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Posts
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Pain Dom is WAYYYY better to have then a thermal. Pain dom is like a ranged regen. It nearly impossible to kill a good one. TA would be a farm target...well at least i would be calling its name perma.
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Quote:I think it was me (stalker), you, and krytical (blaster). I think we pretty damn good with out any kind of buffer lol. It was pretty funny too, that you and krytical did not really get along, and i talked both of you into joining my team. lol. I honeslty though we were going to get wrecked that tourney. I also for some reason was the only stalker lol. Unresisted AS FTW. BTW, anybody ever know what happen to krytical??? He was a pretty damn good player.we got second place on a 3v3 tourney with a stalker, blaster, dom team; and even then we were having issues with will dom messing with dom holds and having no consistent kb (the dom was my fire/elec).
the first place team was an emp, dom and blaster team.
i also got a nice 3 day ban for talking shiz to a forst eld h's horrible team. it was pretty awesome. -
Quote:TBH i think sonic is horrible on teams. As far as chaseing down the target, there root times are just so horrible usally they are like the fat rhino in jamanji when it comes to pursuit. The -res is awesome don't get me wrong. I have a sonic/rad and fire/rad, to me, my fire/rad is better in teams then my sonic/rad is. On paper, you would think sonic would be....but when it acually comes to playing it...fire is better to me, i dont get my toggles dropped on my fire like i do my sonic. (and no im not one of those idiots that tries to spam shout.) I don't know solo one, you might be right, but to me i hate sonic root times. Its like activate sonic attack chain, then go cook some breakfast, come back and you should be done being rooted.you didnt mention if you meant teams or 1v1. sonic will move up a bit on teams, definately higher than elec, and the debuffs from rad blast are almost negligible on a team when there are usually buffs all around and more serious debuffs being relied on. i agree on the last 4 though, i dont even consider them sets viable for any pvp.
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I keep getting IM's from people on this matter so ill just post it again. lol
IMO this is how the blast go for corrupters. (best to worst)
1.)Fire Blast - Great DPS mainly due to flares, although strangely they did something to make fire blast animation making it longer or maybe it's the root...i can't put my finger on it. Stil top tier when it comes to corrupters. (Only Dark Fire has that bug.....)
2.)Rad Blast - Good DPS becasue of Neutrino bolt and the -defense is really good against defense based toons. Cosmic Burst is also a mez as well as very good dmg.
3.)Electic Blast - Secondary effect is what makes this shine. The -End is awesome, especially paired with /Thermal. Only 2 main attacks so there is always going to be that "hole" in the attack chain.
4.)Sonic Blast - I'm not a big fan of sonic on corrupters. I've have it on several of my toons. The -res is good but the root times are killer, especially on shout.
5.)Dark Blast - It's lack of aim is what makes it this low on the list. The -tohit is really nice especiall if you pick up Poowerboost. It does decent dmg, and has a self heal. (life drain) that helps toons without a self heal..mainly /colds. Great paired with /storm and /cold. (Snacks loves this set lol)
6.) Energy Blast - I dont see to many people with this set. I personally dont have any experience with it on corrupters. I do wonder how this thing cant do good dmg. You can put 3 dmg procs in at least one of the blast, and 2 in the others. I would think it would do really well in an experienced players hands. But i do not know for sure.
7.) Achery - From what i seen the dmg is pretty bad. Only thing that really makes this set is the stun. (7 seconds). The bonus inherent acc is nice though.
8.) Ice Blast - Slows were gutted and the dmg on this set is so bad, even procs cant help it. Also to mention ice blast does more dmg then bitter ice blast which makes no freaking sense....
9.) Assault rifle - lolz. Bad dmg, no seconary effect to mention, long animation times. Did i forget anything??? -
lol...i don't think they will becasue it's the only dmg left in the game that is unresisted. If they gave it more dmg, they will just take away the unresisted part, and you will actually do less dmg them before. So the buff would in the end be a nerf. Just leave AS alone please. It will only end badly if they start "messing" with it. AS on El Chido one for 400 dmg FTL if it becomes FULLY resisted, no thanks.
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Quote:I'm just saying that brutes furry is broken in pvp. If it's broken it needs to be fixed. Brutes have always been lolz compared to tanks and scrappers. I remember back in the day when furry was broken and all you seen in RV was EM/Elec brutes wrecking everything. I'm not saying make it that extreme but it does need to be modified, that's for sure.things are "balanced" In fight clubbing atm which means tanks have a decent chance of killing a brute and a brute has a decent chance of killing scrappers and vice versa. Fix fury and Brute> all other melee. Complaints will flame up, everyone will roll a brute, RV + SC dies and warburg becomes the only PvP zone. Do you really want that? Besides the real PvP, which is arena, Fury even if fixed won't have an effect there. So yeah im against "Fury Fix" cuz it won't fix or effect real PvP in the least.
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So I'm working on a list of crap that needs to be looked at and/or fixed. So far I've got the following (just touching on stuff here, not going into detail which I'll do at a later date):
Mind Link causes travel suppression
Fiery Embrace causes travel suppression (all ATs but Dominators)
AoE self-heals like Warmth and Healing Aura seem to be randomly rooting the caster on PvP maps only (couldn't replicate in PvE)
Fire Blast's animation/root time seems to be longer when the "Dark Fire" option is selected for color customization (thread on subject is here)
Fortunata Hypnosis: Chance for Placate proc is busted
Defender Psi Mastery Telekinesis still does repel against player targets
Placate (the Stalker/Bane/Night Widow power) is busted
Tanker Earth Mastery Fossilize does ridiculous damage (i.e. more damage than Blaze) on its own when enhanced for damage, which is amplified further when you factor in Rage (many Tankers are /SS)
DPA balancing produces some weird edge cases like Bitter Ice Blast being worse than Ice Blast, or Blaze not even being worth taking when you can chain Fire Blast and Flares even while mezzed from 80 feet
AoE powers are generally useless in PvP due to how their damage is figured
Soul Storm's unresisted knockdown due to its animation
The 30-second phase window allows any type of phase power to be used (for example, you could use Hibernate and the go right into Phase Shift) - while this is technically working as intended, it kind of sucks
The knockback vs knockback protection mechanic in general (having to spend hundreds of millions of inf on a squishy to stop a power that can be slotted with SOs is balanced?)
Regeneration is debuffed as part of PvP travel suppression
Trying to join an arena match via the /arenalist command from Ouroboros results in the following error: "<name> is in combat and not ready to start an arena match"
If an arena match is started with the participants in different zones, observers will not be able to watch the event, even if observers are enabled. Essentially, everyone must join the match from the same zone in order for observing to work
We want a "no base resistances" arena option
We want a "no sudden death" arena option, or better yet, a kind of sudden death that most people can agree on and is balanced for a wider variety of builds and defenses
Observer cameras are still too slow
We want an in-match scoreboard for both arena participants and observers so it's easier to tell at a glance what the score of a team match is if you haven't been following the action the entire match
Update the /help dialog box PvP and Arena tabs to reflect changes made since I13 (the PvP tab hasn't been updated since Issue 4 when PvP was added) and better explain the arena options
Add information about the I13 changes to PvP zone informants/liason officers
Enemy-affecting offensive toggles (Snow Storm, Darkest Night, Radiation Infection, etc) shouldn't cause travel suppression on their target, if possible
Movement slows need to be looked at and made effective again for more than just characters without Super Speed
Cage powers need to be looked and, preferably have the immobilize removed and standardize duration to 8-12 seconds across all ATs
Defiance, notably the ability to attack while mezzed, isn't exactly balanced given the current mez system, though there's likely nothing that can be done about that
Return travel suppression to PvE values but keep unresisted travel suppression for being attacked by a melee attack from a melee AT
Reduce or remove heal decay
Reduce or remove base resistances
Warmth and other AOE heals sporadically rooting players
Furry not building as intended on brutes in pvp
Questions, comments, concerns? Things to add? Things that shouldn't be on there? I realize we're not going to get pre-I13 PvP back, but we should at least be trying for a system that's more fun and balanced for everyone involved than the current system. Apparently there are plans to re-enable base raids sometime around Going Rogue, and while I'm not sure how they'd work under the current system, it'd be better for everyone if we could get some meaningful community-driven changes made to the system before it happens. -
Fury for brutes really needs to be looked at too in pvp. Also i refuse to let this thread die. lol
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I also noticed that HE does not really work on the big guy. Either he runs back to base before i notice it...or he just has REALLY good end recovery. (or getting buffed)
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If anything you will be a "unique butterfly" as barrier calls it.
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As much **** was everyone gives chido one. He' has a **** ton of HP. And probolly one of the hardest people to take down in RV. For that i give him props. Even though he runs back to base when hes almost dead lol.
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I'm pretty sure they are about to do something naughty to HE. But hey knock your self out. They already said they were not messing with pvp till AFTER rougue. But then again the devs like sneaking little changes in here and there. So your taking a risk.
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Quote:This scares me when say things like this....last time they said this we got i13. We all know how that went. Hey let's look on the bright side. A least they got rid of that stupid rule the more people target you the more defense you get or some bull ****. El chido one would never ever ever die if that was the case. These guys (the devs) can come up with some crazy *** ****. Let's hope they learned from their mistakes, and actually listen to what's left of the old school pvp community. They should just hire mac and con. lolCastle
"I wouldn't say we are "happy" or "unhappy" with PVP as it currently stands. It is still in a transitory state and will be for a while yet.
We have a ton of things we want to do with PVP, the problem mainly lies in getting bandwidth across disciplines at the same time to get them done. That pretty much means there won't be any major changes until after Going Rogue at this point."
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GR release is currently targeted for Q2 2010
Devs it's *defibrillator* time now, not the end of next year.
You can always count on macskull! -
I think Eppy and barrier fight club on the down low. Everybody knows about yall's "secret" accounts.
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I have a sonic/dark too...sonic is just not as good as fire. I wish i would have went fire instead of sonic on mine. But o well. The only thing bad with /dark is that defense based toons I.E. Shield/SS tanks, Forts, EA, and SR are going to give it hell. That heal misses too many times, might was well call for the casket.
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ummmm...my fire/rad has no problems against lolz blasters. The problem with dark nanu is that you cant do enough dmg by the time they get the toggles off them. That's why fire is better because you want to get fast constant dmg and kill the before they get them off of them (proced flares and fire blast). I would not go the PB route is because you get a res shield. You will get the same effect and it being perma as going with the defense shield. Also that life drain is your heavy hitter, so if you use it in zone heal suppresion is going to wreck you. Also it's nearly impossible to beat a decent elec/therm on a rad. Trust me ive tried. Also dont fight forts....they have so much acc you might as well just put on your -res toggle and not worry about the other one.
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Ill/emp if you want to beat a elec/therm. Im not joking either.
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Unless the the elec/therm is horrible.(meaning he does not take HE) No way the dark/cold wins in the present day pvp system. Back in the day..i could see it. Hans was actually one of first ones to make dark/cold viable, in arena, he is actally the one who made it "popular". Back in the day /cold would wreck /thermal all day.
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