Slotting Attacks - Which enhancements first?
I think it depends on your build, and what level you're at. My Dark/Dark Brute slots very differently than a Stone/Invulnerable one. At lower levels I just slot crazily for endurance reduction, but once a few signature powers show up I set up my "real" slotting. If your build has a Endurance replenisher, I'd totally focus on Recharge for those attacks since you'll be able to spam pretty freely. If your build doesn't, I'd say focus on Endurance Reduction. Also if your attacks are expensive on Endurance, you really don't want them to miss...so double slotting accuracy couldn't hurt. I only single-slot mine, but they're cheap and, well, it doesn't hurt me to miss now and again.
Of course I don't slot any of attacks for damage. Between Fury and Build-Up powers (Soul Drain in my case) enhancing my damage just seemed....unnecessary.
Personally I would always go for two accuracy SOs (or IOs) with the possible exception of a SS brute with perma-Rage.
The rest depends on the used powersets. Neither my dark/dark nor my fire/fire nor my elec/elec need much endurance reduction, so I can go for mainly damage and recharge and still be a perpetuum mobile. My EM/Inv brute on the other hand burns endurance fast and to make use of fury he needs one lvl50 endurance reduction IO in most attacks, so his standard slotting is something like 2 acc, 2 dam, 1 end, 1 rech or 2 acc, 2 dam, 2 end depending on the endurance use per second of the attack in question. Well, things get easier with IO-sets...
Basically it's all a matter of build and playstyle.
If it has eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.
Thanks guys.
I'm talking [mostly] here about early slotting around the 15 mark on an SS/Inv brute.
Obviously the wider guidance is useful for the future here but just wondering what should be done with those first 3 or so slots being allocated to attacks.
I normally go 1 acc, 1 end, 1 rchg then later 3 damage, but that comes behind the rest of the build. But some powers have different. Lightning Rod has 1 acc, 2 damage, 3 recharge cause recharge is the most important thing in it. Depends on the power
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
I always heard that SS/Inv was the most endurance-hungry build for a brute right after Stone/Inv. If thsoe rumours are true, I'd totally go the endurance reduction route.
Personally, I always slot one accuracy enhancement first as every missed attack hurts.
After that I slot what I feel is most necessary. (I think I have a good sense for if and why a toon performs well or not.) If I have endurance issues endurance reduction is next, otherwise I go for damage and recharge and add endurance reduction later.
And yes, SS/Inv is very endurance hungry. Two endurance slots are needed in most attacks and a /kin or /cold corruptor is the brutes best friend.
If it has eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.
A /cold corruptor is everyones best friend, they are there to be loved
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
[ QUOTE ]
I always heard that SS/Inv was the most endurance-hungry build for a brute right after Stone/Inv. If thsoe rumours are true, I'd totally go the endurance reduction route.
[/ QUOTE ]/inv isn't nearly as bad on END as /DA. And SS isn't particularily bad either.
As for the slotting, 1 acc, 1 end, 1 rech, then damage later. Or sets, depends on level.
As an SS/inv your tohit would be quite high if you perma rage with 3 tohits in it, invincible could have atleast 1 tohit in it and then you could have a herd and fight method which is great for def and footstomp anyway. So for PVE you could be 1 acc or no acc instead of 2 in some powers and then 2 end slot instead to taste.
SS powers have the same cost in endpoints for any effect as anyother brute per power. Although across the sets some effects are far more meaningful than others in when in teams.
Invulnerability set isnt end hungry at all. What you may find is that your highly susceptible to end drain.
The rage crashes take 25% of endurance from you but your damage per endurance went up in the meantime and you could of got more bang for your buck out of it.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
IMO the damage really depends on how much fury you're going to be able to generate. my DM/EA doesn't have a taunt aura of any sort and the only real Aoe Damage I have is Soul Drain and Dark Consumption. I don't think Energy drain counts towards Fury as it does no damage. Basically if you have something that atracts attention then you can pretty much avoid damage as you'll get your damage through your fury, otherwise some damages in your attacks may be required.
Defiant 50's
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@Miss Chief
Well, damage through fury sounds nice, but it's a lot more complicated than that. You will have a harder time generating fury in the first place if your attacks aren't slotted for damage and quadruple base damage is still better than triple base damage, so you will have to find a kind of balance in slotting for damage and endurance, so that your damage is not too sucky without fury and so that you can keep up fury for a good while without running out of endurance.
When in doubt erring in the favour of fury is better, but builds with an endurance drain are usually quite easy to manage endurance-wise.
Btw: Endurance drains do work towards fury even without any damage at all. In fact /elec's Power Sink used to generate insane amounts of fury when used against players and AVs until they fixed it to generate 'normal' amounts of fury.
If it has eyes, you can blind it, if it has blood, you can make it bleed, if it has a mouth, you can make it scream.
I'm a bit confused as to how having your attacks not slotted for fury will generate fury slower? I was pretty sure its per hit not per damage.
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
[ QUOTE ]
You will have a harder time generating fury in the first place if your attacks aren't slotted for damage
[/ QUOTE ]Care to elaborate?
[ QUOTE ]
Btw: Endurance drains do work towards fury even without any damage at all. In fact /elec's Power Sink used to generate insane amounts of fury when used against players and AVs until they fixed it to generate 'normal' amounts of fury.
[/ QUOTE ]However, AoE's only generate the same amount of fury as ST attacks, not that mutliplied by the amount of targets, so they pretty much suck for fury generation.
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I'm a bit confused as to how having your attacks not slotted for fury will generate fury slower? I was pretty sure its per hit not per damage.
[/ QUOTE ]Per power activation, misses will generate fury just the same as hits.
People miss??!
"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"
[ QUOTE ]
People miss??!
[/ QUOTE ]
In theory
Perish the thought though.
*Hugs Rage with 3 TohitBuffs*
On Brute attacks in general, which enhancements should be the priority?
Accuracy is a no brainer, but 1 or 2 slots?
Which should be second, recharge, damage, end reduction?
Can damage wait due to Fury? I figured faster recharge=faster hits=faster fury and aggro=faster fury=more damage and so on?
End cost I thought with all toggles and stuff Brutes are going to drain end fast?
Any help on this issue?
THANK YOU