Another Difficulty Settings Question
other then the challenge, extra XP and drops what else is there?
Fair enough, I guess I should re-phrase. At level 50, is there any reason to up the difficulty from 0x8 to +1x8 other than the challenge (since xp and higher level drops are irrelevant)?
You get more inf/prestige for each kill, but I think when soloing your overall inf/time will suffer.
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Some testing on the market forum showed the highest influence per hour fighting higher level enemies. I peaked between +2x8 and +3x8 if I remember correctly. HOWEVER, that test specifically used the vendor value of recipes, not the market value. I'm pretty confident that your best bet is +0x8 if you're influence farming and selling on the market.
The challenge is a bigger factor for me, though, so I rarely play +0x8.
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I believe that, broadly speaking, +2 is also the sweet spot for inf/time from the kills themselves. There are certainly cases where this is not true, but for a wide range of builds running regular content, +2 is the best reward. Arcanaville recently posted that +2 bosses are the best reward/HP after scaling by the "purple patch" effect on damage. My assertion is more general, and just based on running different characters through lots of different content on different settings with herostats running and observing my reward rates in combat.
Note that the optimal combination of level and virtual team size depends on your character. Someone with strong AoE is probably better with more, lower level foes, while someone with strong single-target DPS (but minimal AoE) is going to be better with fewer harder targets.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Some testing on the market forum showed the highest influence per hour fighting higher level enemies. I peaked between +2x8 and +3x8 if I remember correctly. HOWEVER, that test specifically used the vendor value of recipes, not the market value. I'm pretty confident that your best bet is +0x8 if you're influence farming and selling on the market.
The challenge is a bigger factor for me, though, so I rarely play +0x8. |
My preferred settings when farming are +2/x8/bosses yes. My scrapper is capable of farming at higher difficulties but it goes more slowly. +3/x8 is probably the most optimum from a pure influence (only vendoring drops) prespective; however, if you consider that purple drops make up a significant portion of your earnings, you want a difficulty that's fast, and +3 Lts/bosses take more time than I think they're worth.
While levelling my chars I try to fight as many opponents as possible to give me the best chance for recipe drops. I usually start at -1 x whatever and work my way up to 0 x8. I haven't gone beyond 0 x8. I like getting drops that are at least my level. Of course, this got me thinking, why would I want to do +1 x8 (or higher) other than the challenge, extra xp, or higher level drops? Are there other reasons to fight higher level guys?