MA/Regen
Vinque,
Between the leadership pool as well as the fighting pool are you having endurance issues? It seems like thats an awful lot of toggles to be running without Stamina to back up Quick Recovery. Also, I dont see the point of slotting a single purple into an attack power, particularly when that power is already hitting DR levels. Seems like a huge waste of influence.
Now, this is how I would slot your toon using your same powers (with the exception of resilience - axed the 7% damage resist for 3.75% ranged defense and stealth that come with Superspeed instead). Take it for what its worth, one man's opinion,done in 10 minutes nothing more. With this build, you're looking at +45% accuracy from set bonuses, not sure if you'll really need tactics or not - your team will benefit I suppose, but it might be overkill for your own toon for the endurance cost. Personally, I'd skip it but thats up to you.
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I changed a few things around good luck
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Virtue: @Santorican

Dark/Shield Build Thread
OK, I'm curious about why others are going for positional defense (melee). I know I'm not going to be able to softcap (or at best, only softcap one of my def) so I thought going for as much S/L def as possible would be the best bet.
Medyc, good point about end. I don't know how I missed that.
Anyhow, I tried to rework things. I'd like to stick with S/L def unless someone can tell my why I'd be better off with melee - I like the flexibility for enhancing my attacks using Kin Combat vs ToD. Here's my rework of the build minus two slots - any suggestions for the last two slots?
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Vinque Reborn: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), RechRdx-I(5), C'ngImp-Acc/Dmg/Rchg(36)
Level 1: Fast Healing -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(15), Heal-I(17)
Level 2: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(17), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Rchg(39)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(15), P'Shift-EndMod/Acc(19), EndMod-I(40)
Level 6: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(7), Stpfy-Acc/EndRdx(7), Stpfy-Stun/Rng(13), Stpfy-Acc/Stun/Rchg(13)
Level 8: Crane Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11), RechRdx-I(34)
Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(25), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Rchg(39)
Level 12: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(43), Ksmt-ToHit+(50)
Level 14: Focus Chi -- AdjTgt-ToHit(A), AdjTgt-Rchg(34), Rec'dRet-ToHit(34), Rec'dRet-ToHit/Rchg(40)
Level 16: Integration -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(25), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(33), Dct'dW-EndRdx/Rchg(33)
Level 18: Hurdle -- Jump-I(A)
Level 20: Crippling Axe Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23), C'ngImp-Acc/Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(33)
Level 22: Super Jump -- Jump-I(A)
Level 24: Health -- Heal-I(A)
Level 26: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 28: Instant Healing -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(36), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Rchg(39)
Level 30: Stamina -- EndMod-I(A)
Level 32: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(43)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A)
Level 41: Weave -- LkGmblr-Def(A), LkGmblr-Def/Rchg(43), LkGmblr-Def/EndRdx(45), LkGmblr-Rchg+(46)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- EndMod-I(A), P'Shift-EndMod(48), P'Shift-End%(48), Numna-Regen/Rcvry+(50), Mrcl-Rcvry+(50)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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The reason why I wouldn't go with Kinectic Combat is because the enhancement numbers royally suck. Plus its much easier to get a lot of Melee defense without sacrificing a lot of your powers.
Virtue: @Santorican

Dark/Shield Build Thread
I took the build you posted up and changed a few things.
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Virtue: @Santorican

Dark/Shield Build Thread
OK, I've made a "melee" build (below). I had to sacrifice one set of ToD to get the recharge I need in SK. I did a side by side comparison and basically I'm giving up about 10% S/L def to get about 5% melee def, 8% dmg buff, and two dmg procs (granted two of the "weaker" procs at only 15%). Thoughts?
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OK, I've made a "melee" build (below). I had to sacrifice one set of ToD to get the recharge I need in SK. I did a side by side comparison and basically I'm giving up about 10% S/L def to get about 5% melee def, 8% dmg buff, and two dmg procs (granted two of the "weaker" procs at only 15%). Thoughts?
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Second, you don't need that much recovery. 2 Perf Shifter procs is giving you 4.98 end/sec recovery. Add in the passive accolades, and you'd push that to 5.44 end/sec. Conserve Power is overkill. Assuming the Storm>CK>Storm>CAK attack string (which you're just short of reaching in Storm Kick because you need it recharging in 1.848 secs not 1.88 secs), you're only using 4.73 end/sec.
Third, if you get the passive accolades, +hp is useless for you. DP + passive accolades puts you within a single +hp set bonus of the scrapper cap and DP is going to have a good enough uptime ratio that planning to have sets for the times it is down is poor use of resources.
Fourth, where defense is concerned, remember that only the highest value counts. You could have 40% +def(melee), and it wouldn't matter that you had 10% +def(s/l). The other part is that you're selling short the ease of slotting for AoE and ranged defense with BotZ sets, which will short up your defenses a great deal.
Here's a build I put together for you. It's just 5% +rech short on the Storm>CK>Storm>CAK attack string (i.e. Hecatomb 5 piece in Storm will fix that right up). If you were willing to sacrifice a decent bit of AoE (6.26%) and ranged defense (3.13%) by pulling the BotZ set out of CJ and one of the slots out of SJ or SS, you could put a 5 piece Stupefy in Boxing for that last bit of needed recharge. Either way, it's going to use 3.67 end/sec for that attack string with 1.32 end/sec passive consumption. That amounts to 4.99 end/sec consumption with 4.56 end/sec passive recovery, with Conserve Power (46% uptime) and MoG (25 end net benefit for every use) there to provide you with all of the endurance you need for infinite sustainability. It's also got 28.6% +def(melee) with 26.7% +def(ranged) and 28.3% +def(AoE) which is more in any of those categories than either of your builds managed to achieve with pure s/l defense.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5), RechRdx-I(7)
Level 1: Fast Healing -- Heal-I(A)
Level 2: Reconstruction -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(9), Dct'dW-Rchg(11)
Level 4: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(11), EndMod-I(13)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(43), Zephyr-Travel(46), Zephyr-Travel/EndRdx(46), Zephyr-ResKB(48), Winter-ResSlow(50)
Level 8: Crane Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dam%(17)
Level 10: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(19), Dct'dW-Heal(21), Dct'dW-Rchg(21)
Level 12: Focus Chi -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(23)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(25)
Level 16: Integration -- Numna-Heal(A), Numna-Heal/EndRdx(25), RgnTis-Regen+(27), Heal-I(27)
Level 18: Crippling Axe Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(29), T'Death-Dmg/Rchg(29), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(31), T'Death-Dam%(31)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(33), RechRdx-I(33)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam/Rchg(34)
Level 26: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(36)
Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(37), Dct'dW-Rchg(39)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), GftotA-Def(50)
Level 32: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), GftotA-Def(50)
Level 35: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(42), GSFC-Build%(42)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(42), RechRdx-I(43), RechRdx-I(43)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45), EndMod-I(45), Mrcl-Rcvry+(45), Numna-Regen/Rcvry+(46)
Level 47: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Listen to what Umbral is telling you - he spent the time that I didnt to get into the nitty gritty details of your build and really give you the best possible build. I agree with him in almost every detail, he put the thought and effort into your build you are looking for. Follow his advice and you will be really impressed with your toon, I guarantee it.
To one final point, for melee oriented toons I personaly always maximize melee defense because it doenst matter what type of damage it is (S/L, Fire, Nrgy, whatever) you always get the highest defense figure you have versus that attack. Maxing S/L does great, but if you stop and really think about what damage type your scrapper really suffers from, I'm willing to bet 80%+ is melee range of some nature so maxing melee defense helps survivability, regardless of what you're fighting assuming you're in melee range, and maxing S/L can leave you exposed to other damage types.
Thank you very much for the feedback. This build looks great - one of these days I'll be able to make a good build on my own.
One thing I think is worth mentioning that I'm going to disent from Umbral on - AOE defense. Upon examining the build, I noticed 3-slotted Blessing of the Zephyrs (BotZ). In my humble opinion, AOE damage is pretty rare in the game - Vahz pukers are one of the things that come to mind that use cone attacks, maybe Energy Paragon Protectors as well. At almost 100 million per enhancement, the +knockback BotZ provides no benefit to your toon since you have intergration besides the +AOE defense the 3-set bonus provides. So for 250-300 million Infl, you'll get about 10% defense to something you will rarely ever need. Again, just my personal opinion, AOE attacks are rare enough in PvE that I don't think they are worth slotting for. Those are 3 enhancements slots you can move somewhere else for a more useful bonus and 300 million INFL that could be better spent somewhere else.
There is also that small group called Rikti. Chief Mentalists have a lot of AoE type Psychic powers.
Virtue: @Santorican

Dark/Shield Build Thread
One thing I think is worth mentioning that I'm going to disent from Umbral on - AOE defense. Upon examining the build, I noticed 3-slotted Blessing of the Zephyrs (BotZ). In my humble opinion, AOE damage is pretty rare in the game - Vahz pukers are one of the things that come to mind that use cone attacks, maybe Energy Paragon Protectors as well.
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The reason why I wouldn't go with Kinectic Combat is because the enhancement numbers royally suck. Plus its much easier to get a lot of Melee defense without sacrificing a lot of your powers.
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These recipes are ridiculously priced, and unless you are a major TF runner, you will find like I have that "positional" defense is easier to chase. Though I have Willpower and Invulnerability toons praying daily for something to change which will make Kinetic Combat recipes become more available. Until then, its Impervium Armor, BotZ, ToD, and Oblits. They are not cheap either but they are more available.
If you think AoE attacks are rare, try talking to */SR Scrappers pre-Evasion or running a Council mish and seeing how often you get hit. AoE is actually a lot more common than you think because the only attacks that have 2 positional tags are melee AoEs. Ranged AoEs are almost always flagged AoE exclusively (with 1-2 types as well). Going without AoE defense is going to hurt a lot more than you'd think.
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BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
That is true Umbral, of the 4 positions I think Psi would be the least important.
I must be odd in my game experiences but dont Arachnos and Carnies both have non-positional Psi attacks. I would say Lost as well, but they pretty much disappear after you hit your late 20s (unless you do alot of story arcs).
Arachnos in particular are Villains that I Love/Hate going after.
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
That is true Umbral, of the 4 positions I think Psi would be the least important.
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I must be odd in my game experiences but dont Arachnos and Carnies both have non-positional Psi attacks. I would say Lost as well, but they pretty much disappear after you hit your late 20s (unless you do alot of story arcs). Arachnos in particular are Villains that I Love/Hate going after. |
Carnies don't generally qualify as "non-positional psi users" in most people's eyes because the only individuals that have non-positional psi attacks are the ones I mentioned and they only have a single, low damage attack that qualifies (Blind). The Rikti are generally view a bit worse because they have multiple individuals with multiple non-positional attacks that actually deal a respectable amount of damage. The worst offender, however, is the Praetorian version of Malaise because all of his attacks are non-positional psi (the Vindicator version is an ill/kin troller and thusly only has a single non-positional attack).
Afaik, the only villains with non-positional psi attacks are Malaise, a couple Rikti lts and bosses (Mentalists, Mesmerists, Priests), and the Carny illusionists. A vast majority of psychic attacks have a positional component because they are drawn from Psychic Blast and Psionic Assault, which all have positional components, rather than from Illusion and Mind control.
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

I lump it in as both positional and typed.
So on a positional Hero like /SR; pursue (Melee) (Range) (AoE) and (Psi),
while on a "typed" Hero like /WP or /INV; pursue (S/L) (F/C) (E/N) and (Psi)
Afaik, the only villains with non-positional psi attacks are Malaise, a couple Rikti lts and bosses (Mentalists, Mesmerists, Priests), and the Carny illusionists. A vast majority of psychic attacks have a positional component because they are drawn from Psychic Blast and Psionic Assault, which all have positional components, rather than from Illusion and Mind control.
Carnies don't generally qualify as "non-positional psi users" in most people's eyes because the only individuals that have non-positional psi attacks are the ones I mentioned and they only have a single, low damage attack that qualifies (Blind). The Rikti are generally view a bit worse because they have multiple individuals with multiple non-positional attacks that actually deal a respectable amount of damage. The worst offender, however, is the Praetorian version of Malaise because all of his attacks are non-positional psi (the Vindicator version is an ill/kin troller and thusly only has a single non-positional attack). |
BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF
OK, so this is my first /regen (which I really want to try) also my first MA and I'm having probs. I would like to get SK>CK>SK>CAK attack chain and as much S/L def as possible without using any purples (might be too much to ask). I tried a build that skips the finess pool. I got pretty much what I want but it "feels" like I'm not doing some things right. For example, Tactics feels like a waste but don't know what to replace it with. Also since this is my first /regen I'm not sure about the slotting.
Anyhow, I was almost to the point of scrapping the whole build when I realized I should stop trying to re-invent the wheel and ask for help. So here's what I came up with, please help:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Vinque Reborn: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Regeneration
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Hectmb-Acc/Rchg(5), C'ngImp-Dmg/Rchg(36)
Level 1: Fast Healing -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(15), Heal-I(17)
Level 2: Reconstruction -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(17), Dct'dW-Heal/Rchg(19), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Rchg(39)
Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(15), EndMod-I(19), EndMod-I(40)
Level 6: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(7), Stpfy-Acc/EndRdx(7), Stpfy-Stun/Rng(13), Stpfy-Acc/Stun/Rchg(13)
Level 8: Crane Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11), RechRdx-I(34)
Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(25), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Rchg(39)
Level 12: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(43), Ksmt-ToHit+(50)
Level 14: Focus Chi -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(34), AdjTgt-ToHit/Rchg(34), AdjTgt-Rchg(40), AdjTgt-EndRdx/Rchg(46)
Level 16: Integration -- Numna-Heal/EndRdx(A), Numna-Heal/EndRdx/Rchg(25), Mrcl-Heal(33), Mrcl-Heal/EndRdx(48)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(33)
Level 20: Crippling Axe Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23), C'ngImp-Acc/Dmg/Rchg(23), Mako-Acc/EndRdx/Rchg(33)
Level 22: Super Jump -- Jump-I(A)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(40), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42)
Level 26: Dragon's Tail -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 28: Instant Healing -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(36), Dct'dW-Heal/Rchg(36), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Rchg(39)
Level 30: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(42), HO:Enzym(43)
Level 32: Eagles Claw -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 35: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(43), HO:Enzym(45)
Level 38: Moment of Glory -- LkGmblr-Rchg+(A)
Level 41: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(46)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- EndMod-I(A), P'Shift-EndMod(48), P'Shift-End%(48), Numna-Regen/Rcvry+(50), Mrcl-Rcvry+(50)
Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit