Fire/EA or WM/Ea brute


EarthWyrm

 

Posted

So, ive never did fire/ wm/ or /ea and its been at least a day since I rolled an alt, so thought id get your opinion on these builds.

First, does the dmg on fire makeup for its lack of any mitigation (unless killing fast counts as mitigation I've read posts on wm/ea being pretty and strong, but with enough io's, it didn't actually seem that bad in mids. Is it that bad?

Anyway i'll post 2 build, so critique away. Things im worried about in the builds: Endurance usage, overall recharge, enough aoe dmg. With the fire build, not sure if i hurt my dps not taking scorch, and on the WM build, wondering if its bad that I skipped whirling mace (whirling mace seemed to recharge quick enough). Also considered putting a Force Feedback Recharge Proc in Crowd Control and changing one of the melee attacks with Kinetic Combat to even out the #'s.

I havent thought out what alpha's i'll get going for yet. My original builds had maneuvers instead of aid self, so the aid self builds now have lower defense numbers, and a tad less recharge. Is energy drain enough help, or is Aid Self a must?

The builds are a rough draft.

Fire/EA
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Fiery Melee
Secondary Power Set: Energy Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Dam%(45)
Level 1: Kinetic Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Rchg+(7)
Level 2: Dampening Field -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(7), Aegis-ResDam(15)
Level 4: Power Shield -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def(5)
Level 6: Cremate -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(17), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Dam%(33)
Level 8: Build Up -- RechRdx-I(A), RechRdx-I(15)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
Level 14: Boxing -- Empty(A)
Level 16: Energy Protection -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam(23), Aegis-ResDam/Rchg(25)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(42)
Level 20: Energy Cloak -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(21), LkGmblr-Def(21)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-EndRdx/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(39)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def(27)
Level 26: Fire Sword Circle -- Erad-Dmg(A), Erad-Acc/Rchg(36), Erad-Acc/Dmg/Rchg(36), Erad-Dmg/Rchg(36), Erad-%Dam(37), Erad-Acc/Dmg/EndRdx/Rchg(37)
Level 28: Energy Drain -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Acc/Rchg(29), Efficacy-EndMod/Acc(29), Dct'dW-Heal/Rchg(31), Mrcl-Heal/Rchg(31), Numna-Heal/Rchg(31)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(46)
Level 32: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(43)
Level 35: Stimulant -- RechRdx-I(A)
Level 38: Aid Self -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(39), Mrcl-Heal/Rchg(39), H'zdH-Heal/Rchg(40), IntRdx-I(50)
Level 41: Ring of Fire -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(50)
Level 44: Melt Armor -- Acc-I(A)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Overload -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(11)
Level 2: Stamina -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(13), Efficacy-EndMod/Rchg(13)



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WM/EA
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: War Mace
Secondary Power Set: Energy Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Pyre Mastery

Villain Profile:
Level 1: Pulverize -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Dam%(45)
Level 1: Kinetic Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Rchg+(7)
Level 2: Dampening Field -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(7), Aegis-ResDam(15)
Level 4: Power Shield -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-Def/EndRdx(5), LkGmblr-Def(5)
Level 6: Jawbreaker -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(17), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(27), Mako-Dam%(33)
Level 8: Build Up -- RechRdx-I(A), RechRdx-I(15)
Level 10: Entropy Shield -- EndRdx-I(A)
Level 12: Clobber -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
Level 14: Boxing -- Empty(A)
Level 16: Energy Protection -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam(23), Aegis-ResDam/Rchg(25)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(42)
Level 20: Energy Cloak -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(21), LkGmblr-Def(21)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-EndRdx/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(37), RctvArm-ResDam(39)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def(27)
Level 26: Shatter -- Erad-Dmg(A), Erad-Acc/Rchg(36), Erad-Acc/Dmg/Rchg(36), Erad-Dmg/Rchg(36), Erad-%Dam(37), Erad-Acc/Dmg/EndRdx/Rchg(37)
Level 28: Energy Drain -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Acc/Rchg(29), Efficacy-EndMod/Acc(29), Dct'dW-Heal/Rchg(31), Mrcl-Heal/Rchg(31), Numna-Heal/Rchg(31)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(46)
Level 32: Crowd Control -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 35: Stimulant -- RechRdx-I(A)
Level 38: Aid Self -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(39), Mrcl-Heal/Rchg(39), H'zdH-Heal/Rchg(40), IntRdx-I(50)
Level 41: Ring of Fire -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(46), Thundr-Acc/Dmg/EndRdx(50)
Level 44: Melt Armor -- Acc-I(A)
Level 47: Fire Ball -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg/EndRdx(50)
Level 49: Overload -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(11)
Level 2: Stamina -- Efficacy-EndMod/Acc(A), Efficacy-EndMod(13), Efficacy-EndMod/Rchg(13)



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Posted

Well, i talked with a few people in game tonight, and every single one tried to detour me from even thinking about making a /EA character. And all day I have not even seen one.

Should /EA not even be considered?


 

Posted

Quote:
Originally Posted by snake1313 View Post
Well, i talked with a few people in game tonight, and every single one tried to detour me from even thinking about making a /EA character. And all day I have not even seen one.

Should /EA not even be considered?
To your first post, both fire and war mace work well with a defense set, however ... leading into your second post, because of some weaknesses in energy armor, using a primary that provides some form of mitigation really helps the set. Fire would be fine, but you'd be living more on the edge (which is fine if that's your thing). War mace goes really well with energy armor because it has A LOT of knockdowns\stuns, which really helps. Yes, wm\ea is a very STRONG and PRETTY combo, but it's not for the feint of heart nor a beginner to brutes. To play it .. it requires:
-A good set of IO's
-A good character, because you gotta love it enough to put up with it's 'issues'
-Not much of a character design, because you'll almost never see your character

I've had A LOT of fun with Pretty and Strong (my wm\ea), but I didn't (and still don't) have an easy time with it as I do with my super reflexes brutes.

If you got a good concept and think you'll have fun with it, I say go for it. It is indeed a fun set either way.


The Porcelain God - DarkKinetics Corruptor
Meat Juice - DarkDarkSoul Brute
Pretty and Strong - Do you really have to ask?

 

Posted

Quote:
Originally Posted by snake1313 View Post
Well, i talked with a few people in game tonight, and every single one tried to detour me from even thinking about making a /EA character. And all day I have not even seen one.

Should /EA not even be considered?
/EA is a fun set that can be made pretty ridiculously powerful with the right IOs. Because almost any melee secondary can be made pretty ridiculously powerful with the right IOs, I'll just say that I find my /EA brute to be my most fun character. He solos well and teams well. He never runs out of endurance. He can cap his own HP.

I wouldn't go with fire as a melee counterpart for it, though. The early levels would be a misery. WM would be a much better counterpart, for the reasons noted in the post above mine. A primary with mitigation built in helps a ton (mine is SS/EA).


My postings to this forum are not to be used as data in any research study without my express written consent.

 

Posted

Quote:
Originally Posted by EarthWyrm View Post
/EA is a fun set that can be made pretty ridiculously powerful with the right IOs. Because almost any melee secondary can be made pretty ridiculously powerful with the right IOs, I'll just say that I find my /EA brute to be my most fun character. He solos well and teams well. He never runs out of endurance. He can cap his own HP.

I wouldn't go with fire as a melee counterpart for it, though. The early levels would be a misery. WM would be a much better counterpart, for the reasons noted in the post above mine. A primary with mitigation built in helps a ton (mine is SS/EA).
Well its nice to hear from some /ea users that actually like the set. Do you currently use Aid Self on your build? I noticed even slotted up it only heals for just under 40%.


 

Posted

Quote:
Originally Posted by snake1313 View Post
Well, i talked with a few people in game tonight, and every single one tried to detour me from even thinking about making a /EA character. And all day I have not even seen one.

Should /EA not even be considered?
Defens-based characters are sometimes a bit squishy. In addition, EA has a couple holes in the defense compared to SR, and people still wonder what the stealth is for. In general, I encourage people to give it a try. If you're interested, feel free to take a look at my guide.

Quote:
Originally Posted by snake1313 View Post
First, does the dmg on fire makeup for its lack of any mitigation (unless killing fast counts as mitigation
For single-target attack chains, fiery melee does ~20% higher dps compared to war mace at low recharge rates. The gap gradually closes to ~5% at very high recharge. In addition, fire is a less resisted damage type. On the other hand, war mace has more AoE attacks and various secondary effects. You've to decide whether the lack of mitigation from fiery melee is worth it or not.

Quote:
Originally Posted by snake1313 View Post
Anyway i'll post 2 build, so critique away. Things im worried about in the builds: Endurance usage, overall recharge, enough aoe dmg. With the fire build, not sure if i hurt my dps not taking scorch, and on the WM build, wondering if its bad that I skipped whirling mace (whirling mace seemed to recharge quick enough).
Energy drain will take care of the endurance. Energy aura doesn't rely on recharge. Hence, the recharge is just for more dps. For your fire build, it's fine without scorch if you raise the recharge of greater fire sword a bit (refer to my guide for details).

Quote:
Originally Posted by snake1313 View Post
My original builds had maneuvers instead of aid self, so the aid self builds now have lower defense numbers, and a tad less recharge. Is energy drain enough help, or is Aid Self a must?
The heal from energy drain is only good with a lot of mobs around you. An alternative to aid self is to simply use green inspirations. The problem with aid self is that it can't be activated sometimes when the character is under some effects. Overall, it's nice to have. If you can't fit it into your build, inspirations can do the job as well.


 

Posted

Quote:
Originally Posted by snake1313 View Post
Well its nice to hear from some /ea users that actually like the set. Do you currently use Aid Self on your build? I noticed even slotted up it only heals for just under 40%.
I don't. I had it while leveling, but dropped it later in favor of pools that would help me soft-cap the build. If I'm solo on x8, I usually have enough mobs around me to heal anything that needs healing with Energy Drain, and if I'm teamed there's usually enough support that having Aid Self would be redundant.

If I wanted to solo pylons or AVs with the build, I might go back to Aid Self (it'd take some finessing, but I think I could make it work), but the damage type from SS is resisted enough (and the rage crash would do enough to cripple my dps) that I don't tend to bother with those particular challenges.


My postings to this forum are not to be used as data in any research study without my express written consent.

 

Posted

Thanks all for the continued info. And for the link to the guide. It shed some light on attack chains and some other details with /EA.

The extra damage seems nice, and Ill have to admit that after reading the guide, ive also considered a fire/sr brute, but id miss the enduration management, and gain a ton more of ddr.

Decisions, decisions. I plan on deciding what to make by tonight though.


 

Posted

I actually have a high-level fire\sr brute and it's a fantastic combo, but like all defense sets, it blooms late and end management pre-IO's can be an issue.


The Porcelain God - DarkKinetics Corruptor
Meat Juice - DarkDarkSoul Brute
Pretty and Strong - Do you really have to ask?

 

Posted

Is it still true that Fire Melee is stronger on a brute than a scrapper? I thought i read before that fury affects the DOTS, but since fury was 'changed', not sure if the brutes FM pulls ahead still.