_Krom_

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  1. I actually have a high-level fire\sr brute and it's a fantastic combo, but like all defense sets, it blooms late and end management pre-IO's can be an issue.
  2. Quote:
    Originally Posted by snake1313 View Post
    Well, i talked with a few people in game tonight, and every single one tried to detour me from even thinking about making a /EA character. And all day I have not even seen one.

    Should /EA not even be considered?
    To your first post, both fire and war mace work well with a defense set, however ... leading into your second post, because of some weaknesses in energy armor, using a primary that provides some form of mitigation really helps the set. Fire would be fine, but you'd be living more on the edge (which is fine if that's your thing). War mace goes really well with energy armor because it has A LOT of knockdowns\stuns, which really helps. Yes, wm\ea is a very STRONG and PRETTY combo, but it's not for the feint of heart nor a beginner to brutes. To play it .. it requires:
    -A good set of IO's
    -A good character, because you gotta love it enough to put up with it's 'issues'
    -Not much of a character design, because you'll almost never see your character

    I've had A LOT of fun with Pretty and Strong (my wm\ea), but I didn't (and still don't) have an easy time with it as I do with my super reflexes brutes.

    If you got a good concept and think you'll have fun with it, I say go for it. It is indeed a fun set either way.
  3. Quote:
    Originally Posted by Nalrok_AthZim View Post
    Now that I have a better chance to post, allow me to explain a few things with my build, as I've had a lot of folks look at it and go "Well that's just bizarre, Mr. Ath'Zim!"
    I'd just like to say this is why I love dark/dark/* so much. The combo provides A LOT of flexibility with modest IO investment and you can go a lot of different ways with it and still come out as very survivable.

    Many of my power and slot choices are similar to yours, but most are different, and yet I feel in most cases Meat Juice is almost unkillable if they can't kill me in the time dark regen is back up (and I also skipped the mez aura's).
  4. Quote:
    Originally Posted by Airhammer View Post
    ime really really thinking about an Ice/Thorns..
    You know I was inspired by this thread to make one as well. Sounds quite fun.
  5. Lets see:

    DM/Electric - decent resists (including psi), endurance drain resistance, unlimited endurance late game, slight built in +rechange buff, slow resistance, damage aura, an alright heal\regen, alright teir9 if you really want it.

    DM/DA - decent resists (including psi), endurance drain resistance, unlimited endurace mid game, damage aura, a KILLER heal, fear aura, disorient aura, and a VERY useful tier9 self-rez.

    If it was me, I'd go DM/DA as a first brute. DM can do well with both, but I personally LOVE me some dark armor (I have quite a few /dark and /elec brutes). Both armors are good, but dark armor has a lot of utility in it that I like.
  6. As an owner of a pretty sick AOE machine that is electric\fire, I can say that once I'm completely surrounded, FE+Lightning Rod+Burn while running blazing aura pretty much kills the entire spawn in one fluid motion. I don't know that it's better then SS\Fire, but I agree that it is not boring (and lets face it, if you're farming...it can get BORING as hell).
  7. _Krom_

    first brute

    Quote:
    Originally Posted by Supermax View Post
    Thanks for the advice everybody. I ended up making a claws/WP after all, even though it was a tough choice. Stone does seem to be good, and if I make another brute down the road, I'm pretty sure it will be that. But I really hate end issues, plus claws seems to have a better attack chain early on, which is important to me. The AoE at level 6 is also nice.
    Yeah that is definitely one of the great selling points of claws. I have considered making another claws brute (and picking what you did), but it's not my first...it'd be me 20-something brute that I've made since CoV launched (that I haven't deleted). I love me some SMASH!

    GL and hope you have fun with it.
  8. Quote:
    Originally Posted by Black_Aftermath View Post
    What about a SS/Sheild Brute or Tank? Do they suffer to much from the lack of a damage aura?
    The reason that people recommend */fire (in particular SS/Fire) so much is that you can run AE missions using mobs that have all fire attacks, so that you take very little damage. SS/Shield is a good all round combo, but for AE farming, I like */Fire as it makes it a lot easier.
  9. Not ever boss pet is all about damage. After 32 you'll see what the Lich can do...in terms of control
  10. _Krom_

    first brute

    Quote:
    Originally Posted by Supermax View Post
    Never played a brute past lvl 5, but this time I plan to. I've narrowed it down to WP, but I just can't decide on a primary. I'd rather not play a set I've played before, but I don't really have a choice, having played numerous scrappers and tanks.

    My favorite toon is a fire/SS tank, and I guess I'm looking for something similar. That is, both good ST and AoE damage, with some mitigation. In the end, I've narrowed it down to claws or stone. But I don't want to level to like 40 just to realize that I should have gone with SS or something else to begin with. Basically, how is claws and stone melee on brutes? Which will work better with WP? And will I end up with a powerful toon, or will I be gimping myself for the sake of originality?

    Edit: Btw, I did try kin melee, but couldn't stand the animations, so that's out. Its AoE didn't seem good enough for my standards anyway, at least on paper.
    So by going with willpower you're source of staying alive is regen\resistance (and perhaps a little defense, depending on how you build it). With that being said, I find stone melee, which has AWESOME single target damage and fantastic mitigation works well with willpower as its knock up\downs and stuns allow you breathing room when you need it. Yes Stone Melee has a high endurance use, but that can be mitigated with stamina, quick recovery, and some smart IO slotting. SM\WP is one of my favorite combos. The single target damage with the 2 mallets and seismic SMASH do fantastic burst damage (and note...seismic smash is a mag4 hold too, claws doesn't have something like this) and Willpower is one of the few sets that can easily handle the endurance usage of the set (aside from electric armor and energy armor).

    I personally haven't taken claws\willpower. Willpower benefits from a secondary that has some decent mitigation (primarily knock downs) because when you need a breather you can use it and slow down the incoming damage enough to regen it back (while keeping all your foes withing range of Rttc). With claws you don't have that. For mitigation you have focus, a single target knock down and shockwave, a large cone knockBACK. Problem is that shockwave likely will knock things out of RttC range, which takes away from your regen. Claws does have exceptional endurance usage and a good mix of single target attacks and a great AoE in spin. I think it would be fine after a little IO'ing out to get some defense in the build so you're not relying on mitigation. I'm not saying I don't think it wouldn't work..I happen to love claws, but for my first brute, I personally wouldn't do claws\wp.

    stone\willpower will be endurance heavy, single target heavy (HIGH burst damage), with fantastic mitigation tools (single target ku\kd\hold, AoE kd\stun, and AoE KD).

    claws\willpower will be endurance light, have decent single target damage with some multi-target attacks in spin (aoe), eviscerate (cone), and shockwave (cone+KB), but the mitigation tools are not as plentiful (which may or may not be needed depending on how you build it).

    For a first serious brute I'd pick stone melee. It's more forgiving (as long as you can keep up with it's endurance usage) and it has that SMASH feel to it that defines many peoples view of brutes.
  11. Quote:
    Originally Posted by ultrawatt View Post
    I use brawl plenty during the low levels, and it's really sweet. But putting it on auto, really?
    Really.
  12. Quote:
    Originally Posted by ultrawatt View Post
    Id actually never even heard of people using auto-brawl until this thread. And i still dont see why anyone would.
    Before the fury changes auto brawl was useful to help raise and keep fury going. It did decent enough damage and if you didn't have enough recharge to have a good string of attacks, it really was a good hole filler and did make a difference in fury levels.

    Now it seems less necessary for fury reasons, but it's not bad at all as a filler until you get a good attach chain going.
  13. One of the best ways to keep any minion alive, especially melee ones is a good damage mitigation tool. Hurricane\Gale\freezing rain are GREAT tools for this (as is a lot of other tools in Storm).

    Storm is really a great set once you figure out how to use it. I find the -toHit from Hurricane + the -toHit the Lich throws out to stack quite nicely too. Storm goes great with just about everything though...kind of like bacon.
  14. good point Socorro...if you care about endurance efficient attacks..you can't get more efficient then brawl with it's 0 end cost. If something has a sliver of life left, it is much more 'efficient' to kill it with brawl then anything else.

    Now that I think about it I've probably killed a surprising number of things with brawl with it on auto due to this.
  15. _Krom_

    Elec/ ?

    Traps is a set that you'll want to take into the mid 20's before you really get the feel for it. I like it with my elec\traps corruptor, but it takes a bit to get spun up.

    I haven't found on my corruptor much use for triage beacon, but I mainly solo with this guy. On my traps MM I find it much more useful. If you're going to team up a lot it may be more useful.

    I'd stay far away from time bomb..it's considered the worst power in the set. There really isn't much you can do with time bomb that you can't do with trip mine.

    Give it a fair shot and you may like it..it's a lot safer then /kin and you still get a good amount of damage boosting and defense.
  16. I tend to do it, more out of habit then anything else, but it's still useful in the lower levels...I tend to drop it around level 20 or so.
  17. _Krom_

    Farming Support

    Another good way to get some starting capitol is to sell your salvage that you have (and get). I tend to have ~1 million worth of salvage on most of my toon's by level 10. Some things are surprisingly sought after even if it's not a rare piece. Go through your salvage and see what it's worth and you'll get a feel for what some of the big 'winners' are when it comes to making a buck.
  18. _Krom_

    Farming Support

    When running alignment missions for the purpose of getting merits, I tend to just turn it down to make it a little easy since the purpose isn't XP.
  19. _Krom_

    Farming Support

    This link may be helpful, talks about the alignment merit system:

    http://boards.cityofheroes.com/showp...69&postcount=3
  20. _Krom_

    Farming Support

    Quote:
    Originally Posted by Visaeon View Post
    One last dumb question...

    The tip mish's...i read the FAQ and it says they drop off all non critter 20+ mobs...but what exactly drops and how do you identify that you have one?
    An actual tip drops...you'll see them in your contact tab if you change to the tips tab if I recall. It'll tell you a tip dropped.
  21. _Krom_

    Farming Support

    Quote:
    Originally Posted by Visaeon View Post
    Well this is the character im trying to build

    http://boards.cityofheroes.com/showthread.php?t=249669

    i checked all the sets on the Black market and everything is really expensive. So you can get alot of recipies for this stuff by doing Tip mish's?
    Yes..especially those pesky +recharge IO's that you're dom is most likely looking for for permadom that can be super expensive. You can also get some of those super expensive IO's that you see on the market by running tip's missions, buying them with merits you earn, and then selling them on the market.
  22. _Krom_

    Farming Support

    Quote:
    Originally Posted by Visaeon View Post
    Ive also never used SD. is the charge an AOE?
    Yes...although just my 2inf...farming is boring as hell if that's all you interested in. If it's a toon that you're having fun with that's one thing..but building a toon just to farm that you may not enjoy is a recipe for perpetual boredom. A lot of IO's you can get these days just from running tips missions which makes farming less necessary.

    Just saying.
  23. well both are pretty strong. SS\SD is one of those FOTM set combinations that may people like. I have a SS\ELEC (50) and I LOVE him. I don't recall the time line of things, but /elec now has energize, which is a +regen\+heal\-end usage power, which is really nice.

    I don't think shields has changed all that much (although I'm sure someone will correct me if not).

    I personally would work on both..they both are a lot of fun.
  24. _Krom_

    Elec/ ?

    I have a lvl 33 electric\traps corruptor (Dr. Boogaloo) and he does quite well. It's not the damage power house like fire\traps, but it's not bad either. Traps pretty much makes ANY corruptor primary work. I suspect when I get into th 40s and start to figure out what epic works well that may change a bit (such as picking up soul drain).

    I personally don't know if I'd recommend it unless you have a concept that works really well. If I were to do it again (and odds are I will), I'd probably go fire\traps.
  25. as long as your draw the line for your 'love' of this character there and don't go any further I think it's ok.