showcase_13.jpg
Tech dragonfly is born! And she is, um, flashy!
http://walkiry.no-ip.org/coh/colour_showcase_14.jpg
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http://www.tothegame.com/sshotfeat.a...4380&pic=9
FREEDOM CORPS ENEMY GROUP IN COV? Yes!
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Well, they're already playable heroes in CoH:
http://walkiry.no-ip.org/coh/grab_017_2005_02_07.html
http://walkiry.no-ip.org/coh/grab_018_2005_02_07.html
http://walkiry.no-ip.org/coh/screens...-00-44-13.html
So I don't see why they couldn't be enemies in CoV -
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Why? He was living up to what the devs apparently believe a Blaster's role is...
<ul type="square">
1. Do Ranged Damage (Pay no attention to the melee attacks all over the secondaries or that Range = Defense is a joke.)
2. Die[/list]Not necessarily in that order. Synapse got faceplanted, then did the ranged damage. Albeit as the projectile.
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Wait, isn't Positron a blaster?? Seems like he was holding his own pretty well for a bit...until he had Synapse's body thrown at him of course.
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He's a Blaster Wanabee (a.k.a. Offender)
Rad/Rad. -
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I posted this answer on another thread, but I'll pass it along here. The new guy from the trailer is Foreshadow.
WW
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Wait a minute..... Aren't you dead? *glances around* Isn't War Witch dead? Never trust the word of a dead woman....
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She's not dead, just bodily impaired.
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*Follows Fighter's "Cave of no Return" logic*
War Witch is Ghost Widow!
(And cookie for anyone who gets the reference ). -
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unsurprisingly i see the scrapper on the villain's side got nerf-punched in the face by statesman
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Note to self: Do Not Anger The Statesman. -
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So I was on with my SG on Champion a while ago, and we were doing the Positron TF. At one point, we were ambush right in front of Positron and Valkyrie. So here's all these guys shooting at us, trying to kill us, and Mr. Bigshot "I got my armor upgraded" and Ms. "I have this fancy spear that none of you can get!" are just kinda standing there watching.
THANKS A LOT, LEGENDARY HEROES!
Seriously, though, it would be cool if the trainers got some sort of automated power similar to the police drones. There's just something wrong about the eight most famous heroes in all of Paragon city standing there watching you get pounded on.
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All that crap is grey to me, no XP.
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BWAHAHAHAHAHA!!
*Dies laughing* -
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... Looks metallic I got the impression from the mission text that the fish-like creatures was more organic.
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Metallic? Not really, looks like a freakin bipedal shark, and definitely something that'd make my 15$ a month happy.
That said, I'm sick of being second string to Statesman and Lord Recluse *AND* them getting all the badass costume options, too. GIVE US INCARNATES OR GIVE US DEATH!
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He looks shiny to me. Meh, maybe I need my eyes checked.
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Fish scales are usually shiny
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Sharks don't have shiny fish-like scales.
Anyway, what I want to know is if friggin' laser beams attached to the head will be a costume option for the Coralax. I sure hope they will be. -
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Well than it's obvious: "[null]"
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Seconded.
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Thirded
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Fourthaded
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Actually I prefer "No Cool Handle"
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Pie!
The Pie Man.
The Scottish Pier.
Facepie.
Pieromaniac.
App Pie (hey, he is a programmer!).
The Key Pie.
hmm.... -
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Rikti are aliens, they have their oun planet and aren't mutated in any way. It's the Lost you're thinking of that mutate into deformed versios of Rikti.
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I take you don't have Omega clearance...
No no that's fine, you're right anyway. Really.
Nothing to see here, move along. -
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I have a question though. I was watching the DVD content with the movie ad for CoH. It shows Statesman over the course of several generations. Is it the same statesman and he's Immortal? or is it a title thats passed on under certain circomstances?
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It is the same man, Statesman is immortal. Look for more details about his origin, his powers and how he is tied to Lord Recluse this fall in the upcoming novel: The Web of Arachnos.
~M
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Oooh, now THAT sounds interesting. ETA of when this will be published? -
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See, heres what I don't understand. How can a super hero "lose" thier super powers?
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In true comic-book fashion of course: A wizard did it! -
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Whats a level 50 Incarnate doing fighting at most level 20 Clockwork monsters?
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Getting stomped by Hellio^W Outcasts, apparently.
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Remember, all monsters con purple now -
All I can say is... people will probably be less excited now if they win a "comic book cameo" in one of the contests now
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Wow - in the space of ten pages, the new comic has managed to do what the old comic has been unable to do for 11 issues now.
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You mean "promote" every day heroes (you know, the ones we play) to Star Trek guards? -
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I do have to wonder about the guy with the sledge on this page since he appears to be flying. Then again I also wonder why Synapse isn't in a running posture in the next panel.
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Talking of that page, did anyone else notice that there seems to be a repeated baloon there? (Is that the right name in English? The squares where the narrative text is contained), the "...that's because we'd begun to think it was." is the last on that page and the first on the next . -
I do wonder what happened to all the Natural origin heroes there. I'm pretty sure the AR blasters would be quite capable of wiping the floor with the mislabelled outcasts and a few failing clockies. Unless they made the rifles magically disappear too?
Um... any martial artists in the house? -
The preview ending in a mapserver disconnect is probably the funniest bit
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on a full team, have a combination of defense and ranged offense that's second to none
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Umm, isn't that supposed to be a defender's role?
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Defenders have terrible defense and lower range offense than a Blaster. So no.
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HAHAHAHAHAHAHAHAH! Thats frigging comedy gold right there. 3/5 Defender primaries have awesome defense. The AT name kind of gives it away.
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I think you guys have the idea of "self defense" and "team protection" a bit confused. Kheldians get strong self-buffs in big teams so that *their* defense and offense goes up, defenders have buffs/debuffs that depend solely on their powerset to be able to protect the team, regardless of its size. -
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Too bad they didn't get it done for issue 3 like they were planning...
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We were? Wow. I had no idea!
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What, you didn't get the memo??