Elec3 or Ice3


Hindenburg

 

Posted

So I have never leveled a Blaster to 50. I have an Elec3 and an Ice3 stuck at 37 and 39. I want to take one to 50+before D-Day. Wondering which one might give me more bang for the buck endgame. Thoughts? Tired of do and gloom. Gonna play the game out.


Virtue and Freedom
Hi, my name is Northman, and I am an Altoholic. No wait, I'm Lost Nova, no wait, Arc Havoc, no, Dragon Moon, no, Lord Fury......

 

Posted

The primaries seem pretty equal.

Elec secondary does more damage. Ice secondary is more controllery.

as far as Epic pools go, Cold Mastery really can't be beat so I'm leaning towards the ice^3.

but I should probably compare the builds as a whole..

I'll let someone else do that lol.


perma jump is ---> /up 1

 

Posted

I'm more partial to the E3 myself:


3 ST Holds (SGrasp, SBolt, TCage)

Solid AoE sapping (PSink, TBlast, Short Circuit, EMPulse, LField)

Charged Armor + Surge of Power


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Hero Plan by Mids' Hero Designer 1.96
http://www.cohplanner.com/

Click this DataLink to open the build!

i24 Sample Sapper: Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Electrical Mastery

Hero Profile:
Level 1: Lightning Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Acc/Dmg/Rchg:50(7), EndMod-I:50(37), EndMod-I:50(40)
Level 1: Electric Fence -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Acc/Dmg/Rchg:50(9)
Level 2: Charged Brawl -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(9), KntkC'bat-Dmg/EndRdx/Rchg:35(23)
Level 4: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(5), Posi-Dmg/EndRdx:50(17), Posi-Dmg/Rchg:50(21), Posi-Dmg/Rng:50(23)
Level 6: Lightning Field -- Sciroc-Acc/Dmg/EndRdx:50(A), Sciroc-Dmg/EndRdx:50(7)
Level 8: Aim -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(25), GSFC-Build%:50(37)
Level 10: Havoc Punch -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(11), KntkC'bat-Dmg/Rchg:35(11), KntkC'bat-Dmg/EndRdx/Rchg:35(17), EndMod-I:50(46), EndMod-I:50(46)
Level 12: Zapp -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(13), Thundr-Acc/Dmg/Rchg:50(13), Decim-Build%:40(34), EndMod-I:50(37), EndMod-I:50(43)
Level 14: Short Circuit -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(15), Erad-Dmg/Rchg:30(15)
Level 16: Build Up -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(31)
Level 18: Tesla Cage -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(19), BasGaze-Rchg/Hold:30(19), BasGaze-EndRdx/Rchg/Hold:30(21)
Level 20: Hover -- LkGmblr-Rchg+:50(A)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(45)
Level 24: Super Speed -- Zephyr-ResKB:50(A), Zephyr-Travel/EndRdx:50(25)
Level 26: Voltaic Sentinel -- ExRmnt-EndRdx/Dmg/Rchg:50(A), ExRmnt-Dmg/EndRdx:50(27), ExRmnt-Acc/Dmg:50(27), ExRmnt-Acc/Dmg/Rchg:50(31)
Level 28: Thunder Strike -- OvForce-Dam/KB:50(A), OvForce-Acc/Dmg:50(29), OvForce-Dmg/End/Rech:50(29), FrcFbk-Rechg%:50(46)
Level 30: Burnout -- RechRdx-I:50(A), RechRdx-I:50(31), RechRdx-I:50(48)
Level 32: Thunderous Blast -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(33), Posi-Acc/Dmg/EndRdx:50(33), Posi-Dmg/Rchg:50(33), EndMod-I:50(34), EndMod-I:50(34)
Level 35: Shocking Bolt -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(36), BasGaze-Rchg/Hold:30(36), BasGaze-EndRdx/Rchg/Hold:30(36), EndMod-I:50(43), EndMod-I:50(43)
Level 38: Shocking Grasp -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(39), KntkC'bat-Dmg/EndRdx/Rchg:35(39), EndMod-I:50(40), EndMod-I:50(40)
Level 41: Surge of Power -- RechRdx-I:50(A), RechRdx-I:50(42), ResDam-I:50(42), ResDam-I:50(42)
Level 44: EM Pulse -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(45), Efficacy-EndMod/EndRdx:50(45)
Level 47: Power Sink -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(48), Efficacy-EndMod/EndRdx:50(48)
Level 49: Charged Armor -- EndRdx-I:50(A), ResDam-I:50(50), ResDam-I:50(50), S'fstPrt-ResDam/Def+:30(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Panac-Heal/+End:50(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A)
Level 50: Agility Core Paragon
Level 50: Vorpal Total Radial Judgement
Level 50: Storm Elemental Partial Radial Improved Ally
Level 50: Gravitic Radial Flawless Interface
Level 50: Clarion Radial Epiphany
Level 50: Assault Radial Embodiment
------------
------------
Set Bonus Totals:

  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 14.25% Defense(Smashing)
  • 14.25% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 19.25% Defense(Energy)
  • 19.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 8.63% Defense(Melee)
  • 12.06% Defense(Ranged)
  • 3% Defense(AoE)
  • 1.8% Max End
  • 18% Enhancement(Accuracy)
  • 35% Enhancement(RechargeTime)
  • 81.32 HP (6.75%) HitPoints
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 2.5%
  • MezResist(Immobilized) 10.75%
  • MezResist(Sleep) 2.5%
  • MezResist(Stunned) 2.5%
  • MezResist(Terrorized) 2.5%
  • 18% (0.3 End/sec) Recovery
  • 22% (1.1 HP/sec) Regeneration
  • 3.15% Resistance(Fire)
  • 3.15% Resistance(Cold)
------------
Set Bonuses:
Thunderstrike
(Lightning Bolt)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
Thunderstrike
(Electric Fence)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
Kinetic Combat
(Charged Brawl)
  • MezResist(Immobilized) 2.75%
  • 18.07 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Positron's Blast
(Ball Lightning)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)
Scirocco's Dervish
(Lightning Field)
  • 10% (0.5 HP/sec) Regeneration
Adjusted Targeting
(Aim)
  • 2% DamageBuff(All)
Kinetic Combat
(Havoc Punch)
  • MezResist(Immobilized) 2.75%
  • 18.07 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Thunderstrike
(Zapp)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
Eradication
(Short Circuit)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Adjusted Targeting
(Build Up)
  • 2% DamageBuff(All)
Basilisk's Gaze
(Tesla Cage)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Luck of the Gambler
(Hover)
  • 7.5% Enhancement(RechargeTime)
Blessing of the Zephyr
(Super Speed)
  • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
  • Knockback (Mag -4), Knockup (Mag -4)
Expedient Reinforcement
(Voltaic Sentinel)
  • Status Resistance 2.5%
  • 3% DamageBuff(All)
  • 6.25% Enhancement(RechargeTime)
Overwhelming Force
(Thunder Strike)
  • 12% (0.6 HP/sec) Regeneration
  • 3% DamageBuff(All)
Positron's Blast
(Thunderous Blast)
  • 2.5% (0.04 End/sec) Recovery
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
Basilisk's Gaze
(Shocking Bolt)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
Kinetic Combat
(Shocking Grasp)
  • MezResist(Immobilized) 2.75%
  • 18.07 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Efficacy Adaptor
(EM Pulse)
  • 13.55 HP (1.12%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
Efficacy Adaptor
(Power Sink)
  • 13.55 HP (1.12%) HitPoints
  • 1.5% (0.03 End/sec) Recovery
Steadfast Protection
(Charged Armor)
  • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

But... but... ice cubed just rolls off the tongue better!


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