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I chose option 1 because, not only is it better looking, it's different from the new loading screen. Having that bit of variety makes things more interesting. HOWEVER, I really don't like how Penny and Shadowhunter are drawn in different styles in option 1. Penny looks very out of place, and I'd really prefer if there was a different picture of her that could be used (though not the one from option 2, for various reasons).
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Haven't tried it on live, but when I tried it on Beta it seems like repeats the teleport prompt over and over at regular intervals for a set period of time. If you're in range of the transport when it pulses, you'll get the prompt to be teleported to the mission door. If you're NOT in range, you just need to get close enough to it and then wait for the next pulse, which will bring up the prompt.
I don't know if it disappears when the power's owner zones, but I suspect it will. So people will probably need to follow Ouroboros Portal etiquette with it... place down the transport, wait for everyone who wants to use it to go through, and then once everyone else is in, you go in last. -
Longbow's main targets tend to be metahuman, and as such their methods can be prone to excessive force. After all, normal amounts of force just won't cut it against most villains. The result of this, of course, is that it becomes really, really easy for them to cross the line. It also makes them a bit frightening in the eyes of civilians... take for example the bio for the Longbow Flamethrower.
Quote:(geez, it even has heroic in quotes and everything).Harkening back to the days of flaming arrows are Longbow's flamethrowers. They typically try not to use these when the press is around—burning enemies alive plays poorly on the evening news for a "heroic" organisation.
Longbow also has a problem with overstepping their bounds legally. The whole situation in the Rogue Isles being the main example. Their thinking seems to be along the lines of "These people are the BAD GUYS. We're the GOOD GUYS! We have to stop them, no matter what it takes!"... which is really the first good intention that paves the road the Hell... -
Quote:Though it's subject to change, being on Beta, Prometheus has some new dialog about the fate of Praetoria if you talk to him and tell him you're ready to take down Cole. Not going to bother logging in and copying quotes, but the just of it is that while we're preparing to take Cole down, other people (probably other/lesser heroes) are handing the evacuation of Preatoria. I can't remember if it's explicitly said, but I'm pretty sure they mean evacuation them to Primal Earth. So we're pretty much giving the dimension up to Hamidon.So they all ran away to be eaten by Devouring Earth? Yeah, okay, so the Praetorian storyline reaches a semi-conclusion with the Magisterium trial, but does anyone recall that Hamidon is a bit P.O.ed now?
So, the fallout of post-Cole Preatoria will PROBABLY be mostly having to deal with a whole bunch of refugees showing up at once... most of which are still recovering from a lifetime of brainwashing drugs, are criminals who are VERY good at hiding their presence from authorities, or are resistance members with nothing left to resist against (most of whom will probably end up becoming violent criminals as a result). -
Quote:Had to check the wiki, but I don't think that's quite right. Them being unable to hear her song may be unrelated to the Battalion absorbing the Well. One of the quotes they have there is as follows:Actually, I think it's had a huge effect on them - they talk about how they used to travel thoguh spce with their "mother", listening to her "song" - which implies that Shiva was their Well - but once the "Dark Father" forced her to become his "bride", they could no longer hear her "song" - and as Wells are like the "soul" or life force of a species, that means that once Battalion consumed Shiva, the Shivans became a species without a soul or life force.
And that explains why they're so static - they can communicate with humans, but they've shown no interest in trying to form any kind of connection with the various groups in Bloody bay, or to try leaving the place - they just wander around, and attack anything that comes close to the meteor fragments, which are the only memory that have of their lost "Mother" and "soul" - they're a race with no drive or ambition, and they're also aware of it, but they can't seem to do anything about it - like all they have left is an endless sadness that they've lost their life force, which makes them one fo the msot tragic groups in the game.
"The great Mother flies through the Heavens and we were her children. . . We were forced from her and left to die here, though die we did not. . . We have grown different during our time here. . . Because of that difference grown within us, we can no longer hear her song but it does not matter. . . Because she has wed the Dark Father she sings no longer. . . "
I think the implication here is that their time on Earth has changed them in some way, and disconnected them from The great Mother/Shiva/their Well. This explains why the Neo-Shivans are (probably) being controlled by the Battalion, while the old Shivans are not.
The Shivan ALSO mentions (in reference to the Blue Maiden aka Earth/Earth's Well) "We do not know who or what she is. . . We heard her name hissing on the thoughts of our brothers as they came to slaughter us. . . "
THIS raises the possibility (although a small one, just a theory on my part) that their time on Earth may have realigned them in some way so that they now fall under Earth's Well... which is why the Neo-Shivans are attacking them.
This makes a bit of sense, in my mind, since it helps to explain why all the aliens/magical creates/misc non-Earthling characters that players might make still fall under Earth's Well. Move to a new planet and stay there long enough, and you eventually get citizenship.
Well, unless you end up absorbing said planet's Well into your own. In that case you're just a jerk. -
Quote:I think that's from the mission given by Mender Silos in the Ouroboros introduction arc. You're sent to some point in the future (from when the arc came out, anyway) to where the Shivans have crashed into Atlas Park as forward Scouts for the Coming Storm. The original Shivan models were used for that, since the devs hadn't made the Neo-Shivan models yet. Though obviously that "future" has been altered somewhat.Hmm. I seem to recall the (initial) shivans always being called "advance scouts," with the DIB events being - well, close enough for them to know about it, but they managed to be separated from the (for lack of a better term) "hive mind."
*shrug* Never claimed to remember it perfectly.
Now that I think about it, I wonder if that arc has been changed since Freedom launched? -
Quote:Unless I'm understanding things wrong, the Shivans in Bloody Bay are different from the Neo-Shivans (the ones who crashed into Galaxy) in that they aren't affiliated with the Battalion. Sometime after the events of Bloody Bay (which actually took place in 1989, so before the game was released, even though we didn't have access to the zone yet) the Battalion took over the Shivan's Well (which may have been Shiva itself), and gained control of their species. For some reason the Shivans already on Earth were disconnected and not affected by it, though. (Honestly it's not entirely clear how all of that works),Quote:I think if you want to be REALLY technical about it, i21 was the beginning of the "Coming Storm", with the destruction of Galaxy City. Of course there's been references and buildup before then, but the Shivans crashing into Galaxy as a scouting force for the Battalion was the first real attack. That's the point where it stopped being just words, and started being something that was actually happening and had to be payed attention to.
As for what kind of gimmick they'll use to make them a real threat... hm... I wonder how unfair it would be to give random enemies an attack that could put a negative levelshift on players...
The relationship between the two types of Shivans is explored a bit in the Drowning in Blood trial... but yeah, long story short, the original Shivan meteors had nothing to do with the Battalion. -
I think if you want to be REALLY technical about it, i21 was the beginning of the "Coming Storm", with the destruction of Galaxy City. Of course there's been references and buildup before then, but the Shivans crashing into Galaxy as a scouting force for the Battalion was the first real attack. That's the point where it stopped being just words, and started being something that was actually happening and had to be payed attention to.
As for what kind of gimmick they'll use to make them a real threat... hm... I wonder how unfair it would be to give random enemies an attack that could put a negative levelshift on players... -
I haven't had G4 for a while now, but Adam Sessler was one of the few things about that network that was actually good. Him leaving just makes the channel that much more undesirable. Hopefully he finds work somewhere much better than G4.
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I think if they had significant things to add to bases I'd be okay with it, but if they tore everything down just for some relatively small changes, I'm sure most everyone would be pissed. But, as for the issue of people having to remake their bases... I think a lot of that could be fixed by adding more parts (of various types) to make rebuilding a lot easier. Go to the base editing community, take a look at what people have made, and make stuff that would make that sort of thing easier.
Room parts would be the most obvious thing. Walls, roof/floor sections, etc... but also things so you could make forest areas, windows into outer space (or things like that cool space hanger), or windows showing part of Paragon/The Isles, etc... Make it so we could do something like that quickly and easily.
It would have quite a few benefits. Personally, I wouldn't mind having to remake the rooms I spend hours on quite so much if the new tools meant I could do them in a tenth of the time, and with better looking results. And since the tools/materials would be designed for stuff like that, it would mean fewer parts used... which would probably help out with lag/server load. -
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Don't worry. I'm sure that when the Battalion arrives it'll be all peace and posies. Absolutely no chance of casualties in THAT story line. So there's something to look forward to!
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With that said, any hope Praetoria had of surviving the Battalion of THEIR dimension is completely gone now. But on the bright side, any surviving humans will probably get Devoured long before the Praetorian-Battalion reach their planet anyway...
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Of course, we don't know much about the Night Ward story line yet, and it does take place well before the Incarnate content. For all we know, the Night Ward story arcs could take care of everyone in First Ward well before Cole gets a chance to!
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Ah, I'm a little disappointed that Cole ended up nuking Praetoria. I was wondering if the devs were going to tackle the hanging plot threads after the end of the war, such as "If Tyrant is gone, what's to stop Hamidon from devouring the entire city?" (And yes, I know the whole reveal at the end of the Underground Trial. But even with that, he was still the last true line of defense).
The answer, I guess, is that it doesn't matter; Everyone's already dead. Oh well... hopefully Desdemonda was still in the tunnels with the Resistance or something, so they could be taken out too... -
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It's the Global Message of the Day (just type in /gmotd if you want to see it again). It looks like at some point the gmotd got wiped (either intentionally or not), and since it's an "update" it pops up, but only shows as a blank box.
Since it's just the gmotd, you'll only see it the first time you log into your account, and it won't bother you again after that until it's updated (or until you type /gmotd). -
So... what you're trying to say is that we're getting Staff Fighting tomorrow?
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The Mot storyline is very much finished with the Dark Astoria story arcs (though in a way that he can be brought up again if need be). One thing that's important to note is that we CAN'T beat Mot by killing him... if we try, he just absorbs his own death and gets more powerful from it. Yeah, he kind of cheats like that. But anyway, that's the basic reason why the sealing ritual was the only real way to beat him.
As for the Dilemma Diabolique Trial, it can be considered separate from the Mot storyline, and instead it wraps up the Diabolique story line (which was left hanging at the end of Praetor Duncan's personal story). It's less about Mot itself and more about Diabolique trying to use/take over it's powers and take them for herself. Mot is no longer a major player here, it's just a tool in the hands of another villain. -
Well, it's possible his background was supposed to be the heroic part, and his fall from grace was all done off camera. ...Of course his background involved a secret government agency going to alternate dimensions and illegally stealing their technology... so I'm not too sure where the heroic part was supposed to come in.