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Posts
1909 -
Joined
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I've been running a lil' bit on Beta with a Water Blast/MA Blaster... maybe I'll roll up a Bio Armor before its all said and done.
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@Durakken, I agree with some of your perspective in that it does seems somewhat of a Fools' Errand attempt to delay the inevitable. CoX is long in the tooth and now it has taken a direct hit that has altered many players perception of the game and MMOs in general.
Even if it were to rebound; if it remained in its current form, CoX would be the aging lion in a pride that its not even the Alpha male of.
Personally, I'm all for seeing it re-imagined and reinvented; from the engine up and that would probably mean scrapping almost everything everyone is trying to save (except the premise) and giving it the Steve Austin treatment.
I'm looking for a similar evolution for the game itself that I was seeing in the PR expansion for the game.
I'm looking for a similar evolution from the industry that I see happening from the social gaming sector.
Don't get me wrong, I like CoX but it (and MMOs in general) aren't even trying to keep up with the biggest shift in computing tech to happen in a long time and at some point its going to kill them.
All IMO, so don't get too bent out about it. -
Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
i24 Sample Sapper: Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Electrical Mastery
Hero Profile:
Level 1: Lightning Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Acc/Dmg/Rchg:50(7), EndMod-I:50(37), EndMod-I:50(40)
Level 1: Electric Fence -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Acc/Dmg/Rchg:50(9)
Level 2: Charged Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(23)
Level 4: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(5), Posi-Dmg/EndRdx:50(17), Posi-Dmg/Rchg:50(21), Posi-Dmg/Rng:50(23)
Level 6: Lightning Field -- Sciroc-Acc/Dmg/EndRdx:50(A), Sciroc-Dmg/EndRdx:50(7)
Level 8: Aim -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(25), GSFC-Build%:50(37)
Level 10: Havoc Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(17), EndMod-I:50(46), EndMod-I:50(46)
Level 12: Zapp -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(13), Thundr-Acc/Dmg/Rchg:50(13), Decim-Build%:40(34), EndMod-I:50(37), EndMod-I:50(43)
Level 14: Short Circuit -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(15), Erad-Dmg/Rchg:30(15)
Level 16: Build Up -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(31)
Level 18: Tesla Cage -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(19), BasGaze-Rchg/Hold:30(19), BasGaze-EndRdx/Rchg/Hold:30(21)
Level 20: Hover -- LkGmblr-Rchg+:50(A)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(45)
Level 24: Super Speed -- Zephyr-ResKB:50(A), Zephyr-Travel/EndRdx:50(25)
Level 26: Voltaic Sentinel -- ExRmnt-EndRdx/Dmg/Rchg:50(A), ExRmnt-Dmg/EndRdx:50(27), ExRmnt-Acc/Dmg:50(27), ExRmnt-Acc/Dmg/Rchg:50(31)
Level 28: Thunder Strike -- OvForce-Dam/KB:50(A), OvForce-Acc/Dmg:50(29), OvForce-Dmg/End/Rech:50(29), FrcFbk-Rechg%:50(46)
Level 30: Burnout -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(48)
Level 32: Thunderous Blast -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(33), Posi-Acc/Dmg/EndRdx:50(33), Posi-Dmg/Rchg:50(33), EndMod-I:50(34), EndMod-I:50(34)
Level 35: Shocking Bolt -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(36), BasGaze-Rchg/Hold:30(36), BasGaze-EndRdx/Rchg/Hold:30(36), EndMod-I:50(43), EndMod-I:50(43)
Level 38: Shocking Grasp -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(39), EndMod-I:50(40), EndMod-I:50(40)
Level 41: Surge of Power -- RechRdx-I:50(A), RechRdx-I:50(42), ResDam-I:50(42), ResDam-I:50(42)
Level 44: EM Pulse -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(45), Efficacy-EndMod/EndRdx:50(45)
Level 47: Power Sink -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(48), Efficacy-EndMod/EndRdx:50(48)
Level 49: Charged Armor -- EndRdx-I:50(A), ResDam-I:50(50), ResDam-I:50(50), S'fstPrt-ResDam/Def+:30(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Panac-Heal/+End:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A)
Level 50: Agility Core Paragon
Level 50: Vorpal Total Radial Judgement
Level 50: Storm Elemental Partial Radial Improved Ally
Level 50: Gravitic Radial Flawless Interface
Level 50: Clarion Radial Epiphany
Level 50: Assault Radial Embodiment
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Set Bonus Totals:- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 14.25% Defense(Smashing)
- 14.25% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 19.25% Defense(Energy)
- 19.25% Defense(Negative)
- 3% Defense(Psionic)
- 8.63% Defense(Melee)
- 12.06% Defense(Ranged)
- 3% Defense(AoE)
- 1.8% Max End
- 18% Enhancement(Accuracy)
- 35% Enhancement(RechargeTime)
- 81.32 HP (6.75%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilized) 10.75%
- MezResist(Sleep) 2.5%
- MezResist(Stunned) 2.5%
- MezResist(Terrorized) 2.5%
- 18% (0.3 End/sec) Recovery
- 22% (1.1 HP/sec) Regeneration
- 3.15% Resistance(Fire)
- 3.15% Resistance(Cold)
Set Bonuses:
Thunderstrike
(Lightning Bolt)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
(Electric Fence)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
(Charged Brawl)- MezResist(Immobilized) 2.75%
- 18.07 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Ball Lightning)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Lightning Field)- 10% (0.5 HP/sec) Regeneration
(Aim)- 2% DamageBuff(All)
(Havoc Punch)- MezResist(Immobilized) 2.75%
- 18.07 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Zapp)- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
(Short Circuit)- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
(Build Up)- 2% DamageBuff(All)
(Tesla Cage)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Hover)- 7.5% Enhancement(RechargeTime)
(Super Speed)- 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
- Knockback (Mag -4), Knockup (Mag -4)
(Voltaic Sentinel)- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
(Thunder Strike)- 12% (0.6 HP/sec) Regeneration
- 3% DamageBuff(All)
(Thunderous Blast)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
(Shocking Bolt)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Shocking Grasp)- MezResist(Immobilized) 2.75%
- 18.07 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(EM Pulse)- 13.55 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
(Power Sink)- 13.55 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
(Charged Armor)- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
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I'm more partial to the E3 myself:
3 ST Holds (SGrasp, SBolt, TCage)
Solid AoE sapping (PSink, TBlast, Short Circuit, EMPulse, LField)
Charged Armor + Surge of Power -
I would've really liked to have toyed with the AT-less power selection system (freeform).
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Quote:Same.If it gets saved I'll be forced to make a difficult decision about whether or not to stick with it.
I was getting close to (general gaming) burnout prior to this and was already toying with the notion of reduced playtime; possibly even dropping to Freemium.
Then this hit and punctuated part of the reason behind my burnout; 'Castles of Sand' and such.
In the event that things work out in our favor; I'll probably stick to the short game; 1-35 and spend for character slots and/or other perks. -
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Quote:Cim pet damage is reduced on Beta; I would go for something with an assault pet that can stack -res, -max hp or -regen and a support pet that can buff your damage.I was just infomed that you can get emp merits on beta...
So, here we go:
T4 degenerative 75% -MaxHP / 25% Toxic
Pylon 1: 296 sec
Pylon 2: 272 sec
Average: 284 sec
T4 Reactive 75% Fire / 25% DRD
Pylon 1: 315 sec
Pylon 2: 257 sec
Average: 286 sec
Interesting. Appears to be a wash.
Claws/SR Brute, nowhere near the damage cap.
Attack chain is Followup, Focus, Slash, Swipe, repeat. Yes, it would be better with Strike on the end, but I always hated that animation.
I'll add Assault Hybrid after dinner and test again. -
Another consideration is whether or not you normally have enough DPS to overcome the targets HPS (regen rate + healing).
You'll also have to weigh how much the consistent additional DPS of Reactive adds to the the speed of your specific build's kill time vs. how much the consistent suppression of the target's HPS affects the same.
I guess what you're ultimately trying to math is comparative [speed of] median DPS vs. HPS:
Does Reactive's median Fire damage (?*.75)+(3.90% buff) median Reactive debuff percentage allow you to match the 13% faster kill speed of Degenerative (sans its Toxic damage component)?
I would also suggest Ageless Core (assuming you have enough mitigation from other sources) and Assault Radial (assuming you're near your damage cap).
Claws/? -
Quote:If you're just going for DPS, IMO, the 75% Fire proc chance > 25% Toxic proc chance; so we're back to comparing the Max HP debuff vs the Resistance debuff:I'm going the easy route by testing tonight. Hopefully I'll get the rare drop I need to craft my T3 Reactive.
If I do, I'll be comparing these two against 4 pylons, 2 pylons per test and taking the average.
Degenerative T3 75% Chance for Max HP debuff (10sec)
Reactive T3 75% Chance for moderate fire damage-over-time
I ran a BAF and a Lambda last night and plan to bite the bullet and keep running i-trials until I get BZB fully T4ed. Happily, my first drop lasts night was a very rare.
I'm trying to figure out (and my apologies for not stating this up front) which of the two T4s will be better for effective DPS against pylons and lvl 54 AVs (in general on the AVs.)
Reactive Radial Flawless Interface for the 75% Fire / 25% DRD
vs
Degenerative Core Flawless Interface for the 75% -MaxHP / 25% Toxic
The -Resis will directly affect your DPS (even at marginal benefit); the -Max HP won't. If I were to try to convert the -Max HP into DPS, I could only speculate that it would scale down as the length of the battle increased. (Assuming sustainable max stacking on either) -
I may have misphrased but end result (as I understood Hopeling's? angle) is that -res can be resisted by Resistance (as stated by Jack) which just happens to be fairly high on AVs (which is typically associated with the purple patch (and lower damage; possibly even a debuff to the effect itself (assuming lack of level shifting))).
(I think the convo came up while discussing the mechanics of -dmg and how it synced with -res).
If I did misread the intent of the OP in comparing Reactive's damage component vs the HP debuff of Degenerative; I'm not sure how that would pan out (except to say that the damage portion might still be resisted by resistance; verify please?).
It would help if we knew what Scrapper set(s) you were considering this for. (If you can get the -res and/or proccing from other sources then I would suggest Degenerative) -
Quote:The logic they're using is cutting it off before the start of the new fiscal quarter (Dec 1-Feb 30).I think the main problem is that the whole thing was not logical.
The logical thing to do with a game this old and with this much history behind it (and one which was still under active development) would be to say to the devs "okay, guys. We're going to start sunsetting the game. We're giving you six months to push out the update you're working on, and then one more to wind everything down. Finish anything under active development, scrap the ones you're planning." Then actually let them go at the end of February, after they've had time to give the game a fitting "end" to its main stories, and then close the game entirely at the end of May.
Yeah, it means the whole "Coming Storm" Storyline would have to be cut very short (or even dropped altogether), and we'd still not have gotten all the Incarnate slots most likely, but it'd be a respectful way to close the game.
What they did, however, was say to the devs "You're all fired. Get out." and say to the players "we'll give you your money back for things you bought in the past week or two - you know, when you thought the game would be around for a long time to come - when you pry it out of our cold, dead hands. Thanks for the free cash, suckers!"
What's the logic there? -
You may want to get a verification on this:
The Reactive Debuff (assuming max stack) is only 10%; if you can keep it stacked... and then its subject to AV (and purple patch?) resistances. So you're only getting a very minor buff to your damage delivery (solo).
The Degenerative Debuff may give you better net results (solo); as far as I know... the HP debuff isn't resisted. If you can keep it stacked, you're effectively dropping the HP you have to work against by 4,000 (vs. AVs); 14% (vs. EB and lower). If I'm understanding the max HP mechanic correctly; this means you're also diminishing the Regen [you have to work against] and healing. -
I still maintain that, at its core, this is 'City of Dolls' (for better or worse).
Its Barbie (and Ken) on a drug binge.
http://www.youtube.com/watch?v=ZyhrYis509A... with FREEM!
Sims with superpowers. -
Maybe the MMO industry is just like the Big Tobacco industry; targeting the young and susceptible at their base desire, hooking them and then discarding them in favor of more-of-the-same... like trophy wives, hollywood actresses, supermodels and American workers.
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I blame the success of the Final Fantasy series for this title.
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...what if they could create/modify the Character Creator/Tailor that would work on tablets (and other devices); allowing Import/Export of the data file between that and the core system?
...what if they could separate Arena PvP from the core game (creating slotless PvP toons at max level (that could be exemplared in the Arena settings)); creating a format that was playable on both core systems and tablets. -
I would be most concerned about player retention. Things of this nature (especially in the current climate (gaming and MMO decline) has a distinct chance on making a permanent dent on how many players would stick with the game even if it were saved.
Combine that with the normal decline...
Which translates directly into potential revenue sources and subsequently; the business model that would best serve that variable.
Once those things get hammered out; the priority list would probably be dramatically changed. And if I were business-minded, my priority focus would be how to remain relevant and competitive. How to diversify. How to take keep up and take advantage of tech advances. How to keep my customers investing into my brand and product.
Any in-game changes would need to reflect this. -
Wha?!? You fed these guys!?! Now we'll never be able to get rid of them!
(...at least enough sense was used to do it before midnight?) -
I remember playing that but I can't recall the name...
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CoX was rebuilt using some of the parameters/engine of GTA San Andreas as a foundation?
Extremely open world
Tweakable ambush (star) system (so it worked for both sides of the law)
Turf system
Vehicle acquisition and use
Character base stats/training (and lack of)
Weather
Mini Games
combined with CoXs:
Mission builder
Costume Creator
Market
Instancing for 'dungeon crawling'
Powers system
[I haven't tried GTA: IV but I think I'm liking what I'm reading of the R.A.G.E. engine... will have to a bit more research] -
The very first time I used Ice Slick on my Ice/Ice Dom.
Fighting the two big bads on the Alpha Slot Arc (Honoree and whositsface) to a standstill, on my Elec/Kin Corr, until my partner could make it back to actual cause meaningful damage and take them down.
Pulling out three Thunderstorms on my Plant/Storm Troller.