-
Posts
1960 -
Joined
-
Quote:I opened the thread to find out what was wrong with red side. I hadn't really noticed anything before. I mean nothing particular to red side.The problem is your perception. I Like the redside and hate blue side.
I am not sure that revamping red side will make more people want to play here. That would only work if what was preventing people from playing here was something that could be revamped. But, it's also possible that fewer people are capable of realizing that they want to play villains. -
Quote:Technically true, but you could do the same thing twice inside of a smaller time frame. Even though technically it wouldn't be twice in the same day, it could be twice in the same hour.Is there a reason everything is on a 20 hour timer as opposed to resetting at a specific time during the day?
Resetting at a given time is a much better solution to capping someone to once per day. If you reset everything at say, midnight, then clearly people cannot do something more than once per day.
Quote:What you gain from this is people are not arbitrarily punished if they cannot play the game at similar times 2 days in a row.
Quote:As it stands now, if one night you had to do something late, and the next day you could not play late, there go your tips/a-merit conversion/TF merit reset/whatever else.
I don't find it onerous atm. ymmv. -
Quote:The limiting factor was the hit points of the mob, not the amount of damage being done to the mob. The problem was that in order to get to the point where the -res could make the equivalent difference to the damage done as the damage procs, the mob would have been dead anyway before the -res is counted.For solo play.
On a team everyone will do more damage to the mob under the effects of the proc.
I am not sure that having a team would change that part.
But, for the really hard targets, the -res CAN amount to a greater difference in the damage than the damage procs. And, having more attacks hit a foe which is -res debuffed is more better. So a team does make the -res worth more for hard targets. But the easier the target, like min and lts, the less value the -res contributes. -
Iirc, the math is such that it's often better to go with a straight damage proc than the -res
iirc, the higher ranked the mob is, the more likely you are to come out ahead vs a dmg proc. For minions, you may not be able to come out ahead. And there was one case where you had to hit the mob with the -res while doing no damage to get you money's worth out of it--Lts maybe?
I think that with EBs and AVs you entered into the territory where you ended up better off with -res proc than w/ dam proc.
It was a Werner diatribe somewhere.
Just an fyi -
This game has been dying for like 5 years now.
The death throes are quit drawn out. -
Quote:True.If you have 35% resistance, you're still going to take 65% of the damage. or 650 damage out of every 1000 thrown at you.
If you have 45% defense, you only have a 5% chance of taking any damage at all.
But when the choice is
some capped res + ~30% def
OR
soft capped def
Things get murkier. -
Quote:Yes, if you plan on using inspirations as a part of your game play.With this in mind, would it be a wise decision to softcap s/l resistance and get around 30% Ranged/Energy defense on top of that?
You'd be about a purple popper from soft cap and you would have some res under that.
Layered defenses are generally preferable.
Of course, there're all sorts of exceptions, but generally as a rule of thumb a little layering is nice. -
Quote:To be fair, balsamic vinegar is pretty different than a lot of other vinegars.
-
Quote:They are handy there.And exemping if he runs a lot of lower level TFs or Ouroboros a lot.
Unless you're going to spend a great deal of time in the teens and below, regular IO sets can still beat out Purples when exemplaring. Not always, but they can.
Again the purples just get beaten by not having all of the set bonuses that one might want and by virtues of being sort of piss poor on the cost/benefit ratio because of their high costs. But it's quite possible to build toons that perform well and get set bonuses from say lvl 24 and up w/o purples.
If what you're wanting is some extra end, acc, and recharge @ lvls 1 - 21, then Purples are suddenly not that optional. -
If you want purples and PvP IOs then you most likely need to spend some time reading the guides in the Market section.
FYI, purps and pvp IOs are nice, but theu're really not the be-all and end-all of IOs. They're good for what they're good for, but that may not be the best choice for your toon. -
Quote:I don't like playing with bossy players either. I especially don't like leaders who threaten to kick people before the mish even begins.One of the reasons I don't often care to do TFs or iTrials is because there's so often someone handing out orders. Now, it's not that person's fault that the conditions exist wherein particular coordination is nigh on a necessity for success, but that does little to assuage the annoyance.
Glad I don't have to play with them. -
Quote:I really wish they would start clearing these downtimes with me first. I am going to give them a hot little earful the next time they call me.
-
-
Quote:Yes powers to 20 nd set bonuses to lvl 18... that means down to lvl 15 for posi (obviously that means power pics up to 20 right?)
Maybe.
It depends.
A fully IO'd toon @ lvl 50 vs lvl 50 mobs is not nearly as OP as a fully IO'd lvl 50 toon @ lvl 25 vs lvl 25 mobs.
So, you con't necessarily need as many set bonuses to as uber when exemplared as you do when you're not. In addition, if you work you enhancements correctly, you'll have much more enhancement per attribute than you would have had or could have had as a "real" lvl 25 toon.
So don't underestimate a little frankenslotting.
The down sides to purples are the cost and the fact that there set bonuses aren't always the ones you want.
PvP IOs have the same ability to keep their bonuses all the way down. Of course, they have the same downsides as the purples.
The tricky bit is that breaking point @ lvl 20.
Once you under lvl 20, virtually all of your enhancers will get nerfed.
From lvls 21 - 32, you're better off getting dual attribute enhancers @ lvl 25, triples @ 43, and quads @ 50 because they won't get nerfed when you exemplar down as low as 21.
But once you go below 21, you're better off with everything @ lvl 50+ because almost every enhancement will be nerfed. -
YAN QING
Ally or Enemy?
ALLY
Prefered text speech?
NONE
Priority Powers? (I will not allow any character to exceed 100% rewards by more than 5%)
NONE -
For SFs I like to use the stealth IO and X. X being another source of stealth.
If you take a powerset with an inherent stealth at an early enough level of some sort that ALSO provides another useful reason to take that power anyway, you can beneficially skip Super Speed. Freeing up a power choice is nice.
How low do you go?
Redside the lowest SF is 15-20 but I think that blue-side is even lower.
It's easier to build toon to be mostly full powered @ >= lvl21 than @ <= lvl20. -
-
Quote:Idk if it's expensive, but its not impossible to hit soft cap to S/L.My first 50 is a Dual Blades/Willpower Brute. Now that I am looking at end-game I would just like some advice about enhancements etc.
Without a real high resist or defense power I am assuming it would be expensive or even impossible to hit the "soft cap". What can I do? The character is quite playable but I am entering unkown territory here. If I cannot get (or cannot afford) this elusive cap will i still be able to keep pace at lvl 50+1 ?
ty.
I have seen it done more than once.
I tend to stop at around 32.5% and made a bind to combine some of other inspirations to purples. Then I can spend the rest of my slots on rech or w/e that toon needs. -
Quote:Sweet!You are absolutely correct. I totally forgot about the value of the free server transfers. So from our account billing page this is what we have.
1 month: $14.99* - $14.95 for server transfer and store credit = $.04 monthly sub fee.
3 months: $41.85* (equivalent to $13.95 per month) - $14.95 for server transfer and store credit = NCSoft paying us $1.00 to be a VIP
6 months: $77.70* (equivalent to $12.95 per month) - $14.95 for server transfer and store credit = NCSoft paying us $2.00 to be a VIP
12 months: $143.40* (equivalent to $11.95 per month) - $14.95 for server transfer and store credit = NCSoft paying us $3.00 to be a VIP
I am going to buy 1000 annual subscriptions and then I will be set.
hehehe -
-
Quote:I suspect it depends on the toon. If the toon has some decent AoE capability, then going -1 X n may work out better.I tend to hear the opposite. If you wanna level fast, you wanna set your difficulty to -1 so you can defeat enemies a lot faster. From what I hear the individual enemy may give you less XP, but since you kill them faster, your XP per minute would increase.
Don't quote me on that though, I wouldn't know the fastest way to level myself.
If the toon is single target strong w/o much AoE then the +n x1 might be better.
I suspect -
Wrong game version, run patcher and reconnect, server 2060.201108130612.1, client 2060.201108050059.1