Elec/ ?


Asha'man

 

Posted

I currently have 2 corruptors, an Ice/Dark and a Fire/Rad, and I have to say I love them both. After spending years playing mostly defenders and doms, I've just recently found corruptors and finding them so much more fun and wish I'd of found them sooner.

I have a toon I've been trying to build for a while now. She's inspired by Elle off of Heroes, though she isn't meant to be her or a copy of her. So, some kind of elec based toon would be ideal.

I've tried Mind/Elec dom, Grav/Elec dom and Elec/Therm corr. None of which worked really well, but that might of been down to me expecting more from elec.

So, it's time to try again. My current thought is either Elec/ dom or Elec/ corr. As things stand atm, I'd rather have another corruptor.

But what secondary would work best with elec? Hopefully I will be teaming a fair bit, but I will solo a lot too.

/Therm seems the obvious choice, but seems quite a late bloomer. I'm also quite a lazy team player and don't want to spend my time shielding team members and I'm worried that going Therm that it will be expected of me. Yeah, I know that's what I'm meant to do, but my first 50 was a kin/ fender and the constant "sbplz!!" has put me off of sets that buff team mates directly like that.

But, I'm not adverse to trying /Therm again and the sapping potential seems a lot of fun. What's the best way to level one of these though? Slot for damage or draining? or try to balance the two?

/Kin is also an option. I always loved my kin fender, so I'm not adverse to trying one of these again. My fender was kin/nrg and I've never tried elec with kin, so don't know the best strategy for this either. Damage or sapping?

Finally, is there any other set that works well with Elec/ ?

Any other strategies or build advice would be appreciated. Not looking for complete builds, but any tips on must haves/skips would be appreciated and advice on whether to slot for damage or sapping for best affect.

Thanks in advance.


 

Posted

Maybe traps? You don't have to worry about buffing teammates and the debuffing is pretty dang good. With FFG you can easily make a high defense build. Trip Mine helps with damage. It works for a thematic character who only has powers that let her shoot electricity.


 

Posted

Hmmm ..

I don't know about traps. I had a /dev blaster ages and ages and ages ago and I never really got on with it. That said, I've often faced mobs with what looks like traps and it seems pretty effective.

The toon is Resistance (like most praetorian toons), so /traps does seem to fit concept-wise too.

So how does /traps compare to /dev or are they two different beasts?

I'm still toying with the idea of /kin or /therm.. as they seem quite thematic and useful with elec/.

As to Elec itself. It feels quite weak when played, or did when I tried it before, so what's the best way to build a toon with it? Pick a damaging secondary? a defensive secondary to compensate for lack of damage? or make use of elec's draining ability.

On a side-note .. (not an Elle based toon) .. how is Elec/Dark? I have a toon called Aurora Darque. I had initially chosen Ice/ as it suited Aurora, but on thinking about it and getting my brain in gear, Aurora is actually the lights which woudl suit Elec/ more.

Thanks again for all the help .. I am listening, or trying to!



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