New CoH Helper


Back_Blast

 

Posted

I've updated the CoH Helper program to include the new Ultra stuff.

There are some mysteries. First of all, the old Shaders setting has been changed. The game isn't letting me change the value, though, so I only know that "High" is now 3. I expect other values are forcing this one now, so maybe it isn't as important as before. Also, the refresh rate now seems to be stuck at 0 and I only have one option when I'm in the game, so that may no longer be a setting the game actually looks at.

Also note that Windows version. Windows 7 is really Windows 6.1! Sneaky Microsoft!

I don't know how much more I'll do on this program. I've been fading out of City of Heroes lately. Plus I wrote this program back when I was unemployed and trying to give myself C# experience. I'm mostly a VB.Net programmer (and found a job continuing in the holy language ) so now reading my own program is a pain in the tail.

Somebody really should pick up the ball on this program. It's listed as version 0.something for good reason - there's a lot of stuff it's supposed to do that isn't written. Like pinging the server and letting you change some of the vital settings (like whether the game plays in a window or full screen).

Anyway, here's a sample output:

---System information gathered by CoH Helper version 0.2.0.0---
DxDiag gathered at May 1, 2010 15:37 (-05:00)
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.100226-1909)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: X58A-UD5
BIOS: Award Modular BIOS v6.00PG
Central Processor: Intel(R) Core(TM) i7 CPU X 980 @ 3.33GHz (12 CPUs), ~3.3GHz
Memory: 6144MB
.Net Memory Report: 4400MB out of 6142MB available
Page File: 10244MB (2038MB currently in use)
C Drive: (KINGSTON SNV425S2128GB ATA Device) 68753MB out of 122001MB (56%) free
D Drive: (WDC WD20EARS-00S8B1 ATA Device) 1756068MB out of 1907726MB (92%) free
J Drive: (BUFFALO External HDD USB Device) 1206363MB out of 1430447MB (84%) free
E Drive: (ATAPI iHOS104 ATA Device) zero-size drive
Windows directory location: C:\Windows
DirectX: DirectX 11
DirectX Diag version: 6.01.7600.16385 (64-bit version)
Display Notes: No problems found.
No problems found.
Sound Notes: No problems found.
No problems found.
No problems found.
No problems found.
No problems found.
No problems found.
Input Notes: No problems found.
Monitor:
Monitor's Max Resolution: (blank)
Video Device Name: NVIDIA GeForce GTX 480
Manufacturer / Chip: NVIDIA / GeForce GTX 480
Video Memory: 4063 MB
Driver Version: 8.17.11.9741
Driver Date: 4/2/2010 11:49:47 AM
Driver Language: English
Monitor:
Monitor's Max Resolution: (blank)
Video Device Name: NVIDIA GeForce GTX 480
Manufacturer / Chip: NVIDIA / GeForce GTX 480
Video Memory: 4063 MB
Driver Version: 8.17.11.9741
Driver Date: 4/2/2010 11:49:47 AM
Driver Language: English
Sound Device Description: Speakers (Creative SB X-Fi)
Driver File: ctaud2k.sys
Driver Version: 6.00.0001.1373
Driver Date: 6/4/2009 2:49:08 AM
Sound Device Description: LG TV-1 (NVIDIA High Definition Audio)
Driver File: nvhda64v.sys
Driver Version: 1.00.0009.0001
Driver Date: 1/28/2010 9:25:02 AM
Sound Device Description: Realtek Digital Output (Realtek High Definition Audio)
Driver File: RTKVHD64.sys
Driver Version: 6.00.0001.5964
Driver Date: 10/21/2009 9:27:58 AM
Sound Device Description: SPDIF Out (Creative SB X-Fi)
Driver File: ctaud2k.sys
Driver Version: 6.00.0001.1373
Driver Date: 6/4/2009 2:49:08 AM
Sound Device Description: Speakers (Realtek High Definition Audio)
Driver File: RTKVHD64.sys
Driver Version: 6.00.0001.5964
Driver Date: 10/21/2009 9:27:58 AM
Sound Device Description: Realtek Digital Output(Optical) (Realtek High Definition Audio)
Driver File: RTKVHD64.sys
Driver Version: 6.00.0001.5964
Driver Date: 10/21/2009 9:27:58 AM

WMI Information
Motherboard Manufacturer: Gigabyte Technology Co., Ltd.
Motherboard Model: (empty)
Motherboard Product: X58A-UD5
Motherboard Version: x.x
BIOS Manufacturer: Award Software International, Inc.
BIOS Name: Award Modular BIOS v6.00PG
BIOS Version: GBT - 42302e31
BIOS Release: 20100311000000.000000+000
Registry Information for Current User
Resolution: 2048x1536
3D Resolution: 2048x1536 (Not using renderscale)
Full Screen: Yes
Maximized: No
Screen Position: 0, 0
Refresh Rate: 0Hz
Vertical Sync Enabled: Yes
Physics Quality: Very High
Maximum Particles: 50000
Max Particle Fill? 10.000
Physics Card Enabled: No
Anti-aliasing: 2x
Anisotropic Filtering: 16x
Texture LOD Bias: Smooth
Water Effects: Ultra quality
Bloom: 1.000 (turned on)
Depth of Field Enabled: Yes
Desaturation Effects (Sepia) Enabled: Yes
Shader Detail: High
World Texture Level: Very High
Character Texture Level: Very High
World Detail Level (Vis_Scale): 2.000
Entity Detail Level: 2.000
Shadows Enabled: Yes
Shadow Mode: Shadow maps
Shadow Map Shader: High quality
Environmental Reflections: Ultra quality
Gamma Correction: 1.000
Geometry Buffers (VBOs) Enabled: Yes
Suppression of FX When Camera Close Enabled: No
Close Suppression Range: 3.000
Show Advertisements: Yes
Audio Mode: Compatiblity
3D Audio: No
FX Sound Volume: 0.441
Music Sound Volume: 0.240
Show Advanced Graphics Options: Yes
Overall Graphics Quality: 0.500
Reverse Mouse Buttons: No
Save Login Username: Yes
Transfer Rate: 391537 bytes/second
Current Game Version: 1800.201003300904.10T4r
Installation Directory: C:\Games\City of Heroes
Mod files in the Data directory
.\Fonts has 2 files
.\Sound\Ogg\BoomBox has 2 files
.\Sound\Ogg\V_FrontEnd has 2 files
.\texture_library\GUI\CREATION\common\Backgrounds has 1 file
.\texture_library\GUI\CREATION\Login has 2 files
.\texture_library\WORLD\Common_Decor\Kirk_Batch04 has 4 files
.\texture_library\WORLD\Swappables_and_Decals\Sign s\Billboard\billboard_Square has 1 file
.\texture_library\WORLD\Swappables_and_Decals\Sign s\Special_signs has 1 file
.\texture_library\WORLD\V_COV\Bases\Details\Decora tive_liquid\Baseliquid_Monitors has 5 files


 

Posted

Thanks for the update, Zloth!!

Now if we could just get an update for TweakCoH... >.>

Seems we're posting sample outputs. So, retro-edit to add mine

---System information gathered by CoH Helper version 0.2.0.0---

DxDiag gathered at May 1, 2010 20:32 (-04:00)
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255)
System Manufacturer: HP-Pavilion
System Model: AY747AA-ABA p6310y
BIOS: BIOS Date: 11/12/09 14:45:05 Ver: 5.13
Central Processor: AMD Athlon(tm) II X4 630 Processor (4 CPUs), ~2.8GHz
Memory: 6144MB
.Net Memory Report: 4331MB out of 5887MB available
Page File: 10032MB (1740MB currently in use)
C Drive: (WDC WD10 EADS-65M2B0 SCSI Disk Device) 784760MB out of 942739MB (83%) free
D Drive: (WDC WD10 EADS-65M2B0 SCSI Disk Device) 1600MB out of 11026MB (14%) free
E Drive: (Optiarc DVD RW AD-7231S5 SCSI CdRom Device) zero-size drive
Windows directory location: C:\Windows
DirectX: DirectX 11
DirectX Diag version: 6.01.7600.16385 (64-bit version)

Display Notes: No problems found.
Sound Notes: No problems found.

No problems found.
Input Notes: No problems found.

Monitor:
Monitor's Max Resolution: (blank)
Video Device Name: NVIDIA GeForce 9100
Manufacturer / Chip: NVIDIA / GeForce 9100
Video Memory: 2925 MB
Driver Version: 8.17.11.9745
Driver Date: 4/3/2010 6:55:31 PM
Driver Language: English

Sound Device Description: Speakers (Realtek High Definition Audio)
Driver File: RTKVHD64.sys
Driver Version: 6.00.0001.5938
Driver Date: 9/15/2009 3:08:00 PM

Sound Device Description: Realtek Digital Output (Realtek High Definition Audio)
Driver File: RTKVHD64.sys
Driver Version: 6.00.0001.5938
Driver Date: 9/15/2009 3:08:00 PM


WMI Information
Motherboard Manufacturer: PEGATRON CORPORATION
Motherboard Model: (empty)
Motherboard Product: VIOLET6
Motherboard Version: 6.01
BIOS Manufacturer: American Megatrends Inc.
BIOS Name: BIOS Date: 11/12/09 14:45:05 Ver: 5.13
BIOS Version: HPQOEM - 20091112
BIOS Release: 20091112000000.000000+000


Registry Information for Current User
Resolution: 1600x838
3D Resolution: 1600x838 (Not using renderscale)
Full Screen: No
Maximized: Yes
Screen Position: -2, 0
Refresh Rate: 60Hz
Vertical Sync Enabled: Yes

Physics Quality: Low
Maximum Particles: 30000
Max Particle Fill? 10.000
Physics Card Enabled: No

Anti-aliasing: Off
Anisotropic Filtering: 4x
Texture LOD Bias: Smooth
Water Effects: None
Bloom: 1.000 (turned off)
Depth of Field Enabled: Yes
Desaturation Effects (Sepia) Enabled: Yes
Shader Detail: Medium?

World Texture Level: High
Character Texture Level: Very High
World Detail Level (Vis_Scale): 1.000
Entity Detail Level: 1.000
Shadows Enabled: No
Shadow Mode: Stencil shadows
Shadow Map Shader: Unknown (0)
Environmental Reflections: Disabled
Gamma Correction: 1.000
Geometry Buffers (VBOs) Enabled: Yes
Suppression of FX When Camera Close Enabled: Yes
Close Suppression Range: 3.000
Show Advertisements: Yes

Audio Mode: Performance
3D Audio: No
FX Sound Volume: 0.200
Music Sound Volume: 0.200

Show Advanced Graphics Options: Yes
Overall Graphics Quality: 0.500
Reverse Mouse Buttons: No
Save Login Username: Yes
Transfer Rate: 460256 bytes/second
Current Game Version: 1800.201003300904.10T4r
Installation Directory: C:\Program Files (x86)\City of Heroes

Mod files in the Data directory
. has 6 files
.\texts\English\Menus has 25 files
.\texture_library\GUI\CREATION\CharacterSelect has 2 files
.\texture_library\GUI\HUD\Contacts has 1 file
.\texture_library\GUI\Icons\Archetype has 14 files
.\texture_library\GUI\Icons\Origin has 5 files
.\texture_library\GUI\Icons\Pet_Command has 9 files
.\texture_library\GUI\Icons\Powers has 1247 files
.\texture_library\GUI\Icons\Powers\ALTERNATE-1 has 20 files
.\texture_library\GUI\Icons\Powers\ALTERNATE-2 has 8 files
.\texture_library\GUI\Icons\Powers_old has 15 files
.\texture_library\MAPS\city has 1 file
.\texture_library\MAPS\Midnight_Squad has 1 file
.\texture_library\MAPS\Safeguard has 9 files
.\texture_library\MAPS\sewers has 44 files
.\texture_library\MAPS\static has 32 files
.\texture_library\V_MAPS\Outdoor_Missions has 9 files
.\texture_library\V_MAPS\Static has 16 files
.\VMaps Old texture_library\MAPS\city has 1 file
.\VMaps Old texture_library\MAPS\Safeguard has 9 files
.\VMaps Old texture_library\MAPS\sewers has 44 files
.\VMaps Old texture_library\MAPS\static has 34 files
.\VMaps Old texture_library\V_MAPS\Outdoor_Missions has 9 files
.\VMaps Old texture_library\V_MAPS\Static has 16 files




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Posted

Thanks for the update Zloth.

Here's another sample output.

---System information gathered by CoH Helper version 0.2.0.0---

DxDiag gathered at May 1, 2010 16:40 (-05:00)
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7600) (7600.win7_gdr.100226-1909)
System Manufacturer: Dell Inc.
System Model: Studio XPS 435MT
BIOS: Default System BIOS
Central Processor: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs), ~2.7GHz
Memory: 6144MB
.Net Memory Report: 3488MB out of 6135MB available
Page File: 8981MB (3286MB currently in use)
C Drive: (WDC WD5000AAKS-00A7B0 ATA Device) 419144MB out of 476937MB (87%) free
D Drive: (ST3750528AS ATA Device) 631712MB out of 699971MB (90%) free
E Drive: (ST3750528AS ATA Device) 8576MB out of 15359MB (55%) free
F Drive: (HL-DT-ST DVD+-RW GH30N ATA Device) zero-size drive
G Drive: (TSSTcorp DVD-ROM TS-H353B ATA Device) zero-size drive
Windows directory location: C:\Windows
DirectX: DirectX 11
DirectX Diag version: 6.01.7600.16385 (64-bit version)

Display Notes: No problems found.
Sound Notes: No problems found.

No problems found.

No problems found.
Input Notes: No problems found.

Monitor:
Monitor's Max Resolution: (blank)
Video Device Name: ATI Radeon HD 4800 Series
Manufacturer / Chip: ATI Technologies Inc. / ATI display adapter (0x9442)
Video Memory: 3314 MB
Driver Version: 8.723.0.0
Driver Date: 4/6/2010 8:22:38 PM
Driver Language: English

Sound Device Description: Speakers (High Definition Audio Device)
Driver File: HdAudio.sys
Driver Version: 6.01.7600.16385
Driver Date: 7/13/2009 7:07:00 PM

Sound Device Description: Digital Audio (S/PDIF) (High Definition Audio Device)
Driver File: HdAudio.sys
Driver Version: 6.01.7600.16385
Driver Date: 7/13/2009 7:07:00 PM

Sound Device Description: Digital Audio (S/PDIF) (High Definition Audio Device)
Driver File: HdAudio.sys
Driver Version: 6.01.7600.16385
Driver Date: 7/13/2009 7:07:00 PM


WMI Information
Motherboard Manufacturer: Dell Inc.
Motherboard Model: (empty)
Motherboard Product: 0R849J
Motherboard Version: A01
BIOS Manufacturer: Dell Inc.
BIOS Name: Default System BIOS
BIOS Version: DELL - 20090505
BIOS Release: 20090505000000.000000+000


Registry Information for Current User
Resolution: 1920x1080
3D Resolution: 1920x1080 (Not using renderscale)
Full Screen: Yes
Maximized: No
Screen Position: 0, 0
Refresh Rate: 60Hz
Vertical Sync Enabled: No

Physics Quality: High
Maximum Particles: 50000
Max Particle Fill? 10.000
Physics Card Enabled: No

Anti-aliasing: Off
Anisotropic Filtering: 4x
Texture LOD Bias: Smooth
Water Effects: Ultra quality
Bloom: 1.000 (turned on)
Depth of Field Enabled: No
Desaturation Effects (Sepia) Enabled: Yes
Shader Detail: Medium?

World Texture Level: High
Character Texture Level: Very High
World Detail Level (Vis_Scale): 1.000
Entity Detail Level: 1.000
Shadows Enabled: Yes
Shadow Mode: Shadow maps
Shadow Map Shader: High quality
Environmental Reflections: Ultra quality
Gamma Correction: 1.000
Geometry Buffers (VBOs) Enabled: Yes
Suppression of FX When Camera Close Enabled: No
Close Suppression Range: 3.000
Show Advertisements: Yes

Audio Mode: Performance
3D Audio: No
FX Sound Volume: 0.145
Music Sound Volume: 0.052

Show Advanced Graphics Options: Yes
Overall Graphics Quality: 0.500
Reverse Mouse Buttons: No
Save Login Username: Yes
Transfer Rate: 90867 bytes/second
Current Game Version: 1800.201003300904.10T4r
Installation Directory: C:\Games\City of Heroes

Mod files in the Data directory
.\sound\Ogg\Powers has 5 files
.\sound\Ogg\weapons has 1 file
.\texture_library\GUI\HUD\Contacts has 1 file
.\texture_library\MAPS\city has 1 file
.\texture_library\MAPS\Safeguard has 9 files
.\texture_library\MAPS\sewers has 44 files
.\texture_library\MAPS\static has 33 files
.\texture_library\V_MAPS\Outdoor_Missions has 9 files
.\texture_library\V_MAPS\Static has 14 files


EDIT: The one thing I'm not seeing is the Ambient Occlusion information, unless I'm overlooking it. Also, the ? at the end of the Medium on Shader Detail seems a bit odd.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

Thanks Zloth!

Here's mine with AO disabled:

---System information gathered by CoH Helper version 0.2.0.0---

DxDiag gathered at May 1, 2010 18:29 (-04:00)
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.100226-1909)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 11/11/09 17:22:03 Ver: 08.00.15
Central Processor: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs), ~2.7GHz
Memory: 12288MB
.Net Memory Report: 10401MB out of 12279MB available
Page File: 22503MB (2052MB currently in use)
C Drive: (INTEL SSDSA2M160G2GC ATA Device) 86209MB out of 152524MB (56%) free
D Drive: (Hitachi HDS721010CLA332 ATA Device) 953620MB out of 953866MB (99%) free
E Drive: (ATAPI DVD A DH24AAS ATA Device) zero-size drive
Windows directory location: C:\Windows
DirectX: DirectX 11
DirectX Diag version: 6.01.7600.16385 (64-bit version)

Display Notes: No problems found.
Sound Notes: No problems found.

No problems found.

No problems found.
Input Notes: No problems found.

Monitor:
Monitor's Max Resolution: (blank)
Video Device Name: ATI Radeon HD 5900 Series
Manufacturer / Chip: ATI Technologies Inc. / ATI display adapter CrossFire Secondary (0x689C)
Video Memory: 3807 MB
Driver Version: 8.723.0.0
Driver Date: 4/6/2010 9:22:38 PM
Driver Language: English

Sound Device Description: Speakers (SoundMAX Integrated Digital HD Audio)
Driver File: ADIHdAud.sys
Driver Version: 6.10.0002.6585
Driver Date: 6/5/2009 5:42:04 AM

Sound Device Description: SPDIF Interface (SoundMAX Integrated Digital HD Audio)
Driver File: ADIHdAud.sys
Driver Version: 6.10.0002.6585
Driver Date: 6/5/2009 5:42:04 AM

Sound Device Description: Digital Output (SoundMAX Integrated Digital HD Audio)
Driver File: ADIHdAud.sys
Driver Version: 6.10.0002.6585
Driver Date: 6/5/2009 5:42:04 AM


WMI Information
Motherboard Manufacturer: ASUSTeK Computer INC.
Motherboard Model: (empty)
Motherboard Product: P6TD DELUXE
Motherboard Version: Rev 1.xx
BIOS Manufacturer: American Megatrends Inc.
BIOS Name: BIOS Date: 11/11/09 17:22:03 Ver: 08.00.15
BIOS Version: 111109 - 20091111
BIOS Release: 20091111000000.000000+000


Registry Information for Current User
Resolution: 1920x1058
3D Resolution: 1920x1058 (Not using renderscale)
Full Screen: No
Maximized: Yes
Screen Position: 0, 0
Refresh Rate: 60Hz
Vertical Sync Enabled: Yes

Physics Quality: Very High
Maximum Particles: 50000
Max Particle Fill? 10.000
Physics Card Enabled: No

Anti-aliasing: 4x
Anisotropic Filtering: 16x
Texture LOD Bias: Smooth
Water Effects: High quality
Bloom: 0.890 (turned off)
Depth of Field Enabled: No
Desaturation Effects (Sepia) Enabled: No
Shader Detail: High

World Texture Level: Very High
Character Texture Level: Very High
World Detail Level (Vis_Scale): 2.000
Entity Detail Level: 2.000
Shadows Enabled: Yes
Shadow Mode: Shadow maps
Shadow Map Shader: High quality
Environmental Reflections: Ultra quality
Gamma Correction: 0.646
Geometry Buffers (VBOs) Enabled: Yes
Suppression of FX When Camera Close Enabled: Yes
Close Suppression Range: 3.000
Show Advertisements: Yes

Audio Mode: Performance
3D Audio: Yes
FX Sound Volume: 0.530
Music Sound Volume: 0.240

Show Advanced Graphics Options: Yes
Overall Graphics Quality: 0.500
Reverse Mouse Buttons: No
Save Login Username: Yes
Transfer Rate: 1035681 bytes/second
Current Game Version: 1800.201003300904.10T4r
Installation Directory: C:\Program Files (x86)\City of Heroes

Mod files in the Data directory
. has 8 files
.\fonts has 1 file
.\texts\English\Menus has 4 files
.\texture_library\GUI\HUD\Contacts has 1 file
.\texture_library\GUI\Icons\Powers has 239 files
.\texture_library\MAPS\city has 1 file
.\texture_library\MAPS\Midnight_Squad has 1 file
.\texture_library\MAPS\Safeguard has 9 files
.\texture_library\MAPS\sewers has 44 files
.\texture_library\MAPS\Static has 34 files
.\texture_library\V_MAPS\Outdoor_Missions has 9 files
.\texture_library\V_MAPS\Static has 16 files
.\texture_library\WORLD\V_COV\Bases\Details\Functi onal\base_tele_arc_aux has 28 files
.\texture_library\WORLD\V_COV\Bases\Details\Functi onal\base_tele_aux has 28 files


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Posted

Quote:
Shader Detail: Medium?
Is your shader detail set at medium, Texas J?

GHA! I pull in all the ambient settings but I neglected to actually add them to the forum report. DOH! Thanks Zombie! Fixing...


 

Posted

Quote:
Originally Posted by Zloth View Post
Is your shader detail set at medium, Texas J?

GHA! I pull in all the ambient settings but I neglected to actually add them to the forum report. DOH! Thanks Zombie! Fixing...
It's actually set at High.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

It would be great if this tool could get the GL extensions string via glGetString(GL_EXTENSIONS) and have that in the output text.


 

Posted

Quote:
Originally Posted by Tex View Post
It would be great if this tool could get the GL extensions string via glGetString(GL_EXTENSIONS) and have that in the output text.
You know what else would be great? Getting you & GPU onto the Dev Digest...




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Posted

Quote:
Originally Posted by Kheldarn View Post
You know what else would be great? Getting you & GPU onto the Dev Digest...
Why should they be on the Dev Digest? You can't even send them a PM.

*walks off grumbling*


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

OK, so just ignore the fact that I still have SP2 and an old Video driver. I'm lazy. haha

Anyway the only thing I'm confused about is this:

Quote:
Shader Detail: Medium?
I use High detail.

---System information gathered by CoH Helper version 0.2.0.0---

DxDiag gathered at May 1, 2010 20:57 (-04:00)
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.070227-2254)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: EP35C-DS3R
BIOS: Award Modular BIOS v6.00PG
Central Processor: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs)
Memory: 3582MB
.Net Memory Report: 3183MB out of 3582MB available
Page File: 5221MB (243MB currently in use)
C Drive: (WDC WD3200AAKS-00YGA0) 286195MB out of 305234MB (93%) free
D Drive: (TSSTcorp CDDVDW SH-S203B) zero-size drive
Windows directory location: C:\WINDOWS
DirectX: DirectX 9.0c (4.09.0000.0904)
DirectX Diag version: 5.03.2600.2180 (32-bit version)

Display Notes: No problems found.
Sound Notes: No problems found.
Input Notes: No problems found.

Monitor: SyncMaster 205BW/204BW, SyncMaster Magic CX203BW/CX205BW(Digital)
Monitor's Max Resolution: 1680,1050
Video Device Name: NVIDIA GeForce 9600 GT
Manufacturer / Chip: NVIDIA / GeForce 9600 GT
Video Memory: 512.0 MB
Driver Version: 6.14.0011.9062
Driver Date: 8/17/2009 12:57:00 AM
Driver Language: English

Sound Device Description: Realtek HD Audio output
Driver File: RtkHDAud.sys
Driver Version: 5.10.0000.5919
Driver Date: 8/18/2009 11:32:00 AM


WMI Information
Motherboard Manufacturer: Gigabyte Technology Co., Ltd.
Motherboard Model: (empty)
Motherboard Product: EP35C-DS3R
Motherboard Version: x.x
BIOS Manufacturer: Award Software International, Inc.
BIOS Name: Award Modular BIOS v6.00PG
BIOS Version: GBT - 42302e31
BIOS Release: 20071213000000.000000+000


Registry Information for Current User
Resolution: 1680x1050
3D Resolution: 1680x1050 (Not using renderscale)
Full Screen: Yes
Maximized: No
Screen Position: 100, 100
Refresh Rate: 60Hz
Vertical Sync Enabled: Yes

Physics Quality: Very High
Maximum Particles: 50000
Max Particle Fill? 10.000
Physics Card Enabled: No

Anti-aliasing: Off
Anisotropic Filtering: 16x
Texture LOD Bias: Smooth
Water Effects: Ultra quality
Bloom: 1.000 (turned off)
Depth of Field Enabled: No
Desaturation Effects (Sepia) Enabled: Yes
Shader Detail: Medium?

World Texture Level: Very High
Character Texture Level: Very High
World Detail Level (Vis_Scale): 2.000
Entity Detail Level: 2.000
Shadows Enabled: Yes
Shadow Mode: Stencil shadows
Shadow Map Shader: Unknown (0)
Environmental Reflections: Low quality
Gamma Correction: 1.000
Geometry Buffers (VBOs) Enabled: Yes
Suppression of FX When Camera Close Enabled: No
Close Suppression Range: 0.000
Show Advertisements: Yes

Audio Mode: Performance
3D Audio: No
FX Sound Volume: 0.298
Music Sound Volume: 0.204

Show Advanced Graphics Options: Yes
Overall Graphics Quality: 0.500
Reverse Mouse Buttons: No
Save Login Username: Yes
Transfer Rate: 601265 bytes/second
Current Game Version: 1800.201003300904.10T4r
Installation Directory: C:\Program Files\City of Heroes

Mod files in the Data directory
. has 8 files
.\scenes has 2 files
.\scenes\skies has 2 files
.\sound\ogg\Auto has 1 file
.\sound\ogg\Peregrine has 2 files
.\sound\ogg\Powers has 1 file
.\sound\ogg\Tech has 4 files


 

Posted

Quote:
Originally Posted by Kheldarn View Post
You know what else would be great? Getting you & GPU onto the Dev Digest...
Maybe we're rogue red-names...


 

Posted

Quote:
Originally Posted by Tex View Post
Maybe we're rogue red-names...
I just assumed it was because even though we have a Dev Digest and a Community Digest we don't have a QA digest.

Or am I way off base here?


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

GPU and I are not QA. We don't get paid to help out in the forums. Maybe that does make us rogue red-names..


 

Posted

Quote:
Originally Posted by Tex View Post
It would be great if this tool could get the GL extensions string via glGetString(GL_EXTENSIONS) and have that in the output text.
Errrr.... that's no C# command.

OK, let's see what we have here....

---System information gathered by CoH Helper version 0.2.0.1---
DxDiag gathered at May 1, 2010 21:15 (-05:00)
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.100226-1909)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: X58A-UD5
BIOS: Award Modular BIOS v6.00PG
Central Processor: Intel(R) Core(TM) i7 CPU X 980 @ 3.33GHz (12 CPUs), ~3.3GHz
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D Drive: (WDC WD20EARS-00S8B1 ATA Device) 1756068MB out of 1907726MB (92%) free
J Drive: (BUFFALO External HDD USB Device) 1206363MB out of 1430447MB (84%) free
E Drive: (ATAPI iHOS104 ATA Device) zero-size drive
Windows directory location: C:\Windows
DirectX: DirectX 11
DirectX Diag version: 6.01.7600.16385 (64-bit version)
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No problems found.
Sound Notes: No problems found.
No problems found.
No problems found.
No problems found.
No problems found.
Input Notes: No problems found.
Monitor:
Monitor's Max Resolution: (blank)
Video Device Name: NVIDIA GeForce GTX 480
Manufacturer / Chip: NVIDIA / GeForce GTX 480
Video Memory: 4063 MB
Driver Version: 8.17.11.9741
Driver Date: 4/2/2010 11:49:47 AM
Driver Language: English
Monitor:
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Video Device Name: NVIDIA GeForce GTX 480
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Driver Language: English
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Driver Version: 6.00.0001.1373
Driver Date: 6/4/2009 2:49:08 AM
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Driver Date: 10/21/2009 9:27:58 AM
Sound Device Description: SPDIF Out (Creative SB X-Fi)
Driver File: ctaud2k.sys
Driver Version: 6.00.0001.1373
Driver Date: 6/4/2009 2:49:08 AM
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Driver Date: 10/21/2009 9:27:58 AM
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Driver Version: 6.00.0001.5964
Driver Date: 10/21/2009 9:27:58 AM

WMI Information
Motherboard Manufacturer: Gigabyte Technology Co., Ltd.
Motherboard Model: (empty)
Motherboard Product: X58A-UD5
Motherboard Version: x.x
BIOS Manufacturer: Award Software International, Inc.
BIOS Name: Award Modular BIOS v6.00PG
BIOS Version: GBT - 42302e31
BIOS Release: 20100311000000.000000+000

Registry Information for Current User
Resolution: 2048x1536
3D Resolution: 2048x1536 (Not using renderscale)
Full Screen: Yes
Maximized: No
Screen Position: 0, 0
Refresh Rate: 0Hz
Vertical Sync Enabled: Yes
Physics Quality: Very High
Maximum Particles: 50000
Max Particle Fill? 10.000
Physics Card Enabled: No
Anti-aliasing: 2x
Anisotropic Filtering: 16x
Texture LOD Bias: Smooth
Water Effects: Ultra quality
Bloom: 1.000 (turned on)
Depth of Field Enabled: No
Desaturation Effects (Sepia) Enabled: Yes
Shader Detail: High
World Texture Level: Very High
Character Texture Level: Very High
World Detail Level (Vis_Scale): 2.000
Entity Detail Level: 2.000
Shadows Enabled: Yes
Shadow Mode: Shadow maps
Shadow Map Shader: High quality
Environmental Reflections: Ultra quality
Advanced Occlusion Settings: Yes
Ambient Occlusion: Unknonwn (0.125)
Occlusion Strength: Strong with color bleeding
Blur: Gaussian
Gamma Correction: 1.000
Geometry Buffers (VBOs) Enabled: Yes
Suppression of FX When Camera Close Enabled: No
Close Suppression Range: 3.000
Show Advertisements: Yes
Audio Mode: Compatiblity
3D Audio: No
FX Sound Volume: 0.441
Music Sound Volume: 0.240
Show Advanced Graphics Options: Yes
Overall Graphics Quality: 0.500
Reverse Mouse Buttons: No
Save Login Username: Yes
Transfer Rate: 391537 bytes/second
Current Game Version: 1800.201003300904.10T4r
Installation Directory: C:\Games\City of Heroes
Mod files in the Data directory
.\Fonts has 2 files
.\Sound\Ogg\BoomBox has 2 files
.\Sound\Ogg\V_FrontEnd has 2 files
.\texture_library\GUI\CREATION\common\Backgrounds has 1 file
.\texture_library\GUI\CREATION\Login has 2 files
.\texture_library\WORLD\Common_Decor\Kirk_Batch04 has 4 files
.\texture_library\WORLD\Swappables_and_Decals\Sign s\Billboard\billboard_Square has 1 file
.\texture_library\WORLD\Swappables_and_Decals\Sign s\Special_signs has 1 file
.\texture_library\WORLD\V_COV\Bases\Details\Decora tive_liquid\Baseliquid_Monitors has 5 files

Dang ambient occlusion. Looks like they wanted to do that as a slider then decided against it. Fixing....


 

Posted

OK, it's working now.

I really can't deal with the shader level thing until I know what the values are supposed to be. Mine says High and is 3. Others are High with it only 2.

---System information gathered by CoH Helper version 0.2.0.2---
DxDiag gathered at May 1, 2010 21:24 (-05:00)
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7600) (7600.win7_gdr.100226-1909)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: X58A-UD5
BIOS: Award Modular BIOS v6.00PG
Central Processor: Intel(R) Core(TM) i7 CPU X 980 @ 3.33GHz (12 CPUs), ~3.3GHz
Memory: 6144MB
.Net Memory Report: 4447MB out of 6142MB available
Page File: 10328MB (1954MB currently in use)
C Drive: (KINGSTON SNV425S2128GB ATA Device) 68783MB out of 122001MB (56%) free
D Drive: (WDC WD20EARS-00S8B1 ATA Device) 1756068MB out of 1907726MB (92%) free
J Drive: (BUFFALO External HDD USB Device) 1206363MB out of 1430447MB (84%) free
E Drive: (ATAPI iHOS104 ATA Device) zero-size drive
Windows directory location: C:\Windows
DirectX: DirectX 11
DirectX Diag version: 6.01.7600.16385 (64-bit version)
Display Notes: No problems found.
No problems found.
Sound Notes: No problems found.
No problems found.
No problems found.
No problems found.
No problems found.
Input Notes: No problems found.
Monitor:
Monitor's Max Resolution: (blank)
Video Device Name: NVIDIA GeForce GTX 480
Manufacturer / Chip: NVIDIA / GeForce GTX 480
Video Memory: 4063 MB
Driver Version: 8.17.11.9741
Driver Date: 4/2/2010 11:49:47 AM
Driver Language: English
Monitor:
Monitor's Max Resolution: (blank)
Video Device Name: NVIDIA GeForce GTX 480
Manufacturer / Chip: NVIDIA / GeForce GTX 480
Video Memory: 4063 MB
Driver Version: 8.17.11.9741
Driver Date: 4/2/2010 11:49:47 AM
Driver Language: English
Sound Device Description: Speakers (Creative SB X-Fi)
Driver File: ctaud2k.sys
Driver Version: 6.00.0001.1373
Driver Date: 6/4/2009 2:49:08 AM
Sound Device Description: Realtek Digital Output (Realtek High Definition Audio)
Driver File: RTKVHD64.sys
Driver Version: 6.00.0001.5964
Driver Date: 10/21/2009 9:27:58 AM
Sound Device Description: SPDIF Out (Creative SB X-Fi)
Driver File: ctaud2k.sys
Driver Version: 6.00.0001.1373
Driver Date: 6/4/2009 2:49:08 AM
Sound Device Description: Speakers (Realtek High Definition Audio)
Driver File: RTKVHD64.sys
Driver Version: 6.00.0001.5964
Driver Date: 10/21/2009 9:27:58 AM
Sound Device Description: Realtek Digital Output(Optical) (Realtek High Definition Audio)
Driver File: RTKVHD64.sys
Driver Version: 6.00.0001.5964
Driver Date: 10/21/2009 9:27:58 AM

WMI Information
Motherboard Manufacturer: Gigabyte Technology Co., Ltd.
Motherboard Model: (empty)
Motherboard Product: X58A-UD5
Motherboard Version: x.x
BIOS Manufacturer: Award Software International, Inc.
BIOS Name: Award Modular BIOS v6.00PG
BIOS Version: GBT - 42302e31
BIOS Release: 20100311000000.000000+000

Registry Information for Current User
Resolution: 2048x1536
3D Resolution: 2048x1536 (Not using renderscale)
Full Screen: Yes
Maximized: No
Screen Position: 0, 0
Refresh Rate: 0Hz
Vertical Sync Enabled: Yes

Physics Quality: Very High
Maximum Particles: 50000
Max Particle Fill? 10.000
Physics Card Enabled: No

Anti-aliasing: 2x
Anisotropic Filtering: 16x
Texture LOD Bias: Smooth
Water Effects: Ultra quality
Bloom: 1.000 (turned on)
Depth of Field Enabled: Yes
Desaturation Effects (Sepia) Enabled: Yes
Shader Detail: High

World Texture Level: Very High
Character Texture Level: Very High
World Detail Level (Vis_Scale): 2.000
Entity Detail Level: 2.000
Shadows Enabled: Yes
Shadow Mode: Shadow maps
Shadow Map Shader: High quality
Environmental Reflections: Ultra quality
Advanced Occlusion Settings: Yes
Ambient Occlusion: High performance
Occlusion Strength: Strong with color bleeding
Blur: Gaussian
Ambient Resolution: Quality

Gamma Correction: 1.000
Geometry Buffers (VBOs) Enabled: Yes
Suppression of FX When Camera Close Enabled: No
Close Suppression Range: 3.000
Show Advertisements: Yes
Audio Mode: Compatiblity
3D Audio: No
FX Sound Volume: 0.441
Music Sound Volume: 0.240
Show Advanced Graphics Options: Yes
Overall Graphics Quality: 0.500
Reverse Mouse Buttons: No
Save Login Username: Yes
Transfer Rate: 391537 bytes/second
Current Game Version: 1800.201003300904.10T4r
Installation Directory: C:\Games\City of Heroes
Mod files in the Data directory
.\Fonts has 2 files
.\Sound\Ogg\BoomBox has 2 files
.\Sound\Ogg\V_FrontEnd has 2 files
.\texture_library\GUI\CREATION\common\Backgrounds has 1 file
.\texture_library\GUI\CREATION\Login has 2 files
.\texture_library\WORLD\Common_Decor\Kirk_Batch04 has 4 files
.\texture_library\WORLD\Swappables_and_Decals\Sign s\Billboard\billboard_Square has 1 file
.\texture_library\WORLD\Swappables_and_Decals\Sign s\Special_signs has 1 file
.\texture_library\WORLD\V_COV\Bases\Details\Decora tive_liquid\Baseliquid_Monitors has 5 files


 

Posted

Sorry. Didn't realize you were using C#. Might take a look at this then:

The Open Toolkit is an advanced, low-level C# library that wraps OpenGL, OpenCL and OpenAL.

http://www.opentk.com/


 

Posted

Here's my latest. I looked at my registry entries and ShaderDetail is at 3. Not sure what's going on.

---System information gathered by CoH Helper version 0.2.0.2---

DxDiag gathered at May 1, 2010 22:12 (-05:00)
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7600) (7600.win7_gdr.100226-1909)
System Manufacturer: Dell Inc.
System Model: Studio XPS 435MT
BIOS: Default System BIOS
Central Processor: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs), ~2.7GHz
Memory: 6144MB
.Net Memory Report: 4370MB out of 6135MB available
Page File: 10205MB (2062MB currently in use)
C Drive: (WDC WD5000AAKS-00A7B0 ATA Device) 418790MB out of 476937MB (87%) free
D Drive: (ST3750528AS ATA Device) 631712MB out of 699971MB (90%) free
E Drive: (ST3750528AS ATA Device) 8576MB out of 15359MB (55%) free
F Drive: (HL-DT-ST DVD+-RW GH30N ATA Device) zero-size drive
G Drive: (TSSTcorp DVD-ROM TS-H353B ATA Device) zero-size drive
Windows directory location: C:\Windows
DirectX: DirectX 11
DirectX Diag version: 6.01.7600.16385 (64-bit version)

Display Notes: No problems found.
Sound Notes: No problems found.

No problems found.

No problems found.
Input Notes: No problems found.

Monitor:
Monitor's Max Resolution: (blank)
Video Device Name: ATI Radeon HD 4800 Series
Manufacturer / Chip: ATI Technologies Inc. / ATI display adapter (0x9442)
Video Memory: 3314 MB
Driver Version: 8.723.0.0
Driver Date: 4/6/2010 8:22:38 PM
Driver Language: English

Sound Device Description: Speakers (High Definition Audio Device)
Driver File: HdAudio.sys
Driver Version: 6.01.7600.16385
Driver Date: 7/13/2009 7:07:00 PM

Sound Device Description: Digital Audio (S/PDIF) (High Definition Audio Device)
Driver File: HdAudio.sys
Driver Version: 6.01.7600.16385
Driver Date: 7/13/2009 7:07:00 PM

Sound Device Description: Digital Audio (S/PDIF) (High Definition Audio Device)
Driver File: HdAudio.sys
Driver Version: 6.01.7600.16385
Driver Date: 7/13/2009 7:07:00 PM


WMI Information
Motherboard Manufacturer: Dell Inc.
Motherboard Model: (empty)
Motherboard Product: 0R849J
Motherboard Version: A01
BIOS Manufacturer: Dell Inc.
BIOS Name: Default System BIOS
BIOS Version: DELL - 20090505
BIOS Release: 20090505000000.000000+000


Registry Information for Current User
Resolution: 1920x1080
3D Resolution: 1920x1080 (Not using renderscale)
Full Screen: Yes
Maximized: No
Screen Position: 0, 0
Refresh Rate: 60Hz
Vertical Sync Enabled: No


Physics Quality: High
Maximum Particles: 50000
Max Particle Fill? 10.000
Physics Card Enabled: No


Anti-aliasing: 2x
Anisotropic Filtering: 4x
Texture LOD Bias: Smooth
Water Effects: Ultra quality
Bloom: 1.000 (turned on)
Depth of Field Enabled: No
Desaturation Effects (Sepia) Enabled: Yes
Shader Detail: High


World Texture Level: High
Character Texture Level: Very High
World Detail Level (Vis_Scale): 1.000
Entity Detail Level: 1.000
Shadows Enabled: Yes
Shadow Mode: Shadow maps
Shadow Map Shader: High quality
Environmental Reflections: Ultra quality
Advanced Occlusion Settings: Yes
Ambient Occlusion: High quality
Occlusion Strength: Strong with color bleeding
Blur: Fast
Ambient Resolution: Quality


Gamma Correction: 1.000
Geometry Buffers (VBOs) Enabled: Yes
Suppression of FX When Camera Close Enabled: No
Close Suppression Range: 3.000
Show Advertisements: Yes

Audio Mode: Performance
3D Audio: No
FX Sound Volume: 0.145
Music Sound Volume: 0.052

Show Advanced Graphics Options: Yes
Overall Graphics Quality: 0.500
Reverse Mouse Buttons: No
Save Login Username: Yes
Transfer Rate: 90867 bytes/second
Current Game Version: 1800.201003300904.10T4r
Installation Directory: C:\Games\City of Heroes

Mod files in the Data directory
.\sound\Ogg\Powers has 5 files
.\sound\Ogg\weapons has 1 file
.\texture_library\GUI\HUD\Contacts has 1 file
.\texture_library\MAPS\city has 1 file
.\texture_library\MAPS\Safeguard has 9 files
.\texture_library\MAPS\sewers has 44 files
.\texture_library\MAPS\static has 33 files
.\texture_library\V_MAPS\Outdoor_Missions has 9 files
.\texture_library\V_MAPS\Static has 14 files

And now it shows as High, even though that wasn't one of the settings I changed earlier. All I changed was turning FSAA to 2x instead of Off. Curiouser and curiouser.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

Quote:
Originally Posted by Texas Justice View Post
Here's my latest. I looked at my registry entries and ShaderDetail is at 3. Not sure what's going on.

And now it shows as High, even though that wasn't one of the settings I changed earlier. All I changed was turning FSAA to 2x instead of Off. Curiouser and curiouser.
With the new version, my "Medium?" has turned into "High". I checked registry and it is also 3.


 

Posted

Quote:
Originally Posted by Tex View Post
GPU and I are not QA. We don't get paid to help out in the forums. Maybe that does make us rogue red-names..


Verrrry Interesting!


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

Quote:
Originally Posted by Tex View Post
GPU and I are not QA. We don't get paid to help out in the forums. Maybe that does make us rogue red-names..
Heh, I thought that Location:Texas would give that away.

I'm guessing that GPU and Tex are NCSoft assets located in Austin helping out in the NCSoft family for a bit until Ultra Mode is stabilized. Then they'll leave us... just like Bootsie when he got old an Mom and Dad took him to the farm in upstate New York so he can be happy to play with the other dogs.

Oh, god, please don't leave us, Tex, PLEASE!!! <sobs>


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

Well, that was why I surmised QA. I know that NCSoft has, or at least had, part of their QA team in Austin.

Tech Support maybe?


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

Seeing rednames posting in a technical manner regarding graphics issues gives me a warm fuzzy feeling. I'd rather they not go away.


Be well, people of CoH.

 

Posted

Glad to have helped with your Anarchy Online presets. May the leets never bite you.