How to buy LotG 7.5% Recharge?


Adeon Hawkwood

 

Posted

These will be for a Shield/Electric scrapper. She looks like she would benefit from more recharge on top of Hasten. Right now, most of her defense toggles have standard four slots, which I have traditionally filled on most characters with Gift of the Ancients. Was considering going for a +recharge build since she benefits a lot from having Build Up/Shield Charge/Lightning Rod here.

Obviously, LotG recharge buttons will need to be bought with merits.

She is just under soft cap for Melee, and around 38% for AoE and ranged defense. Obviously I don't want to compromise that.

Should I:

  • buy level 50 LotGs to maximize the defense portion, or
  • buy level 25s, so they will be effective should I choose to exemp down?



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

How often are you going to exemp down?

Personally, I would go for the level 50 on the grounds that I need to be at my absolute best when facing level 50 content, but I can afford to be weaker if I'm exemped down.


Avatar: "Cheeky Jack O Lantern" by dimarie

 

Posted

If you don't plan on exemping a lot then get the level 50s


Its really a question only you can answer about what and how you play your character.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Something to bear in mind is that there isn't actually very much difference, in terms of absolute enhancement percentages, between a level 50 LotG and a level 25 one. A level 50 one is 15.94% enhancement, while a level 25 one is 12%, so about 4% difference in enhancement strength. If you use level 50 enhancements in the rest of your slotting on a given power, you may not even be able to tell the difference.

For example, something I often do on characters not that far up the defense scale is 3-slot LotGs in Weave. Here's what I have in it on a /Regen who has a little over 25% melee defense.

  • Level 50 Defense/Endurance
  • Level 50 Defense
  • Level 25 Defense/Increased Recharge
That slotting for Weave gives me +5.68% defense. If I change the LotG recharge to a level 50, Weave gives me +5.78% defense, do 0.1% defense difference.

An important thing about this example is that I am not near the ED "cap" on enhancement levels. If I was actually four slotting the power...
  • Level 50 Defense/Endurance
  • Level 50 Defense/Endurance/Recharge
  • Level 50 Defense
  • Level 25 Defense/Increased Recharge
That would give +5.89% defense. Changing the global to a level 50 would change that to 5.91%.

So in addition to how you play, it also depends on how you're slotting, and how strong the actual affect comes out to be. In general I've been pretty willing to trade out 50s for 25s, because I have been able to make up such small differences in final +defense in other places. If you find yourself right at the wire, try only adding the L25 enhancements only to your smallest defense contributors, such as Weave, or +DEF passives.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by UberGuy View Post
Something to bear in mind is that there isn't actually very much difference, in terms of absolute enhancement percentages, between a level 50 LotG and a level 25 one. A level 50 one is 15.94% enhancement, while a level 25 one is 12%, so about 4% difference in enhancement strength.
This does not sound all that significant, especially since all of these powers can approach the ED soft cap easily with four buttons.

On the other hand, defense sets don't exemp down well either; I doubt I will be running Positron on my dark/reflex scrapper any time soon. (This is what Regen is for.)



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

If you have a few slots that you can pick up from other places you may want to consider 5 or 6 slotting Red fortune instead.

You get 1.26% resistance to fire/cold at 3 slots, a 2% damage boost in 4 slots, a 5% increase in global recharge at 5 slots, and a 2.5% defense to ranged at 6 slots.

If 4 slots is all that you can spare for the defense toggles then your best bet may be 3 Enzymes and the LotG +7.5.

The defense difference between 3 Enzymes and a level 25 LoTG +7.5 and 3 Enzymes and a level 50 LotG +7.5 with this slotting is all but meaningless.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

IIRC already two lvl 50 Enzymes ED cap the Def aspect of a power so 2 Enzymes + a LotG might be the best solution, considering that the extra endreduc is barely worth it in any +Def toggle I can think of.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

My Katana/Inv Guide

Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein

 

Posted

I have 5 L25 Luck of the Gambler: Increased Recharge/Defense on my Dark/Shield and I am sitting fat dumb and happy at the soft cap to all positions. It can be done!


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Level 25's all the way for LoTG's. My Elec/Shield and DM/Shield has 4 at level 25's with the purple melee and PbAoE sets slotted on each. Its night and day when it comes to exemping for TF's and the like. As other have said, the numbers are there for how little difference it actually makes and I like to have my high end build go from 30-50 not just 47-50.


 

Posted

Quote:
Originally Posted by Heraclea View Post
buy level 25s, so they will be effective should I choose to exemp down?[/list]
Does exemplaring really work that way? Stuff of too high levels not working?
Wouldn't that mean you always have to slot everything at a low level or e.g. not hit anything anymore because your level 50 ACC IOs stop working? I so far haven't experienced that and all my Enhancements are IOs.


 

Posted

Quote:
Originally Posted by BlueRaptor View Post
Does exemplaring really work that way? Stuff of too high levels not working?
Wouldn't that mean you always have to slot everything at a low level or e.g. not hit anything anymore because your level 50 ACC IOs stop working? I so far haven't experienced that and all my Enhancements are IOs.
set bonuses from IOs more than 3 levels above your exemplared level cease to work.

In this case the 7.5% recharge works like a set bonus, so it goes away



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

Posted

Quote:
Originally Posted by BlueRaptor View Post
Does exemplaring really work that way? Stuff of too high levels not working?
Wouldn't that mean you always have to slot everything at a low level or e.g. not hit anything anymore because your level 50 ACC IOs stop working? I so far haven't experienced that and all my Enhancements are IOs.
As Cat said only set bonuses and globals stop working, your high level enhancements do get scaled down in effectiveness however (but due to the way the scaling works, slotting low level IOs doesn't really help).
http://wiki.cohtitan.com/wiki/Exempl...n_Enhancements


 

Posted

Very interesting. I never considered that, mostly because the effects of exemplaring always seemed to weird to try to understand them to me.