Techbot Alpha

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  1. Quote:
    Originally Posted by Hazmatter View Post
    Honestly?

    Better than The Expendables, IMHO.

    Right...I gotta see me this then XD
  2. Quote:
    Originally Posted by Stormfront_NA View Post
    Mmm..

    I like the re-use of existing PvP maps, and likely it would work. My concern that geography in battle does have an impact, as a result I suggested new maps in which the three factions would have relative areas in such a way to not being more handicapped than the other. For instance imagine the Praetorians getting sandwhiched between blue and red, that would be quite harsh on the Praetorians.

    I also would like to push for the battleground concept, where folks go to a place and level and numbers are strictly controlled to ensure sportsmanship. Oh yes I know, many a childish mind may find great honor on pounding a single opponent that is 40 levels below him while he himself is assisted with 20 or more of his high level buddies...

    Stormy
    Stormy, it exists already.
    It's called the arena.

    /Thread
  3. My TA/Bow Defender feels much more fun than the Archery/TA Corr I rolled a way back. I really dont find TA that bad, myself.
  4. How to have toggles running while costing no end would be tricky. I think.

    I just wish the shape shifting time was about, hmm, half what it is now. Takes too damn long.
  5. Quote:
    Originally Posted by Memphis_Bill View Post
    Flipside, why are Khelds sometimes "meh"ed at? Memory of crap players, quite frankly. You know the ones. "Oh no, a void, I'm going to go hide! Someone kill it! EEEEEK!" Not damage scalars. Not "They go boom a lot when switching forms." But, frankly, players who play leeches instead of squids. Never mind voids have been nerfed for so long they're barely a threat. (Not to mention the whole "OMG it says epic and it's not godmode I deleted it at six it sucked!" crap that has been spewed over the last 15 issues.)



    If we're talking about crap spewing, I'm calling it on that bloody acursed 'Quants are nerfed their all pansies' absolute guff.

    Just because you(nom-specific) don't find Quants/Voids hard doesn't mean everyone doesn't mind them!
    The ammount of times those god-damned kb-mongering scumbag mercs have caused me a helluva lot of pain is not something I really want to recount. Needless to say; Yes, they no longer do cheating, un-typed damage. But they still do a very high ammount of damage, even at minion level, have a near 100% KB chance and a chance for stun, along with a very fast rate of fire for a weapon that, on their lonesome, can kill you in about three shots.

    Do I want rid of them? No. But I wish people would stop running this crap up every. Single. God-damned time. It hacks me off something royal.

    Khelds are fine and, when played right, decent ATs. Yes, they need some slight buffage and bug fixing (form change iterupts, looking at you!) and such. But my Warshade on a team is an engine of corpse exploding destruction, a sort of purple, cloud form dark matter gunship. And my PB girl slaps stuff silly even solo. It'd just be nice to have the kinks ironed out.
  6. Quote:
    Originally Posted by Samuel_Tow View Post
    Oh, speaking of this, can we please please please get the ability to put hats on OUR full helmets? That'd be so sweet!

    I know I can just use a regular hat and stick face plates to it, but most regular hats come with hair, and when I'm trying to rip off colonel Karl Kroenen, you can't really have hair, now can you?
    You called?

    But yes, it's true. Having to have hair with hats sucks.
  7. Quote:
    Originally Posted by FredrikSvanberg View Post
    While we're at it, can we make the Dwarf transformation not be interrupted if something mezzes you while it's animating? I keep thinking I'm going to be transformed and safe but the effects fade away and there I am, in human form, mezzed, and I have to start the transformation all over again while my enemies gleefully carve me to pieces.

    Cutting the activation time for the transformation in half or even less would be nice too. If your build depends on a lot of changing you can spend half the fight locked in transformation animations. Slow and annoying.
    This gets an almighty /SIGNED from me. The ammount of times I've died due to sodding dwarf form not kicking in when it SHOULD have is unacceptable. And theres no good reason for the animation to take so long, either.
  8. Yeah, noticed this for ages now myself. My MA scrapper seems to suffer from it a lot, although my Fortunata also suffers from it nowadays. Why? I haven't got the foggiest idea.
  9. "Vhat's dat, Sandvhich? Kill dem all?! Good idea!! Aaaahahahahaha! Cry some moar!!"

  10. Quote:
    Originally Posted by AzureSkyCiel View Post
    Ahhhh! I'm sorry, it's just that whenever we talk about zone revamps, my default thinking includes visual face-lifts to the buildings too.
    This is namely because Paragon City was supposed to be a city of Art-Deco buildings, but because of graphical limitations, it looks more like Architectural Brutalism.
    In my dreams I see Paragon and the Rogue Isles having thier respective, under-lying architectural themes realized with additional themes based on the area/zone.
    But all in all, it would mean a lot of Paragon would look like pre-fall Rapture from the Bioshock games, though zones like Galaxy City, Founders' Falls, and Atlas would have a slightly different approach (Googie, American Imperial, and Neo-classical respectively).
    But that's my own personal opinion, and I'd be just as happy to see contact changes and mission fixes with modern mission tech.
    Yeahl, I don't doubt that Paragon and the Rogues could be make to look as purty as Praetoria.

    But I also think that, what with too many zones sat there already built and lacking in any content at all, it'd be crimin- no, sorry, it IS criminal to waste them.

    Perez Park; Zones fine. Add missions to help fight the gangs, investigate the CoT and learn more about the wierd Hydra men.

    Dark Astoria; Combat the Banished Pantheons prescence in DA, and any other groups are there (You can tell how little I've used the zone)

    Eden; Push into the heart of Hamidons foothold in Paragon and send a clear message that his evil schemes won't work.

    Crey's Folly; Stop the scavengers from getting their hands on dangerous experimental tech, learn more about the dark truth behind Creys shiny corporate exterior, and engage Nemesis and the Rikti as they plot and scheme.

    Terra Volta; Fire in the Sky as you throw down with the Sky Raiders, making it perfectly clear that crime does not pay. Not in your city!


    Boomtown is the only one that would need an actual graphical overhaul, due to the fact that lore now has mentioned it being in the process of being rebuilt. That and, while the other zones have awesome settings to them, theres something a little samey about miles of rubble and wasteland. It feels too much like a Portal Corp mission.
    And ye gods those things need re-vamping badly. Defeat alls on Large Open city maps are...lets just say that rage occurs. In large ammounts.
  11. Quote:
    Originally Posted by Golden Girl View Post
    Yessss, give in to your anger!
    Your rage, it tastes like...burnt sugar
  12. [QUOTE=AzureSkyCiel;3268259]I agree with Techbot but just a few things as to why the devs may not feel the same:

    Because zones are a lot more resource intensive than added numbers and correcting mistakes that weren't supposed to be there in the first place.[Quote]

    That still makes no sense.

    New Zone; Need to build it from the ground up, add contacts, content, etc
    Revamped Zone; Zone already exists, no need to change it, add in contacts and storyline.

    I don't mean 'revamp it all and change every last little bit of the map'. Dark Astoria is a prime example; that place has so much character, it's one of the few zones I actually find rather creepy. Yet theres no contacts there, no trainer, nothing. Theres essentially no point to it even existing, at all. It's a waste of space, as it is now.

    So why not use it? Theres no good reason not to.


    Quote:
    Because, the Devs have said themselves, I think. At least David did in an All Things Art, that often revamping old stuff doesn't feel as progressive or exciting as making something all new, even if, in reality, reimagining something can be very fun creatively and artistically.
    (why do you think there are a billion and a half-versions of what demons, vampires, elves, and other beings can and cannot do?)
    ...Revamping...not progressive....

    Internal Logic Error. Out of Cheese, Redo from Start. ///Melonmelonmelonmelonasdhahfd.exe
    -spamlogcialconclusionoclusions-

    *facedesk*
  13. Quote:
    Originally Posted by Nethergoat View Post

    Now this is just silly.
    Revising a 6 year old game to meet the standards of an expansion released in 2010 would be a MASSIVE undertaking, and largely wasted in terms of curb appeal for new players. A new expansion is something gamers intrinsically understand. "Hey, we re-did all these old zones!" isn't as appealing, plus it carries the stink of implied failure ("yeah sure we made people pay for all that old junk, but it's pretty crummy and this new version is really great, this time we promise!")

    Taco Bell is always repackaging their 3 crummy ingredients in different ways (gordita! mexican pizza! chalupa! nacho taco!). Why don't they spend that energy on improving their older offerings?

    For the same reason MMOs prioritize releasing new material over revising old- its simpler and more promotable.
    See, I'm gonna be interested to see how Cataclysm turns out, for the express reason that it does exactly what I've been talking about; overhauling the main game content to (they say) make it less terribad.

    Anyway, they have a very valid excuse to redo the old stuff;
    "This stuff was left over by the previous lead dev and, while providing a much needed basis for the game, we have taken the lessons learned and applied ourselves to adding the variety and quality of content that players have come to expect from a Paragon Studios product."

    *Pfft, pfft!* See? I even sullied my tongue with marketting speak, because that's exactly how it'd be wrapped


    Quote:
    Again, you're concretizing something that is essentially fluid.
    There is no "core" of the game, there is a constantly shifting locus of population that defines the "core" as whatever we're all choosing to do right now.

    There is no inherently superior value in 'old zone' content compared to 'new zone' content. And 'new zone' content has several advantages over 'old zone' content from a developer (and new player) perspective. Players ignore what they ignore for good reason, and they play what they play for good reason- as long as they're playing and enjoying SOMEthing in the game, it is a success.
    The 'Core Game' is essentially that; what players pay for with no bells and whistles added. They pay, they play. Expansions are not the Core Game. They can be gold plated, but they are still an extra add-on that people have to get, making their quality irrelevant when it comes to Trial players and the like. All they will get is the rusted old crap that was left over from the early issues.

    And I just find the last part so intrinsically flawed because...well...surely if something is being ignored it should be fixed? Graphical bugs get fixed, powerset suck-points get buffed and tweaked...why are old zones any different?

    I'll say it again.
    Why, other than from a perspective point of view, are 'New Shinies!' touted as being better than getting rid of old junk and replacing it with something high quality, using all the current day tech?
  14. While I've got the point with Alpha where there is literally so much +def flying around that it's usually ME killing my pets off via [Detonator], I do know the feeling of 'Ye gods, I prefered you when there was just one of you and he conned yellow to me...'

    Also, who am I to turn down a Giant Mecha Boss pet? /Signed
  15. Quote:
    Originally Posted by JoshexDirad View Post
    being one of the ones who suggested it; I'm glad to see you're including the custom attack animations! I knew those were a great Idea!
    You and the hundreds of others who asked for it..?
  16. Quote:
    Originally Posted by Nethergoat View Post
    Well, I did say I wasn't in agreement.
    I'm just pointing out that from a certain perspective it makes sense.
    Never contested that

    Quote:
    And from a creative standpoint, I would *always* prefer to come up with something new as opposed to revising something that already exists. As a player I may not like the emphasis on 'teh new shiny' but if I were a dev I would absolutely prefer it.
    See, maybe it's just me. But I'd love to take a shot at something done ages ago that is pretty much unanimously agreed to be bad and make it better. Redoing all the old, Jackanist blueside stuff, with the tech we have now? That sounds fantastic to me.

    Quote:
    So this is why Atlas Park is a garbage-strewn wasteland?

    Sorry, not buying that one.

    Players congregate where the action is, so yes to some extent they'll follow The New. Eventually that wears off, or some other New comes along and supplants it. I've been here long enough to remember each successive wave of OMG Everyone is doing _______, ________ is dead! panics.
    None of them last.

    The thing is the game isn't a fixed point, it is evolving.
    If the game were a character we could think of each new issue as a power choice. When it's new and shiny you use the heck out of it to figure out how best to use it, see if it's 'good' or 'bad', mess around with slotting, and generally sort of obsess over it. Then it finds a place in your overall build (or not) and becomes part of the landscape.

    New areas to inhabit aren't an eternally expanding diaspora, thinning the population of the game out to a few atoms per cubic mile. "The Playerbase" (as far as it is useful to refer to it as a monolithic block) tends to travel en masse. So OMG EVERYONE is doing MA!, or OMG EVERYONE is running the ITF! or OMG EVERYONE is a Winterbaby! etc etc etc.

    There is no damaging dispersal of players because the majority tend to be doing whatever everyone else is doing.
    Ok, I think I got a bit carried away there But my point is;

    How many new players do you think go to Dark Astoria? Perez? Boomtown? Creys Folly? Eden? Heck, how many old players go there?

    I would happily wager that number is very, very low, limited to people sent there by mission arcs or TFs. I mean, aside from doing the TFs and hunting eyeballs, what about the Shadow Shard?

    Instead of making 'Yet another new zone', what is wrong with taking a perfectly good zone, in most cases quite a cool zone with neat design and a good background, and add content to it? Half the work, namely the environment, is already done!

    Quote:
    O
    GR has brought in more new players than anything since CoV and they opened up Praetoria for the reactivation weekend for people to check out.

    They could have burned up all the resources used on GR to re-make three or four zones in Paragon City and it wouldn't have drawn much of a response beyond the ecstatic transport of a bunch of longtime players. There is marketing value in NEW. It may not seem fair or right, but reality is what it is.
    I don't deny, GR was a good idea and incredibly well done.

    What I'm saying is that theres no excuse for the rest of the game, the core game, to not be the same high quality that Praetoria is. The entire game should be as good as that, because it can be.

    Quote:
    If they can't differentiate between the expansion and the game proper they aren't amazing prospects going forward.
    See above, really. The core of the game should be strong, not relying on New Shinies to stand up by itself. Rusting core components are never a good thing.

    Quote:
    And you're heroically wrong, but that's your right.
    OI!
    It's my villanous right to be right...yet foiled at every turn.


    Quote:
    It gives you something to sell, for one.

    There are arguments to make for revamps over all new, but I don't find any of yours compelling.
    Well...that's your right too
  17. Quote:
    Originally Posted by Nethergoat View Post
    This is true, and there's some stuff in the game that definitely needs 'urban renewal'.

    But I can also see it from the perspective that replacing existing content with upgraded stuff is 'content neutral' rather than expanding the game. If you rework a zone, the game still has the same number of zones. If you add a new one, you're up one zone. Yeah, that old zone is tired and boring and outdated, but its existence feeds the perception that the game is growing.

    I don't agree with that philosophy, but I understand it.
    And I will always argue that that perception is flawed and in fact downright eroneous.

    New zones, from this point on, do nothing but spread players out even more and leave older zones even further estranged from everything. Yes, they have new shinies. Great. In GR's case, however, that new shiny is in fact locked away behind the expansion. If players DONT get the expansion, and people looking at trying a game will likely not, instead going for the Trial or a months play, they get exactly 0% of the new shinies. Instead getting stuck with the old rust, which makes them think 'Hey, this is it? I heard this game had new, cool stuff in it? What a load of guff!' /quit
    I would even argue new zones are, at the moment, potentially more damaging than doing nothing to the game, due to the above.

    Now to the revamps; Not only does it make the old zones more appealing to new comers, it's also a fresh lick of paint and new content that older gamers will enjoy. Hell, just how often have you heard people say "I'm sick of Mercy/Atlas/Galaxy/Kings/Insert low level zone here!", or sick of old missions? I'll bet you that number is very high.
    So, what does revamping achieve?
    -New mission arcs that get rid of the old junk and raise the baseline standard of the game
    -Maintains high standard despite not being expansion content
    -New content for old players, better content for new players
    -Fill in empty zones, effectively fulfilling the same purpose as a whole new zone without actually having to add one in.

    I just cannot see ANY logical sense behind 'New shinies!' being better than revamping the old stuff to a high quality. It makes NO sense at all.
  18. Techbot Alpha

    Kidnapped!

    I want citizens to walk around me....or NOT push me, either way
  19. Quote:
    Originally Posted by Scarlet Shocker View Post
    I have some sympathy for HEATs especially though, and I'd go with the limited range of colour choices - a Kheldian spamming dayglo pink and green would be just horrible IMO.
    That makes no sense. Why's that any different from every other AT that can already do that? Sometimes worse than others, due to forcefields, shields, ice etc. Khelds are the least horrible when it comes to that.

    /rant
  20. Techbot Alpha

    Driving.....

    Treat a car like what it is;

    You're at the wheel of a couple of tons worth of mobile, almost weaponised metal!

    And I get the best fun of all; living in Britain, especially the parts I live in requires the horror of horrors.
    Lane Driving
    Forget your nice wide roads with multiple lanes. Say hello blind corners, hills, chicane corners, more hills, and the perenial wildlife; the speeding car driver.

    It's a god damned lane, you idiot ****s! You're at the helm of a giant chunk of metal that can KILL PEOPLE! SLOW! THE! HELL! DOWN!

    I'm 19! I should not have reason to be screamin at people twice if not three times my age for being idiots at the wheel! Yet I do.
    Rule bloody Britannia...
  21. Techbot Alpha

    Brick Frog!

    So thats what 'Bricking it' means...
  22. Nictus warrior scientist: 1
    Rhino-dog mutant beasty: 0
    Next
  23. Quote:
    Originally Posted by CactusBrawler View Post
    C4

    This jungle is home to many traps, mercenaries and far stranger creatures, like the one that charged forward at the sound of a voice. It looked to be the offspring of a rhino and a particularly vicious type of dog, it charges forward with long talons ripping chunks of jungle soil up as it charges towards the figure with a bellowing roar.
    The coiling mass of shadow that was Nightwalker drew itself upright, not moving an inch as abyssal purple eyes watched the creature charge. Then, just as it was about to trample him, the shadowy form extended one arm of dark energy.

    The creature passed right through, it's charge uninterupted and unhindered. It carried on for a few more strides, before suddenly losing all momentum and staggering, finally hitting the floor with all the grace of what it now was; a sack of lifeless meat and bone.

    The Nightwalker examined the ghostly life essence that clung and writhed around the shadowy replicas of fingers on his right hand, before consuming it in one swift motion. Then, just as calmly, the figure shape dissolved, becoming little more than a dark fog that clung to the floor, waiting once moe while it's senses roamed further afield.
  24. And this is why there is a thing called a 'REPORT' button.

    Seriously 'oh my god teh nakids THINK OF THE CHILDREN!!!' is simply one of the...the....the dumbest objections I've ever heard.
    It's so dumb it actually defies a wittily insulting label. It consumes common sense, it's that dumb! Sheesh...