Ad Astra

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  1. I should be there with someone - probably Agoniste, my fire/rad troller escapee from Tartarus.
  2. Quote:
    Originally Posted by Camper View Post
    The Incarnate stuff has had minimal effect on my playstyle. The only change is that it's given me one more thing to think about when I decide to log in. I've been playing my 50s more because there's more for them to do, but I'm still doing everything I was doing before i19 came out, just at a slower pace.

    I refuse to be in a hurry to get anywhere in an MMO, and I refuse to do anything that feels like "grind" to me. When I start feeling like I am grinding, then it's time to log out and read a book. And if everything feels like "grinding" then it's time to take a break from the game.

    I never will understand why people continue to use their leisure time to do something they aren't even enjoying.
    This captures my views as well.

    I'm also glad that the WST includes non-50 content so that I can have fun on rockin' teams with the alts I'm still working on levelling up.

    Of course, I also took my sweet time getting my first 50, although #2, #3 & #4 have come much more quickly in succession. But that's it, as far as level 50characters go - only 4, a few more in the late 30s, to mid-40s. But the characters I am going to more (afterthe "obligatory WST on one of the 2 50s that are Incarnate) are my level 24 Widow and my level 21 Electric Controller.

    So Incarnate is just another choice for me to make when I log in for the evening. I might play that or I might not - no grind.
  3. Quote:
    Originally Posted by Bounder View Post
    Yeah, some of the animal heads need to be able to be scaled much larger and have the necks be a bit longer. The female heads I find more problem with this than the male heads.
    This has always been a problem for Monstrous Heads for females. The new Animal Pack heads are actually a bit better to scale than the old ones, although the sliders can "almost" make them look OK.
  4. Quote:
    Originally Posted by EvilGeko View Post
    The WST was intended to get people doing different forms of content, not farming ITF or LGTF over and over. It's been an absolute smashing success at doing that. I would not want or expect that to change.
    ^^^This.

    A week or so ago, the WST was Sister Psyche on blueside. I levelled 3-4 lower level alts that week at least 2-3 levels per run AND got 100 Merits. The week was pure Win from that standpoint.

    Next week the WST is Numina on blueside - I will be doing the same thing with those same lowbie characters (after I get the Notice on the 2 50's I am running through Incarnate stuff).

    I'm sorry OP can't find people runnig lower level content because of the perception that everyone is running Tips & Apex - have you tried joining some of the Global channels for your server to find folks (like some already mentioned in this thread) doing other stuff?

    WSTs are working to get people to play more of a variety of content, which is a good thing. They are not going to do much for the soloer, but that's been discussed to death in a bazillion other threads, and doesn't need to be rehashed here again.
  5. My first is Maurya - energy/electric/electric blaster, and my first 50 (after about 3 years of play). She may be going on an Apex run this afternoon.

    I re-rolled her after getting about 12 levels on my husband's account (had to have my own accout, of course). That same day, I also rolled about 4 other characters (one of each AT) across several servers.

    Maurya started on Liberty, then moved to Infinity when my 2-person SG on that server needed a "sugar momma" to craft for the lowbies. I tend to regard either Liberty or Infinity as my "home" server for that reason.

    Edited to add - Maurya, did indeed run Apex this afternoon - still loads of fun to play her!
  6. Thanks, Ms. Cats.

    I will definitely be there whenever I can - spring-time Saturdays are sometimes busy for me.

    I appreciate you setting this up to do some levelling TFs. (Plus Brighid is missing Synapse IIRC, for the accolade.)
  7. Quote:
    Originally Posted by Ironblade View Post
    <ahem>


    If you don't have anything in your alpha slot, you're the level 3 toon at the Rikti mothership raid SK'ed up to 49. Yeah, it's possible for you to join and you're contributing SOMETHING, but you're pretty close to useless. Harsh, but I didn't design the system.
    OK, just to be double triple sure about this - something in the slot prevents the level shift down, correct? I just scraped together stuff to place a common in Brighid's Alpha slot, and I already had a common in Maurya's Alpha slot.

    But that doesn't make me 50(+1), because that takes a Rare or Very Rare, correct?

    Sufficient for participating, or should I just drop out? I don't want to drag the team down.
  8. Can someone clarify just how "alpha" you need to be for this TF? I thought the slot just had to be opened (and if you have it filled, that's great, even if only with a common).
  9. Quote:
    Positron: Accurately, what happened was we had originally scheduled them for Issue 13, but because of the wedding pack sales, we were able to fast-track them, and put some more resources into them, and get them into Issue 12.
    Fast track to 1 issue earlier than planned release does not equal "paid for VEATs", since they were in production to be released anyway.

    So what Nalrok said about not paying for VEATs is correct.
  10. Quote:
    Originally Posted by JoshexDirad View Post
    it is not, NOT supposed to make the game easy for everyone at every level, it's just supposed to give them res to their own damage type, cause it makes sense. also, maybe this effect should be strictly PVE.

    snip

    I personally don't think of it as a cool/not cool idea, I think of it as common sense.

    <snip>
    Quote:
    Originally Posted by Ad Astra View Post
    If you want to insert "common sense" into how powers work and whether a character should be as damaged by opponent's powers that have the same damage type - why stop there?

    Wouldn't the same "common sense" mean that a character's powers would damage your team mates (the ice blaster isn't resistent to fire, for example) and NPCs caught in an AoE blast? I know that when I first started playing the game over six years ago, I worried about catching the poor civilian having her purse snatched in my Fire or Energy blasts. "Common Sense" would have dictated that she be injured if I aimed it wrong and she got caught in the splash of the power.

    And as others, PCs can build that resistence (as an option) by using IOs to represent the resistence to fire, energy, etc., to differing degrees depending upon which IOs can be used in the character's powers and how much the player wants to spend.

    So, I like the current way the game answers your dilemma, because otherwise, if carried to its logical extent, I would have to start worrying about my AoEs catching NPCs and other players. (This thought reoccurred to me last night while on a Sister Psyche TF with 2 other Fire blasting characters, for a total of 3 fireballs and fire breaths going off in each spawn, even the ones with hostages in the middle.)
    Quote:
    Originally Posted by JoshexDirad View Post
    read up I already answered that.
    The only part of my post that you might have even come close to answering is the part about using IOs to add the resistences you are wanting to build into characters based on the damage type of their powersets.

    Where did you answer the part of my post that carried your idea the next step, using "common sense"? The part where common sense would dictate that my AoE blasts splash onto team mates & NPCs, which is after all common sense, because how does it make sense that my team mate knows to jump out of the way, let alone the civilians. They do not have resistence to my powers' damage type (unless one of the PCs shares that damage type with you.)

    Look, this game world right now has its own "common sense" that is basically consistent within itself. As someone pointed out upthread, real world common sense went out the window when the tank changed himself into Granite, or when the blaster shot fire or ice from their hands or blew it out of their mouths.
  11. If you want to insert "common sense" into how powers work and whether a character should be as damaged by opponent's powers that have the same damage type - why stop there?

    Wouldn't the same "common sense" mean that a character's powers would damage your team mates (the ice blaster isn't resistent to fire, for example) and NPCs caught in an AoE blast? I know that when I first started playing the game over six years ago, I worried about catching the poor civilian having her purse snatched in my Fire or Energy blasts. "Common Sense" would have dictated that she be injured if I aimed it wrong and she got caught in the splash of the power.

    And as others, PCs can build that resistence (as an option) by using IOs to represent the resistence to fire, energy, etc., to differing degrees depending upon which IOs can be used in the character's powers and how much the player wants to spend.

    So, I like the current way the game answers your dilemma, because otherwise, if carried to its logical extent, I would have to start worrying about my AoEs catching NPCs and other players. (This thought reoccurred to me last night while on a Sister Psyche TF with 2 other Fire blasting characters, for a total of 3 fireballs and fire breaths going off in each spawn, even the ones with hostages in the middle.)
  12. So, I found this thread after coming home from one of the Sunday DnD4E games (yes, there's more than one) while watching the Oscars.

    Currently in the rotation on Tuesday:

    Mutants & Masterminds (halfway between 1E & 2E)
    DnD 4E (yep, Tuesdays as well, with 2 campaigns, one per GM)
    Rogue Trader (Warhammer 40K universe RPG)
    Diaspora (nifty little cooperatively developed space campaign with a Traveller feel but none of the huge flaws in that system. You develop your corner of the universe the same way you do the PCs in the Harry Dresden RPG)
    Runequest (one GM refuses to give up this one)

    Saturday night - we just thinned out the campaigns and the survivors are:

    Mage - the whatever they call it now
    Changeling - last edition, not the current one
    Harry Dresden
    Hollow Earth (pulp campaign)
    And we just added:
    the new Space 1889 & a DnD 4E

    Sunday afternoon:

    DnD 4E (3 campaigns, I think)
    Star Wars (but on the back burner for a while)
    Mutants & Masterminds - the current edition with the DC Universe, but not actually in the DC universe
    a post-apocalyptic campaign, using the Runequest system rules for character generation and combat.

    And finally, a very sporadic Friday evening campaign where my husband GMs for myself and a family of friends (mom, dad, & 2 not-quite-teenage boys). This one is a lot of fun because the boys both think I am so knowledgeable about DnD 4E, but it also gives them something to talk about to an adult not in their family or at school. I've known these 2 their entire lives (changed their diapers) and it's great watching the next generation of gamers in development.
  13. Thanks for making the statement that we will be returning to some other system of choosing TFs instead of just relying on whatever the WST is for the particular week.

    I also appreciate you running these Ms.Cats, I just wanted to start a bit of discussion wbout where you thought the Saturday TFs were headed.
  14. Quote:
    Originally Posted by JoshexDirad View Post
    not that they can;t join it, thats not what I'm saying at all, if a player is weak to a damage type they just ahve to focus on taking out that damage dealer first in every pack.
    That's what they do now - at least that's the best strategy for a Blaster.

    But you haven't really addressed the imbalance between the damage types as among the various enemies, especially at low levels. Hellion bosses do fire damage, Skull Bone Daddies do negative energy damage. What lowbie enemiy types do Radiation or Cold?

    Your scheme would make starting a Fire Tank or Blaster way harder than starting an Ice Tank or Radiation Blaster or Defender. Not my idea of fun at all.

    OP, is there any reason why to implement this other than some people might think it's a cool idea?
  15. It's a bit unfortunate that this group is going to default to whatever the WST is. I was really enjoying levelling lowbies through the TFs in level sequence, which looks like it will be a thing of the past.

    With all the focus on level 50 content because of the new shiny Incarnate stuff, I was glad to see that lower level TF & SFs were included in the rotation - but it also looks like that won't happen with enough regularity to level up characters.

    I know that the decision is up to Ms. Cats, but I jut wanted to point out that getting the WST for any given week is going to be easy at any time during the week, while getting a non-WST will be all the more difficult.

    I don't know if I will be in town next Saturday, but if I am, I will have to bring either Maurya or Brighid, since they are the only Incarnates I have.
  16. Quote:
    Originally Posted by Hyperstrike View Post
    I play all my support characters aggressively (ask my Fire/Rad superteam).

    My FF/Archery defender is aggressive as hell and built like a tank.

    My Grav/Kin is built to take punishment.

    Let's face it. I'm a fricking tank. No matter what class I take, I tank. Hell, I've even tanked LR on one of my blasters.

    Either I'm just such a poor player that I always revert to tank-think, or I'm just such a spectacular tank that I can tank with anything...

    Probably the former.
    It's much the same way for me, except that I tend to blast, no matter what AT I'm playing (and let me tell you, that's really, really difficult on a scrapper, and I have basically given up on tankers entirely).

    If the problem is that OP feels underappreciated because no one can see the effects of his/her buffs and debuffs, in order to know they are applied and "working", use power customization to make them truly obnoxious colors - I find that bright pinkish orange works well for that.
  17. I can bring a controller, since Mud.Bug can't make it.

    Also, my sister might want to join if we have extra spce on one of the teams - but she's a bit commitment-phobic.
  18. I'm with the others as well - all my "support" characters throw blasts or damaging controls.

    Between getting my own orange numbers, I am also aware enough of the game mechanics to welcome seeing those little shields circling my opponents.

    And I took this awareness of how control and debuff works to DnD 4E - it makes me that much more situationally aware of when & how to use them for my controller or leader characters in that game.
  19. Quote:
    Originally Posted by RemusShepherd View Post
    When building new characters for the Animal Pack, I was surprised to find that both 'Echidna' and 'Electric Echidna' were both taken.
    Isn't Echidna one of the villains in the Safeguard/Mayhem missions?

    Anyway, back on topic, I have gotten the following since GR came out:

    Winter Shock (electric/ice troller)
    Bright Beacon (KM/WP scrapper)
    Tessa Coyle (Elec/Elec dom)
  20. Those of us with multiple characters will be running the TFs for levelling (as usual) with the bonus of double merits. Win-Win!
  21. I can make almost the same statement that I made in the similar thread about Fighting being the new Fitness - out of the nearly 60 characters I have respec'd since Fitness became inherent, only 3 or 4 have Hasten, and one of them had it before the change to Fitness.

    When I'm soloing, I plan my attacks to go at the pace of my recharge. When I am teaming, I just let go with everything I have as soon as it's recharged - there's usually some sort of buff tht takes the place of Hasten.
  22. I can honestly say that of the nearly 60 characters I have respec'd since the Fitness pool became inherent, a grand total of ZERO have Fighting. So - No, Fighting isn;t the new Fitness.

    Most commonly, I have done as Coyote has - added a couple of things from my pri/sec/app, and taken CJ if there was a spot left.
  23. Ad Astra

    Hai guyz...

    Oh, hey, look who stopped by? Howzit goin'?
  24. I'm planning on being there. Bringing a blaster or a defender who also blasts.