Fire/Kin
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Used Spirit's excellent guide so far but it has no i9 info. Anyone care to show me the light?
Looking for a good mass kill farming build, from 20 upwards. (As in I'm PLing it to 20)
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Boooooooooooo
Quite a well detailed guide about farming builds etc on Here
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Used Spirit's excellent guide so far but it has no i9 info. Anyone care to show me the light?
Looking for a good mass kill farming build, from 20 upwards. (As in I'm PLing it to 20)
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Boooooooooooo
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Why Boooooooooooo?
I've got one to 20 before, I deleted him as I don't like male characters. Rerolled with a female avatar and just getting to level 20. As for the farming, I'm not into PvP and about all I do at 50 is grind through things.
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Quite a well detailed guide about farming builds etc on Here
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Uh yeah...
Looking for specific build ideas, not whether stone epic is better than fire epic. Should I take the AoE hold or not, how to slot imps? Things like that. Or a real guide.
I'd take Cinders, its not Flashfire but its handy to have. Plus with i9 you can get away with 4 Acc/Recharge/Hold IOs in there from about level 30 onwards. Deffo take Flashfire though, one of the best controller mezzes about and you get it nice and early. If you can have it 6 slotted at 20 excellent.
Fire Imps is normally 2 acc & 3 damage, plus maybe a recharge as they're fragile little buggers and need resummoning if one dies.
Hotfeet is great as your beginning damage power, I got it at 8 and used the Hotfeet & Fire Cages combo to blitz Hazard zones (I was Rad though which gave me extra protection), you'll be more like a Regen, using Transfusion to keep healing yourself whilst just outside melee range.
End will obviously be an issue though, you'll need Stamina and probably a travel power. I'd go with Fly for Air Superiority personally but Kin & Haste is always insane fun too.
I dropped Bonfire after a bit, its Ok but not great. Useful occasionally in a small space, combined with Fire Cages for a Burn Patch or for dumping in a corridor whilest you leg it. I'd better things to be getting & spending on.
In terms of i9 builds I dunno about Fire/Kin but my Fire/Rad is going for +recovery whenever possible, but once you hit 35 a Kin should be fine without them though.
Acc/Stun/Recharges in Flashfire (2 Stuns have +recovery when you dual slot so work around that maybe, I have 2 30s Razzle Dazzle and 2 Stupefys for the recovery and the Acc/Stun/Recharge from Rope a Dope) and Acc/Hold/Recharges in Cinders. Usually I go with 30-something set IOs.
I've found AOE immobs are really good places for damage Procs though since they're quick recharging AOE moves. I've 3 in Crushing Field, think you could get two in Fire Cages. They cost a fortune to get in but are level independent which is nice. Bolster with Acc/End & Acc/Recharge IOs for low cost spamtastic death.
Carni has given some good tips for a levelling build, so I'll add some suggestions based on my lvl 50 I9 respec build which is the following (just mi$$ing a couple of LotG +rchgs and the Numina unique ):
Hero Plan by Mids' Hero Designer 1.153
http://www.onthejazz.co.uk/hu/mhd.php
Tleo_I9: Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Char -- HO:Endo(A), HO:Nucle(3), HO:Perox(3), HO:Perox(5), RechRdx-I(5), RechRdx-I(7)
Level 1: Transfusion -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(7), Acc-I(23), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal/EndRdx(25), Dct'dW-Rchg(27)
Level 2: Ring of Fire -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(29), Decim-Acc/Dmg/Rchg(29), Decim-Dmg/Rchg(34), Decim-Build%(34)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Swift -- Flight-I(A)
Level 8: Hot Feet -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Acc/Dmg/EndRdx(9), Sciroc-Dmg/Rchg(15), EndRdx-I(17), Sciroc-Dam%(17)
Level 10: Siphon Speed -- Acc-I(A), Acc-I(11), RechRdx-I(11), RechRdx-I(37), RechRdx-I(40)
Level 12: Flashfire -- Stpfy-KB%(A), Stpfy-Acc/Rchg(13), Stpfy-Stun/Rng(13), Stpfy-Acc/Stun/Rchg(25), Stpfy-Acc/EndRdx(31)
Level 14: Fire Cages -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(15)
Level 16: Health -- Numna-Regen/Rcvry+(A)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Speed Boost -- EndMod-I(A), EndMod-I(40)
Level 24: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def(34), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def/Rchg(43), RedFtn-EndRdx(43), LkGmblr-Rchg+(46)
Level 26: Tactics -- HO:Cyto(A), HO:Cyto(27), ToHit-I(50)
Level 28: Inertial Reduction -- ULeap-Stlth(A)
Level 30: Vengeance -- HO:Membr(A), HO:Membr(31), HO:Membr(31)
Level 32: Fire Imps -- SvgnRt-PetResDam(A), SvgnRt-Acc/Dmg(33), SvgnRt-Acc/Dmg/EndRdx(33), SvgnRt-Dmg/EndRdx(33)
Level 35: Transference -- Acc-I(A), Acc-I(36), EndMod-I(36), EndMod-I(36), RechRdx-I(37), RechRdx-I(37)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(39), RechRdx-I(39), RechRdx-I(40)
Level 41: Indomitable Will -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42), LkGmblr-Rchg+(42)
Level 44: Mind Over Body -- ImpSkn-Status(A), ImpSkn-ResDam/EndRdx(45), ImpSkn-ResDam/EndRdx/Rchg(45), ImpSkn-ResDam/Rchg(45), ImpSkn-EndRdx/Rchg(46), Aegis-Psi/Status(46)
Level 47: Psionic Tornado -- Posi-Acc/Dmg(A), Posi-Dam%(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50)
Level 49: Hover -- Krma-ResKB(A), LkGmblr-Rchg+(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Containment
Level 2: Rest -- Empty(A)
I wanted a PvE/STF build, but not strictly a farming build hence some choices like Vengeance and Psi Epic. My main goal was to maximise recharge (without sacrificing any key powers) so I could get perma-Hasten and almost perma IW (this is less important for a farming build if you have a pet empath). I get +56% rechg from set bonuses +18% acc (which makes up for some of the slotting choices, like Transfusion) and a bit of +recov +regen which are less important imo for a kin. The kback protection is very important, other IOs are useful (like the mez resistance) and a few are just icing on the cake (like the stealth in IR, the damage procs or the pet resistance unique).
In terms of powers, Cinders is droppable in the higher levels, but I still found it useful when levelling. Maneuvers I only took to have more def IO slots and because you don't need Assault after Fulcrum. I still prefer HO slotting for some of the powers (including Char), but YMMV depending on which set bonuses you're after. Some people drop Siphon Power in higher levels, I prefer to keep it for stacking purposes when fighting AVs.
For Epics, I still think Fire is the way to go unless you want IW (like me) or a defence-based shield for IO bonus purposes. I've tried them all and, regardless of what some people think, Stone is not as efficient (although it is safer with EE). Psi Tornado has handy k-up and recharges quickly enough for my needs with this build (and complements my fire dmg vs some foes).
Hope some of this helps!
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
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Used Spirit's excellent guide so far but it has no i9 info. Anyone care to show me the light?
Looking for a good mass kill farming build, from 20 upwards. (As in I'm PLing it to 20)
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Inventions you mean? Meh, I'm not very rich. Definatly try to get the +Recovery IOs and bonuses if you have pool toggles at all (Fighting, Leadership, leaping or whatever).
Other than that, look out for +recharge set bonuses, though they'll be quite expensive to get.
Thanks guys, I'm almost 100% sure on getting mind epic for the Indomitable Will, which will I hope reduce downtime due to being mezzed. What is the recharge on it assuming, 3x Recharge, Hasten and a siphon speed or three?
And with an extra slot (from where no idea) can get another LotG recharge in there.
According to Mids with the above less the Siphon Speed I get 116s recharge with 90s uptime. With two Siphon Speeds?
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Thanks guys, I'm almost 100% sure on getting mind epic for the Indomitable Will, which will I hope reduce downtime due to being mezzed. What is the recharge on it assuming, 3x Recharge, Hasten and a siphon speed or three?
And with an extra slot (from where no idea) can get another LotG recharge in there.
According to Mids with the above less the Siphon Speed I get 116s recharge with 90s uptime. With two Siphon Speeds?
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You need +275% rechg from enhances, Hasten itself, IO set bonuses (or globals) and other buffs (SS) to get perma-Hasten. If you get to that, you'll have a 6 sec downtime on IW. This really depends on how much you can get to from IOs. With my +56%, I should reach it if I keep on average 2.5 SS, which is doable when in battle.
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
Wow whatta build. But it will be really really costy.
First you need to buy recipes, Which some of them are have high prices. Secondly Posi has many rare salvages in it it will cost you nearly 8 millions or more.
The more i get into sets the more i start to think, do they worth the inf and effort? With lesser inf and reduced slottings you can get more benefit simple IOs. But keep in mind my main is still lvl 34 and don't have much inf. (spent nearly 6 million on current sets and have 8 million in pocket)
And here is a tip for you, unique ones (like end drain of Tempest have the same % as higher ones and more easy to craft. I have all set now instead of lvl 30ish 3 my unique one is lvl 19)
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Wow whatta build. But it will be really really costy.
First you need to buy recipes, Which some of them are have high prices. Secondly Posi has many rare salvages in it it will cost you nearly 8 millions or more.
The more i get into sets the more i start to think, do they worth the inf and effort?
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Yes, this is my lvl 50 respec build and I played my fire/kin a lot during the last DXP weekend (including a few STF runs) to collect inf/recipes. I would suggest starting with the cheaper sets which give +rechg (like Stupefy, or Red Fortune) and leaving the expensive ones (e.g. Posi Blast) and the fancy stuff until later (Numina unique, procs). The LotG +rechg globals are extremely expensive, so could also be left for when you have the inf (or are lucky enough to get a recipe drop). On the toons I'm still levelling, I don't really focus on IO sets much until the 30s (except for a couple of powers, or if I get lucky with drops).
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
Heh i guess my way is more expensive. I turned everything in Psy-knight to lvl 30 IOs at lvl 27. Then started to collecting sets. Psy has 3 full sets which completed very easy (except one Mu Vestment need in Tempest); Tempest, Hibernation and Nightmare. Also have slots of Confuse powers (Malaise and Preplex) and Temp. Readiness on LR. I also craft for future slots and my other alts. Have ready one resistance and one defense set too.
As Psy-knight is more collective work than my own doing. I will report you about his progress and choosen sets in the future (possibly including availability of recipes and salvages etc.).
Why Psi epics instead of fire? Sacrifice damage for mez protection?
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Why Psi epics instead of fire? Sacrifice damage for mez protection?
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I wanted a PvE/STF build, but not strictly a farming build hence some choices like Vengeance and Psi Epic.
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For Epics, I still think Fire is the way to go unless you want IW (like me) or a defence-based shield for IO bonus purposes.
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Also, Psi Tornado damage is not that bad compared to Fire Ball, especially if you have lots of +rechg. And a shield with psi res is... well... nice!
CoX 50s: <ill/rad> <ice/ice> <fire/kin> <grav/sonic> <ice/storm> <earth/kin> <kin/elec> <cold/psy> <thugs/dark> <fire/dark> <dark/elec> <night widow> <EM/ninj> <mind/icy>
Ah, i c... although psi tornado dmg IS that bad compared to fire ball
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Ah, i c... although psi tornado dmg IS that bad compared to fire ball
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Really? NoFuture lists fireball as 56 total for Fireball with a Recharge+activation of 33 seconds.
Psi Tornado is listed as 53.5 total every 22.35 seconds. Both do containment.
And Psi is 20 foot radius compared to Fireballs 16.
Fireball does come 6 levels earlier though
Well I'm not a number cruncher, but having tried both I really noticed a huge difference. You can try them on test and get your own conclussions tho
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Ah, i c... although psi tornado dmg IS that bad compared to fire ball
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Not really... Psy Tornado is just DoT not instant like Fire Ball, I've had every controller epic on mine, IMO psy is best overall. Specially with 8 seconds downtime on Indom Will and Psy Tornado recharging in about 10 seconds
Used Spirit's excellent guide so far but it has no i9 info. Anyone care to show me the light?
Looking for a good mass kill farming build, from 20 upwards. (As in I'm PLing it to 20)