Decisions,Decisions,Decisions!!!


black_barrier

 

Posted

Hai all been PvPing for a while now, while small teams arena and zone PvP are my favorite passtime. I've decided to get into 1vs1 a little more, but during the recent week there's some few stuff that made me raise my eyebrows. Unable to come up with a answer on my own I turn to you guys for help.

I made my Dark/Rad corr before i13, but never arena it until last week and so far the results are pretty bad. For example today vs Fire/EM blaster, the minute demonic drop I was getting tag like crazy. I phase to avoid death came out of it with 4 purples to try to keep the preasure on him, but even with the rad debuffs the amount of damage I was taking was pretty ridiculous. The match ended 5-0 in favor of the blaster and a little less deaths then the previous 3.

So my questions are, should I even bother bringing purples vs blasters since so far they seem rather pointless would oranges give better result? I took mace mastery for the web nade and defensive shield but it seem alot squishier then my other corrupters that have levi mastery. Should I even bother with this toon, while it's fun it seem that DR is gimping the -tohit pretty hard.

If I shelf this toon I was thinking of making a Rad/Dark corr already lvl 20 to take it's place, but Solo One is the only one I've seen pimping **/dark like no other lol. Would you take tar patch over black hole? Soul mastery or Levi mastry? Heard some decent stuff about Dark/Psy defenders, but have yet to see one are they worth it? And last question I narrow my next PvP toons to Ice/Cold troller, Rad/Dark corr, Dark/Psy defender and Earth/Fire dom, yay or nay. Thanks in advance for the help.


@Intro lolPvP

 

Posted

I wouldn't bring purples to the arena, especially vs a blaster. They can crush what bit of defense you can come up with quickly.


"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict

 

Posted

Quote:
Originally Posted by _Nanu_ View Post
Hai all been PvPing for a while now, while small teams arena and zone PvP are my favorite passtime. I've decided to get into 1vs1 a little more, but during the recent week there's some few stuff that made me raise my eyebrows. Unable to come up with a answer on my own I turn to you guys for help.

I made my Dark/Rad corr before i13, but never arena it until last week and so far the results are pretty bad. For example today vs Fire/EM blaster, the minute demonic drop I was getting tag like crazy. I phase to avoid death came out of it with 4 purples to try to keep the preasure on him, but even with the rad debuffs the amount of damage I was taking was pretty ridiculous. The match ended 5-0 in favor of the blaster and a little less deaths then the previous 3.

So my questions are, should I even bother bringing purples vs blasters since so far they seem rather pointless would oranges give better result? I took mace mastery for the web nade and defensive shield but it seem alot squishier then my other corrupters that have levi mastery. Should I even bother with this toon, while it's fun it seem that DR is gimping the -tohit pretty hard.

If I shelf this toon I was thinking of making a Rad/Dark corr already lvl 20 to take it's place, but Solo One is the only one I've seen pimping **/dark like no other lol. Would you take tar patch over black hole? Soul mastery or Levi mastry? Heard some decent stuff about Dark/Psy defenders, but have yet to see one are they worth it? And last question I narrow my next PvP toons to Ice/Cold troller, Rad/Dark corr, Dark/Psy defender and Earth/Fire dom, yay or nay. Thanks in advance for the help.
If you're Scorp, I'd bring oranges instead of purples. DR will eat pretty heavily into even one small purple on a squishy so they're just a waste of tray space. Factoring in the base resistances and DR you're losing about 10-15% resistance to everything by taking the defense shield instead of the resistance shield, and that is noticeable (which is why oranges should help cover it).

Given that choice of PvP characters you listed, I'd personally try the Ice/Cold or Earth/Fire but I'm not a very good dueler so don't listen to me.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Did you fight anything other than blasters with the Dark/Rad ? If so, how did it go ? Four purples was too much, they will get hit very hard by DR. I`ve been bringing greens but you already have two heals already so it would be different...i think it depends on what your patron shield is as to what would help more.

I am finding my Ice/Cold troller (Messiah Magus) one of the most fun toons I have ever played. I`m sure there are better options out there but i enjoy the play style. That is the only one of the four toons you have narrowed it down to that i have experience on. Rad/Dark corr sounds kinda fun though.


Shenanigans

LotD - JaL - POWT/SMD - SoCo - AJs

 

Posted

DB/Rad vs any fotm blaster you'll need to use a strategy where you can use attrition to you advantage. dark blast is not good on a rad since you have a heal already. oranges will work better than lucks but use one at a time only. Use any cover and hit and run and heal while keeping him naded and debuffed. eventually he'll have to use hiber after he's running low on greens. count to 20 pop 3 reds, but don't go to town he still has more dmg than you no matter how many reds u used lol. once again use cover nades and debuffs heal after every attack that hits u and use LoS to make sure he cant chain attacks on you. Blasters have only a long recharge heal and hiber so this is why you need the reds for that very important 60 sec. Ur main advantage over him is that you can naturally regain more HP than he can. so once you killed him once nade debuff heal run and make sure you survive the rest of the round. this strategy doesn't work on every AT though kk GLHF


 

Posted

Quote:
Originally Posted by Mirage_Mage View Post
Did you fight anything other than blasters with the Dark/Rad ? If so, how did it go ?
No there haven't been anything around but blasters lately, so not even sure how it would go vs other toons.

Quote:
Four purples was too much, they will get hit very hard by DR. I`ve been bringing greens but you already have two heals already so it would be different...i think it depends on what your patron shield is as to what would help more.
I did take DR into account but I'm not a number cruncher so I wasn't sure how bad it was affecting it.

Quote:
I am finding my Ice/Cold troller (Messiah Magus) one of the most fun toons I have ever played. I`m sure there are better options out there but i enjoy the play style. That is the only one of the four toons you have narrowed it down to that i have experience on. Rad/Dark corr sounds kinda fun though.
Yea I've seen your Ice/Cold it look pretty beastly and fun and since I'm a big controller fan it would fit my play style pretty well, have any tips?


@Intro lolPvP

 

Posted

i've seen that dush oneaboveall on his dark/rad (fought him on test back at the beginning of i13), and the way he works it is by power boosting both the toggles and the blasts. i know crap about that, but i do know pb healing can be pretty annoying.

from my dark/cold i do know that carrying greens is not a matter of whether or not you have a heal, but rather a matter of whether or not you want to get your *** rooted (life drain) and spend end on a heal. just keep in mind that when packing a tray.

finally, dark/* is really hit or miss. if you get an opponent with poor kb protection, you're set and he's screwed, if you don't, it's a bit of an uphill battle. also, don't neglect the fact that torrent has a -to-hit component to it. when fighting certain builds (specifically regens with focused acc), spamming that as if it were a -to-hit will slow the pace of the fight enough so that i can win through attrition without having to waste half a tray on survival insps.

i really wanted a dark/rad, and i almost started leveling one, then i decided that i wanted to get around to finally leveling downie (ma/regin) so yeah, it's on hold.


 

Posted

Quote:
Originally Posted by _Nanu_ View Post
No there haven't been anything around but blasters lately, so not even sure how it would go vs other toons.
It can be tough to get used to a toon against nothing but blasters (and doms), having to worry so much about surviving most of the match hinders your ability to figure out what works best. I think you should try getting a few matches against other things before ditching the toon, unless you just dont like it. Might need to ask in /ac for something not a blaster.

Quote:
Yea I've seen your Ice/Cold it look pretty beastly and fun and since I'm a big controller fan it would fit my play style pretty well, have any tips?
In duels it feels quite like a prei13 controller in that it is a pressure build, so keep up the pressure as best you can till they crack. Instead of running people out of BFs you are trying to run them out of greens. It's not as extreme as a prei13 controller of course, you are more likely to get kills before they are out of greens and when they are out it isnt game over like it was with BFs previously.

In teams there are different ways to play, either debuff healer and try to get on for spike or which i prefare is to stay on the healer and hold when the spike target is called to try and stop them healing, then stay on them and try to kill, if they die then move onto target for next spike till the healer is back and repeat. You wont get as many kills the second way but i think it is more effective for the team.


Shenanigans

LotD - JaL - POWT/SMD - SoCo - AJs

 

Posted

I didn't even read most of the words on this thread but I'm just gonna butt in and say that generally:

Blasters wreck debuffers by killing before debuffs are off

Debuffs wreck regens because they debuff to where they cant heal/regen damage.

Theres probably more comparisons like this but when it comes to duel toons you have to know your weaknesses.


 

Posted

Quote:
Originally Posted by _Nanu_ View Post
..If I shelf this toon I was thinking of making a Rad/Dark corr already lvl 20 to take it's place, but Solo One is the only one I've seen pimping **/dark like no other lol. Would you take tar patch over black hole? Soul mastery or Levi mastry? Heard some decent stuff about Dark/Psy defenders, but have yet to see one are they worth it? And last question I narrow my next PvP toons to Ice/Cold troller, Rad/Dark corr, Dark/Psy defender and Earth/Fire dom, yay or nay. Thanks in advance for the help.
ironically, that /dark corr is actually my 1st one that i just made in i12 for pve when i heard pvp was going to die. before i13 i used a dark/therm and cold/dark but even in the best circumstances dark blast will make you work for every kill, its a tough set to use. if you go rad/dark i'd go soul mastery because of pb'd cosmic burst and twiligt grasp and the fact that your heal will never miss once you get rolling. /dark is one of the few corruptors that doesnt need hibernate because of the huge heal. also, dont forget pb'd fearsome stare.

i will never roll a defender again unless some huge changes come to pvp or their inherent, pbu is just not up enough and their damage is pretty meh to begin with. ive seen mirage mage's ice cold do some nasty things but im not much of a troller player to say anything else. earth/fire is probably the weakest of those you listed but still a nice combo if you go dom.


 

Posted

Quote:
Originally Posted by Solo_One View Post
i will never roll a defender again unless some huge changes come to pvp or their inherent, pbu is just not up enough and their damage is pretty meh to begin with.
i approve of this message.

i once made a bet on dev know-how by rolling a cold/psi def after i heard they were proliferating APPs again in i16. my first thought was like: Oo they are gonna give defenders perception so they aren't just blind gimped corruptors.

yeah. disappointed.


 

Posted

Quote:
Originally Posted by black_barrier View Post
i've seen that dush oneaboveall on his dark/rad (fought him on test back at the beginning of i13), and the way he works it is by power boosting both the toggles and the blasts. i know crap about that, but i do know pb healing can be pretty annoying.

from my dark/cold i do know that carrying greens is not a matter of whether or not you have a heal, but rather a matter of whether or not you want to get your *** rooted (life drain) and spend end on a heal. just keep in mind that when packing a tray.

finally, dark/* is really hit or miss. if you get an opponent with poor kb protection, you're set and he's screwed, if you don't, it's a bit of an uphill battle. also, don't neglect the fact that torrent has a -to-hit component to it. when fighting certain builds (specifically regens with focused acc), spamming that as if it were a -to-hit will slow the pace of the fight enough so that i can win through attrition without having to waste half a tray on survival insps.

i really wanted a dark/rad, and i almost started leveling one, then i decided that i wanted to get around to finally leveling downie (ma/regin) so yeah, it's on hold.
lol im a dush/******. can't we all just get along i mean how many pvper's are left...lol.

oh dark/rad...pre i13 it was beast post i13 its still serviceable.

Like barrier said if the blaster or any other toon doesnt have the kb protection to counter your torrent you've pretty much got control of how the match is gonna play out.... it's up to you how you win or lose.

If they do have enough kb protection, like barrier said it's an uphill battle. Corrupter debuffs (especially rad) are really low compared to there defender counter parts...and so you can count on being hit or mezzed alot.....unless you have power boost =P.

i would power boost dark pit and have dark pit with the purple proc. before putting ri up on a toon, then go to work with your blasts,kb, and maybe your hold....

i'd take phase shift over tactics. though that leaves you with crappy perception and dark/rad is only really at its best if it gets off the first attack. if you fight anything that can placate proc, its pretty much game over...


i prefer rad/dark over dark/rad...only elec/therms and widows should give you any trouble.


 

Posted

Quote:
Originally Posted by _Nanu_ View Post
If I shelf this toon I was thinking of making a Rad/Dark corr already lvl 20 to take it's place, but Solo One is the only one I've seen pimping **/dark like no other lol. Would you take tar patch over black hole? Soul mastery or Levi mastry? Heard some decent stuff about Dark/Psy defenders, but have yet to see one are they worth it? And last question I narrow my next PvP toons to Ice/Cold troller, Rad/Dark corr, Dark/Psy defender and Earth/Fire dom, yay or nay. Thanks in advance for the help.
I wouldnt take black hole (not up enough and has a short duration)....and tar patch is optional. just make sure you have touch of fear and your heal.you'll need shadow fall just to get enough kb protection.

soul mastery for powerboost.

dark/psy would suck. no aim or no -def means no heal.


 

Posted

Quote:
Originally Posted by oneaboveall2 View Post
only elec/therms and widows should give you any trouble.
elec/therms give everyone trouble though, fwiw /dark gets a pet that keeps healing and debuffing when you inevitably run out of end. i havent seen any defensive builds in a while but once you start hitting with rad blast you should be fine, especially with pb'd aim to start it all off.


 

Posted

Quote:
Originally Posted by Solo_One View Post
elec/therms give everyone trouble though, fwiw /dark gets a pet that keeps healing and debuffing when you inevitably run out of end. i havent seen any defensive builds in a while but once you start hitting with rad blast you should be fine, especially with pb'd aim to start it all off.
pb'd aim if im not mistaken....is the same as just using aim. since aim gets you at the tohit cap with tactics.

dont get me wrong you can hit them when they are in elude (out of elude you can hit them all day, but this is where they will just evade until elude comes back up)...just not reliably when you need to heal.

your bread and butter attacks probably wont have any debuff slotting or great acc if you're using proc slotting.


 

Posted

ummmm...my fire/rad has no problems against lolz blasters. The problem with dark nanu is that you cant do enough dmg by the time they get the toggles off them. That's why fire is better because you want to get fast constant dmg and kill the before they get them off of them (proced flares and fire blast). I would not go the PB route is because you get a res shield. You will get the same effect and it being perma as going with the defense shield. Also that life drain is your heavy hitter, so if you use it in zone heal suppresion is going to wreck you. Also it's nearly impossible to beat a decent elec/therm on a rad. Trust me ive tried. Also dont fight forts....they have so much acc you might as well just put on your -res toggle and not worry about the other one.


 

Posted

I have a sonic/dark too...sonic is just not as good as fire. I wish i would have went fire instead of sonic on mine. But o well. The only thing bad with /dark is that defense based toons I.E. Shield/SS tanks, Forts, EA, and SR are going to give it hell. That heal misses too many times, might was well call for the casket.


 

Posted

Quote:
Originally Posted by oneaboveall2 View Post
pb'd aim if im not mistaken....is the same as just using aim. since aim gets you at the tohit cap with tactics..
my fault, poorly worded. the -def from the blasts get pb'd too and once it starts adding up they'll probably be in scourge range before it wears off.