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I don't really think Torrent is that awful. Well, maybe I think its endurance cost is awful, but mostly I just think it's not that helpful to a lot of Scrappers in a lot of situations compared to some other powers. That said, I think Sailboat gave a good example of a niche use for it.
Sadly, I do think that Petrifying Gaze is awful. I have a lot of Dark Miasma characters, and I tolerate the power's statistics there, because the powerset has a lot of other nice powers that can be viewed as compensating for the hold being weak. However, in an epic pool which is much less character defining than a primary/secondary powerset (and which can be changed in a respec), PG's functional weakness compared to Char is pretty bad indeed. Worse, I don't think Darkness Mastery has anything that makes up for that the way I feel Dark Miasma does. It makes me sad when someone who chooses a pool based on concept has to pay that much opportunity cost for doing so. -
How about switching to Blaze Mastery and using Char with Unbreakable Constraint? Char has about 180% of the base duration of Petrifying Gaze, and animates much faster. That way, if you actually want a single-target hold to nullify a Sapper or something, it's actually a much more effective hold.
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Quote:I do, or mostly so. I slot high-value singletons, like Miracles or stealth IOs much earlier, but frankly, it's so easy to get to 50 I rarely see the point. And bear in mind that this is coming from someone who frequently turns XP off to flesh out contact progress bars, so I'm not even trying to hurry to 50.People wait until level 50 to slot IOs? I rarely see anyone redside without any set bonuses past the 30s.
To the OP topic, I think it's sad that person has such misconceptions about this game. Personally, I love the power of IOs, but I consider them highly optional for success. (See above comments about not bothering to IO significantly until very high level.)
Frankly being a Rad Emission anything is pretty much a free pass to get on TF teams. -
Quote:It's not. The server doesn't render costumes. But the server is struggling on that map.So is this one of the lag problems with the Imperious Task Force?
Imagine that the server constantly runs in a loop. But it's not just a "tight" loop where it processes as fast as it can. Each pass through the loop is effectively on a timer. When the timer ticks off a mark, the server runs through all the updates it has to do to make the environment reflect changes since the last timer tick.
This bookkeeping to involves a lot of things. It has to process all the commands all the clients send it, decide what all the AIs on a map do, count down power durations and activations, and update the position of mobile entities. When it's done with all that, the server basically waits for the next timer tick, and then does it all again.
Now imagine that the bookkeeping takes too long, and the server can't actually finish it all before the next tick comes in. Basically, it has to defer the next tick until it finishes all the bookkeeping for this one, then immediately start the next one. But that one takes too long too, and so on.
This is why our powers recharge more slowly on that map, at very crowded Rikti raids, and at pre-I9 Hamidon raids. There's too much bookkeeping to do to update it all in the window of the server ticks, so the ticks start taking longer. But the game defines one second of "game" time in terms of a certain number of ticks, so longer ticks mean that one second of game time starts taking longer than one second of "real world" time.
At one point someone told us that there were two performance issues on that map. One was the number of patrols and ambushes and another was the Shield Defense powerset of the Cimeroran mobs. Consider what that powerset does. Several times a second, for every Cimeroran mob (well, the ones with Shields) the server has to figure which other mobs are within a certain radius around it and use that to control the defense and mez protection of each mob.
Now, if the Cimerora mish makes your framerate go down, that's different. That won't affect your actual power recharges, or generally cause your character to rubber band. -
Damage resistance does, indeed resist damage debuffs, pretty much in an obvious way. If you have 50% Lethal damage resistance and sword attacks and something debuffs your damage across the board, your sword attacks would have their damage debuffed by only half as much.
Damage resistance resists DR debuffs too, but in a rather interesting way. The the math works out so that having a -X% DR debuff placed on you means that each attack deals X% more damage. (This applies on a per damage type basis, but there aren't many DR debuffs that aren't full-spectrum. -
I agree with you, but then the change to Energy Transfer is especially bewildering to me viewed under that lens.
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Quote:Ironically, defense debuffs outside of Cimerora are far more common in the low-level game. These are levels where characters are vastly less likely to be able to be softcapped as a matter of course, and so these attacks are far more likely to hit and lead to cascade mitigation loss.I agree that to-hit buffs and pet to-hit castrate defense, but those are laughably uncommon in most of the game, AE excluded.
To address something said upthread, cascading defense failure actually is far worse on characters that depend heavily on (in powerset) +defense, because they tend to have little or nothing behind that. A "pure" resistance-based character debuffed until their opponent has capped hit chances against them is taking roughly double average damage (190% of baseline), but a "pure" defense character with 30% defense starts taking double the average damage if they're debuffed just 20%. If they're debuffed 45% (just enough to cap foes toHit against the resist character) the defense character is taking 325% as much average damage as they were at 30% defense. Thats way worse off than the resist set. If they're debuffed all the way to where their opponents are hit capped they're taking 475% as much average damage. -
I believe that, broadly speaking, +2 is also the sweet spot for inf/time from the kills themselves. There are certainly cases where this is not true, but for a wide range of builds running regular content, +2 is the best reward. Arcanaville recently posted that +2 bosses are the best reward/HP after scaling by the "purple patch" effect on damage. My assertion is more general, and just based on running different characters through lots of different content on different settings with herostats running and observing my reward rates in combat.
Note that the optimal combination of level and virtual team size depends on your character. Someone with strong AoE is probably better with more, lower level foes, while someone with strong single-target DPS (but minimal AoE) is going to be better with fewer harder targets. -
Quote:As Frost said, it depends on your machine. High sound quality is heavily dependent the codec in use, and generally the higher quality the codec, the more resources it needs on the client. I don't notice any impact from running Skype, but I have a fairly high-end system. (It was extremely high end about 3 years ago.)I don't know Uber my Vent server has a very good sound quality. I have been on other vents that sound horrible. I do like skype but I think it makes the game a bit more laggy then ventrilo or TS. Re the no push to talk on skype I was told you could bind a key to mute and unmute your mic essentually making it push to talk.
Maybe I never used a Vent server set to use the highest quality codecs Vent supports, but the first time I used Skype it amazed me. It sounded like nothing I had used before. For me, since my machine (and bandwidth) can handle it, I much prefer the serverless nature of it. And of course the call quality. -
Quote:Why should they? Why shouldn't they put any effort they do put into one of the most globally recognizable holidays on the planet?How about something that doesn't revolve around an asinine holiday like christmas?
You'll note that there's actually little association with Christmas itself other than the gifts and the naughty/nice reference. Most of the explicit trappings for the event are related only to the New Year and to generic winter concepts. -
I have to say, I noticed a several people either idle all subscriptions or at least secondary ones during this downturn period. Some of those people did so because they lost their jobs or because of similar circumstances. (One lost the family breadwinner and then could not find a job.) Despite that the downturn has been going on for a while, the obvious spike in US unemployment is more recent. However, it's certainly been going on longer than just this quarter.
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Nope, no zone monster in Faultline.
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I have never experienced voice comm quality better than Skype. I've used all the "outboard" products over the years. The only downside to Skype is that it's essentially peer-to-peer. This means that the originator of the call needs to have a nice, stable network quality with good upload bandwidth. Since I and all the people I play with regularly have that, it's a lot easier to deal with since it needs no dedicated server for you to connect to.
In competitive play, here or elsewhere, being on voice is a huge advantage over any team that's not. In regular PvE play here, I only use it socially, but I use if for that a lot. Most of the time that means what I'm talking about has nothing to do with what's happening in game, but game-relevant information does get thrown in ("incoming," "I'm held", etc.) -
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Quote:Whereas there's a significant likelyhood that I only played this MMO because it felt very much like an FPS. (CoH is the first MMO I played and the only one I've ever more than dabbled in.)The ski slopes are just about the only thing in the game I have absolutely NO interest in. I just can't see the fun in playing a forgettable twitch-style video game when I could be playing an MMO.
Edit: Yes, all my characters have both golds... -
Come on, now... Are we ever going to get these tintable? Can someone sneak in a few hours somewhere to modify these things? Pretty please?

I've been holding off on getting these forever, and I finally gave in and bought them on the off chance that maybe we'd see them tintable sometime before next holiday season. The "Nice" halo is OK enough default, but the "Naughty" version really needs to be modifiable. To this day I wish we could turn off the magma-looking ring and just keep the burning ring. (I've seen characters with that but don't know how it was done. Wasn't that an old bug? Still around or fixed?)
Based on my memory and ParagonWiki, that these aren't tintable is said to be a bug. Someone fix it!
I could even send cookies...
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I don't think it makes sense for people to look down their noses at resistance sets, per-se, but there is a discrepancy in the peak (average) performance of the two mitigation types, at least for ATs that aren't Tankers and Brutes.
Resistance for Scrappers caps out at 75%. But the mechanics of Defense don't vary by AT. At its peak benefit, Defense can help you avoid 90% of the damage you would otherwise take, on average. Caveats for being debuffed or facing foes with toHit buffs may apply.
So if you compare a character who has only defense but is at the defense "soft cap" to someone that has only Resistance but is at the (Scrapper) resist cap, the Defense character is taking 10%/25% = 0.4 as much damage on average as the resist character. That's a pretty major difference. It's also a lot easier to get powersets with Defense powers to their respective vector caps than it is to get powersets with Resistance to the Scrapper resist cap, at least sustainably (so excluding powers like Unstoppable, etc., which have long cool downs.)
But again, this is mostly while comparing high-end builds, usually operating at level 50. The forums tend to focus on what's possible in the limit, as a lot of the people posting here are very veteran or at least very interested in details (or both).
There's a tendency for folks to poo-poo anything that's not the top performer, even though not everyone is looking to solo AVs or TFs, or tank an 8-man team's aggro on their Scrapper full time. If you're looking for the absolute best average survival you can manage, look to Defense-oriented powersets and try to cap them. If you want to play various things and see how survivable you can make them, maybe look into slapping some +Defense and +Regen on your characters and have fun. -
That's still a lot of death. I have a dom in the 30s and he never died close to that much getting there. That's even though he did it in the days before recent buffs or even IOs. (Not that most people's characters probably get a lot of IO investment before 30, but just to be clear about his level of power.)
I think the only time he died 3-4 times in quick succession was trying to solo the SupahFreak EB. -
Didn't move.
All my characters are on Justice. I have one ancient level 1 Tanker on Triumph that's never been out of the tutorial zone.
I didn't even use the moves to do the rename shuffle, though I might yet. I'm pretty happy with most of my character names. -
You think that's something, yesterday Stabilized Mutant Genomes hit 20 million. I sold one for that, too.
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That mission's problems are server side. It's easy to prove that - the client isn't responsible for actually determining when your powers are really recharged. In fact, your client often lies to you about your powers being recharged on that mission, because it thinks they should be recharged when the server says they aren't yet. The server is running behind.
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Quote:PP's base recovery bonus is 12.5%. A single level 50 Endurance Modification IO increases this by a factor of 1.424, which works out to a recovery increase 5.3% or +0.0883 EPS (with 100 max endurance).But would it be better to slot 1 Endurance Modification into PP then slotting a PS Proc into PP?
So as the only enhancement in the power, the Perf Shifter proc is worth more on average (0.2 EPS vs. 0.0883 EPS). -
Quote:Specifically, they don't have mez protection unless their shields are out and they are adjacent to another Cimeroran. Cims who do not have their shield or who are alone are just as easily mezzed as any other mob of their rank. Note that Cimeroran Surgeons don't carry shields, and can always be mezzed.Cimeroran traitors do not have any more mez protection than normal until they notice an enemy or are affected by the 'shout of command' power that many of them have.
Of course Shout of Command gives them protection no matter what. Cimerorans do not get Fear protection from their shields, but Shout of Command does give it to them. Shout of Command does not affect its caster.
As of a couple of issues ago, Cimeroran spawns are sometimes enter an aggressive stance similar to what they would do if they saw a player character (and with their shields out), as soon as the game spawns them. This appears to have been an intentional effort to make sure they get their mez protection against "alpha strikes" by players.
