UberGuy

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  1. The main problem is that doing this causes the effects to scale (down) with foe level. That is definitely undesirable. I cannot confirm this behavior with the regen uniques, but I can confirm it for Kismet in Invincibility.
  2. Something to bear in mind is that there isn't actually very much difference, in terms of absolute enhancement percentages, between a level 50 LotG and a level 25 one. A level 50 one is 15.94% enhancement, while a level 25 one is 12%, so about 4% difference in enhancement strength. If you use level 50 enhancements in the rest of your slotting on a given power, you may not even be able to tell the difference.

    For example, something I often do on characters not that far up the defense scale is 3-slot LotGs in Weave. Here's what I have in it on a /Regen who has a little over 25% melee defense.

    • Level 50 Defense/Endurance
    • Level 50 Defense
    • Level 25 Defense/Increased Recharge
    That slotting for Weave gives me +5.68% defense. If I change the LotG recharge to a level 50, Weave gives me +5.78% defense, do 0.1% defense difference.

    An important thing about this example is that I am not near the ED "cap" on enhancement levels. If I was actually four slotting the power...
    • Level 50 Defense/Endurance
    • Level 50 Defense/Endurance/Recharge
    • Level 50 Defense
    • Level 25 Defense/Increased Recharge
    That would give +5.89% defense. Changing the global to a level 50 would change that to 5.91%.

    So in addition to how you play, it also depends on how you're slotting, and how strong the actual affect comes out to be. In general I've been pretty willing to trade out 50s for 25s, because I have been able to make up such small differences in final +defense in other places. If you find yourself right at the wire, try only adding the L25 enhancements only to your smallest defense contributors, such as Weave, or +DEF passives.
  3. So, you know those folks who say they've never gotten anything good rolling random rolls? I've never been one of those folks. Some days I get junk, but other days I get really nice stuff.

    But today... the nice stuff truck turned over outside my place.

    This was the outcome of a successful Hamidon raid, plus enough extra merits to allow a third roll. (Hamidon is worth 53 merits.)



    So yeah, there was no other point to this than a mix of "holy crap" and "whee, look at this!"
  4. They have them, but they reward no canes.
  5. I qualify "can spam text one message at a time" as "do very little" in the scope of game macro systems.

    They do very little that can affect actual game play directly.
  6. Quote:
    Originally Posted by Galetta View Post
    Wow I need to learn from you guys although I think macros help a whole bunch for ITF's.


    Macros do very little in this game in general. About the only major use they have in CoH is tray switching for Kheldians who change forms.

    I'm really not sure why you'd think they'd do much for this or any TF.
  7. Quote:
    Originally Posted by Nethergoat View Post
    How much higher depends on how easy or hard the new mission is to farm.
    Seriously, what we saw looked like effort on par with a Hamidon raid. Not quite that bad, since it was actually accomplished with three teams, but it took those three teams time comparable with a Hamidon raid.

    Honestly, unless your home server doesn't have and can't assemble a Hamidon raid crew, you're going to get a better financial return actually raiding Hamidon unless they way boost the number of canes the "Winter Raid" grants. Hami's 53 merits, and the Winter raid was, I think 20 canes?

    The part I think makes this questionable "farming" material is that in order to "farm" this you need the cooperation of around 20-25 other people, minimum. Classical prisoner's dilemma: you can go hang out in the process of trying to kick off a raid, or you can just go do your own thing by yourself and farm presents. Joining a raid helps everyone if it succeeds, but wastes your time if it doesn't, or if it takes too long.

    My money is on a big splurge of it to feed the badger frenzy and then very little follow-through.
  8. If you can tolerate/survive them, Rikti are excellent earnings. A +2 Rikti minion is worth about 30% more than other +2 minions. On the other hand, large spawns of them end up producing 3-4 Guardians, which means that if you don't defeat or incapacitate them quickly they can actually cascade buffs until they're a serious problem. +2/3 mobs with 3-4 AccMets hit pretty hard and swing pretty often, and they can end up with stacked bubbles, too.

    Several AccMetted Mentalist/Mesmerists can also present a somewhat unusual problem. I've had them stack mezzes through a Scrapper's protections.

    I feel earn the extra inf in their case.
  9. Quote:
    Originally Posted by Lemur Lad View Post
    As for the petition, you more than likely won't get anything, but it can't hurt to try.
    Yeah, unfortunately, I agree that it's not likely to turn up merits for you. I wish it didn't work like that. For what it's worth, it's basically the same thing with stuff like TF/SFs, too - if you aren't online when it completes, you don't get the completion reward.

    But it's possible someone will root around and determine you were there doing things, so I don't want to dissuade you from trying the petition route.
  10. I could probably stand to buy you a few SOs.
  11. I have to say that I'm very surprised that you are losing recharge on anything on average by putting in purples. Purple sets have the largest set-based recharge bonus anything can give, so you shouldn't be losing global recharge by replacing something with purple sets. Most of the purple sets offer 89.9% recharge slotting for the 5 pieces that aren't a proc. There aren't many non-purple sets that approach that, though you could do it via frankenslotting. (I sometimes don't slot the purple Dam/Rech if I want the proc in 5 slots, something I usually do in a fast-recharging power, and that still adds up to 59.6%).

    So what I won't say you can't lose recharge overall from slotting purples, it's pretty surprising to me, and am curious what choices are causing it.
  12. Quote:
    Originally Posted by Zombie Man View Post
    I'm concerned that the damage done by a level 1 toon isn't scaled up versus an internally-level 30 purple-scaled critter. That's not my understanding of how the scaling code was supposed to have worked. Damage given is supposed to be scaled up and damage taken is supposed to be scaled down. If a level 1 toon is doing the same exact damage to a level 1 Hellion minion as to an internally-level 30 invasion-zombie, then there is no scaling at all. And that, from my understanding of how it's was supposed to be, is therefore, a bug.
    These are the rules, as described here.
    • If you are a higher level than the Giant Monster, you will do damage to it as if you were its level.
    • If you are a lower level than the Giant Monster, you will do damage to it as if it was one level lower than you.
    • A Giant Monster does damage to you as if it were your level.
    (Given those rules, I have no idea what an actual level 1 would do when smacking a GM, since I don't think it's possible to treat them as a level 0 creature.)
  13. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Well good news then, it no longer awards candy canes! Now you apparently have to do a mini-raid with four GMs to get 20 candy canes.
    Try to imagine a cross between Hamidon and Recihsman and you've sort of got an idea of this raid. It takes something like 3 teams or 2 really tuned-up ones to pull it off. Honestly, given those choices on ways to get canes in bulk give me the BNY mish any day.
  14. Quote:
    Originally Posted by Nethergoat View Post
    You truly are a bottomless well of Eeeeebil, Uber!
    I do my best to fill that bottomless well with Inf...

    I have now hit the inf cap on my first hero. I bothered to get an appropriate outfit this time. The smaller image below is a link to the full size one, if you're interested in a better look.




    Amusingly, I actually was just shy of capped earlier in the day off the sale of two Kinetic Combats, then spent down about 50M buying sets I decided I wanted to swap in my build. Respcced, went on a TF, made a couple of rolls and got myself a LotG +Recharge. That sold for 125M, which nicely overshot me. (Yes, I set some money aside so I didn't overflow.) Now I just need four pieces of a final purple set and I'll be good to go.

    Whee!
  15. Congrats, and general kudos for rednames who do things regular players do, too.
  16. It's worth noting that buying level 49 pool As has been particularly effective during the -1 TF bug's persistence. People tend to pile all their bids (and money) on level 50s, because supply has historically been strongest there. However, supply definitely shifted partially to level 49 for Pool A drops, but prices didn't particularly adjust. As a result I've obtained plenty of Pool A drops I wanted for builds by buying at level 49 for a fraction of the cost usually paid for the level 50 versions.
  17. Quote:
    Originally Posted by Plusone View Post
    No, no, I wasnt being an jackass, lol. I was sincerely apologizing for my noobishness, lol, I've been on this game over a year and didnt know that
    The good news is that most folks hereabouts don't have any problem with "noobs", as such. Everybody started out not knowing most of this stuff. Especially when it's poorly documented or just plain obscure.

    The flame wars start when people who don't know how it works come in and start arguing about how it works with everyone who knows how it works.
  18. Quote:
    Originally Posted by Zombie Man View Post
    Well, there's a bug there. The code is supposed to scale damage up so that a lowbie's attacks are not trivialized.
    It's not a bug. It's just how the scaling works. You might say that it's not working well but it's working as designed.

    The scaling isn't perfect because there are too many factors involved. Both foe HP and player damage/attack scale independently with level. Low-level characters have fewer slots than high-level ones, and what they can put in those slots to increase damage is inherently weaker. (They also tend to attack less often and run out of endurance much sooner.) These combine to make the scaling diverge at the ends of the level ranges, both in terms of the actual damage/attack numbers, and in terms of realistic DPS a character can produce.

    This affects the scaling system in both directions. Sometime try contrasting what happens when level 50s attack a Winter Lord in someplace like Atlas to what happens to one in PI. There's a reason that 50s don't sweep for Halloween and Winter GMs in PI as a general rule.
  19. Quote:
    Originally Posted by Laevateinn View Post
    What's your source for this? I'm not aware there was any change in droprates caused by the event. The TF bug, however, probably did cause a hit in the number of recipes produced at level 50 and I've noticed a strong surge in demand lately, probably from level 50 characters produced by ToT powerlevelling.
    I simply used this opportunity to buy lots of things at level 49 for a song.

    Over the last couple of days I bought two Numina: Heals at level 49 for 1/3 the price of the L50 version
  20. Quote:
    Originally Posted by Miuramir View Post
    I'm seriously concerned that once the initial rush is over, it will be very difficult to get enough people to do this. It's worse than the Halloween event this year in terms of team requirements, and it's all or nothing; if you can't beat LW within the short time limit, you get nothing.
    I agree. I think this was a major problem with this year's Halloween event, and I worry that they ran forward with the raid mentality before really seeing how that shook out. If you come into this late or play on a low population server (hello, villains), this just isn't going to happen. It needs to depend less completely on overwhelming force. The Halloween banners suffered from this problem and this new event suffers from it in spades.
  21. Quote:
    Originally Posted by ArwenDarkblade View Post
    candy cane reward option at the end of the Father Time mission. This puts a real damper on a soloer's ability to collect them.
    I agree that this is poor. Options are good.

    Do presents still award them?
  22. Quote:
    Originally Posted by bAss_ackwards View Post
    I also enjoyed that you have to keep an eye out on your toggles, as the battle with the Lord of Winter can detoggle (not suppress) any number of your toggles. Making the boss fights more active is a step in the right direction. One that I've been seeing happen more often. Cheers!
    I couldn't possibly disagree more. So many of us campaigned for so long to get that changed for a reason. We got it basically removed from PvP as well as PvE because it was annoying and tedious to have to reset, and represented a rather ridiculous bottleneck where you had to play through all your activation animations to get the powers back.

    In other words, this was removed from the game for good reasons. Ignoring them for this event is poor, and will degrade the event significantly for those who hated this mechanic the first time(s) around.
  23. Quote:
    Originally Posted by BlueRaptor View Post
    Is that the case right now? That was the question.
    Right now? I don't think so. During the AE craze? Yes, I think that was a situation taken to such an extreme that it wasn't healthy. Note that I say this with zero acrimony towards PLing players or culture - I just think the AE was probably too far over the top and too accessible to too many players. As much as people like to have fun, think leveling is fun, and we should let people do what's fun, I do believe they can shoot themselves in the foot long-term with that short-term fun.

    Right now though, I don't think there's a problem.
  24. Quote:
    Originally Posted by Fleeting Whisper View Post
    However, you're right, you can't use them until level 47, and the same applies to Hamidon enhancements.
    Actually, you cannot slot Purples unless you are 50. They violate the standard 3-level range behavior of all other enhancements.
  25. UberGuy

    Any QA Left?

    Quote:
    Originally Posted by SunGryphon View Post
    "This sort of thing" meaning what? They don't have QA at all? Or they don't have a load-testing program.
    Broadly, their QA is primarily achieved via low-pay, human testers, and increased QA is achieved by longer hours or more bodies. There is apparently neither automatic nor load testing. They do, in fact, rely heavily on Test Server beta testing to find bugs of all complexity, because a staff of human QA testers can only cover so much testing. The Test Server is their way of throwing more bodies at it by tapping a (potentially large) body of volunteer testers.