Dark Melee/Shield Defense build


ArcWeld

 

Posted

This my first pass at a DM/SD brute. It's got soft-capped defenses, but I think it will have End issues, and doesn't have enough recharge yet. (I will eventually get the 5 LoTG +Recharge IO's, but I'm not including them now because I won't have them for awhile.)

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Eight.Ball: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Smite

  • (A) Crushing Impact - Accuracy/Damage
  • (3) Crushing Impact - Damage/Recharge
  • (3) Crushing Impact - Accuracy/Damage/Recharge
  • (5) Crushing Impact - Accuracy/Damage/Endurance
  • (5) Crushing Impact - Damage/Endurance/Recharge
Level 1: Deflection
  • (A) Defense Buff IO
  • (13) Defense Buff IO
  • (13) Defense Buff IO
  • (17) Resist Damage IO
  • (17) Resist Damage IO
  • (19) Resist Damage IO
Level 2: Battle Agility
  • (A) Defense Buff IO
  • (15) Defense Buff IO
  • (15) Defense Buff IO
Level 4: True Grit
  • (A) Resist Damage IO
  • (19) Resist Damage IO
  • (23) Resist Damage IO
Level 6: Hasten
  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO
  • (7) Recharge Reduction IO
Level 8: Siphon Life
  • (A) Mako's Bite - Accuracy/Damage
  • (9) Mako's Bite - Damage/Endurance
  • (9) Mako's Bite - Damage/Recharge
  • (11) Mako's Bite - Accuracy/Endurance/Recharge
  • (23) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (25) Mako's Bite - Chance of Damage(Lethal)
Level 10: Active Defense
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
Level 12: Taunt
  • (A) Mocking Beratement - Taunt
  • (45) Mocking Beratement - Taunt/Recharge
  • (46) Mocking Beratement - Taunt/Recharge/Range
  • (46) Mocking Beratement - Accuracy/Recharge
  • (48) Mocking Beratement - Taunt/Range
  • (50) Mocking Beratement - Recharge
Level 14: Combat Jumping
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (25) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (50) Defense Buff IO
Level 16: Hurdle
  • (A) Jumping IO
Level 18: Health
  • (A) Miracle - +Recovery
  • (43) Regenerative Tissue - +Regeneration
  • (46) Numina's Convalescence - +Regeneration/+Recovery
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - Chance for +End
  • (21) Endurance Modification IO
Level 22: Against All Odds
  • (A) Endurance Reduction IO
Level 24: Phalanx Fighting
  • (A) Defense Buff IO
Level 26: Dark Consumption
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (27) Scirocco's Dervish - Damage/Endurance
  • (27) Scirocco's Dervish - Damage/Recharge
  • (31) Scirocco's Dervish - Accuracy/Recharge
  • (34) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (39) Scirocco's Dervish - Chance of Damage(Lethal)
Level 28: Soul Drain
  • (A) Scirocco's Dervish - Accuracy/Damage
  • (29) Scirocco's Dervish - Damage/Endurance
  • (29) Scirocco's Dervish - Damage/Recharge
  • (31) Scirocco's Dervish - Accuracy/Recharge
  • (31) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (37) Scirocco's Dervish - Chance of Damage(Lethal)
Level 30: Grant Cover
  • (A) Defense Buff IO
  • (48) Defense Buff IO
Level 32: Midnight Grasp
  • (A) Touch of Death - Accuracy/Damage
  • (33) Touch of Death - Damage/Endurance
  • (33) Touch of Death - Damage/Recharge
  • (33) Touch of Death - Accuracy/Damage/Endurance
  • (34) Touch of Death - Damage/Endurance/Recharge
  • (34) Touch of Death - Chance of Damage(Negative)
Level 35: Shield Charge
  • (A) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (36) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (37) Obliteration - Chance for Smashing Damage
Level 38: Boxing
  • (A) Razzle Dazzle - Accuracy/Recharge
  • (39) Razzle Dazzle - Endurance/Stun
  • (39) Razzle Dazzle - Accuracy/Endurance
  • (40) Razzle Dazzle - Stun/Range
  • (40) Razzle Dazzle - Accuracy/Stun/Recharge
  • (40) Razzle Dazzle - Chance of Immobilize
Level 41: Gloom
  • (A) Thunderstrike - Accuracy/Damage
  • (42) Thunderstrike - Damage/Endurance
  • (42) Thunderstrike - Damage/Recharge
  • (42) Thunderstrike - Accuracy/Damage/Recharge
  • (43) Thunderstrike - Accuracy/Damage/Endurance
  • (43) Thunderstrike - Damage/Endurance/Recharge
Level 44: Tough
  • (A) Resist Damage IO
  • (45) Resist Damage IO
  • (45) Steadfast Protection - Resistance/+Def 3%
Level 47: Weave
  • (A) Defense Buff IO
  • (48) Defense Buff IO
Level 49: One with the Shield
  • (A) Resist Damage IO
  • (50) Resist Damage IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Celerity - +Stealth
Level 2: Rest
  • (A) Empty
Level 1: Fury
------------
Set Bonus Totals:
  • 8.5% DamageBuff(Smashing)
  • 8.5% DamageBuff(Lethal)
  • 8.5% DamageBuff(Fire)
  • 8.5% DamageBuff(Cold)
  • 8.5% DamageBuff(Energy)
  • 8.5% DamageBuff(Negative)
  • 8.5% DamageBuff(Toxic)
  • 8.5% DamageBuff(Psionic)
  • 10.5% Defense(Smashing)
  • 10.5% Defense(Lethal)
  • 10.5% Defense(Fire)
  • 10.5% Defense(Cold)
  • 10.2% Defense(Energy)
  • 10.2% Defense(Negative)
  • 9.25% Defense(Psionic)
  • 14.3% Defense(Melee)
  • 13.6% Defense(Ranged)
  • 13.3% Defense(AoE)
  • 1.8% Max End
  • 17.5% Enhancement(RechargeTime)
  • 2% Enhancement(Stun)
  • 41% Enhancement(Accuracy)
  • 9% FlySpeed
  • 84.3 HP (5.63%) HitPoints
  • 9% JumpHeight
  • 9% JumpSpeed
  • MezResist(Held) 8.8%
  • MezResist(Immobilize) 8.25%
  • MezResist(Stun) 2.2%
  • 4% (0.07 End/sec) Recovery
  • 20% (1.25 HP/sec) Regeneration
  • 6.25% Resistance(Negative)
  • 9% RunSpeed
------------
Set Bonuses:
Crushing Impact
(Smite)
  • MezResist(Immobilize) 2.2%
  • 16.9 HP (1.13%) HitPoints
  • 7% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
Mako's Bite
(Siphon Life)
  • MezResist(Immobilize) 3.3%
  • 22.5 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Mocking Beratement
(Taunt)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Combat Jumping)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Scirocco's Dervish
(Dark Consumption)
  • 10% (0.63 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Defense(Psionic)
Scirocco's Dervish
(Soul Drain)
  • 10% (0.63 HP/sec) Regeneration
  • 3.13% Resistance(Negative)
  • 9% Enhancement(Accuracy)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3.13% Defense(Psionic)
Touch of Death
(Midnight Grasp)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Obliteration
(Shield Charge)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Razzle Dazzle
(Boxing)
  • 2% (0.03 End/sec) Recovery
  • 22.5 HP (1.5%) HitPoints
  • 2% Enhancement(Stun)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Thunderstrike
(Gloom)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Steadfast Protection
(Tough)
  • 3% Defense(All)


 

Posted

One trick I use with defense bonuses is to use 2 of the Gift of the Ancients in the two toggles on /Shield. I'd take one slot out of hasten and put it in True Grit. Then take that slot and put it in True Grit In TG I"d use Two Miracles and Two Harmonized healing for more hit points. I started ignoring buffing the Resistance effect of True Grit and just using the hit point/recovery as it's benefit.

check out the extra recovery I squeezed out and see if you like it

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Eight.Ball edited a bit: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5), Zinger-Dam%(19)
Level 1: Deflection -- GftotA-Def(A), GftotA-Def/EndRdx(13), LkGmblr-Def(13), LkGmblr-Def/EndRdx(17)
Level 2: Battle Agility -- GftotA-Def/EndRdx(A), GftotA-Def(15), LkGmblr-Def/EndRdx(15), LkGmblr-EndRdx/Rchg(43)
Level 4: True Grit -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(7), ResDam-I(17), H'zdH-Heal(19), H'zdH-Heal/EndRdx(23)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Siphon Life -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Dam%(25)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(45), Mocking-Taunt/Rchg/Rng(46), Mocking-Acc/Rchg(46), Mocking-Taunt/Rng(48), Mocking-Rchg(50)
Level 14: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), DefBuff-I(50)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(50)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Phalanx Fighting -- DefBuff-I(A)
Level 26: Dark Consumption -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(39)
Level 28: Soul Drain -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(31), Sciroc-Dam%(37)
Level 30: Grant Cover -- GftotA-Def/EndRdx(A), GftotA-Def(48)
Level 32: Midnight Grasp -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Boxing -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(39), RzDz-Acc/EndRdx(39), RzDz-Stun/Rng(40), RzDz-Acc/Stun/Rchg(40), RzDz-Immob%(40)
Level 41: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Tough -- ResDam-I(A), ResDam-I(45), S'fstPrt-ResDam/Def+(45)
Level 47: Weave -- DefBuff-I(A), DefBuff-I(48)
Level 49: One with the Shield -- ResDam-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Fury


 

Posted

I moved the steadfast IO to a better spot, gutted boxing, added hp to true grit, kept you at def cap. There's even a slot left over.

Consider using defense/resist slots more, some give nice bonuses.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Eight.Ball edited a bit: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(5), Zinger-Dam%(19)
Level 1: Deflection -- GftotA-Def(A), GftotA-Def/EndRdx(13), LkGmblr-Def(13), LkGmblr-Def/EndRdx(17)
Level 2: Battle Agility -- GftotA-Def/EndRdx(A), GftotA-Def(15), LkGmblr-Def/EndRdx(15), LkGmblr-EndRdx/Rchg(43)
Level 4: True Grit -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(7), ResDam-I(17), H'zdH-Heal(19), H'zdH-Heal/EndRdx(23)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7)
Level 8: Siphon Life -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(11), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Dam%(25)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(45), Mocking-Taunt/Rchg/Rng(46), Mocking-Acc/Rchg(46), Mocking-Taunt/Rng(48), Mocking-Rchg(50)
Level 14: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), DefBuff-I(50)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(50)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Phalanx Fighting -- DefBuff-I(A)
Level 26: Dark Consumption -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(34), Sciroc-Dam%(39)
Level 28: Soul Drain -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(31), Sciroc-Dam%(37)
Level 30: Grant Cover -- GftotA-Def/EndRdx(A), GftotA-Def(48)
Level 32: Midnight Grasp -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Boxing -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(39), RzDz-Acc/EndRdx(39), RzDz-Stun/Rng(40), RzDz-Acc/Stun/Rchg(40), RzDz-Immob%(40)
Level 41: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Tough -- ResDam-I(A), ResDam-I(45), S'fstPrt-ResDam/Def+(45)
Level 47: Weave -- DefBuff-I(A), DefBuff-I(48)
Level 49: One with the Shield -- ResDam-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------


 

Posted

I just want to point out that none of these builds are actually soft-capped. They all have Phalanx Fighting set to count one ally in range for an extra defense buff. Drop the allies in range on Phalanx Fighting to zero and they are no longer capped.

43.8% Melee Def
42.4% Ranged Def
42.1% AOE Def


 

Posted

Hadn't realized that, thanks, good thing my current build isn't messed up because of that.


 

Posted

Here's the current build I plan on using for him (it incorporates an Acc/Dam Hami-O and a Acc/Rech Hecatomb that dropped for me).

It's got soft-capped defenses (even with zero allies for Phalanx fighting) and 44% defense debuff resistance. (There's a version with a lot more Hami-Os that has 88% debuff resistance and better End cost on the toggles, but I don't have the cash for that one yet.)

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Eight.Ball: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(34)
Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(13), LkGmblr-Rchg+(13), ResDam-I(17), ResDam-I(17)
Level 2: Battle Agility -- DefBuff-I(A), DefBuff-I(15), DefBuff-I(15)
Level 4: True Grit -- Aegis-Psi/Status(A), Aegis-ResDam(19), Aegis-ResDam/EndRdx/Rchg(19), Aegis-ResDam/Rchg(21), Aegis-ResDam/EndRdx(23)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Siphon Life -- HO:Nucle(A), Hectmb-Acc/Rchg(9), Mako-Acc/Dmg(9), Mako-Dmg/Rchg(11), Dct'dW-Heal/EndRdx(23), Numna-Heal/EndRdx(25)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(45), Mocking-Taunt/Rchg/Rng(46), Mocking-Acc/Rchg(46), Mocking-Taunt/Rng(48), Mocking-Rchg(50)
Level 14: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), LkGmblr-Def(50), LkGmblr-Rchg+(50)
Level 16: Swift -- Run-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(40), Numna-Regen/Rcvry+(40)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(21), EndMod-I(45)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 26: Dark Consumption -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(27), P'Shift-EndMod/Acc/Rchg(27), P'Shift-Acc/Rchg(31), P'Shift-EndMod/Acc(34), P'Shift-End%(39)
Level 28: Soul Drain -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(31), GSFC-Build%(37)
Level 30: Grant Cover -- LkGmblr-Def(A), LkGmblr-Rchg+(48)
Level 32: Midnight Grasp -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Dam%(34), Mako-Acc/Dmg/EndRdx/Rchg(45)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Boxing -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(39), RzDz-Acc/EndRdx(39), RzDz-Stun/Rng(40), RzDz-Acc/Stun/Rchg(43), RzDz-Immob%(46)
Level 41: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Tough -- ResDam-I(A)
Level 47: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(48)
Level 49: One with the Shield -- S'fstPrt-ResDam/Def+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
Set Bonus Totals:

  • 13.5% DamageBuff(Smashing)
  • 13.5% DamageBuff(Lethal)
  • 13.5% DamageBuff(Fire)
  • 13.5% DamageBuff(Cold)
  • 13.5% DamageBuff(Energy)
  • 13.5% DamageBuff(Negative)
  • 13.5% DamageBuff(Toxic)
  • 13.5% DamageBuff(Psionic)
  • 11.8% Defense(Smashing)
  • 11.8% Defense(Lethal)
  • 14.9% Defense(Fire)
  • 14.9% Defense(Cold)
  • 11.4% Defense(Energy)
  • 11.4% Defense(Negative)
  • 3% Defense(Psionic)
  • 16.8% Defense(Melee)
  • 16.1% Defense(Ranged)
  • 17.4% Defense(AoE)
  • 1.8% Max End
  • 16% Enhancement(Accuracy)
  • 50% Enhancement(RechargeTime)
  • 2% Enhancement(Stun)
  • 19% FlySpeed
  • 140.6 HP (9.38%) HitPoints
  • 19% JumpHeight
  • 19% JumpSpeed
  • MezResist(Held) 8.8%
  • MezResist(Immobilize) 9.35%
  • MezResist(Stun) 2.2%
  • 9% (0.15 End/sec) Recovery
  • 40% (2.5 HP/sec) Regeneration
  • 3% Resistance(Psionic)
  • 24% RunSpeed
  • 2.5% XPDebtProtection
------------
Set Bonuses:
Touch of Death
(Smite)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 2.5% DamageBuff(All)
  • MezResist(Held) 2.75%
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler
(Deflection)
  • 10% (0.63 HP/sec) Regeneration
  • 16.9 HP (1.13%) HitPoints
  • 7.5% Enhancement(RechargeTime)
Aegis
(True Grit)
  • 5% RunSpeed
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 2.5% XPDebtProtection
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
  • 3% Resistance(Psionic)
Mako's Bite
(Siphon Life)
  • MezResist(Immobilize) 3.3%
Mocking Beratement
(Taunt)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
  • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
  • 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Combat Jumping)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Luck of the Gambler
(Combat Jumping)
  • 10% (0.63 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Luck of the Gambler
(Phalanx Fighting)
  • 7.5% Enhancement(RechargeTime)
Performance Shifter
(Dark Consumption)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Gaussian's Synchronized Fire-Control
(Soul Drain)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 28.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
  • 2.5% DamageBuff(All)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Luck of the Gambler
(Grant Cover)
  • 10% (0.63 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Mako's Bite
(Midnight Grasp)
  • MezResist(Immobilize) 3.3%
  • 22.5 HP (1.5%) HitPoints
  • 3% DamageBuff(All)
  • MezResist(Held) 3.3%
  • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Obliteration
(Shield Charge)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Razzle Dazzle
(Boxing)
  • 2% (0.03 End/sec) Recovery
  • 22.5 HP (1.5%) HitPoints
  • 2% Enhancement(Stun)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
  • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Thunderstrike
(Gloom)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 7% Enhancement(Accuracy)
  • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
  • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Luck of the Gambler
(Weave)
  • 10% (0.63 HP/sec) Regeneration
  • 7.5% Enhancement(RechargeTime)
Steadfast Protection
(One with the Shield)
  • 3% Defense(All)


 

Posted

I have a Shield/Dark tanker and his build might help you. 1 slot from Active Defense and 1 slot from Hasten could probably be used otherwise. Defenses are soft-capped and S/L resist is capped with One with the Shield on. Here is his build. Quite cheap:

Hero Plan by Mids' Hero Designer 1,601
http://www.cohplanner.com/

Murky Guard: Level 50 Natural Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Dark Melee
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting

Hero Profile:
------------
Level 1: Deflection S'dpty-Def/EndRdx:40(A), S'dpty-Def:40(3), S'fstPrt-ResDam/EndRdx:30(3), S'fstPrt-ResDam/Def+:30(5), ResDam-I:50(5), DefBuff-I:50(7)
Level 1: Shadow Punch Mako-Acc/Dmg/EndRdx/Rchg:50(A), Mako-Dam%:50(7), Mako-Acc/EndRdx/Rchg:50(9), Mako-Dmg/Rchg:50(9), Mako-Dmg/EndRdx:50(11), Mako-Acc/Dmg:50(11)
Level 2: True Grit ResDam-I:50(A), ResDam-I:50(13), ResDam-I:50(13), Heal-I:50(15), Heal-I:50(50)
Level 4: Shadow Maul M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(15), M'Strk-Dmg/Rchg:50(17), M'Strk-Acc/EndRdx:50(17), M'Strk-Acc/Dmg/EndRdx:50(27), M'Strk-Dmg/EndRdx/Rchg:50(29)
Level 6: Active Defense RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(19)
Level 8: Hurdle Jump-I:50(A)
Level 10: Battle Agility RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(21), RedFtn-EndRdx/Rchg:50(21), RedFtn-Def/EndRdx/Rchg:50(23), RedFtn-Def:50(23), RedFtn-EndRdx:50(25)
Level 12: Hasten RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(27)
Level 14: Super Speed Run-I:50(A)
Level 16: Against All Odds EndRdx-I:50(A), Taunt-I:50(48), Taunt-I:50(50)
Level 18: Health Heal-I:50(A)
Level 20: Stamina EndMod-I:50(A), EndMod-I:50(29), EndMod-I:50(31)
Level 22: Taunt Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(31), Mocking-Taunt/Rchg/Rng:50(31), Mocking-Acc/Rchg:50(33), Mocking-Taunt/Rng:50(39), Mocking-Rchg:50(39)
Level 24: Boxing Acc-I:50(A)
Level 26: Shield Charge Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(34), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(34)
Level 28: Soul Drain Sciroc-Acc/Rchg:50(A), Sciroc-Acc/Dmg/EndRdx:50(36), RechRdx-I:50(36), RechRdx-I:50(36), RechRdx-I:50(48)
Level 30: Tough Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(37), Aegis-ResDam/EndRdx/Rchg:50(37), Aegis-Psi/Status:50(37)
Level 32: Weave S'dpty-Def/EndRdx:40(A), S'dpty-Def:40(39), LkGmblr-Def/EndRdx:50(40), LkGmblr-Def/EndRdx/Rchg:50(40)
Level 35: Dark Consumption Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(40), Efficacy-EndMod/Acc/Rchg:50(42), Efficacy-Acc/Rchg:50(42), Efficacy-EndMod/Acc:50(42), Efficacy-EndMod/EndRdx:50(43)
Level 38: Midnight Grasp C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(43), C'ngImp-Acc/Dmg/Rchg:50(43), C'ngImp-Dmg/EndRdx/Rchg:50(45), C'ngImp-Dmg/Rchg:30(45), C'ngImp-Acc/Dmg/EndRdx:30(45)
Level 41: Siphon Life Theft-Acc/Heal:30(A), Theft-Acc/EndRdx/Heal:30(46), RgnTis-Heal/Rchg:30(46), Dmg-I:50(46), Dmg-I:50(48)
Level 44: Phalanx Fighting DefBuff-I:50(A)
Level 47: Grant Cover EndRdx-I:50(A)
Level 49: One with the Shield ResDam-I:50(A), ResDam-I:50(50)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Gauntlet
------------
Set Bonus Totals:
10,5% DamageBuff(Smashing)
10,5% DamageBuff(Lethal)
10,5% DamageBuff(Fire)
10,5% DamageBuff(Cold)
10,5% DamageBuff(Energy)
10,5% DamageBuff(Negative)
10,5% DamageBuff(Toxic)
10,5% DamageBuff(Psionic)
8,31% Defense(Smashing)
8,31% Defense(Lethal)
10,2% Defense(Fire)
10,2% Defense(Cold)
6,13% Defense(Energy)
6,13% Defense(Negative)
3% Defense(Psionic)
9,88% Defense(Melee)
9,25% Defense(Ranged)
8% Defense(AoE)
1,8% Max End
16% Enhancement(Accuracy)
27,5% Enhancement(RechargeTime)
70,3 HP (3,75%) HitPoints
MezResist(Held) 6,05%
MezResist(Immobilize) 7,7%
MezResist(Sleep) 1,65%
MezResist(Stun) 3,85%
3% (0,05 End/sec) Recovery
48% (3,76 HP/sec) Regeneration
2,21% Resistance(Fire)
2,21% Resistance(Cold)
5,5% Resistance(Psionic)
5% RunSpeed
2,5% XPDebtProtection






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Posted

This is my current Baby. Nigh-unkillable to everything but Hami and PPD. And probably the cheapest route to soft-capping with decent extras.

I didn't bother worrying about defense debuffs, as I plan to make a new build utilizing Purps, Ho's, and Grant Cover.

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|-------------------------------------------------------------------|


 

Posted

I'll post a build I am going to work on for my brute. I spent a good while doing it, I might redo it a bit.


Code:
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Posted

Quote:
Originally Posted by Rothb View Post
I have a Shield/Dark tanker and his build might help you. 1 slot from Active Defense and 1 slot from Hasten could probably be used otherwise. Defenses are soft-capped and S/L resist is capped with One with the Shield on. Here is his build. Quite cheap:
That build would not be softcapped on a brute. While brutes and tanks have the same caps, brutes and scrapper have the same base numbers.


@Roderick