Zloth

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  1. Zloth

    New CoH Helper

    Quote:
    Originally Posted by Texas Justice View Post
    Great work again Zloth.

    Now, if only you could create another version that will read the Test installation settings.

    What? You mean like this one sitting here on my hard drive?

    Do you think it would really help people much? It seems like something that would just confuse more than help here in this topic. It might be handy for bug reporting, though. Hmmm.....
  2. Zloth

    New CoH Helper

    Glad to have helped with your Anarchy Online presets. May the leets never bite you.
  3. Zloth

    New CoH Helper

    OK, it's working now.

    I really can't deal with the shader level thing until I know what the values are supposed to be. Mine says High and is 3. Others are High with it only 2.

    ---System information gathered by CoH Helper version 0.2.0.2---
    DxDiag gathered at May 1, 2010 21:24 (-05:00)
    Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.100226-1909)
    System Manufacturer: Gigabyte Technology Co., Ltd.
    System Model: X58A-UD5
    BIOS: Award Modular BIOS v6.00PG
    Central Processor: Intel(R) Core(TM) i7 CPU X 980 @ 3.33GHz (12 CPUs), ~3.3GHz
    Memory: 6144MB
    .Net Memory Report: 4447MB out of 6142MB available
    Page File: 10328MB (1954MB currently in use)
    C Drive: (KINGSTON SNV425S2128GB ATA Device) 68783MB out of 122001MB (56%) free
    D Drive: (WDC WD20EARS-00S8B1 ATA Device) 1756068MB out of 1907726MB (92%) free
    J Drive: (BUFFALO External HDD USB Device) 1206363MB out of 1430447MB (84%) free
    E Drive: (ATAPI iHOS104 ATA Device) zero-size drive
    Windows directory location: C:\Windows
    DirectX: DirectX 11
    DirectX Diag version: 6.01.7600.16385 (64-bit version)
    Display Notes: No problems found.
    No problems found.
    Sound Notes: No problems found.
    No problems found.
    No problems found.
    No problems found.
    No problems found.
    Input Notes: No problems found.
    Monitor:
    Monitor's Max Resolution: (blank)
    Video Device Name: NVIDIA GeForce GTX 480
    Manufacturer / Chip: NVIDIA / GeForce GTX 480
    Video Memory: 4063 MB
    Driver Version: 8.17.11.9741
    Driver Date: 4/2/2010 11:49:47 AM
    Driver Language: English
    Monitor:
    Monitor's Max Resolution: (blank)
    Video Device Name: NVIDIA GeForce GTX 480
    Manufacturer / Chip: NVIDIA / GeForce GTX 480
    Video Memory: 4063 MB
    Driver Version: 8.17.11.9741
    Driver Date: 4/2/2010 11:49:47 AM
    Driver Language: English
    Sound Device Description: Speakers (Creative SB X-Fi)
    Driver File: ctaud2k.sys
    Driver Version: 6.00.0001.1373
    Driver Date: 6/4/2009 2:49:08 AM
    Sound Device Description: Realtek Digital Output (Realtek High Definition Audio)
    Driver File: RTKVHD64.sys
    Driver Version: 6.00.0001.5964
    Driver Date: 10/21/2009 9:27:58 AM
    Sound Device Description: SPDIF Out (Creative SB X-Fi)
    Driver File: ctaud2k.sys
    Driver Version: 6.00.0001.1373
    Driver Date: 6/4/2009 2:49:08 AM
    Sound Device Description: Speakers (Realtek High Definition Audio)
    Driver File: RTKVHD64.sys
    Driver Version: 6.00.0001.5964
    Driver Date: 10/21/2009 9:27:58 AM
    Sound Device Description: Realtek Digital Output(Optical) (Realtek High Definition Audio)
    Driver File: RTKVHD64.sys
    Driver Version: 6.00.0001.5964
    Driver Date: 10/21/2009 9:27:58 AM

    WMI Information
    Motherboard Manufacturer: Gigabyte Technology Co., Ltd.
    Motherboard Model: (empty)
    Motherboard Product: X58A-UD5
    Motherboard Version: x.x
    BIOS Manufacturer: Award Software International, Inc.
    BIOS Name: Award Modular BIOS v6.00PG
    BIOS Version: GBT - 42302e31
    BIOS Release: 20100311000000.000000+000

    Registry Information for Current User
    Resolution: 2048x1536
    3D Resolution: 2048x1536 (Not using renderscale)
    Full Screen: Yes
    Maximized: No
    Screen Position: 0, 0
    Refresh Rate: 0Hz
    Vertical Sync Enabled: Yes

    Physics Quality: Very High
    Maximum Particles: 50000
    Max Particle Fill? 10.000
    Physics Card Enabled: No

    Anti-aliasing: 2x
    Anisotropic Filtering: 16x
    Texture LOD Bias: Smooth
    Water Effects: Ultra quality
    Bloom: 1.000 (turned on)
    Depth of Field Enabled: Yes
    Desaturation Effects (Sepia) Enabled: Yes
    Shader Detail: High

    World Texture Level: Very High
    Character Texture Level: Very High
    World Detail Level (Vis_Scale): 2.000
    Entity Detail Level: 2.000
    Shadows Enabled: Yes
    Shadow Mode: Shadow maps
    Shadow Map Shader: High quality
    Environmental Reflections: Ultra quality
    Advanced Occlusion Settings: Yes
    Ambient Occlusion: High performance
    Occlusion Strength: Strong with color bleeding
    Blur: Gaussian
    Ambient Resolution: Quality

    Gamma Correction: 1.000
    Geometry Buffers (VBOs) Enabled: Yes
    Suppression of FX When Camera Close Enabled: No
    Close Suppression Range: 3.000
    Show Advertisements: Yes
    Audio Mode: Compatiblity
    3D Audio: No
    FX Sound Volume: 0.441
    Music Sound Volume: 0.240
    Show Advanced Graphics Options: Yes
    Overall Graphics Quality: 0.500
    Reverse Mouse Buttons: No
    Save Login Username: Yes
    Transfer Rate: 391537 bytes/second
    Current Game Version: 1800.201003300904.10T4r
    Installation Directory: C:\Games\City of Heroes
    Mod files in the Data directory
    .\Fonts has 2 files
    .\Sound\Ogg\BoomBox has 2 files
    .\Sound\Ogg\V_FrontEnd has 2 files
    .\texture_library\GUI\CREATION\common\Backgrounds has 1 file
    .\texture_library\GUI\CREATION\Login has 2 files
    .\texture_library\WORLD\Common_Decor\Kirk_Batch04 has 4 files
    .\texture_library\WORLD\Swappables_and_Decals\Sign s\Billboard\billboard_Square has 1 file
    .\texture_library\WORLD\Swappables_and_Decals\Sign s\Special_signs has 1 file
    .\texture_library\WORLD\V_COV\Bases\Details\Decora tive_liquid\Baseliquid_Monitors has 5 files
  4. Zloth

    New CoH Helper

    Quote:
    Originally Posted by Tex View Post
    It would be great if this tool could get the GL extensions string via glGetString(GL_EXTENSIONS) and have that in the output text.
    Errrr.... that's no C# command.

    OK, let's see what we have here....

    ---System information gathered by CoH Helper version 0.2.0.1---
    DxDiag gathered at May 1, 2010 21:15 (-05:00)
    Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.100226-1909)
    System Manufacturer: Gigabyte Technology Co., Ltd.
    System Model: X58A-UD5
    BIOS: Award Modular BIOS v6.00PG
    Central Processor: Intel(R) Core(TM) i7 CPU X 980 @ 3.33GHz (12 CPUs), ~3.3GHz
    Memory: 6144MB
    .Net Memory Report: 4411MB out of 6142MB available
    Page File: 10285MB (1997MB currently in use)
    C Drive: (KINGSTON SNV425S2128GB ATA Device) 68785MB out of 122001MB (56%) free
    D Drive: (WDC WD20EARS-00S8B1 ATA Device) 1756068MB out of 1907726MB (92%) free
    J Drive: (BUFFALO External HDD USB Device) 1206363MB out of 1430447MB (84%) free
    E Drive: (ATAPI iHOS104 ATA Device) zero-size drive
    Windows directory location: C:\Windows
    DirectX: DirectX 11
    DirectX Diag version: 6.01.7600.16385 (64-bit version)
    Display Notes: No problems found.
    No problems found.
    Sound Notes: No problems found.
    No problems found.
    No problems found.
    No problems found.
    No problems found.
    Input Notes: No problems found.
    Monitor:
    Monitor's Max Resolution: (blank)
    Video Device Name: NVIDIA GeForce GTX 480
    Manufacturer / Chip: NVIDIA / GeForce GTX 480
    Video Memory: 4063 MB
    Driver Version: 8.17.11.9741
    Driver Date: 4/2/2010 11:49:47 AM
    Driver Language: English
    Monitor:
    Monitor's Max Resolution: (blank)
    Video Device Name: NVIDIA GeForce GTX 480
    Manufacturer / Chip: NVIDIA / GeForce GTX 480
    Video Memory: 4063 MB
    Driver Version: 8.17.11.9741
    Driver Date: 4/2/2010 11:49:47 AM
    Driver Language: English
    Sound Device Description: Speakers (Creative SB X-Fi)
    Driver File: ctaud2k.sys
    Driver Version: 6.00.0001.1373
    Driver Date: 6/4/2009 2:49:08 AM
    Sound Device Description: Realtek Digital Output (Realtek High Definition Audio)
    Driver File: RTKVHD64.sys
    Driver Version: 6.00.0001.5964
    Driver Date: 10/21/2009 9:27:58 AM
    Sound Device Description: SPDIF Out (Creative SB X-Fi)
    Driver File: ctaud2k.sys
    Driver Version: 6.00.0001.1373
    Driver Date: 6/4/2009 2:49:08 AM
    Sound Device Description: Speakers (Realtek High Definition Audio)
    Driver File: RTKVHD64.sys
    Driver Version: 6.00.0001.5964
    Driver Date: 10/21/2009 9:27:58 AM
    Sound Device Description: Realtek Digital Output(Optical) (Realtek High Definition Audio)
    Driver File: RTKVHD64.sys
    Driver Version: 6.00.0001.5964
    Driver Date: 10/21/2009 9:27:58 AM

    WMI Information
    Motherboard Manufacturer: Gigabyte Technology Co., Ltd.
    Motherboard Model: (empty)
    Motherboard Product: X58A-UD5
    Motherboard Version: x.x
    BIOS Manufacturer: Award Software International, Inc.
    BIOS Name: Award Modular BIOS v6.00PG
    BIOS Version: GBT - 42302e31
    BIOS Release: 20100311000000.000000+000

    Registry Information for Current User
    Resolution: 2048x1536
    3D Resolution: 2048x1536 (Not using renderscale)
    Full Screen: Yes
    Maximized: No
    Screen Position: 0, 0
    Refresh Rate: 0Hz
    Vertical Sync Enabled: Yes
    Physics Quality: Very High
    Maximum Particles: 50000
    Max Particle Fill? 10.000
    Physics Card Enabled: No
    Anti-aliasing: 2x
    Anisotropic Filtering: 16x
    Texture LOD Bias: Smooth
    Water Effects: Ultra quality
    Bloom: 1.000 (turned on)
    Depth of Field Enabled: No
    Desaturation Effects (Sepia) Enabled: Yes
    Shader Detail: High
    World Texture Level: Very High
    Character Texture Level: Very High
    World Detail Level (Vis_Scale): 2.000
    Entity Detail Level: 2.000
    Shadows Enabled: Yes
    Shadow Mode: Shadow maps
    Shadow Map Shader: High quality
    Environmental Reflections: Ultra quality
    Advanced Occlusion Settings: Yes
    Ambient Occlusion: Unknonwn (0.125)
    Occlusion Strength: Strong with color bleeding
    Blur: Gaussian
    Gamma Correction: 1.000
    Geometry Buffers (VBOs) Enabled: Yes
    Suppression of FX When Camera Close Enabled: No
    Close Suppression Range: 3.000
    Show Advertisements: Yes
    Audio Mode: Compatiblity
    3D Audio: No
    FX Sound Volume: 0.441
    Music Sound Volume: 0.240
    Show Advanced Graphics Options: Yes
    Overall Graphics Quality: 0.500
    Reverse Mouse Buttons: No
    Save Login Username: Yes
    Transfer Rate: 391537 bytes/second
    Current Game Version: 1800.201003300904.10T4r
    Installation Directory: C:\Games\City of Heroes
    Mod files in the Data directory
    .\Fonts has 2 files
    .\Sound\Ogg\BoomBox has 2 files
    .\Sound\Ogg\V_FrontEnd has 2 files
    .\texture_library\GUI\CREATION\common\Backgrounds has 1 file
    .\texture_library\GUI\CREATION\Login has 2 files
    .\texture_library\WORLD\Common_Decor\Kirk_Batch04 has 4 files
    .\texture_library\WORLD\Swappables_and_Decals\Sign s\Billboard\billboard_Square has 1 file
    .\texture_library\WORLD\Swappables_and_Decals\Sign s\Special_signs has 1 file
    .\texture_library\WORLD\V_COV\Bases\Details\Decora tive_liquid\Baseliquid_Monitors has 5 files

    Dang ambient occlusion. Looks like they wanted to do that as a slider then decided against it. Fixing....
  5. Zloth

    New CoH Helper

    Quote:
    Shader Detail: Medium?
    Is your shader detail set at medium, Texas J?

    GHA! I pull in all the ambient settings but I neglected to actually add them to the forum report. DOH! Thanks Zombie! Fixing...
  6. If it says the C drive is full then maybe it really is full. Why not go in and look? Maybe some program freaked out and filled the temp directories up. Maybe he installed more than you think. Maybe it's a small SSD drive. <shrug>
  7. Zloth

    New CoH Helper

    I've updated the CoH Helper program to include the new Ultra stuff.

    There are some mysteries. First of all, the old Shaders setting has been changed. The game isn't letting me change the value, though, so I only know that "High" is now 3. I expect other values are forcing this one now, so maybe it isn't as important as before. Also, the refresh rate now seems to be stuck at 0 and I only have one option when I'm in the game, so that may no longer be a setting the game actually looks at.

    Also note that Windows version. Windows 7 is really Windows 6.1! Sneaky Microsoft!

    I don't know how much more I'll do on this program. I've been fading out of City of Heroes lately. Plus I wrote this program back when I was unemployed and trying to give myself C# experience. I'm mostly a VB.Net programmer (and found a job continuing in the holy language ) so now reading my own program is a pain in the tail.

    Somebody really should pick up the ball on this program. It's listed as version 0.something for good reason - there's a lot of stuff it's supposed to do that isn't written. Like pinging the server and letting you change some of the vital settings (like whether the game plays in a window or full screen).

    Anyway, here's a sample output:

    ---System information gathered by CoH Helper version 0.2.0.0---
    DxDiag gathered at May 1, 2010 15:37 (-05:00)
    Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.100226-1909)
    System Manufacturer: Gigabyte Technology Co., Ltd.
    System Model: X58A-UD5
    BIOS: Award Modular BIOS v6.00PG
    Central Processor: Intel(R) Core(TM) i7 CPU X 980 @ 3.33GHz (12 CPUs), ~3.3GHz
    Memory: 6144MB
    .Net Memory Report: 4400MB out of 6142MB available
    Page File: 10244MB (2038MB currently in use)
    C Drive: (KINGSTON SNV425S2128GB ATA Device) 68753MB out of 122001MB (56%) free
    D Drive: (WDC WD20EARS-00S8B1 ATA Device) 1756068MB out of 1907726MB (92%) free
    J Drive: (BUFFALO External HDD USB Device) 1206363MB out of 1430447MB (84%) free
    E Drive: (ATAPI iHOS104 ATA Device) zero-size drive
    Windows directory location: C:\Windows
    DirectX: DirectX 11
    DirectX Diag version: 6.01.7600.16385 (64-bit version)
    Display Notes: No problems found.
    No problems found.
    Sound Notes: No problems found.
    No problems found.
    No problems found.
    No problems found.
    No problems found.
    No problems found.
    Input Notes: No problems found.
    Monitor:
    Monitor's Max Resolution: (blank)
    Video Device Name: NVIDIA GeForce GTX 480
    Manufacturer / Chip: NVIDIA / GeForce GTX 480
    Video Memory: 4063 MB
    Driver Version: 8.17.11.9741
    Driver Date: 4/2/2010 11:49:47 AM
    Driver Language: English
    Monitor:
    Monitor's Max Resolution: (blank)
    Video Device Name: NVIDIA GeForce GTX 480
    Manufacturer / Chip: NVIDIA / GeForce GTX 480
    Video Memory: 4063 MB
    Driver Version: 8.17.11.9741
    Driver Date: 4/2/2010 11:49:47 AM
    Driver Language: English
    Sound Device Description: Speakers (Creative SB X-Fi)
    Driver File: ctaud2k.sys
    Driver Version: 6.00.0001.1373
    Driver Date: 6/4/2009 2:49:08 AM
    Sound Device Description: LG TV-1 (NVIDIA High Definition Audio)
    Driver File: nvhda64v.sys
    Driver Version: 1.00.0009.0001
    Driver Date: 1/28/2010 9:25:02 AM
    Sound Device Description: Realtek Digital Output (Realtek High Definition Audio)
    Driver File: RTKVHD64.sys
    Driver Version: 6.00.0001.5964
    Driver Date: 10/21/2009 9:27:58 AM
    Sound Device Description: SPDIF Out (Creative SB X-Fi)
    Driver File: ctaud2k.sys
    Driver Version: 6.00.0001.1373
    Driver Date: 6/4/2009 2:49:08 AM
    Sound Device Description: Speakers (Realtek High Definition Audio)
    Driver File: RTKVHD64.sys
    Driver Version: 6.00.0001.5964
    Driver Date: 10/21/2009 9:27:58 AM
    Sound Device Description: Realtek Digital Output(Optical) (Realtek High Definition Audio)
    Driver File: RTKVHD64.sys
    Driver Version: 6.00.0001.5964
    Driver Date: 10/21/2009 9:27:58 AM

    WMI Information
    Motherboard Manufacturer: Gigabyte Technology Co., Ltd.
    Motherboard Model: (empty)
    Motherboard Product: X58A-UD5
    Motherboard Version: x.x
    BIOS Manufacturer: Award Software International, Inc.
    BIOS Name: Award Modular BIOS v6.00PG
    BIOS Version: GBT - 42302e31
    BIOS Release: 20100311000000.000000+000
    Registry Information for Current User
    Resolution: 2048x1536
    3D Resolution: 2048x1536 (Not using renderscale)
    Full Screen: Yes
    Maximized: No
    Screen Position: 0, 0
    Refresh Rate: 0Hz
    Vertical Sync Enabled: Yes
    Physics Quality: Very High
    Maximum Particles: 50000
    Max Particle Fill? 10.000
    Physics Card Enabled: No
    Anti-aliasing: 2x
    Anisotropic Filtering: 16x
    Texture LOD Bias: Smooth
    Water Effects: Ultra quality
    Bloom: 1.000 (turned on)
    Depth of Field Enabled: Yes
    Desaturation Effects (Sepia) Enabled: Yes
    Shader Detail: High
    World Texture Level: Very High
    Character Texture Level: Very High
    World Detail Level (Vis_Scale): 2.000
    Entity Detail Level: 2.000
    Shadows Enabled: Yes
    Shadow Mode: Shadow maps
    Shadow Map Shader: High quality
    Environmental Reflections: Ultra quality
    Gamma Correction: 1.000
    Geometry Buffers (VBOs) Enabled: Yes
    Suppression of FX When Camera Close Enabled: No
    Close Suppression Range: 3.000
    Show Advertisements: Yes
    Audio Mode: Compatiblity
    3D Audio: No
    FX Sound Volume: 0.441
    Music Sound Volume: 0.240
    Show Advanced Graphics Options: Yes
    Overall Graphics Quality: 0.500
    Reverse Mouse Buttons: No
    Save Login Username: Yes
    Transfer Rate: 391537 bytes/second
    Current Game Version: 1800.201003300904.10T4r
    Installation Directory: C:\Games\City of Heroes
    Mod files in the Data directory
    .\Fonts has 2 files
    .\Sound\Ogg\BoomBox has 2 files
    .\Sound\Ogg\V_FrontEnd has 2 files
    .\texture_library\GUI\CREATION\common\Backgrounds has 1 file
    .\texture_library\GUI\CREATION\Login has 2 files
    .\texture_library\WORLD\Common_Decor\Kirk_Batch04 has 4 files
    .\texture_library\WORLD\Swappables_and_Decals\Sign s\Billboard\billboard_Square has 1 file
    .\texture_library\WORLD\Swappables_and_Decals\Sign s\Special_signs has 1 file
    .\texture_library\WORLD\V_COV\Bases\Details\Decora tive_liquid\Baseliquid_Monitors has 5 files
  8. I've got the same problem but only with the production version. The test version still doesn't disable Aero!
  9. They've done this kind of thing before, actually. It lets them see lots of characters from before the patch log in. If there's something buggy or slow in the update-from-I16 routines then this should catch the problem. (Heaven only knows how they can fix it before Wednesday, though.)
  10. Pick up the torch? Surely we are mature enough to police ourselves now, right?

    Sorry to see you go, Niv! See you "out there"!
  11. Quote:
    This --> Seeking developer confirmation (one way or another)OR a link to a quote from a developer concerning the current incarnation of the closed beta and the specifics of who will be participating in said incarnation of the current closed beta. A time-frame would also be helpful (e.g. if there are stages such as: In House> Devs and Family> Vets> etc.)
    I don't think they have ever said. Even for the very first beta of the game, they took great pains to say that anyone with an active forum account was eligable and that post count wouldn't buy you anything. These days it is anybody with a game account. The details of how they decide have always been kept private except for special promotions (like the Loyaltiy program and like pre-ordering the game back in the original beta).
  12. Quote:
    Originally Posted by theOcho View Post
    It's a pretty easy fix once you know the problem. This is only for folks with Vista+ who have renamed the updater to avoid the Admin prompt.

    1. Open your game directory. (Just right click on your shortcut and pick 'open file location.')
    2. Rename your file back to CohUpdater.exe.
    3. There will be a .prv file in the directory with the name you used for CohUpdater. Delete it.
    4. Run CohUpdater.exe directly. Enter your admin password and let the updater start up.
    5. Don't bother starting the game, just quit.
    6. Rename your CohUpdater.exe back to something else, like CohStarter.exe.

    That's it.
    Not so, Ocho. The updater itself is now set up so it requires you to run it as an administrator so renaming it back to CohStarter now pointless. (The new updater also forces Areo to turn off while CoH is running and - thank the maker - is finally being signed by NCSoft.)

    Because we are now forced to run as administrators, we now have to re-do all the settings that are saved in the registry. That's not as bad as it once was now that we can load from settings files but it is still a pain.

    We could also bypass the updater by using the -project coh trick, just running the updater when the game complains about being the wrong version. That could cause problems if the game itself really IS going to need to be run as an admin, though. Since nobody seems to have told the community reps that this even happened, I guess we are on our own to guess the reasons why it happened.
  13. Quote:
    Originally Posted by Phantom Patriot View Post
    And NOW it is making my PC reset completely, I have run a number of checks and it is definately not my PC in any way I can honestly figure.
    It's your PC. Your PC is trying to give you a blue screen to tell you what is wrong but, by default, Windows will just restart instead. You need to check your computer properties and tell Windows NOT to restart when it gets an error. The blue screen of death will tell you what file (most likely a driver) is causing the problem. You might also want to check your event log (configuration panel, admin tools, event log) to see if it has anything interesting to say after a crash.
  14. I don't really have time to read this whole topic but I can assure you that Paragon Studios HAS been looking into this. In at least one of the beta tests (early last year or late 2008 I think), we ran through the ITF to see if the fix helped anything. Obviously it didn't work out.

    Maybe the Ultimate patch will steamroll over this bug. Maybe not. We'll just have to wait and see.
  15. Zloth

    Oh my gosh... XD

    Hehe, when the Tell beep played I looked down where my chat window would be.
  16. Uhhh, I think you wanted the comics and culture forum.
  17. Screenshots? How 2005.

    Here's a couple of quick videos I took after the first bump to the 30's. A quick one that includes the good old "stick your gun in his chest and fire" move and a longer one with more action.

    (And yes, Dragon Age is great for screenshots! Though you will want to take a video of an older couple that finds a big hole in the ground...)
  18. In your City of Heroes directory you'll find a file called keybinds.txt. Open that up and look through it. You should find what the key combination is in there.
  19. Zloth

    Fan Videos

    ROFL! Good stuff! The music really fits the game, too.

    I remember getting out of a mission once with a ton of slow powers dumped on my sexy blond character. When I got out, I just had to "do the Baywatch thing" and run in slow-mo with a swimsuit on.

    Edit: Just noticed Killbot's (I really have to log in more) and that's another good one. I noticed the D.E. zombies were cheering to the beat of the music!

    P.S. If you folks are looking for free recording, WeGame and XFire both have good ones.
  20. Zloth

    Fan Videos

    Another keeper!! Thanks Samuraiko!
  21. Woo hoo! Another Boom-de-yadda! Filing it away for all time....
  22. Quote:
    At that point, no amount of logging out/logging back in to force a 50 to the top and reset the mission will work, and the GM's won't help you (they just say it's "working as intended"). You're done.
    They actually said that!?!?
  23. Zloth

    A fond farewell

    Greatly missed. See you "out there" Wolf Shadow!
  24. You're sounding a little Carl Sagan like with all those "billions"! Thanks for the info, though - especially the manufacturing issues. I keep wondering where the Hades the Fermi announcements are.
  25. The goo has escaped from EVERY base all at once?? This can't be good...