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Posts
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Joined
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Mids 101. Yes you can campare dmg throught the graphs in mids. lol
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I'm just saying that his opressive gloom really f ups my AS.
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If this gets fixed ill be so very suprised.
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The color of your heal might have something to do with it.....and im not joking. lol
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Quote:I'll do one up when i get home...do you want purple/pvp io build or a cheap one?I have a stupidly overpowered regen, but I feel guilty that I never use my original toon that I first built back in I4. I put way to much time into him and now he just sits in one of my slots feeling depressed cause I never click on him to play. If you had some time I would very much appreciate your efforts.
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OMFG WOOT...i can play my fire/rad again. Did you get shout type rooting ???
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Well i attack from the height of my jump...so it might seem like i'm on the ground forever. It might not be THAT long. But it's about = too the shout root time. That im positive on. Tonight when i get home im most def. going to change it back. lol. I wish i would have said something soon...i though it was just me because when i first noticed it i asked a couple people. and they said they did not notice it. (more then likely they had light or regular fire blast). So if your right it makes a ton of sense.
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You might be on to something about dark fire....i think i noticed it when i changed to dark. I just did not put 2 and 2 together. I hope thats the case. My fire/rad has been shelfed because of it. Hope your right Feugan. =-)
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i noticed it about 3 or so weeks ago..after one of there infamous patches. I though it was just me at first. But then i started asking around recently.
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So your saying if i change it back to normal...i won't be rooted forever like i'm being freaking held. Becuase its just that bad. It roots me about as long if not longer then shout animation.
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Invul use to be good/decent on scrappers back in the day.(spinzor from freaks) But now not so much. I mean if you are really hell bent on using invuln i can do you up a build. But regen is WAY better.
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its on corrupters as well..thats when i noticed it.
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There seems to be something wrong with it. Me and con really cant put into words how to describe it. Only that it roots/suppresses way too long. Any of you fire blasters/dom/corrupters notice it, or are we the only ones. lol. (*ice blast as well).
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Regen is light years ahead of all the other scrapper sets when it comes to survivability. Regen, fire, and electric are probaly the top 3 right now.
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I beleive this is happening to fire blast animation as well....i know i know...your suppose to be suppressed...but its like its lasting longer then it should. I cant quite figured it out lol.
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IMO this is how the blast go for corrupters. (best to worst)
1.)Fire Blast - Great DPS mainly due to flares, although strangely they did something to make fire blast animation making it longer or maybe it's the root...i can't put my finger on it. Stil top tier when it comes to corrupters.
2.)Rad Blast - Good DPS becasue of Neutrino bolt and the -defense is really good against defense based toons. Cosmic Burst is also a mez as well as very good dmg.
3.)Electic Blast - Secondary effect is what makes this shine. The -End is awesome, especially paired with /Thermal. Only 2 main attacks so there is always going to be that "hole" in the attack chain.
4.)Sonic Blast - I'm not a big fan of sonic on corrupters. I've have it on several of my toons. The -res is good but the root times are killer, especially on shout.
5.)Dark Blast - It's lack of aim is what makes it this low on the list. The -tohit is really nice especiall if you pick up Poowerboost. It does decent dmg, and has a self heal. (life drain) that helps toons without a self heal..mainly /colds. Great paired with /storm and /cold. (Snacks loves this set lol)
6.) Energy Blast - I dont see to many people with this set. I personally dont have any experience with it on corrupters. I do wonder how this thing cant do good dmg. You can put 3 dmg procs in at least one of the blast, and 2 in the others. I would think it would do really well in an experienced players hands. But i do not know for sure.
7.) Achery - From what i seen the dmg is pretty bad. Only thing that really makes this set is the stun. (7 seconds). The bonus inherent acc is nice though.
8.) Ice Blast - Slows were gutted and the dmg on this set is so bad, even procs cant help it. Also to mention ice blast does more dmg then bitter ice blast which makes no freaking sense....
9.) Assault rifle - lolz. Bad dmg, no seconary effect to mention, long animation times. Did i forget anything??? -
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Quote:looks good mac....the only thing is...if they removed the suppression from rad toggles they should a least make them like hurricane....where they last 10 secs or so. O, that would be a dream come true lol.So I'm working on a list of crap that needs to be looked at and/or fixed. So far I've got the following (just touching on stuff here, not going into detail which I'll do at a later date):
- Mind Link causes travel suppression
- Fiery Embrace causes travel suppression (all ATs but Dominators)
- Fortunata Hypnosis: Chance for Placate proc is busted
- Defender Psi Mastery Telekinesis still does repel against player targets
- Placate (the Stalker/Bane/Night Widow power) is busted
- DPA balancing produces some weird edge cases like Bitter Ice Blast being worse than Ice Blast, or Blaze not even being worth taking when you can chain Fire Blast and Flares even while mezzed from 80 feet
- Soul Storm's unresisted knockdown due to its animation
- The knockback vs knockback protection mechanic in general (having to spend hundreds of millions of inf on a squishy to stop a power that can be slotted with SOs is balanced?)
- Regeneration is debuffed as part of PvP travel suppression
- We want a "no base resistances" arena option
- We want a "no sudden death" arena option, or better yet, a kind of sudden death that most people can agree on and is balanced for a wider variety of builds and defenses
- Observer cameras are still too slow
- We want an in-match scoreboard for both arena participants and observers so it's easier to tell at a glance what the score of a team match is if you haven't been following the action the entire match
- Update the /help dialog box PvP and Arena tabs to reflect changes made since I13 (the PvP tab hasn't been updated since Issue 4 when PvP was added) and better explain the arena options
- Add information about the I13 changes to PvP zone informants/liason officers
- Enemy-affecting offensive toggles (Snow Storm, Darkest Night, Radiation Infection, etc) shouldn't cause travel suppression on their target, if possible
- Movement slows need to be looked at and made effective again for more than just characters without Super Speed
- Cage powers need to be looked and, preferably have the immobilize removed and standardize duration to 8-12 seconds across all ATs
- Defiance, notably the ability to attack while mezzed, isn't exactly balanced given the current mez system, though there's likely nothing that can be done about that
- Return travel suppression to PvE values but keep unresisted travel suppression for being attacked by a melee attack from a melee AT
- Reduce or remove heal decay
- Reduce or remove base resistances
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Yea, that fire **** is hitting pretty hard. Im pretty sure its doing blaster type dmg, with the procs. But FA is pretty nice.
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