_Caliban

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  1. One of the things I'm considering is dropping the 6-slotted Razzle Dazzle in the Boxing power , reducing Boxing to 1 slot, and using 4 of the slots I gain from that to bring Weave, MoG, and Combat jumping up to 4 slotted LoTG for the +9% accuracy set bonus, and dropping the 5th slot into Recall Friend (for a 3rd BoTZ and 1% or so AoE Def) or into Fast Healing so I can put a second Miracle in there for the 2.5% End recovery bonus.
  2. This is a spines/regen scrapper I'm working on. Other than general survivability and *** kicking, I also want him to be able to stealth+TP on TF's, even when exemped down for Positron (which is why he has Super Speed with a +stealth IO and Recall Friend).

    Any suggestions for improvements, or things I've overlooked?

    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Skull Eidolon: Level 50 Magic Scrapper
    Primary Power Set: Spines
    Secondary Power Set: Regeneration
    Power Pool: Teleportation
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Lunge -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(15), T'Death-Dam%(17)
    Level 1: Fast Healing -- Mrcl-Rcvry+(A)
    Level 2: Spine Burst -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(3), Sciroc-Dmg/Rchg(5), Sciroc-Acc/Rchg(11), Sciroc-Acc/Dmg/EndRdx(15), Sciroc-Dam%(17)
    Level 4: Reconstruction -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(37), Dct'dW-Heal(37), Dct'dW-Rchg(40)
    Level 6: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(7), P'Shift-EndMod/Rchg(7)
    Level 8: Impale -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(21), Thundr-Dmg/EndRdx/Rchg(23)
    Level 10: Recall Friend -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(46)
    Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
    Level 14: Super Speed -- Clrty-Stlth(A)
    Level 16: Integration -- Numna-Heal(A), Numna-Heal/Rchg(48), Numna-Regen/Rcvry+(50)
    Level 18: Quills -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(25)
    Level 20: Dull Pain -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(40), Dct'dW-Heal/EndRdx/Rchg(40), Dct'dW-Heal(42), Dct'dW-Rchg(43)
    Level 22: Build Up -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(31), GSFC-Build%(34), GSFC-ToHit/Rchg(43), GSFC-ToHit/Rchg/EndRdx(43), GSFC-Rchg/EndRdx(45)
    Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
    Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(39)
    Level 28: Instant Healing -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(36), Dct'dW-Rchg(36)
    Level 30: Resilience -- S'fstPrt-ResDam/Def+(A)
    Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(34)
    Level 35: Boxing -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(42), RzDz-Acc/EndRdx(42), RzDz-Stun/Rng(46), RzDz-Acc/Stun/Rchg(46), RzDz-Immob%(48)
    Level 38: Moment of Glory -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(39), LkGmblr-EndRdx/Rchg(39)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45), P'Shift-EndMod/Rchg(45)
    Level 47: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48)
    Level 49: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 11% DamageBuff(Smashing)
    • 11% DamageBuff(Lethal)
    • 11% DamageBuff(Fire)
    • 11% DamageBuff(Cold)
    • 11% DamageBuff(Energy)
    • 11% DamageBuff(Negative)
    • 11% DamageBuff(Toxic)
    • 11% DamageBuff(Psionic)
    • 11.1% Defense(Smashing)
    • 11.1% Defense(Lethal)
    • 7.06% Defense(Fire)
    • 7.06% Defense(Cold)
    • 9.56% Defense(Energy)
    • 9.56% Defense(Negative)
    • 6.13% Defense(Psionic)
    • 19.3% Defense(Melee)
    • 12.4% Defense(Ranged)
    • 11.1% Defense(AoE)
    • 53.8% Enhancement(RechargeTime)
    • 12% Enhancement(Heal)
    • 2% Enhancement(Stun)
    • 43% Enhancement(Accuracy)
    • 19% FlySpeed
    • 170.7 HP (12.7%) HitPoints
    • 19% JumpHeight
    • 19% JumpSpeed
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 2.75%
    • MezResist(Stun) 4.4%
    • MezResist(Terrorized) 6.6%
    • 9% (0.15 End/sec) Recovery
    • 52% (2.91 HP/sec) Regeneration
    • 5.36% Resistance(Fire)
    • 5.36% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 3.13% Resistance(Toxic)
    • 24% RunSpeed
    ------------
    Set Bonuses:
    Touch of Death
    (Lunge)
    • MezResist(Immobilize) 2.75%
    • 20.1 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Scirocco's Dervish
    (Spine Burst)
    • 10% (0.56 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • 3.13% Defense(Psionic)
    Doctored Wounds
    (Reconstruction)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Performance Shifter
    (Quick Recovery)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.87%) HitPoints
    Thunderstrike
    (Impale)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Blessing of the Zephyr
    (Recall Friend)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Numina's Convalescence
    (Integration)
    • 12% (0.67 HP/sec) Regeneration
    • 25.1 HP (1.87%) HitPoints
    Obliteration
    (Quills)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Doctored Wounds
    (Dull Pain)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Gaussian's Synchronized Fire-Control
    (Build Up)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.56 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Obliteration
    (Ripper)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Doctored Wounds
    (Instant Healing)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Steadfast Protection
    (Resilience)
    • 3% Defense(All)
    Positron's Blast
    (Throw Spines)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    • 3.13% Resistance(Toxic)
    Razzle Dazzle
    (Boxing)
    • 2% (0.03 End/sec) Recovery
    • 20.1 HP (1.5%) HitPoints
    • 2% Enhancement(Stun)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Luck of the Gambler
    (Moment of Glory)
    • 10% (0.56 HP/sec) Regeneration
    • 15.1 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Performance Shifter
    (Physical Perfection)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.87%) HitPoints
    Aegis
    (Tough)
    • 5% RunSpeed
    Luck of the Gambler
    (Weave)
    • 10% (0.56 HP/sec) Regeneration
    • 15.1 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
  3. Mine is based on my first character in the first MMO I ever played: Caliban Loreseeker, a monk I played in Everquest many years ago.

    (The name Caliban itself comes from a character in Shakespeares "The Tempest"... or a morlock from Marvel Comics (who was named after the same character).
  4. Quote:
    Originally Posted by Dawk_Boy View Post
    "I don't want to PvP. 90% of those who choose to PvP are jerks that I don't want to spend time around. The 10% who are not jerks don't make up for it."


    There are jerks everywhere you go, not just in CoX PVP. And where did you get the number 90% from?
    Everywhere else (in COH), I can safely ignore them, or just leave the team if they are a real problem. Your only choice in a PvP zone is to leave the zone.

    And the 90% is base on my personal experiences in the PvP zones. Either the zone is empty and I can do my business and get out, or there are some PvPer's in there who once they find me won't leave me alone until I'm dead or I've left the zone.

    A PvE build that's lost most of it's IO set bonuses is no match for a PvP build optimized for the zone/combat level it's in.
  5. I don't want to PvP. 90% of those who choose to PvP are jerks that I don't want to spend time around. The 10% who are not jerks don't make up for it.

    I only encounter PvP when it's inflicted on me as I enter a PvP zone for a badge, Shivan, or Nuke that I want. I usually wait until the zone is empty and get out as soon as possible, as my toons are built for PvE, and my IO set bonuses are gone because I'm not the right level anymore. If I do run into one of the PvP ******** while I'm getting what I need, I generally leave as I cannot compete with them and they generally won't leave me alone.

    And doing an expensive rebuild of my character just so I can spend more time with these jerks? No thank you.
  6. Here's the current build I plan on using for him (it incorporates an Acc/Dam Hami-O and a Acc/Rech Hecatomb that dropped for me).

    It's got soft-capped defenses (even with zero allies for Phalanx fighting) and 44% defense debuff resistance. (There's a version with a lot more Hami-Os that has 88% debuff resistance and better End cost on the toggles, but I don't have the cash for that one yet.)

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Eight.Ball: Level 50 Magic Brute
    Primary Power Set: Dark Melee
    Secondary Power Set: Shield Defense
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(34)
    Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(13), LkGmblr-Rchg+(13), ResDam-I(17), ResDam-I(17)
    Level 2: Battle Agility -- DefBuff-I(A), DefBuff-I(15), DefBuff-I(15)
    Level 4: True Grit -- Aegis-Psi/Status(A), Aegis-ResDam(19), Aegis-ResDam/EndRdx/Rchg(19), Aegis-ResDam/Rchg(21), Aegis-ResDam/EndRdx(23)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
    Level 8: Siphon Life -- HO:Nucle(A), Hectmb-Acc/Rchg(9), Mako-Acc/Dmg(9), Mako-Dmg/Rchg(11), Dct'dW-Heal/EndRdx(23), Numna-Heal/EndRdx(25)
    Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
    Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(45), Mocking-Taunt/Rchg/Rng(46), Mocking-Acc/Rchg(46), Mocking-Taunt/Rng(48), Mocking-Rchg(50)
    Level 14: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), LkGmblr-Def(50), LkGmblr-Rchg+(50)
    Level 16: Swift -- Run-I(A)
    Level 18: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(40), Numna-Regen/Rcvry+(40)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21), EndMod-I(45)
    Level 22: Against All Odds -- EndRdx-I(A)
    Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 26: Dark Consumption -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(27), P'Shift-Acc/Rchg(31), P'Shift-EndMod/Acc(34), P'Shift-End%(39)
    Level 28: Soul Drain -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(31), GSFC-Build%(37)
    Level 30: Grant Cover -- LkGmblr-Def(A), LkGmblr-Rchg+(48)
    Level 32: Midnight Grasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Dam%(34), Mako-Acc/Dmg/EndRdx/Rchg(45)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
    Level 38: Boxing -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(39), RzDz-Acc/EndRdx(39), RzDz-Stun/Rng(40), RzDz-Acc/Stun/Rchg(43), RzDz-Immob%(46)
    Level 41: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
    Level 44: Tough -- ResDam-I(A)
    Level 47: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(48)
    Level 49: One with the Shield -- S'fstPrt-ResDam/Def+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    ------------
    Set Bonus Totals:
    • 13.5% DamageBuff(Smashing)
    • 13.5% DamageBuff(Lethal)
    • 13.5% DamageBuff(Fire)
    • 13.5% DamageBuff(Cold)
    • 13.5% DamageBuff(Energy)
    • 13.5% DamageBuff(Negative)
    • 13.5% DamageBuff(Toxic)
    • 13.5% DamageBuff(Psionic)
    • 11.8% Defense(Smashing)
    • 11.8% Defense(Lethal)
    • 14.9% Defense(Fire)
    • 14.9% Defense(Cold)
    • 11.4% Defense(Energy)
    • 11.4% Defense(Negative)
    • 3% Defense(Psionic)
    • 16.8% Defense(Melee)
    • 16.1% Defense(Ranged)
    • 17.4% Defense(AoE)
    • 1.8% Max End
    • 16% Enhancement(Accuracy)
    • 50% Enhancement(RechargeTime)
    • 2% Enhancement(Stun)
    • 19% FlySpeed
    • 140.6 HP (9.38%) HitPoints
    • 19% JumpHeight
    • 19% JumpSpeed
    • MezResist(Held) 8.8%
    • MezResist(Immobilize) 9.35%
    • MezResist(Stun) 2.2%
    • 9% (0.15 End/sec) Recovery
    • 40% (2.5 HP/sec) Regeneration
    • 3% Resistance(Psionic)
    • 24% RunSpeed
    • 2.5% XPDebtProtection
    ------------
    Set Bonuses:
    Touch of Death
    (Smite)
    • MezResist(Immobilize) 2.75%
    • 22.5 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Luck of the Gambler
    (Deflection)
    • 10% (0.63 HP/sec) Regeneration
    • 16.9 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Aegis
    (True Grit)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 2.5% XPDebtProtection
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • 3% Resistance(Psionic)
    Mako's Bite
    (Siphon Life)
    • MezResist(Immobilize) 3.3%
    Mocking Beratement
    (Taunt)
    • 1.8% Max End
    • MezResist(Held) 2.75%
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 7.5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Combat Jumping)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.63 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    Luck of the Gambler
    (Phalanx Fighting)
    • 7.5% Enhancement(RechargeTime)
    Performance Shifter
    (Dark Consumption)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 28.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Gaussian's Synchronized Fire-Control
    (Soul Drain)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 28.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Luck of the Gambler
    (Grant Cover)
    • 10% (0.63 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Mako's Bite
    (Midnight Grasp)
    • MezResist(Immobilize) 3.3%
    • 22.5 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Obliteration
    (Shield Charge)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Razzle Dazzle
    (Boxing)
    • 2% (0.03 End/sec) Recovery
    • 22.5 HP (1.5%) HitPoints
    • 2% Enhancement(Stun)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Thunderstrike
    (Gloom)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Luck of the Gambler
    (Weave)
    • 10% (0.63 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Steadfast Protection
    (One with the Shield)
    • 3% Defense(All)
  7. This my first pass at a DM/SD brute. It's got soft-capped defenses, but I think it will have End issues, and doesn't have enough recharge yet. (I will eventually get the 5 LoTG +Recharge IO's, but I'm not including them now because I won't have them for awhile.)

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Eight.Ball: Level 50 Magic Brute
    Primary Power Set: Dark Melee
    Secondary Power Set: Shield Defense
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Smite
    • (A) Crushing Impact - Accuracy/Damage
    • (3) Crushing Impact - Damage/Recharge
    • (3) Crushing Impact - Accuracy/Damage/Recharge
    • (5) Crushing Impact - Accuracy/Damage/Endurance
    • (5) Crushing Impact - Damage/Endurance/Recharge
    Level 1: Deflection
    • (A) Defense Buff IO
    • (13) Defense Buff IO
    • (13) Defense Buff IO
    • (17) Resist Damage IO
    • (17) Resist Damage IO
    • (19) Resist Damage IO
    Level 2: Battle Agility
    • (A) Defense Buff IO
    • (15) Defense Buff IO
    • (15) Defense Buff IO
    Level 4: True Grit
    • (A) Resist Damage IO
    • (19) Resist Damage IO
    • (23) Resist Damage IO
    Level 6: Hasten
    • (A) Recharge Reduction IO
    • (7) Recharge Reduction IO
    • (7) Recharge Reduction IO
    Level 8: Siphon Life
    • (A) Mako's Bite - Accuracy/Damage
    • (9) Mako's Bite - Damage/Endurance
    • (9) Mako's Bite - Damage/Recharge
    • (11) Mako's Bite - Accuracy/Endurance/Recharge
    • (23) Mako's Bite - Accuracy/Damage/Endurance/Recharge
    • (25) Mako's Bite - Chance of Damage(Lethal)
    Level 10: Active Defense
    • (A) Recharge Reduction IO
    • (11) Recharge Reduction IO
    Level 12: Taunt
    • (A) Mocking Beratement - Taunt
    • (45) Mocking Beratement - Taunt/Recharge
    • (46) Mocking Beratement - Taunt/Recharge/Range
    • (46) Mocking Beratement - Accuracy/Recharge
    • (48) Mocking Beratement - Taunt/Range
    • (50) Mocking Beratement - Recharge
    Level 14: Combat Jumping
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
    • (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
    • (50) Defense Buff IO
    Level 16: Hurdle
    • (A) Jumping IO
    Level 18: Health
    • (A) Miracle - +Recovery
    • (43) Regenerative Tissue - +Regeneration
    • (46) Numina's Convalescence - +Regeneration/+Recovery
    Level 20: Stamina
    • (A) Performance Shifter - EndMod
    • (21) Performance Shifter - Chance for +End
    • (21) Endurance Modification IO
    Level 22: Against All Odds
    • (A) Endurance Reduction IO
    Level 24: Phalanx Fighting
    • (A) Defense Buff IO
    Level 26: Dark Consumption
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (27) Scirocco's Dervish - Damage/Endurance
    • (27) Scirocco's Dervish - Damage/Recharge
    • (31) Scirocco's Dervish - Accuracy/Recharge
    • (34) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (39) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 28: Soul Drain
    • (A) Scirocco's Dervish - Accuracy/Damage
    • (29) Scirocco's Dervish - Damage/Endurance
    • (29) Scirocco's Dervish - Damage/Recharge
    • (31) Scirocco's Dervish - Accuracy/Recharge
    • (31) Scirocco's Dervish - Accuracy/Damage/Endurance
    • (37) Scirocco's Dervish - Chance of Damage(Lethal)
    Level 30: Grant Cover
    • (A) Defense Buff IO
    • (48) Defense Buff IO
    Level 32: Midnight Grasp
    • (A) Touch of Death - Accuracy/Damage
    • (33) Touch of Death - Damage/Endurance
    • (33) Touch of Death - Damage/Recharge
    • (33) Touch of Death - Accuracy/Damage/Endurance
    • (34) Touch of Death - Damage/Endurance/Recharge
    • (34) Touch of Death - Chance of Damage(Negative)
    Level 35: Shield Charge
    • (A) Obliteration - Damage
    • (36) Obliteration - Accuracy/Recharge
    • (36) Obliteration - Damage/Recharge
    • (36) Obliteration - Accuracy/Damage/Recharge
    • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (37) Obliteration - Chance for Smashing Damage
    Level 38: Boxing
    • (A) Razzle Dazzle - Accuracy/Recharge
    • (39) Razzle Dazzle - Endurance/Stun
    • (39) Razzle Dazzle - Accuracy/Endurance
    • (40) Razzle Dazzle - Stun/Range
    • (40) Razzle Dazzle - Accuracy/Stun/Recharge
    • (40) Razzle Dazzle - Chance of Immobilize
    Level 41: Gloom
    • (A) Thunderstrike - Accuracy/Damage
    • (42) Thunderstrike - Damage/Endurance
    • (42) Thunderstrike - Damage/Recharge
    • (42) Thunderstrike - Accuracy/Damage/Recharge
    • (43) Thunderstrike - Accuracy/Damage/Endurance
    • (43) Thunderstrike - Damage/Endurance/Recharge
    Level 44: Tough
    • (A) Resist Damage IO
    • (45) Resist Damage IO
    • (45) Steadfast Protection - Resistance/+Def 3%
    Level 47: Weave
    • (A) Defense Buff IO
    • (48) Defense Buff IO
    Level 49: One with the Shield
    • (A) Resist Damage IO
    • (50) Resist Damage IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Celerity - +Stealth
    Level 2: Rest
    • (A) Empty
    Level 1: Fury
    ------------
    Set Bonus Totals:
    • 8.5% DamageBuff(Smashing)
    • 8.5% DamageBuff(Lethal)
    • 8.5% DamageBuff(Fire)
    • 8.5% DamageBuff(Cold)
    • 8.5% DamageBuff(Energy)
    • 8.5% DamageBuff(Negative)
    • 8.5% DamageBuff(Toxic)
    • 8.5% DamageBuff(Psionic)
    • 10.5% Defense(Smashing)
    • 10.5% Defense(Lethal)
    • 10.5% Defense(Fire)
    • 10.5% Defense(Cold)
    • 10.2% Defense(Energy)
    • 10.2% Defense(Negative)
    • 9.25% Defense(Psionic)
    • 14.3% Defense(Melee)
    • 13.6% Defense(Ranged)
    • 13.3% Defense(AoE)
    • 1.8% Max End
    • 17.5% Enhancement(RechargeTime)
    • 2% Enhancement(Stun)
    • 41% Enhancement(Accuracy)
    • 9% FlySpeed
    • 84.3 HP (5.63%) HitPoints
    • 9% JumpHeight
    • 9% JumpSpeed
    • MezResist(Held) 8.8%
    • MezResist(Immobilize) 8.25%
    • MezResist(Stun) 2.2%
    • 4% (0.07 End/sec) Recovery
    • 20% (1.25 HP/sec) Regeneration
    • 6.25% Resistance(Negative)
    • 9% RunSpeed
    ------------
    Set Bonuses:
    Crushing Impact
    (Smite)
    • MezResist(Immobilize) 2.2%
    • 16.9 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Mako's Bite
    (Siphon Life)
    • MezResist(Immobilize) 3.3%
    • 22.5 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Mocking Beratement
    (Taunt)
    • 1.8% Max End
    • MezResist(Held) 2.75%
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 7.5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Combat Jumping)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    Scirocco's Dervish
    (Dark Consumption)
    • 10% (0.63 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • 3.13% Defense(Psionic)
    Scirocco's Dervish
    (Soul Drain)
    • 10% (0.63 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • 3.13% Defense(Psionic)
    Touch of Death
    (Midnight Grasp)
    • MezResist(Immobilize) 2.75%
    • 22.5 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Obliteration
    (Shield Charge)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Razzle Dazzle
    (Boxing)
    • 2% (0.03 End/sec) Recovery
    • 22.5 HP (1.5%) HitPoints
    • 2% Enhancement(Stun)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Thunderstrike
    (Gloom)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Steadfast Protection
    (Tough)
    • 3% Defense(All)
  8. I working on a build for a DM/SD brute, and as it stands right now I only have room for one of these two powers.

    Which one do you think is better - the -to hit and -dam from Darkest Night on nearby foes, or the +hp, +Res, +Rec on "One With the Shield" - given the End loss when it ends. (I'm not counting the status protection bonuses, as they will rarely be a factor due to Active Defense)

    Thanks for any input.
  9. _Caliban

    Nice Job, Devs.

    Quote:
    Originally Posted by Nethergoat View Post
    then how did the Goat get all the banner badges (save one) last night solo?

    maybe I imagined it? Or perhaps I'm just magic!
    Well, there is something to what he says. I had one character help fight the GM solo, and I got the reward merits but not the badge. And I had another character not get the badges for 2 of the banners, even though he was on a team and attacking the banners. (I also had a different character get all 6 badges in one event. Yay me.)

    I think there is something that can cause the badges to not be awarded properly, wether it is an odd lag effect, an outright bug, or some combination of the two.

    Fortunately, the events were happening often enough (and I was home sick) that it wasn't a hardship to get the badges later.
  10. _Caliban

    Nice Job, Devs.

    Quote:
    Originally Posted by ResplendentMs View Post
    A minority opinion. Don't really think much of this years event.
    You are right, that is a minority opinion. Most people seem to like it, aside from a few issues with lag (and an entire zone crashing in at least two instances for me on Wednesday).

    Quote:
    Try doing this with a solo low level elec/elec scrapper fighting all the neg energy damage.
    Well, that's silly. It's not intended to be a solo event. If you do it wrong, it's probably not going to be that enjoyable. I did it just fine with my lvl 15 DM/SD brute, my lvl 50 DM/SA brute, my lvl 41 SD/WA tank, and my lvl 50 MA/SR scrapper.
  11. Took my Warshade from lvl 38 to 50, then took advantage of the fact that you can still gain levels when you are exemplared in a TF and took a Shield/Waraxe tank from lvl 2 to lvl 34 (sewers-> KR bank mish -> Positron TF ->Synapse TF->Citadel TF -> Manticore TF).

    Tonight I'll probably do the Midnighter Arc so I hit lvl 35, and then do the Numina TF.
  12. Quote:
    Originally Posted by Umbral View Post
    I've never (ever) had a problem removing the endurance compromises in favor of superior performance. The only "big" compromise that you generally have to make at any point is taking and slotting Stamina (3 power choices and 2-3 extra slots). Of course, the big reason behind this is that many of the sets that I actually use already have end redux in them and it's actually worse for the build not to use those sets (re: ToD, Mako's, etc.).

    The issue still stands that you can't just throw in as many endurance assistance tools as you possibly can and expect to crank your performance to such a degree as to need all of that redundant endurance. If you take Stamina, PP, CP, and the auto accolades and get all of those powers slotted decently, chances are incredibly good that, unless you're running */DA (which is the outlier because it's one of the few sets based around using endurance as the limiting factor to its performance), you're going to be running with a substantial endurance surplus. You can't just crank up your endurance costs to increase your performance because you've got extra endurance to spend. If you did, everyone would go for as much endurance as they could possibly get because it would have a direct effect upon their actual performance.
    I know that on my MA/SR scrapper, with Stamina (with a Performance Shifter +End, and Numinas and a Miracle in Heal), and PP, I still run out of End and have to fire off CA periodically when fighting a string of large spawns.

    I'm running 5 or 6 toggles at all times, and with a fast attack chain I use end slightly faster than I can recover it. Maybe after I pick up a 2nd Performance Shifter + End.
  13. Quote:
    Originally Posted by Jophiel View Post
    Does it give everyone in an AoE power a boost? Like if I put it in Accelerate Metabolism?

    Not that AM would be the best place for it with its lengthy recharge timer. Just curious about the mechanics.
    It would have a chance to trigger for each target affected by the power, so some would get the boost and some would not.
  14. _Caliban

    AoE Crab build

    Quote:
    Originally Posted by Harkness View Post
    I think you've done an admirable job of survivability. The Def and Res, even for a Crab, are impressive.

    However, you're sacrificing a lot for that survivability. Aim is a huge offensive power that you've skipped, and having only two out of the six possible pets drastically cuts down on your DPS.

    You'll lose that beautiful Ranged softcap pretty quickly solo, but you don't have any way to keep the mob off you, and your damage output is lacking, so you're not best-suited to solo.

    In teams, you'll probably be the last person left standing, but the team might have survived if you'd been dealing more damage.
    With all my Accuracy bonuses from sets and Combat Training, offensive, I never used AIM as it was. Especially since I do mostly AoE attacks, missing has never been an issue.

    I swapped out the Spiderlings for Bile Spray. Venom Grenade + Bile Spray does more damage, in a much larger area.

    Jetpack lets me hover and rain death if I need to stay out of melee.

    All I can really say is this build does more DPS with better survivability than my previous one.
  15. _Caliban

    AoE Crab build

    This is my first VEAT, and after messing around in Mids, this is what I came up with for a build, using sets I have available to me. I think it has a good mix of defense, resist, and offense, but I though I'd post it here in case I'm overlooking something obvious.

    Villain Plan by Mids' Villain Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Carnifex - ranged: Level 50 Natural Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Channelgun
    • (A) Devastation - Accuracy/Damage: Level 50
    • (3) Devastation - Damage/Endurance: Level 50
    • (3) Devastation - Damage/Recharge: Level 50
    • (7) Devastation - Accuracy/Damage/Recharge: Level 50
    • (11) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
    • (23) Accuracy IO: Level 50
    Level 1: Crab Spider Armor Upgrade
    • (A) Steadfast Protection - Knockback Protection: Level 30
    • (36) Steadfast Protection - Resistance/Endurance: Level 30
    • (46) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 2: Longfang
    • (A) Thunderstrike - Accuracy/Damage/Endurance: Level 50
    • (5) Thunderstrike - Damage/Endurance/Recharge: Level 50
    • (5) Thunderstrike - Accuracy/Damage/Recharge: Level 50
    • (7) Thunderstrike - Accuracy/Damage: Level 50
    • (13) Apocalypse - Accuracy/Damage/Recharge: Level 50
    • (23) Apocalypse - Damage: Level 50
    Level 4: Combat Training: Offensive
    • (A) Accuracy IO: Level 50
    Level 6: Combat Training: Defensive
    • (A) Defense Buff IO: Level 50
    • (34) Defense Buff IO: Level 50
    • (48) Defense Buff IO: Level 50
    Level 8: Suppression
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (9) Positron's Blast - Damage/Endurance: Level 50
    • (9) Positron's Blast - Damage/Recharge: Level 50
    • (11) Positron's Blast - Damage/Range: Level 50
    • (29) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (31) Accuracy IO: Level 50
    Level 10: Tactical Training: Maneuvers
    • (A) Defense Buff IO: Level 50
    • (17) Defense Buff IO: Level 50
    • (17) Defense Buff IO: Level 50
    Level 12: Venom Grenade
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (13) Positron's Blast - Damage/Endurance: Level 50
    • (19) Positron's Blast - Damage/Recharge: Level 50
    • (19) Positron's Blast - Damage/Range: Level 50
    • (25) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (29) Accuracy IO: Level 50
    Level 14: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (15) Recharge Reduction IO: Level 50
    • (15) Recharge Reduction IO: Level 50
    Level 16: Hurdle
    • (A) Jumping IO: Level 50
    Level 18: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (48) Miracle - +Recovery: Level 40
    • (50) Numina's Convalescence - Heal: Level 50
    Level 20: Stamina
    • (A) Endurance Modification IO: Level 50
    • (21) Performance Shifter - EndMod: Level 50
    • (21) Performance Shifter - Chance for +End: Level 50
    Level 22: Frag Grenade
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (25) Positron's Blast - Damage/Endurance: Level 50
    • (27) Positron's Blast - Damage/Recharge: Level 50
    • (27) Positron's Blast - Damage/Range: Level 50
    • (31) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (31) Accuracy IO: Level 50
    Level 24: Fortification
    • (A) Resist Damage IO: Level 50
    • (36) Resist Damage IO: Level 50
    • (36) Resist Damage IO: Level 50
    Level 26: Mental Training
    • (A) Run Speed IO: Level 50
    Level 28: Tactical Training: Assault
    • (A) Endurance Reduction IO: Level 50
    Level 30: Tactical Training: Leadership
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    Level 32: Omega Maneuver
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (33) Positron's Blast - Damage/Endurance: Level 50
    • (33) Positron's Blast - Damage/Recharge: Level 50
    • (33) Positron's Blast - Chance of Damage(Energy): Level 50
    • (34) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (34) Accuracy IO: Level 50
    Level 35: Boxing
    • (A) Empty
    Level 38: Call Reinforcements
    • (A) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
    • (39) Expedient Reinforcement - Accuracy/Recharge: Level 50
    • (39) Expedient Reinforcement - Accuracy/Damage: Level 50
    • (39) Expedient Reinforcement - Damage/Endurance: Level 50
    • (40) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
    • (40) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
    Level 41: Spirit Shark
    • (A) Devastation - Accuracy/Damage: Level 50
    • (42) Devastation - Damage/Endurance: Level 50
    • (42) Devastation - Damage/Recharge: Level 50
    • (42) Devastation - Accuracy/Damage/Recharge: Level 50
    • (43) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
    • (43) Accuracy IO: Level 50
    Level 44: Bile Spray
    • (A) Detonation - Accuracy/Damage: Level 50
    • (45) Detonation - Damage/Endurance: Level 50
    • (45) Detonation - Damage/Recharge: Level 50
    • (45) Accuracy IO: Level 50
    • (46) Detonation - Accuracy/Damage/Endurance: Level 50
    • (46) Detonation - Damage/Endurance/Range: Level 50
    Level 47: Tough
    • (A) Resist Damage IO: Level 50
    • (48) Resist Damage IO: Level 50
    Level 49: Weave
    • (A) Defense Buff IO: Level 50
    • (50) Defense Buff IO: Level 50
    • (50) Defense Buff IO: Level 50
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Conditioning
    ------------
    ------------
    Set Bonus Totals:
    • 11.5% DamageBuff(Smashing)
    • 11.5% DamageBuff(Lethal)
    • 11.5% DamageBuff(Fire)
    • 11.5% DamageBuff(Cold)
    • 11.5% DamageBuff(Energy)
    • 11.5% DamageBuff(Negative)
    • 11.5% DamageBuff(Toxic)
    • 11.5% DamageBuff(Psionic)
    • 4.25% Defense(Smashing)
    • 4.25% Defense(Lethal)
    • 5.19% Defense(Fire)
    • 5.19% Defense(Cold)
    • 8.31% Defense(Energy)
    • 8.31% Defense(Negative)
    • 3% Defense(Psionic)
    • 5.5% Defense(Melee)
    • 9.88% Defense(Ranged)
    • 7.38% Defense(AoE)
    • 31.3% Enhancement(RechargeTime)
    • 43% Enhancement(Accuracy)
    • 10% FlySpeed
    • 84.3 HP (7.87%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 9.1%
    • MezResist(Immobilize) 2.5%
    • MezResist(Sleep) 4.15%
    • MezResist(Stun) 2.5%
    • MezResist(Terrorized) 2.5%
    • 16% (0.28 End/sec) Recovery
    • 62% (3.33 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 16.3% Resistance(Fire)
    • 16.3% Resistance(Cold)
    • 11.9% Resistance(Energy)
    • 10% Resistance(Negative)
    • 10% Resistance(Toxic)
    • 10% Resistance(Psionic)
    • 10% RunSpeed
    • 1% XPDebtProtection
    ------------
    Set Bonuses:
    Devastation
    (Channelgun)
    • 12% (0.64 HP/sec) Regeneration
    • 24.1 HP (2.25%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    Steadfast Protection
    (Crab Spider Armor Upgrade)
    • 1.5% (0.03 End/sec) Recovery
    • 16.1 HP (1.5%) HitPoints
    • Knockback Protection (Mag -4)
    • 3% Defense(All)
    Thunderstrike
    (Longfang)
    • 2% (0.04 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    Apocalypse
    (Longfang)
    • 16% (0.86 HP/sec) Regeneration
    Positron's Blast
    (Suppression)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Positron's Blast
    (Venom Grenade)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Numina's Convalescence
    (Health)
    • 12% (0.64 HP/sec) Regeneration
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    Positron's Blast
    (Frag Grenade)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Gaussian's Synchronized Fire-Control
    (Tactical Training: Leadership)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 20.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Positron's Blast
    (Omega Maneuver)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Expedient Reinforcement
    (Call Reinforcements)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    • 10% (0.54 HP/sec) Regeneration
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    • 10% Resistance(All)
    Devastation
    (Spirit Shark)
    • 12% (0.64 HP/sec) Regeneration
    • 24.1 HP (2.25%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    Detonation
    (Bile Spray)
    • MezResist(Sleep) 1.65%
    • 1.88% Resistance(Energy)
    • 1% XPDebtProtection
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  16. Quote:
    Originally Posted by Fleeting Whisper View Post
    What others said. Vanguard Sword are only painful when they're in melee. Keep them at range, and they're cheesepuffs.
    My MA/SR scrapper solo'd most of the arc without to much problem. If they can't hit you, they can't debuff you.
  17. Quote:
    Originally Posted by Dechs Kaison View Post
    I was running the ITF with my level 50 (isn't it funny how so many of these start this way?) bots/traps MM. This time, I was with an absolutely awful team. The leader was a /stone brute who died fairly often. See, when someone says fairly often about a blaster, I hear "every other fight," which is bad. By fairly often for a /stone brute, I mean two or three times per mission.
    I think I may have been with you on that one, on my scrapper. I usually play a MA/SR scrapper (Shift Redux) or DM/stone brute (Tombstone Terror) in the ITF - either one can go off and solo Cyst spawn as needed. My stone brute usually takes the role of a tank because that's how I built him (my SG told me they needed one for LRSF).

    Quote:
    Tangent: Aren't granites supposed to be unstoppable? I can understand faceplanting to an 8 man spawn of psychic clockwork, but to mostly lethal damage of Cimerorans? What is this guy doing? There were two control sets running too! A mind dominator and a fire controller. How could he die in granite? HOW?! Anyway, I digress. Back to the story:
    Stone brutes aren't as unstoppable as Stone tankers are, unless you make the extra effort (usually by taking the Fighting pool for Tough and Weave) and enhance them properly. (My stone brute is at 89% resistance to smash and lethal before any other buffs, and 35% defense to most attacks - defense could be higher but I focused on Resistances).

    However, you should know that the Cimerorans have a -def buff on almost every attack, and some can crit like a scrapper. Even my brute will eventually have his defenses reduced to heavy negatives, and even with 89% resist, the damage adds up when 16 of them are hitting you every time, and critting on several of them. (I deal with it by teleporting away, so that their debuff has faded by the time they catch up to me again.)

    That being said, it's usually only an issue when when i'm soloing them. If you are being buffed by the team, it shouldn't be a problem.
  18. _Caliban

    LRSF 07-19-09

    I think I can make that. I have a lvl 50 Dark/Stone brute. Send tell to @Shift Redux