AoE Crab build


Airhammer

 

Posted

This is my first VEAT, and after messing around in Mids, this is what I came up with for a build, using sets I have available to me. I think it has a good mix of defense, resist, and offense, but I though I'd post it here in case I'm overlooking something obvious.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Carnifex - ranged: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Channelgun

  • (A) Devastation - Accuracy/Damage: Level 50
  • (3) Devastation - Damage/Endurance: Level 50
  • (3) Devastation - Damage/Recharge: Level 50
  • (7) Devastation - Accuracy/Damage/Recharge: Level 50
  • (11) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
  • (23) Accuracy IO: Level 50
Level 1: Crab Spider Armor Upgrade
  • (A) Steadfast Protection - Knockback Protection: Level 30
  • (36) Steadfast Protection - Resistance/Endurance: Level 30
  • (46) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 2: Longfang
  • (A) Thunderstrike - Accuracy/Damage/Endurance: Level 50
  • (5) Thunderstrike - Damage/Endurance/Recharge: Level 50
  • (5) Thunderstrike - Accuracy/Damage/Recharge: Level 50
  • (7) Thunderstrike - Accuracy/Damage: Level 50
  • (13) Apocalypse - Accuracy/Damage/Recharge: Level 50
  • (23) Apocalypse - Damage: Level 50
Level 4: Combat Training: Offensive
  • (A) Accuracy IO: Level 50
Level 6: Combat Training: Defensive
  • (A) Defense Buff IO: Level 50
  • (34) Defense Buff IO: Level 50
  • (48) Defense Buff IO: Level 50
Level 8: Suppression
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (9) Positron's Blast - Damage/Endurance: Level 50
  • (9) Positron's Blast - Damage/Recharge: Level 50
  • (11) Positron's Blast - Damage/Range: Level 50
  • (29) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (31) Accuracy IO: Level 50
Level 10: Tactical Training: Maneuvers
  • (A) Defense Buff IO: Level 50
  • (17) Defense Buff IO: Level 50
  • (17) Defense Buff IO: Level 50
Level 12: Venom Grenade
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (13) Positron's Blast - Damage/Endurance: Level 50
  • (19) Positron's Blast - Damage/Recharge: Level 50
  • (19) Positron's Blast - Damage/Range: Level 50
  • (25) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (29) Accuracy IO: Level 50
Level 14: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (15) Recharge Reduction IO: Level 50
  • (15) Recharge Reduction IO: Level 50
Level 16: Hurdle
  • (A) Jumping IO: Level 50
Level 18: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (48) Miracle - +Recovery: Level 40
  • (50) Numina's Convalescence - Heal: Level 50
Level 20: Stamina
  • (A) Endurance Modification IO: Level 50
  • (21) Performance Shifter - EndMod: Level 50
  • (21) Performance Shifter - Chance for +End: Level 50
Level 22: Frag Grenade
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (25) Positron's Blast - Damage/Endurance: Level 50
  • (27) Positron's Blast - Damage/Recharge: Level 50
  • (27) Positron's Blast - Damage/Range: Level 50
  • (31) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (31) Accuracy IO: Level 50
Level 24: Fortification
  • (A) Resist Damage IO: Level 50
  • (36) Resist Damage IO: Level 50
  • (36) Resist Damage IO: Level 50
Level 26: Mental Training
  • (A) Run Speed IO: Level 50
Level 28: Tactical Training: Assault
  • (A) Endurance Reduction IO: Level 50
Level 30: Tactical Training: Leadership
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
  • (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
  • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 32: Omega Maneuver
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (33) Positron's Blast - Damage/Endurance: Level 50
  • (33) Positron's Blast - Damage/Recharge: Level 50
  • (33) Positron's Blast - Chance of Damage(Energy): Level 50
  • (34) Positron's Blast - Accuracy/Damage/Endurance: Level 50
  • (34) Accuracy IO: Level 50
Level 35: Boxing
  • (A) Empty
Level 38: Call Reinforcements
  • (A) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
  • (39) Expedient Reinforcement - Accuracy/Recharge: Level 50
  • (39) Expedient Reinforcement - Accuracy/Damage: Level 50
  • (39) Expedient Reinforcement - Damage/Endurance: Level 50
  • (40) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
  • (40) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
Level 41: Spirit Shark
  • (A) Devastation - Accuracy/Damage: Level 50
  • (42) Devastation - Damage/Endurance: Level 50
  • (42) Devastation - Damage/Recharge: Level 50
  • (42) Devastation - Accuracy/Damage/Recharge: Level 50
  • (43) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
  • (43) Accuracy IO: Level 50
Level 44: Bile Spray
  • (A) Detonation - Accuracy/Damage: Level 50
  • (45) Detonation - Damage/Endurance: Level 50
  • (45) Detonation - Damage/Recharge: Level 50
  • (45) Accuracy IO: Level 50
  • (46) Detonation - Accuracy/Damage/Endurance: Level 50
  • (46) Detonation - Damage/Endurance/Range: Level 50
Level 47: Tough
  • (A) Resist Damage IO: Level 50
  • (48) Resist Damage IO: Level 50
Level 49: Weave
  • (A) Defense Buff IO: Level 50
  • (50) Defense Buff IO: Level 50
  • (50) Defense Buff IO: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Conditioning
------------
------------
Set Bonus Totals:
  • 11.5% DamageBuff(Smashing)
  • 11.5% DamageBuff(Lethal)
  • 11.5% DamageBuff(Fire)
  • 11.5% DamageBuff(Cold)
  • 11.5% DamageBuff(Energy)
  • 11.5% DamageBuff(Negative)
  • 11.5% DamageBuff(Toxic)
  • 11.5% DamageBuff(Psionic)
  • 4.25% Defense(Smashing)
  • 4.25% Defense(Lethal)
  • 5.19% Defense(Fire)
  • 5.19% Defense(Cold)
  • 8.31% Defense(Energy)
  • 8.31% Defense(Negative)
  • 3% Defense(Psionic)
  • 5.5% Defense(Melee)
  • 9.88% Defense(Ranged)
  • 7.38% Defense(AoE)
  • 31.3% Enhancement(RechargeTime)
  • 43% Enhancement(Accuracy)
  • 10% FlySpeed
  • 84.3 HP (7.87%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 9.1%
  • MezResist(Immobilize) 2.5%
  • MezResist(Sleep) 4.15%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 16% (0.28 End/sec) Recovery
  • 62% (3.33 HP/sec) Regeneration
  • 10% Resistance(Smashing)
  • 10% Resistance(Lethal)
  • 16.3% Resistance(Fire)
  • 16.3% Resistance(Cold)
  • 11.9% Resistance(Energy)
  • 10% Resistance(Negative)
  • 10% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 10% RunSpeed
  • 1% XPDebtProtection
------------
Set Bonuses:
Devastation
(Channelgun)
  • 12% (0.64 HP/sec) Regeneration
  • 24.1 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
Steadfast Protection
(Crab Spider Armor Upgrade)
  • 1.5% (0.03 End/sec) Recovery
  • 16.1 HP (1.5%) HitPoints
  • Knockback Protection (Mag -4)
  • 3% Defense(All)
Thunderstrike
(Longfang)
  • 2% (0.04 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
Apocalypse
(Longfang)
  • 16% (0.86 HP/sec) Regeneration
Positron's Blast
(Suppression)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Positron's Blast
(Venom Grenade)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Numina's Convalescence
(Health)
  • 12% (0.64 HP/sec) Regeneration
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Positron's Blast
(Frag Grenade)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control
(Tactical Training: Leadership)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 20.1 HP (1.87%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Positron's Blast
(Omega Maneuver)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Expedient Reinforcement
(Call Reinforcements)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
  • 10% (0.54 HP/sec) Regeneration
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • 10% Resistance(All)
Devastation
(Spirit Shark)
  • 12% (0.64 HP/sec) Regeneration
  • 24.1 HP (2.25%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
Detonation
(Bile Spray)
  • MezResist(Sleep) 1.65%
  • 1.88% Resistance(Energy)
  • 1% XPDebtProtection
  • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)


 

Posted

I think you've done an admirable job of survivability. The Def and Res, even for a Crab, are impressive.

However, you're sacrificing a lot for that survivability. Aim is a huge offensive power that you've skipped, and having only two out of the six possible pets drastically cuts down on your DPS.

You'll lose that beautiful Ranged softcap pretty quickly solo, but you don't have any way to keep the mob off you, and your damage output is lacking, so you're not best-suited to solo.

In teams, you'll probably be the last person left standing, but the team might have survived if you'd been dealing more damage.


 

Posted

Quote:
Originally Posted by Harkness View Post
I think you've done an admirable job of survivability. The Def and Res, even for a Crab, are impressive.

However, you're sacrificing a lot for that survivability. Aim is a huge offensive power that you've skipped, and having only two out of the six possible pets drastically cuts down on your DPS.

You'll lose that beautiful Ranged softcap pretty quickly solo, but you don't have any way to keep the mob off you, and your damage output is lacking, so you're not best-suited to solo.

In teams, you'll probably be the last person left standing, but the team might have survived if you'd been dealing more damage.
With all my Accuracy bonuses from sets and Combat Training, offensive, I never used AIM as it was. Especially since I do mostly AoE attacks, missing has never been an issue.

I swapped out the Spiderlings for Bile Spray. Venom Grenade + Bile Spray does more damage, in a much larger area.

Jetpack lets me hover and rain death if I need to stay out of melee.

All I can really say is this build does more DPS with better survivability than my previous one.


 

Posted

Quote:
Originally Posted by _Caliban View Post
With all my Accuracy bonuses from sets and Combat Training, offensive, I never used AIM as it was. Especially since I do mostly AoE attacks, missing has never been an issue.

I swapped out the Spiderlings for Bile Spray. Venom Grenade + Bile Spray does more damage, in a much larger area.

Jetpack lets me hover and rain death if I need to stay out of melee.

All I can really say is this build does more DPS with better survivability than my previous one.
AIM is a 50% boost to damage as well as accuracy.

I don't agree that a single cone attack covers more area and does more DPS than 3 pets attacking on top of your other attacks, but it's comparing apples and oranges, so YMMV.


 

Posted

I just respecced into a build very similar to yours, with some differences:

The extra Accuracy in your attacks is overkill with a 43% IO bonus to Acc in addition to TT:L. Your attacks are already over 40% Acc via slotting within the power, so I count 7 slots (Accuracy IOs) to play with.

I don't have access to Mids right now or I'd just post my build. My priorities were - very high defenses, good recharge and improved endurance management. I'll just comment on what I remember:

1 Channelgun - 5 Decimations for 6.25% rch.
1 Crab Armor - I just went for 2 Steadfasts, the -kb and 3% def
2 Longfang - working on Apocolypse. In the meantime, something other than Decimation since I'm maxing out 6.25% rch bonuses.
I skipped CT:O (I'm not a fan of it at all) and went with
4 CT - 3 LOTGs (Def, Def/?, and the 7.5% one).
6 Combat Jumping - 3 slotted with Zephyrs
8 Suppression - 5 Posis (including Energy proc)
10 TT:M - 5 slotted Red Fortune. Would like to have gone for 6 to get a pinch more Ranged Def but just couldn't
12 Venom - 5 Posis (including Energy proc)
14 Hurdle - 1 Jump
16 Health - 5 slots... 2 Numis: Heal + Reg/Rec Proc, 2 Miracles: Heal + Rec Proc, 1 Regen Tissue Proc
18 Heavy Burst - 5 Posis
20 Stamina - 1 Basic End Mod, 2 Perf Shifters including the Proc
22 Mental Training - 1 Run
24 TT:A - 1 EndRed
26 Fortification - 5 Aegis (for AOE def)
28 Serum - 5 Doc Wounds (A great power I wouldn't skip for any flavor of Crab build)
30 Boxing - 1 Hami Acc/Dmg
32 Tough - 5 Aegis
35 TT:L - 6 Gaussian's
38 Call Reinforcements - 6 Expedient Reinforcements
41 School of Sharks - will be 5 of the Purple immobs, right now it's 4 Traps + purple proc
44 Bile Spray - 5 Detonations (whichever has the AOE Def)
47 Super Jump - 3 slotted with Zephyrs. The 2 Zephyr sets basically negate Weave
49 Leadership: Assault - 1 or 2 End Red

Yes I miss Omega Maneuver, but something had to go.

This is indeed a "last man standing" build, but if there's a team-wipe, it's not because Spiderling damage is missing, that's for sure. Ranged Def is close to capped, AOE is around 40. Melee is 20something, but I hop out of melee with a quickness when I need to. For Resistance, S/L are over 50%, fire/cold around 45, everything else but psi is right around 40. Psi's around 5. Offensively, I'm quite pleased at chaining my 3 AOEs + AOE immob, filling in with my 2 ST blasts on priority targets.

For me, CrabberMinding isn't very practical since I run on teams emphasizing speed and pets don't last long running through Cim caves, by 8-man Rikti spawns or Longbow bases. No, it's not a solo build, but if that's a priority you wouldn't take the Crab path.

To summarize, I like your build but the main points I'd like to make would be:
- Change the Accuracy IO to something else, recharge or endurance
- Get some Endurance into Tough and Weave.


Global = Hedgefund (or some derivation thereof)

 

Posted

The softcapped ranged defense will be nice, but I have to agree wih everyone else in saying that it sacrifices an awful lot. Also, there's no reason those generic Accuracy IOs should be in those attacks, they should be Recharges or damage procs, or even better, the Achilles Hel -res proc. Not to mention you'll barely ever miss with TT: Leadership and the +Acc passive on at the same time. It's just a superfluous amount of Accuracy that isn't needed. Also, you shouldn't need the seadfast +3 def to all thing. It's nice, but expensive. Try slotting a full set of Thunderstrike in longfang instead.

Also, you want Serum, trust me. Fortification, Maneuvers, Tough and Weave all deserve at least 1 EndRedux IO (or 3 and 4 pieces of Gift of the Ancients (for defense sets) and Impervium Armor (For resistance), they both offer recovery bonses with are nice, and some +Max End, all of which will help).


@Mazzo Grave
Webmaster Grave, Virtueverse!
Energy/Energy Blaster Guide
Quote:
Originally Posted by BackAlleyBrawler View Post
you *******!!!!

 

Posted

Here's my build Cali.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Mu Mastery

Villain Profile:
------------
Level 1: Channelgun
(A) Decimation - Accuracy/Damage
(3) Decimation - Damage/Endurance
(3) Decimation - Damage/Recharge
(7) Decimation - Accuracy/Endurance/Recharge
(15) Decimation - Accuracy/Damage/Recharge


Level 1: Crab Spider Armor Upgrade
(A) Steadfast Protection - Knockback Protection


Level 2: Longfang
(A) Decimation - Accuracy/Damage
(5) Decimation - Damage/Endurance
(5) Decimation - Damage/Recharge
(7) Decimation - Accuracy/Endurance/Recharge
(15) Decimation - Accuracy/Damage/Recharge


Level 4: Combat Training: Defensive
(A) Defense Buff IO
(50) Defense Buff IO


Level 6: Combat Jumping
(A) Karma - Knockback Protection
(25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance


Level 8: Suppression
(A) Positron's Blast - Accuracy/Damage
(9) Positron's Blast - Damage/Endurance
(9) Positron's Blast - Damage/Recharge
(17) Positron's Blast - Damage/Range
(17) Positron's Blast - Accuracy/Damage/Endurance


Level 10: Tactical Training: Maneuvers
(A) Red Fortune - Defense/Endurance
(11) Red Fortune - Endurance
(11) Red Fortune - Defense
(13) Red Fortune - Defense/Recharge
(13) Red Fortune - Defense/Endurance/Recharge


Level 12: Hurdle
(A) Empty


Level 14: Super Jump
(A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance


Level 16: Venom Grenade
(A) Detonation - Accuracy/Damage
(19) Detonation - Damage/Endurance
(19) Detonation - Damage/Recharge
(23) Detonation - Accuracy/Damage/Endurance
(23) Detonation - Damage/Endurance/Range


Level 18: Health
(A) Empty


Level 20: Stamina
(A) Performance Shifter - Chance for +End
(21) Endurance Modification IO
(21) Endurance Modification IO


Level 22: Aim
(A) Recharge Reduction IO


Level 24: Fortification
(A) Steadfast Protection - Resistance/+Def 3%
(27) Impervious Skin - Status Resistance
(27) Impervious Skin - Resistance/Recharge
(29) Impervious Skin - Resistance/Endurance
(29) Impervious Skin - Endurance/Recharge
(31) Impervious Skin - Resistance/Endurance/Recharge


Level 26: Tactical Training: Leadership
(A) Adjusted Targeting - To Hit Buff
(31) Adjusted Targeting - To Hit Buff/Recharge
(31) Adjusted Targeting - To Hit Buff/Endurance/Recharge
(34) Adjusted Targeting - Endurance/Recharge
(34) Adjusted Targeting - To Hit Buff/Endurance


Level 28: Tactical Training: Assault
(A) Endurance Reduction IO


Level 30: Serum
(A) Doctored Wounds - Heal/Endurance
(37) Doctored Wounds - Endurance/Recharge
(40) Doctored Wounds - Heal/Recharge
(43) Doctored Wounds - Heal/Endurance/Recharge
(46) Doctored Wounds - Recharge


Level 32: Omega Maneuver
(A) Detonation - Accuracy/Damage
(33) Detonation - Damage/Endurance
(33) Detonation - Damage/Recharge
(33) Detonation - Damage/Endurance/Range
(34) Detonation - Accuracy/Damage/Endurance


Level 35: Summon Spiderlings
(A) Call to Arms - Accuracy/Recharge
(36) Call to Arms - Accuracy/Damage
(36) Call to Arms - Damage/Endurance
(36) Call to Arms - Accuracy/Damage/Recharge
(37) Call to Arms - Endurance/Damage/Recharge
(37) Call to Arms - Defense Bonus Aura for Pets


Level 38: Call Reinforcements
(A) Expedient Reinforcement - Accuracy/Recharge
(39) Expedient Reinforcement - Accuracy/Damage
(39) Expedient Reinforcement - Damage/Endurance
(39) Expedient Reinforcement - Accuracy/Damage/Recharge
(40) Expedient Reinforcement - Endurance/Damage/Recharge
(40) Expedient Reinforcement - Resist Bonus Aura for Pets


Level 41: Electrifying Fences
(A) Enfeebled Operation - Accuracy/Recharge
(42) Enfeebled Operation - Endurance/Immobilize
(42) Enfeebled Operation - Accuracy/Endurance
(42) Enfeebled Operation - Immobilize/Range
(43) Enfeebled Operation - Accuracy/Immobilize/Recharge
(43) Enfeebled Operation - Accuracy/Immobilize


Level 44: Mu Lightning
(A) Thunderstrike - Accuracy/Damage
(45) Thunderstrike - Damage/Endurance
(45) Thunderstrike - Damage/Recharge
(45) Thunderstrike - Accuracy/Damage/Recharge
(46) Thunderstrike - Accuracy/Damage/Endurance
(50) Thunderstrike - Damage/Endurance/Recharge


Level 47: Static Discharge
(A) Detonation - Accuracy/Damage
(48) Detonation - Damage/Endurance
(48) Detonation - Damage/Recharge
(48) Detonation - Accuracy/Damage/Endurance
(50) Detonation - Damage/Endurance/Range


Level 49: Mental Training
(A) Empty


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Posted

Here is my build. He shines much better in teams than he does solo. I didnt try to soft cap ranged defense. I wanted to focus on accuracy and recharge time as much as possible. I also use some Hami-O's on attacks to increase the range and width of cone attacks.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Hardware: Level 50 Natural Arachnos Soldier
Primary Power Set: Crab Spider Soldier
Secondary Power Set: Crab Spider Training
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Channelgun -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(7), Thundr-Dmg/EndRdx/Rchg(9)
Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/Def+(37)
Level 2: Longfang -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Dmg/EndRdx/Rchg(7), Thundr-Acc/Dmg/Rchg(9)
Level 4: Combat Training: Defensive -- DefBuff-I(A), DefBuff-I(19), DefBuff-I(19)
Level 6: Hover -- Flight-I(A)
Level 8: Suppression -- Acc-I(A), RechRdx-I(11), EndRdx-I(13), HO:Centri(15), HO:Centri(23), HO:Centri(34)
Level 10: Heavy Burst -- Acc-I(A), RechRdx-I(11), EndRdx-I(13), HO:Centri(15), HO:Centri(17), HO:Centri(33)
Level 12: Venom Grenade -- Acc-I(A), Posi-Acc/Dmg(17), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(50)
Level 14: Fly -- Flight-I(A)
Level 16: Swift -- Flight-I(A)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21), P'Shift-End%(40)
Level 22: Frag Grenade -- Acc-I(A), Posi-Acc/Dmg(23), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(37)
Level 24: Fortification -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(25), RctvArm-ResDam(27)
Level 26: Mental Training -- Flight-I(A)
Level 28: Tactical Training: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(29), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def(31)
Level 30: Tactical Training: Assault -- EndRdx-I(A)
Level 32: Tactical Training: Leadership -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(33), AdjTgt-ToHit/EndRdx/Rchg(43), AdjTgt-ToHit/EndRdx(46)
Level 35: Omega Maneuver -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(36), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(37)
Level 38: Call Reinforcements -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(39), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(40), Dmg-I(40)
Level 41: Mu Lightning -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46), RechRdx-I(46)
Level 47: Static Discharge -- Acc-I(A), HO:Centri(48), HO:Centri(48), HO:Centri(48), Acc-I(50)
Level 49: Assault -- EndRdx-I(A), EndRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Conditioning
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Set Bonus Totals:

  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 4.25% Defense(Smashing)
  • 4.25% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 13% Defense(Energy)
  • 13% Defense(Negative)
  • 3% Defense(Psionic)
  • 3.63% Defense(Melee)
  • 9.88% Defense(Ranged)
  • 3% Defense(AoE)
  • 66% Enhancement(Accuracy)
  • 31.3% Enhancement(RechargeTime)
  • 12% FlySpeed
  • 12 HP (1.12%) HitPoints
  • 12% JumpHeight
  • 12% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilize) 3.6%
  • MezResist(Sleep) 2.5%
  • MezResist(Stun) 2.5%
  • MezResist(Terrorized) 2.5%
  • 17.5% (0.31 End/sec) Recovery
  • 20% (1.07 HP/sec) Regeneration
  • 6.3% Resistance(Fire)
  • 6.3% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 12% RunSpeed


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-