Arilou

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  1. Quote:
    Originally Posted by Golden Girl View Post
    That should be the title of a badge for defeating Fusion and Jane Temblor.
    Make it so!
  2. I thought that rather than referring to the avilians it would reference the Blood of the Black Earth? (They were the ones who were supposed to have egyptian connections, no?)
  3. Quote:
    Originally Posted by Bronze Knight View Post
    I have no idea how people get from RahXephon to Evanglion. They story's have allmost nothing in common.

    And RahXephon was better. Not to even mention how mutch hotter Haruka is than Asuka.
    If you want to do the comparison, it's Haruka=Misato and Asuka split between Elvy and Megumi. (Rei is Quon, Maya is a gender-flipped Gendo and so on and so forth)

    There's also quite a few scenes that paralell each other very closely (sometimes to the extent of direct homaging) although in at least one case they're both homaging an earlier super-robot series.
  4. Quote:
    Originally Posted by Impervious Fist View Post
    Galaxy City has all that crap I listed above, isn't that a little more recognizable? It has like 200,000,094 statues.
    All interchangeable. The Atlas one is iconic.
  5. Because it's recognizable. It's the same reason aliens always blow up the statue of Liberty.
  6. Quote:
    Originally Posted by Gemini_2099 View Post
    It was clear that to add an end game system they would have abandon the rest of the game. And that is what has happened thus far, and may happen in the near future.
    ...

    For two issues? (one of which came with a pretty honking big early-game update too)

    Of what, twenty?
  7. Arilou

    Uh...

    Just to show how subjective this is: I found meta-humour to be some of the funniest there is.
  8. Quote:
    Normally I'd disagree with this approach, but considering there are a grand total of 10 Tip missions per level range (or thereabout)
    It's *slightly* more than ten per level range, I know this because you don't get every mission every rotation. It's something in the order of 12 or something though (Not counting the Vigilante>Villain and Rogue>Hero missions)
  9. Quote:
    Originally Posted by rsclark View Post
    Only if you stick one end of the scale over in the life/relationship ruining territory. Really the scale starts at casual, runs through "hardcore" and ends somewhere around "dear god what is that thing". On that scale, CoH is firmly in hardcore territory. There are people saying "I did this playing only 3 hours a day"; that's hardcore-ville.
    Err, if you compare it to peggle, then yes, COH is hardcore.

    But it's pretty much the most casual MMORPG out there, by far.
  10. Quote:
    Originally Posted by Golden Girl View Post
    I never really saw Primal Positron as the romantic type - he always seems like the sort who'd be too wrapped up in his scientific work to really have much of a life outside of it - or even notice that he didn't really have a social life.
    Which is why being in love with someone that's totally out of his league fits: He can gets the mopeyness without having to deal with an actual person.

    Btw. I have a lot easier a time seeing Posi>Numina than Posi/Numina.
  11. But how does the introduction of Jane Temblor alter the dynamics?

    Does Statesline cross dimensional boundaries so we also have Cole/Jane? Or what?

    On a more serious note:

    I always figured (and admittedly, partially this is drawing conclusions about Primal Posi from Praetor Keyes) that he's the type that falls in love with people he can't really have and then pines in solitude.
  12. Arilou

    Uh...

    I find it interesting, I love the COH lore to bits, but I think it's not really come into it's own until lately. (Really, the ITF/Cimerora was the first big "Okay, that's pretty cool!" lore moment I had) and the Praetorian content is actually genuinely *interesting*.

    COV has some decent arcs (and a vast majority of forgettable ones) O Wretched Man, Vernon von GrĂ¼n's stuff, Scirocco's patron-arc are all pretty good, but they really are much inferior to the praetorian content. (Pretty much every arc there is better than every arc in the older content, I'd say, except possibly the introductory one)
  13. Quote:
    Mission objective are placed in same locations (ah yes the safe is in the middle of a lobby/The secret computer in on a desk in the hallway)
    Did you mean "sane"? Becuase they are indeed placed in the same locations. (as are the spawns, btw.) It's just that the number of combinations is pretty large.

    And by the way, I can't reiterate how much I disagree. Glowy-hunts are already annoying enough with relatively linear maps, now imagine them in a more open/random design. (And most of the objectives would face similar issues)
  14. Quote:
    Originally Posted by sleestack View Post
    See, that's not a problem, because it's a physical reaction to a physical stimulus. Now what would be a problem is, after having the player make the fortitude roll, telling the player, "You're extremely happy about throwing up all over your boots."
    But nausea while a physical reaction is also a mental one: It's accompanied by a sense of disgust.
  15. Quote:
    Originally Posted by Venture View Post
    I ran a Call of Cthulhu campaign, along with any number of horror (sometimes Lovecraftian) themed scenarios in my ten year or so superhero campaign (run across three different rulesets) without doing this. It really is not that hard.
    Without ever making a sanity check?

    Because that's describing how your character feels. (in a fairly extreme way)

    It gets even more interesting when you start to get into the stuff that's somehwere in-between ("You open the door to a stinking pit of voles." In D&D I'd roll a fortitude check to see if you puked, but in other systems that might be trickier
  16. Robber Hood (Arch/TA corr, can't believe that wasn't taken)
    La Belle France (punny!)

    EDIT: Favourite name I've SEEN was "Sinister Campfire" ("It's a campfire. But EVIL!")
  17. I think it's pretty much accepted that "Soon" in MMORPG terms means "Within the next 1-2 years, hopefully."
  18. Quote:
    Originally Posted by all_hell View Post
    If you petition, you may be able to save yourself some time by pointing out that you got your bonus reward merits and it's only the Notice of the Well that didn't get awarded.
    Well, yes. That's true.

    Anyone checked if you get the XP reward?
  19. One problem seems to be that neither Posi1 nor Tarikoss is actually properly awarding the Notices...
  20. Quote:
    Originally Posted by ClawsandEffect View Post
    True. But it's damned difficult unless those 8 players are already Incarnates with all 3 level shifts.
    not really. It's harder than say, the LSRF, but not by much.
  21. Arilou

    Bat'Zul

    It was a long time since I did it, and now that I did... Anyone else think those heralds are awfully... Creepy? They're just huge burning armless mouth-thingies. Kind of scary.
  22. But the thing, is we've *always* been restricted in certain ways: Your origin is a *gameplay element* as well as a lore element. These two things aren't separate, but they imapact a few things in the game.
  23. My understanding is that at least some cutscenes are there for gameplay reasons: It's so that the mobs can be set up properly.
  24. Quote:
    Originally Posted by Samuel_Tow View Post
    This is kind of why I'm growing more and more disillusioned to tying these now powers to the Well. It mandates that all these powers at least look like they're coming from the well. And it's hard to imagine that the well would give you an Orbital cannon. I mean, whose divine power is that? Schwerer Gustav, god of siege artillery? The only other explanation is that you were "inspired" to get a giant orbital laser and at that point... Did the Well really "give" it to you?

    Yes, I agree with an Orbital Laser power and with an Artillery Support power and such. Would love to see them. Not sure what we'll have to re-explain to account for them, but I want them.
    That's the way the Well works. It's a source of power, no matter what form it takes. Inspiration and Innovation as much as arcane might.