UberGuy

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  1. Quote:
    Originally Posted by Minotaur View Post
    Look at the drop pools and you'll see the rationale.

    Oblit quad = C
    Oblit triple = B

    Mako quad = A
    Mako triple = C

    If the wiki is to be believed.
    Speaking from experience on where these can appear, the wiki is correct.

    I would say there's a bit more at play in this example, as well. The Obliteration set provides two extremely attractive set bonuses: 5% global recharge and 3.75% melee defense. In contrast, Mako's Bite provides only one highly attractive bonus, 3.75% ranged defense. But Mako's has strong competition: the Blessing of the Zephyr set gives 3.13% ranged defense for just two pieces, where it takes all six to get Mako's defense bonus. Most everyone who wants ranged defense has travel powers, but not everyone who wants ranged defense has melee attacks.

    So what pool it's in drives the supply side of the price, but the demand side is affected by multiple factors, including what the sets do, what they can be slotted in, what else you might want to slot where they can be slotted, and what alternatives for similar benefits (slottable in the same place or elsewhere) are available.
  2. UberGuy

    My new project!

    Unfortunately I'm having a hard time finding something that tells us that plainly (other than testing). It looks like there should be two numbers - 83.4 and 58.4, both energy damage. (Those are unenhanced level 50 numbers vs. even-level foes).

    There's an inconsistency between the older Brute data on RedTomax.com and the Scrapper and Brute data in Mid's builder, and I don't know if it's a legit difference or if the power has changed. (RedTomax is a few issues out of date currently.) The RedTomax info is showing the smaller damage number applied twice, while Mid's says it's applied only once. Neither is making the radii clear.

    Edit: No, nevermind, I see all three numbers in Mid's internal data. So it looks like it should be applying 83.4 and either one or two 58.4s.
  3. UberGuy

    My new project!

    Quote:
    Originally Posted by SteelKing View Post
    I've done some testing (ca. 10 solo runs on an AE map set for 8 players) to rule out other possibilities and so far I've not seen any kind of variation regarding the damage of LR.
    It does. There are essentially 3 overlapping blast radii. All three stack in the middle radius, then the outer two stack, and then there's the last one for the foes the furthest out. Foes caught further away take less damage due to being in less overlapping effects.
  4. Quote:
    If it weren't for us farmers, how do you think WW would even function? If you had to build your toons on your drops, it'd take 10 years. How patient you think you'd be then?
    Without farmers, the supply would be lower and the prices would probably be higher. Of course there would be less inf floating around, so inflation might be lower, but farmers who don't farm for inf at the expense of tickets in the AE at least keep the average ratio of inf to drops consistent... for pool A stuff. Farmers who farm in the AE, whether they spend tickets before capping out or not, increase the ratio of inf to purples and raise prices, so cutting them out reduces that ratio and possibly lowers prices.

    Quote:
    It's scary for you to think about a change to the market system and making YOU play a certain way but when people have to deal with the way WW functions now that don't like it, that's ok with you. All you can say is don't IO toons or don't use WW. Hypocrits.
    Self-appointed beacons of light like yourselves usually fail to notice that we so-called marketeers actually want the market to be functional. The vast majority of suggestions we see here are absolutely horrifyingly dumb, because they would disrupt the ability of players, including farmers like yourself, to disperse your goods among the players. They will either dissuade people from putting stuff on the market, force people to wait in line in a first-come-first-served fashion no matter how much money they have, or have other affects a lot of people consider unpleasant.

    Taking all the farmers out of the system would do nothing to marketeers. They ride the ebb and flow of supply and demand, and they will always be in the upper echelons of the wealthy and thus the better equipped. If the market is moving a lot of items for cheap or a few items for piles of money, marketeers don't really care, because in either case the marketeers make what they need to buy what they want.

    All marketeers want is a market that functions to move goods among the players efficiently where a smart or patient player can find bargains. Enterprising people who find bargains can use them to earn a profit, more or less like in the real world (see pawn shops and antique stores).

    Ideas like increasing the info in the sales history would probably reduce margins for flippers because it would serve to reduce price volatility. Some marketeers may oppose that sort of thing. I don't actually marketeer per se, so I don't actually care much one way or the other. It would also probably serve to reduce the ability to find bargains for "regular" players too, though.

    Quote:
    I don't know how much more to say a number, but more drops would be better for anyone trying to IO toons. The only people it would hurt are the flippers, and manipulators.
    No it won't. That you think this makes clear a fundamental lack of understanding of how this all works. If stuff is more common, prices are lower, flippers and manipulators make less money per scheme, but they need less money to buy everything. For flippers and other manipulators changes in supply are largely a wash.
  5. That's unusual luck. That's how random works. Your example is not suggestive of the averages. The average we're seeing reported is more like 1 per 60 kills.

    So, like I said, what you saw is not likely.
  6. Whenever you defeat someone, you have a chance that they'll drop something. However, once you've killed a given someone, you aren't eligible to get another drop for defeating them again for five minutes.

    Mechanically, it's supposed to work like the timer on getting reputation for defeating someone, though it has its own timer and works in places where you don't get rep (like the Arena).
  7. Grats! Also, nice picture.
  8. A wonderful litany.

    #1) See my rebuttal to #'s 2 and 3, as it is now fairly well settled that the correct statement is that flippers don't generally raise prices above the equilibrium price
    #2) That is not the definition of equilibrium price
    #3) Given the correct definition of equilibrium price, this is correct, though "for long" is a function of the transaction rate of the item.
    #4) I can't refute this, as I never did the analysis.
    #5) I've never seen an argument that made sense for me why tradeable ones are better. I don't remember seeing one from you, and you seem to have one, so I'd be interested in hearing it. (A different thread wouldn't be a terrible idea, though.)
    #6) I don't understand the term "reverse merits". Typo for reserve? Trading merits? I think maybe I'm missing the context or full statement here.
    #7) Is your opinion, and it's not in line with what a lot of people in game are doing. Pay attention to people's set bonuses. The forums are not neccessarily a good sample population for what the broader player base thinks the game is about.
    #8) There's no resurgance of this, because it's never gone away. I still believe firmly that it's true. You're the one that's claimed in the past that people who don't exhibit market aptitude skills actually lack the capacity to do so, a position I find vastly more insulting than the one that they don't have enough interest to do so, or have an overactive sense of entitlement.

    Now, with that response out of the way... what, exactly, does your litany there have to do with "marketeer" insecurity or the the named tail wagging the named dog?
  9. Quote:
    Originally Posted by Prof_Backfire View Post
    Who the heck can even make 'cookie-cutter' builds these days anyway? Even among the minmaxers, I'd be surprised if you found two who could agree on the same build.
    Pretty much.

    There are powers in every powerset that a majority of min/maxers probably agree are extremely important to have. There are well-known pool powers that are considered extremely desirable, and so show up in a lot of builds. Even still, some people don't take travel powers to fit in more attacks or pools. Some people don't take Fitness because they are satisfied with the recovery available from IOs.

    And inventions means that any given power may have a wide variety of slotting options. Do you want lots of bonus damage? Lots of recharge? Lots of defense? Lots or Regen? Do you plan to exemplar a lot? Do you PvP? All of these things can change what you think is "optimal" slotting.

    If your sets give you lots of accuracy, then you can safely slot other sets with low or possibly even no accuracy enhancement. If you aren't going for defense, a lot of sets have a desirable bonus in the 5th slot, so you often see 5 of one set and then a 6th IO from somewhere else to round out enhancement values.

    IOs created vastly more enhancement diversity than the universal limitation of the same name ever did.
  10. Quote:
    Originally Posted by Thunderforce View Post
    There's a familiar tactic at work in this thread where someone seizes upon the most outrageous of the charges laid against them and contends with that, because the most outrageous tends to be obviously false. In this case, marketers are eager to find some nut who thinks they regularly drop-kick baby pandas down the stairs, and surprise, they can demolish his points.
    Can you please point out a specific example, instead of laying out a generality that can't be rebutted?

    Can you please point out a specific example of a rational point being quietly sidestepped, that you would instead like to see answered specifically?

    A great deal of time is spent here (in the forum in general) trying to counter outrageous charges because a great deal of outrageous charges are put forth.
  11. Quote:
    Originally Posted by Another_Fan View Post
    The marketeers are insecure about what has become a situation where the tail (market mini game) wags the dog.
    I just don't know what to make of how full of yourself seem to be.
  12. The two sets came out together, and there are lots of them in existence as a result. Both sets are good on their own, and they work just fine together (though there's nothing super synergistic about them, except that WP almost never makes you redraw your swords).

    Unless you're desperate for space, I wouldn't see why someone would delete a DB/WP.
  13. They don't have to be rated. There's a 5 minute timer on getting a drop from a given target, just like there is on rep in the zones, as TopDoc said. Between that and the drop rate, it's unlikely you'll see one.
  14. UberGuy

    Numina Bug Fixed

    Quote:
    Originally Posted by Tonality View Post
    Am I reading this correctly?

    When I read this, it sounds like you're saying we earn less inf now than we used to. As far as I know, we are earning now than before because of the bugfix.

    Now I can be completely mistaken, but that's what I thought happened. If this is what you're talking about, I'm a little confused as to the relevance, since this is an additive change that errm 'improves' (IMO not so much) things.
    No, sorry, I wasn't clear.

    My point was more that it was an incredibly long-standing bug that no one was complaining about. Their having "fixed" it had pretty obvious and possibly not desirable effects on the in-game market, yet they blithely did it anyway, just because it wasn't working as originally intended.

    That, and this Numi/Miracle/Regen thing feel like bugs they probably could have left alone, but fixed "just because they were broken."
  15. Quote:
    Originally Posted by Energizing_Ion View Post
    I'll just throw out a quick thought here...

    I always see this type of argument, "if you don't want to pay for x salvage at y price, just put a bid in for z price and wait a few days/a week."

    Well I've done that on quite a few items (even waiting up to 1-2 weeks or whenever I log the char. back in) and still don't get the item. Now this excludes recipes or salvage that I try to 'low-ball' to get a purple or what have you at a really cheap price.
    The problem here is that people aren't trying to say you can should bid any low-ball price you feel like and expect get an item (though it's possible you can get anything for any low price if you wait long enough). They're saying that if the price is really currently inflated over the average/low/typical price, you can bid that more sedate price and expect to get the item in some time scale that's not completely ridiculous.

    But what I just said is longer and adding in all the conditional branches makes it harder to say and read, so people contract it. Then meaning gets lost, either in the saying or the reading.

    If any given player thinks that paying 10M inf for Doc Delilah's Shovel: Chance for Landslide is outrageous, but every other player is willing to pay 10M inf, our given player is probably out of luck. The whole place-a-bid-and-wait strategy is for people willing to bid 8M when the going rate is 10, or who will place a 10M inf bid and go away because the price is 25M when they went to buy one. The guy who bids 1M inf and crosses his fingers might as well have bought a Paragon City lottery ticket.
  16. Quote:
    Originally Posted by Werner View Post
    Who plays one toon that long? Me. Two of my toons have over 1500 hours each on them. Frankly, wanting to play a toon that long is the only reason I can see for filling them with the best IOs available. Why do it on a character you're going to abandon in a few weeks?
    Yeah, this is a huge disconnect between a lot of the "patience is a market virtue" crowd and the "stuff is too expensive/rare/hard to find" crowd. I'm gonna play the crap out of my characters - it's why I want to IO them. I just don't get IOing some lark, PL'd character to the gills. If you're going to PL a character and play it a ton afterwords, I have no problem with that. But I consider churning out a harem of 50s and trying to IO them all on the spot and then complaining about prices pretty dumb.

    I'm not saying everyone complaining about prices does stuff like that, but we have seen it.
  17. UberGuy

    Numina Bug Fixed

    Quote:
    Originally Posted by Werner View Post
    I feel like the cops just pulled me over for going 1 mph over the speed limit, and impounded my car. Don't you guys have something more important to do? I17? Going Rogue? Fixing actual problems that make players unhappy instead of happy?
    My feeling is that the devs have something of a black and white take on some of this stuff. "Oh, that's not what we meant to have happen, we should fix it." Case in point - level 50s earning pretty much double inf for defeated foes nearly 6 years after the fact, because that wasn't what was supposed to be happening.

    I wouldn't be real shocked if this was something like that. It's not about how broken. It's that it's not what they meant it to be doing.

    And yes, I expect the other IOs to change... someday.
  18. UberGuy

    MA/Regen

    Quote:
    Originally Posted by Umbral View Post
    Afaik, the only villains with non-positional psi attacks are Malaise, a couple Rikti lts and bosses (Mentalists, Mesmerists, Priests), and the Carny illusionists. A vast majority of psychic attacks have a positional component because they are drawn from Psychic Blast and Psionic Assault, which all have positional components, rather than from Illusion and Mind control.
    Another source of non-positional psi is the Council Vampyr LTs. If you happen to be fighting the 5th Column, they have minions that use it.
  19. I get the idea that was the forum rep version of accusing Mac of raising inflation by flipping.
  20. Quote:
    Originally Posted by gec72 View Post
    I guess what I don't get is folks in the same forum lamenting that there isn't enough supply, but at the same time admitting that their own actions help lead to the lack of supply. And then that the devs should do something about it. Isn't that more or less saying "Well, we can't really control our own behavior. Devs, you need to do something to force us into acting in the best interest of the markets?" That in essence, the devs gave the players too much freedom?
    Basically, yes. They created a system that, in total, creates a mix of apathy and flexibility that makes some degree of hoarding attractive. Some of us in here may be making irrational use of that system, but some of us are making practical use of it too, under the prevailing circumstances. That doesn't mean the circumstances are ideal for keeping supply up.
  21. Quote:
    Originally Posted by gec72 View Post
    Well, I definitely agree with the last one. But do we know for a fact that merits are being hoarded, and by hoarded do you mean saved for a higher level, or not rolled at all?
    Of the people I know well enough to know what they do with their merits, about half keep several hundred merits on hand, often on multiple characters. It's something you can turn into basically anything on demand. If you actually want inf, you just have to buy the right thing and sell it. Personally, I like to keep several types of wealth on hand - I store inf, recipes/enhancements and merits. When I want to buy something, I get to choose the method of payment that makes the most sense at the time. I don't store every merit I get - I set a "reserve", and once I meet it I start rolling randoms again... usually.

    I know a couple of people who keep thousands of merits on hand, and one who had multiple 50s at or near the merit cap. When he hit the cap, he liquidated it all and threw a big event with about 10B in total worth of prizes. He's getting there again.

    Edit: my example person with multiple near-cap characters is the same one as Nord.
  22. Quote:
    Originally Posted by Fulmens View Post
    Look at the prices for level 50 common IO's-the ones most people use- "power 10" or the equivalent. Defense, Acc, Damage, Rech, End Mod, End Red, Dam Res, Healing. Right now heroside they're all going for half a million except one, which is going for a million. Everyone's rounding off to the nearest 50K or 100K.
    Everyone who's buying crafted level 50 enhancements. We can't generalize any given item's buyer's market to the whole of the people you need to target. We don't know if that represents a decent fraction of the people playing 50s. What about the people that craft their own? The people that don't slot generics? The people that don't slot level 50s?

    Quote:
    "Those are only level 47+ characters using those", you say. And you'd be right. Level 47+ characters have lots of money. LOTS of money. 2 billion a day is burnt on purples, by Chriffer's math. So 20 billion a day is spent on purples. Which is the price of 40,000 "half-million inf" IO's.
    I understand that. I'm saying that the level 47+s you see doing that particular thing may not be anything like most of the level 47+s out there churning new inf into the economy. The solution has to target enough of them to have an effect on that whole production base.

    All I'm saying is that if you target only rich-blooded players, I think you risk missing out on a big part of the money-generating and possibly money-hoarding part of the player base. And if that big part is too big, the measure won't do what you want it to.
  23. Quote:
    Originally Posted by Fulmens View Post
    1M- what a piece of common salvage goes for when there's only about four left, making people really angry. Note that they still buy.
    Careful. "They" in this case can't be generalized to the whole population, or they'd all be throwing 1M at it much more of the time. 1M is what someone or some select subset of the population pays. The rest of them turn into the 4000 bids you see pop up for the item, waiting for someone to list the item for the "practically free" prices they're used to.

    The people who are paying an extra 200k for generic IOs are the people who are either already super rich or super confident they can replace that cash in no time flat. If this sort of thing is based on getting super rich people to throw away a pittance of their net wealth (or net wealth potenial), I don't think it's going to remove much total money.