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Posts
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Joined
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Aww, you got me there. Never thought of that. I always like them chimps tagging along. They are on a short leash though, because when they break loose...
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...they don't outdamage me. And I'm stone mastery -
Wait wait Blue_Note..
What kind of self respecting fire/kin picks fire imps? And if they do that, even bothers using them?
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I have seen plenty of kins not using SB and plenty of empaths not using fort.
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>.>
Just because I forget to SB alot doesn't make me bad! It's just that other things I do benefit the team more -
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People miss??!
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In theory
Perish the thought though.
*Hugs Rage with 3 TohitBuffs* -
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I'm level 35 now, avoided the single ally shields for now, might get them later.
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Skipping insulation bubble I could sortof understand, but with a FF bubble, even from a controller, does wonders for peoples defences. Seriously, I strongly advise showing your build. I'm sure there's a power that could better serve specced out for Deflection.
Sorry, but I find, as others do, bubbles can make a huge difference: Be it on my scrapper, controller, tank, brute, blaster, they all go nuts in bubbles! -
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My Claws/Regen scrapper got boring after awhile and i decided to remake as a spines/dark as a friend of mine said it was a good combo and so far i cant see anything wrong with the combo can anyone give me any advice as to how to build this char up for PvE
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Only thing wrong with it is endurance.
Well, the lack thereof
Basic spines/dark advice: AoE AoE AoE! Quite a few End Reds! More AoE! Find a kinetic defender to look after your blue bar! -
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Heh, i knew it. After playing with a */Sonic defender you get used to that sound. And starting to like it.
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No, I play with the volume off and don't look at the screen. -
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Used Spirit's excellent guide so far but it has no i9 info. Anyone care to show me the light?
Looking for a good mass kill farming build, from 20 upwards. (As in I'm PLing it to 20)
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Inventions you mean? Meh, I'm not very rich. Definatly try to get the +Recovery IOs and bonuses if you have pool toggles at all (Fighting, Leadership, leaping or whatever).
Other than that, look out for +recharge set bonuses, though they'll be quite expensive to get. -
Archery was a set I wasn't going towards, because I've already got it on my blaster (level 38 Arch/energy) and yes, the nuke does rock.
Hmm, I might end up making sonic/ instead for the extra damage, but the resistance doesn't quite match the defence of FF... ah well. -
Is it actually possible to do worthwhile AoE damage with a defender though? I'm not too fussed about secondary effects on this.
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I was thinking Rad, as that has 3 AoE attacks- and NRG has the scatter effect..
I've done psi before, but it is more suited to ST I find. How would Elec and Rad compare AoE damage-wise? -
Right, here's the deal- I want to make a FF/ defender, with AoE attacks. Now I don't really like the sound of sonic (literally) and was thinking- what's the second biggest damaging secondary after sonic? This is for AoE PvE, in teams.
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Archery/Energy is great, mine's 38 atm, and I can just say- your biggest attacks are in your secondary. However, you can play a nice all-range blaster- and might be able to forgo stamina doing so, as the primary is cheap on end (the attacks from the secondary are a different matter).
Also try and not pick up toggles from the pools- they will drain your end.
Use conserve power in big fights, and try to slot an end red in a couple of your heavier attacks.
But my advise is do NOT skip total focus- it is the best damaging attack that you get! You can stun a boss with it in one hit, so it can be useful even for that. -
So yeah, in a nutshell, it doesn't increase the radius of powers, but it's still very useful.
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The nerf balanced things a bit. But I think it would be better if they have boosted imp's HP a bit or give them some resistance (specially against fire powers).
Anyway, Fire/Rad, Fire/Kin, Fire/Storm and Fire/TA are still very good combos IMHO.
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Oh yes. Fire/Kin especially. So overpowered compared with other controllers.
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Naaah, surely you've got it all wrong? -
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The build is mainly for ranged combat. I'm not planning on going into melee, thus the only melee power is Fire Sword Circle.
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Might I ask why?
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Why what? Why ranged?
Because I like my Blaster to be ranged and not crushed to death in melee And I've played so many melee toons that I want some ranged now.
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Well why FSC then? -
Sorry Weiss, but as far as I know it's not commonplace to slot Single Target Holds for damage
It's a bit more common to slot single target immobs for damage though, as they are used by some for damage, and therefore don't need any duration. -
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Btw, for the people planning builds, Flash arrow's tohit debuff is more than twice the defence buff of manoeuvres
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Soz m8, just an Off-Topic question, was your signature previously quoting Deathdude? thx
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I was deathdude, but never got around to changing that in my sig -
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I can only really think of two possible uses for this tactic. One would be if I'd just been defeated by a tough boss/EB and I wanted to have domination ready for round two.
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That's kinda the idea. Looking at Aid Other, I see it has a cost of 6.5, which could have a slot or so thrown in and be interrupted for use on a pet as a cheap alternative? -
Btw, for the people planning builds, Flash arrow's tohit debuff is more than twice the defence buff of manoeuvres
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Having a pocket thermal for my /Fire brute I'd like to say the shields reduce the need for healing to almost 0. A pocket cold on a resistance based character would probably reduce that need to absolute 0 (pun intended) If you're able to regen the damage through natural rate faster than you're being hurt then you dont need green numbers
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I know how those corr shields make brutes ubah, but I try to build my brute to be efficient without a corr, as often there isn't one on my team. -
I was saying that replacing a self heal with health insps was just like replacing your shields with orange/purple/break free insps. Forgot to put in that post about removing shields.