Zen_Concern

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  1. [ QUOTE ]
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    The storyline for me. I like the feeling that my charecter is part of an epic story.

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    See, I'm the opposite. Even as an old-school comics nerd who loved story-driven games like Fallout, I am barely conscious of the fact this game has storylines because of the way they're not integrated into the game. It is amazingly possible to go from 1 to 50 and have no idea at all what the major storylines of the game are.

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    #1 Issue right here.

    #2 PvP competition implimentation.

    As for what I like?

    I like the combat, which doesn't seem to be a choice so I guess I won't vote.
  2. [ QUOTE ]
    ? You know i play a brute right? Difference is, i've actually played a scrapper too so i know they don't crit 99% of the time they punch.

    After this change, you should roll a claws scrapper, go up against and invuln brute and tell me how it goes. You can do that now if you like and see what goes on.

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    What change?
  3. [ QUOTE ]
    I put down 1.5 million infamy that our fury will be changed to a flat rate gain vs. all enemy types. I.E. The same as it is for minions, lieuts, boss, EBs, and Heroes/AVs. In turn it will also be given a slower decay rate so we might actually see 100 fury for once

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    A slower decay rate would actually be a nice solution to some other problems as well besides fury generation. In teams on the PvE side it would be nice not to have to push the team forward all the time to maintain fury for instance. Keeping a bit more of your fury bar against foes that can reliably come close to kiteing you all the time would also be nice in PvP.

    There are some real plusses to playing around with the decay rate and how we gain fury.
  4. [ QUOTE ]
    'Let's put chilli on the menu!'
    'This chilli is way too hot.'
    'Look, only a few people are eating our chilli.'
    'Hey, manager, could you fix this chilli?'
    'No, we have to prioritise all our other dishes. Only a few of you are eating the chilli.'
    'But the chilli is really hot.'
    'Sorry, this wasn't a chilli restaurant when it opened.'
    'But I like chilli. Could you just make it a little less hot?'
    'Hey, are the managers catering to those obnoxious chilli eaters again?'
    'I hear they nerfed the pizza because of the chilli. I hate chilli eaters. I ate chilli once and it was horrible.'


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    That is a damn good way to sum it all up.

    To Cathulu:

    Honestly, how many people PvP with ALL of their toons, and how many players have alternate characters?

    The PvE grind will always be the biggest part of this game due it being necessary to get ready to PvP. Not surpriseingly you found that few toons in PvE areas have PvP ranks.

    Then there are the toons that had a high rank, but lost it due to time (they degrade you know) because many people are put off with the bugs in PvP. So there is again ANOTHER reason that PvP rankings are low due to something other than a lack of interest in PvP.

    This means that your assumption that pvp ranks in a PvE zone have any meaning, lacks supporting evidence.
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    The big thing is that if you make more powers and powersets PvP friendly, more people may PvP, thus making it an even bigger part of the game.

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    I really had to QFTx500000000000

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    True dat.

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    Agreed a billion percent, but this assumes an inherent desire of the devs to make PvP a bigger part of the game. *That* would be lovely.

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    I could be wrong, but in just about any MMO, no matter how friendly the PvP is, it's still a minority, and will always be a minority. So, while I'd like to have more PvP focus, looking at the big picture the devs have it right. Maybe one day, where the number of subs is big enough that the smaller percentage of PvP'er is a big enough in number for it to become economical for the devs to spend more time on PvP. Right now though, it isn't. That's my 2 cents.

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    PvP is a pretty big part of WoW. I mean, when you hit the end game it is pretty much all you have left.
  6. When you want those ten guys over there, to seperate from the other group of ten guys over there you tell the group to get back, let loose a well placed AoE attack, and get out of LoS behind the group.

    All the mobs come and the group can wipe them out, if the group is really handy, they will utilize LoS as well, Immobilize the group with only some of them in LoS while the rest use AoE ranged attacks to hit those out of LoS but around the corner. Safe, and consistent.

    So, was it the corruptor or the team in this case that was the noob? Maybe the team didn't have any debuffers (although they had a rad), or enough damage mitigation but one spawn should't wipe a group out unless the team is either sub-par or incompitant and if this was the first group that the group took on, then the corruptor may not have known what kind of group he was pulling for.

    I am trying to say that we have a lack of communication here.
  7. [ QUOTE ]
    Unless I'm missing something with MMs getting burst damage or something

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    My mercenary henchmen have tons of burst damage. They have burst, and heavy burst, and.....
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    Kin is an extremely good set as-is, throughout its career. It needs no changes. Do not draw the developer eye to Kin.

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    QFE odds are if the Devs actually take notice of posts like this and take a look at Kin, its gonna get nerfed.

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    I've looked at Kinetics a lot. There are no plans to change it at this time.

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    Stupid Repel.

    Could you look at devices please if you aren't going to change Repel?
  9. Pants, try and reply without doing a dissection or the quotes start to get incredibly long.

    You made a couple of points that I will talk about here. One was that you may have more than one blaster per team and the other being that in large teams a kinetics defender can keep a blaster perma-fulcrum shifted.

    In response, let me say this, in large teams I have personaly found that haveing the blaster up close to the mobs is dangerous in the upper level game to their health due to AoE and the more damageing attacks not to mention the mez.

    Second, is that often in the upper level teams, there are one or two mobs that the team really wants dead first. Which means that the blaster is likely killing those mobs rather than rushing in to get a fulcrum shift.

    This leaves the PbAoE buff and it leaves room for Build-up to easily cap the Blaster. Oh, and haveing a self buff is also usefull for when you get those annoying moments of having your enhancements suddenly get old, doesn't happen much in the late game but it does throughout the mid and early game. Build-up is golden then since you don't have any buffs that are equal to it when it comes to buffing damage.

    So in these teams with kinetics defenders/controllers, the /Dev is usually just useing his primary. He doesn't have time to set-up mines, AT, or time bombs because the team is moveing too fast. If he is buffed by fort then the bonus from Targeting drone is pointless because fort is much better. So if there is an emp and a kinetic in the party the /Dev blaster has got jack from his secondary that is really usefull.

    Other secondary sets still have their melee. Let me clue you in on another point you made. You stated that players usually choose a single target chain rather than a melee chain. Incorrect, players normally take both. They can use both too, they can hit with their hard hitting single target attacks AND hit with their hard hitting melee only haveing to resort to the low damage ranged attacks when the heavy attacks are rechargeing AND the AoE is rechargeing.

    There is no loss to haveing more attacks that do more damage. Devices on the other hand just doesn't do anything necessary on large teams. If a blaster with just his primary got on a team and blasted next to a blaster with devices on such a team, you wouldn't see any difference from one battle to the next.

    Now, if you have multiple blasters the advantage of haveing blasters with Build-up is amplified as they can now take out the LTs and almost kill the bosses with their AoE. The addition of more blasters with Build-up will allow them to take out the bosses as well. Especially if the blasters start to use their Nukes from battle to battle while the other blasters not Nukeing use their AoE. Again, Build-up comes out ahead of targeting drone.

    No matter how you look at it, /dev is the worst primary except in certain rare cases where it gets to use the rest of it's powers. In the majority of game it doesn't get to use them while it is teamed. Solo, build makes the big difference but generally a blaster with Build-up will move faster if not safer through missions.

    People can play with devices and have fun, but it is a weaker set. I want to say that the set isn't gimped, but from personal experience I know differently. Are you simply useing reasoning to come up with the concept that /Dev doesn't need fixing and is fine as is, or are you useing personal experience from your haveing played the set to determine your arguements.

    Oh, and if you can get enough controllers that it becomes safe to use Time Bomb in a large team, you don't need a blaster anyway. The controllers will kill everything before the damn bomb goes off.

    Your perception of a Solo blaster is very much off the mark if you assume they don't slot their AoE. Maybe you are thinking of specificaly Ice blasters or PvP blasters but solo blasters slot and use their AoE.

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    But this thread is like a compilation of people bashing a set to the point the people who CAN use it to full effect will never even TRY.

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    That is what it takes to get problems fixed by the players. You have to bash the issue so deep and into such a large hole that there is no way a developer cannot take note of it and try and do something about it.
  10. Captainpants, I have respectfully stayed away from the nature of your posts because I was really hopeing that you would eventually "get it" so to speak. Obviously, several points are flying over your head.

    You seem to indicate that the best thing that a blaster can add to a team is damage.

    You also indicate in your post that targeting Drone allows an AoE blaster to deliver better AoE damage over time.

    I will point out a couple of things to you that should, if you understand what I am saying, shatter this conception.

    The secondary sets with Build-up, also have melee powers. I will talk about them after I have talked about Build-up. With Build-up, you can run through your AoE attack chain and hit mobs with so much force that depending on what set you are, you can kill almost all the minions (not everything may get hit).

    Now, you may be able to point to a DPS chart and say that overtime the /Dev is actually doing more damage, it doesn't matter though in the game. I can point to the game and say that the blaster useing Build-up is killing more mobs. That is what is important.

    Now, after the Blaster has delivered his AoE payload, there are still likely to be LTs, and Bosses standing. What does the /Dev user have in his arsenal? Trip Mine, too bad that takes forever to use. Taser, well that will stun one while you wait for powers to recharge. AT, lets not even joke at this point. Caltrops, well we could cause more scatter I guess.

    Oh, but he still has single target ranged attacks while his AoE is rechargeing. Good point, too bad only 1 or 2 of them will likely bring down a target that survived his AoE barrage since he doesn't do the damage of the Build-up Blaster.

    Then, looking at the Blaster with Build-up, you will also notice that even if he didn't have that great added damage from Build-up, he can fill his single target attack chain (while AoE rechargeing) with high damage melee attacks that are faster and do more damage than his ranged attacks.

    Thus, killing more mobs faster. Which is what you say makes a good blaster. Which means, that /Dev is at the back of the pack when it comes to makeing a good blaster for teams and solo.

    In regards to teaming, perhaps you haven't played blasters much, but we got an increased damage cap. Which means we can actually use a Fulcrum Shift AND a Build-up to hit our cap. Not to mention that to get that Fulcrum Shift boost, you would have to be next to the mobs, now the Build-up Blasters have Melee to use while they are there, what has /Dev got? Oh, cloaking device so they can hide, good job, that helps the team. *roll eyes*

    No offense, but your examples all seem to come from your observations of poorly built blasters and poorly played blasters. I have a solo Blaster built for PvP. I have all of my AoEs AND my single target blasts (except flares) not to mention most of my heavy hitting melee attacks from my secondary. Exactly what am I missing that a team blaster would have? Recall Friend, aid other, stimulant, I mean what is it you think a Solo blaster will not have that a team blaster would?

    You assume that a solo blaster would not take their AoEs, which is a mistake. A solo blaster will get their AoE that helps them kill faster, if it doesn't help them kill faster then they are likely to skip it. As far as endurance issues go, all blasters that attack fast, have endurance issues. I have /Dev blasters and /anything other than fire blasters. They all use up endurance at a frightening rate because I attack constantly with no pause. If a blaster has endurance left at the end of fight, they are either useing conserve power, Powersink, popped some blues, or let the rest of the team do the killing while they conserved their endurance.
  11. [ QUOTE ]
    Or is this somehow related to using TP Foe on the bunker turrets in RV?


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    If this is the case, then Thorizdan may have to eat his words about it not being a PvP issue. Man would players howl, for just cause too.
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    Perhaps we should PM the red names as to when blasters are going to get a real look at and not a nerf to an already underperforming set.

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    Personally, I'd just prefer if they'd start taking a look at whats fun and not OMG I CAN'T BELIEVE THEY DO THAT I DON'T WANT THEM TO DO THAT!!!!!!!!!!!

    I mean, recalling a turret is an exploit? The word has become so water downed that it's near meaningless.

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    Technicaly, the developers were seeing some people TP Foe NPC turrets and other spawned objects of similar class type. They evidently didn't like that players could do that, and thus made that class type no longer TPable. It just so happens that players also have objects of the same type and it gets /Dev blasters right in the balls.

    You would think someone would consider whether or not it was more important to screw with powersets that players have or to find a different work around to a problem that is probably not game breaking. Anyone know if they were breaking the game with some exploit? I sure haven't seen it or heard it yet.
  13. [ QUOTE ]
    I do realise this impacts one of the tactics Devices players used to bypass the limitations of the set. I'll be keeping an eye on this to see if the change hampers the gameplay too severely.


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    Hey, in case you haven't noticed, the turret is not exactly well liked by blasters. Exactly what makes you think this power is balanced right now, or fun to play with right now? Alot of devices blasters that feel as though team members don't need to give them time to set up their "gadgets" would like to know.
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    Indeed, I am ignoring your point, for it's obvious intentions.

    Ohms, you're knowledgable and undoubtedly a good player, but you like to complain a lot.

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    It's easy when there's a lot to complain about.

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    Meh, I feel just as good on my blaster as on my other toons.

    I may have COMPLETELY different abilities, but I see them as balanced.

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    Well, I understand your point of view completely. The same way I understand that my friend can't tell the difference between green and blue. Not compareing you two directly (not saying you have a disability), but I understand you both the same way. I obviously see things in a different light, and you don't. If it wasn't for the fact that green and blue are actually different colors, my friend would be completely correct in saying that they are the same color. The same pretty much applies to your opinion of what is balanced, from my point of view.
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    Because they called it the name they use for coding? Boo hoo let's all cry.

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    I was responding to your fallacious point that Traps and Devices were all under one tree so it was therefore understandable for the Devs or patch note writers to refer to them that way. Since they referred to both Traps and Gadgets it’s self-evident as to how wrong that statement was.

    I’m impressed with the alacrity you exhibited in dropping that incorrect point and simply pulling up a completely different line of thought in order to support the position you’ve taken.

    The fact your newly adopted train of thought is completely specious as that the term was sourced from a database label and not actual programming code aside, if you cannot see how describing a game change in terms not used in the game or by the people that actually play the game is indicative of not being in touch with said game or its player base, then there’s not much more to discuss.

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    pwnt
  16. [ QUOTE ]
    Go Go Gadget Thread Jack!

    Maybe they are adding a useful Blaster Seconday called Gadgets. LOL I kill myself!



    Cyclone Jack

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    You would think that by now, someone would have realized the issue with the Patch Notes and either fixed them, or explained them. Of course, I am all for Gadgets being nerfed, I mean we all know how overpowered Gadgets are. Shoot, you can't even play with the Gadget set unless you have access to their internal servers.
  17. Wouldn't it be funny if they made it a hover turret?
  18. [ QUOTE ]
    First off, I was talking inherents, not the ATs. Secondly, bull[censored]. Do Doms need attention? Sure. Do Blasters have it all over Doms in every facet of the game? Overstate things much?

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    Depends on what aspect of the game you focus on really. If you look at PvE, you can see one thing, but if you look at PvP, you see something else entirely.

    Seriously though, multiple dominator teams make Blaster teams look retarded by comparison. A dominator team doesn't even need coordination once it gets going and the doms start popping Domination one after the other. This will just make it even more rediculous although I personaly think Doms deserve a boost. PvE mind you, I haven't played or really played with or against doms in PvP much.
  19. At least controllers can buff.
  20. There was going to be a Gadget Tanker set if I remember correctly released at the same time as the Shield Set. Didn't happen though.
  21. [ QUOTE ]
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    Wow, Domination got status protection and now it builds faster. Pretty nice. I mean, as far as inherents go I always said "Hooray for inherents that don't suck!" after using it. And this was before the status protection.

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    Not only that, Domination can now build in like 16 attacks under the right conditions. That's nearly 5 times what it takes to build Defiance.

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    I assume that you are saying it only takes a blaster being HIT 3 times to build defiance. Personaly, I think Dominators are now a real force in PvE. Too bad they still suck balls in the LRSF.
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    I'm gonna copy and paste my comment from the other thread:

    About "Gadgets" it may be thats what devices is called in the pigg files, and thats why they said gadgets instead of devices.. Powersets in the .piggs sometimes have different names then are used in the game.

    Or so my un-named sources tell me.

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    Seeing as we don't play with the names of .pigg files, nor do we have unnamed sources to act as decoder rings, I'm gonna go with "they don't know the AT or the game we play".

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    I am really reminded of the EF nerf right about now. Ah, how I remember, "Hey, devs, you guys nerfed Enervateing Field and if you just do a quick check, you can easily verify this." Of course, they looked in their files and everything was hunky dory. If they had actually played the game, it would have been obvious.

    I don't blame them for not really playing the game that much, I mean you can't play this game for any length of time AND get work done.

    *someone whispers how much they actually got done*

    On the other hand, if you don't have anything better to do, looking into complained about powers would be kinda nice. Not look into them to try and find a way to make them worse, but to try and find a way to make them fun to use as well as usefull.
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    "OMG! He's nerfing EM!" -- Nope, at least not for I7.

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    DOOOOOOOM for I8! EM is getting nerfed! Start rolling those Ice/Elecs now!

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    ZOMG NECRO POSTER. RISE FROM YOUR GRAAAAVEE!!!!

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    I RISE FROM MY GRAVE!

    WHOEVER HAS DISTURBED MY SLUMBER SHALL BE CURSED WITH MY DREAMS.
  24. I see alot of good advice here. Please keep the suggestions comeing.
  25. [ QUOTE ]
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    AHHHHHH NECROPOSTING.

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    lol I thought I had seen this one before.

    On the topic though, something new happened to me last night (as in happened in July 06).

    I was fighting Ms Liberty (solo) in an instanced mission and she killed me. I went to the Hospital and on the way back to the door turned on Hide and my other toggles. I was in Hidden state before I left the bottom of Lord R's tower. So I trought Grandville and get to the door, zone in (still hidden), travel the map, go up the elevator, travel the map (all while hidden) and walk up to Ms L it prep my attack.

    And she turns around and starts whaling on me. [censored]??

    Me = hidden and just back from hospital
    Her = so what? and pound-pound-pound

    Saw Mynx not lose aggro in the same way. Maybe those two are running some +perception power after they aggro, because before they aggroed I could walk up and wave my hand in front of their face. Not so fun a surprise.

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    Seems like all mobs are behaveing like this. If they have seen you once, they seem to always see you even after they are no longer agrod on you and you are hidden.