Wrend

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  1. What additional story do you get out of killing every mob in every mission when it is not required? If someone wants to enjoy the stroy then they are perfectly able to enjoy the entire story. The dialogue is only in certain places in the missions, usually at a point that you MUST complete. I have absolutely no problem with this, unless it is a speed run (and I have never organized a mission as a speed run but I have joined them). My issues is with making a TF much longer than it neds to be.

    The game designers have given us MANY tools to allow each and every one of us to run missions in many different ways. The way that the majority of TFs are run make use of those tools to streamline the TF to a more palatable length. I want the newer players to be aware of what "most" people are looking for in a TF. I am not saying that everyone wants this, and I am not saying that either way is "right" or "wrong", but the expectations of just about every TF group i join is that we will try and cut time out of the longer TFs when we can and we most certainly will not make long TFs even longer.

    To the people that have said that they enjoy killing every mob in every mission, Have you done a Crystal Titan mission recently? Did you kill every mob in that map? I have never, and I mean NEVER, seen a group that wants to do that.

    I also see that at least one person has mentioned that they avoid doing certain missions, but the newer players do not have the knowledge that some TFs are very long, very annoying missions (I am thinking of Dr. Q. among others), and some people may not have the time to commit to some of the longer TFs, especially if they make them even longer by likking everything.

    From now on I will be informing my groups that I plan to stealth/TP in missions where possible to cut down on the length of the TF, and as always, I have no issue with the people that decide to leave at that point.

    But as Kaiser said above, I took offense at the attitude of the players that left our Sister Psyche TF, not with how they wanted to run the TF. If they had said "Hey man, I really want to go slow in here, kill everything for max xp, not jump past the missions", then I would have explained why I wanted to do it the way everyone else wanted to, and if no compromise could be reached then we could have parted ways with no problems. But when the newer players think that THEIR way is the only right way and that the vets are trying to hold them back... I do have a problem.
  2. Quote:
    Originally Posted by ClawsandEffect View Post
    Yes, there is a disconnect.

    However, the source of that disconnect isn't what the OP believes it is.

    OP: Your team essentially told those new players "We don't care that you've never done this before, we're doing it OUR way because OUR way is the RIGHT way to do it."

    Even when YOUR way isn't the way the devs had in mind for it to be done. I mean, seriously, if the point was to avoid fighting as much as possible, would those enemies be there in the first place? Probably not.

    Whether you realize it or not OP, your "public service announcement" is a prime example of veteran elitism. Your assumption that everyone does things the way you do because that is the only way to do it completely fails to take into account anyone else's play preferences. Elitists do that a lot.
    If the Devs did not want us to be able to stealth and TP in a mission then they have had 7 years to fix it, and why did they give us stealth, invis and phase shift? What about stealth focused toons? Stealth IOs and Super Speed?

    Stealthing a mission seems to be an acceptable way to run a mission, and I still feel that the "usual" way of TFs being run is to move quickly and efficiently, stealthing when possible, and trying to complete the TF in a reasonable time. I feel that the burden is on the newer players to at least be aware of the way that most vets run the missions, mainly because we have had years to form our "preferred method". They are under no obligation to run the missions this way, but I think they should be aware of "the standard". If they wish to run the TF their own way, then they are perfectly able to create their own group to do it. And I would join some of those groups when I wanted to do the TFs slower. And, contrary to what you might think, I do enjoy running some TFs at a slower pace than some people.

    I do not believe that is "eliteism", I see it more in the way of helping them out. If I was "eliteist" I would not allow them in the group anyway, or I would have issues with their build. and I never said that my way was the right way, I said that "my way" seems to be directly in-line with the way that every group I join wishes to run the TFs, and I want the newer players to be aware of what the "usual" way is. Not to convince them that it is the only way to run (because it is NOT), but they should be aware of the standard expectations of the majority of groups out there. If they are unaware of what the usual way is, that is what leads to many of the "disconnects."

    On another note: Why should the desire of 1 or 2 players dictate how the mission is run? If 2 out of 8 want to do a slow kill all run, and the other 6 wish to run it a litle quicker (NOT a speed run, just quicker than killing eveything) why should the 6 people be forced to do it against thier wishes?

    I want the newer players to be aware of what, IMO, is the "standard" way of running a TF. If my perceptions are that far off from everyone else's experience then I appologize, but even last night, in the 2 TFs that I did (Apex and Numina), we did not kill everything except when it was required. No one said this at the start, no one complained. That is the norm for the Tfs groups that I join, and I rarely know many of the people in the groups.

    (editeded to add some thoughts, had to leave quickly to get my daughter from school)
  3. To be clear, we were not doing a "speed run". We were just skipping some of the longer missions that we could. And part of my point is that I have not joined a TF in a LONG time that did not run the missions this way, or if they did they said so up-front that they were taking their time.

    And, to me, that is the disconnect. Most of the vets try to run a TF in an "optimal" way, and killing every mob in every map is not really optimal from an xp standpoint, nor is it adding to the story, there is no additional story when you kill every mob. I have no problem at all with people that want to enjoy the story, even if we are trying to move quickly, but I stand behind my observation that most TF groups wish to complete the missions in a timely manner, not treat every mission as a kill all.
  4. Recently I have seen several instances of a "disconnect" between newer players and the old-timers. Mainly it has happened in Task Forces.

    Today I was in a Sister Psyche TF on my 25 Blaster, we had a full team and we were in the second mission. The second mission is a "kill the boss and his friends" mission, meaning that the only thing needed to complete this mission is to kill the boss and the spawn of mobs with him. We had one of the people in the group stealth to the end and then TP the group. Mainly to save time. Sister Psyche is a long TF and if you make every mission into a "kill all" you increase the length of that TF considerably, especially with at level toons.

    2 of the players in the group became very upset and rude, complaining that "You are leaving all that XP behind", and "We did not join the TF to skip XP". We tried to point out that we have run this TF many, many times, that the XP is still good, and that xp is not a limited resource. There is PLENTY of xp in CoH and the average group of "vets" tend to run the TFs as quickly as possible.

    There is nothing wrong with wanting to kill every mob that you see, but that is not the way that most groups run a TF. If you join a TF and wish to kill every mob in every mission then I suggest that you speak up before the TF gets started, or simply form your own group with like minded individuals.

    But, please do not expect the majority of us to change our preferred way of running a mission simply to accomadate 2 people out of 6. If I had been the only person in the group that wanted to run quickly then I would have happily left the group with no hard feelings, but too many of the newer people do not seem to have this attitude and seek to cause drama when it is not needed.

    My point is simply this: Everyone likes to have fun, everyone has their own idea of how to have fun. There is no reason to become upset when people have fun in a different way than you, and they should not become upset because you chose to do something differently. If you are a new player (and you know if you are), and what you want out of a group/mission does not seem to be in-line with the group, speak up. Talk to the group you are with and try to work out a compromise. Failing that, move on and form your own group and keep having fun.

    That is all.
  5. My main is a 50 Fire/Ice blaster, Firekrkaer, on Justice. I have all incarnate slots unlocked, and a couple VR and the rest rare abilities slotted.

    But now I am thinking about changing up the way I have my Incarnate abilites slotted to have a better synergy with my powers and the way I am slotted with IOs. I slotted for damage bonus, I am around 35% bonus damage (including Assault), my recharge is not perfect, but it is more than enough to keep me happy. My biggest problem is endurance. If I increase my attack speed more than I have currently then I will need much more End redux.

    My current alpha is a VR spiritual (33% recharge and the extra bonuses, not the 45%), my Destiny is Clarion and my lore pets are T4 Assault/laser drone and T3 IDF defense bot and ACU.

    I mention the Lore pets and Destiny because I am thinking about using them most effectively. If I switch my Alpha slot to a VR Musculature for the 45% damage (33% after ED hits), switch my Destiny to a VR Ageless (which would help/eliminate my endurance issues and help with my recharge a bit), and use my IDF defensive pets for the status protection.

    Does that like a good plan? What are some other options? Any major problems with my thought process?

    Any and all feedback is welcome. Thanks in advance.
  6. I have hit the LFG to enter the queue many times. I once sat there for about 2 hours without getting into a group for the trial. I did this while watching about 12 different sewer runs come and go.

    I know I could have exited the queue and joined one of those groups, but I wanted to see if the LFG queue was even working, and as far as I could tell, it was not.

    So then I asked my friend to make a group and make sure that he allowed in-progress joining and that the group was listed as "open" and he sat there for about 45 minutes without anyone joining the group. So we asked a few other friends to hit the LFG tab and try to enter the queue, and after 30 more minutes we gave up, none of us could get into a group with the LFG queue, no one could get others to join our group by making an open group in the LFG tab.

    The only way I can see to get into a sewer trial is to just join a group and then when you have all the people that you want, hit the queue. At least that works.
  7. I recently ran a Sara Moore TF on my scrapper (wanted the Rularuu shield).. team ended up as 6 scrappers, tank, blaster. We kicked butt.

    But, outside of that TF, I really have not seen too much of an increase in general scrapper population, but I also have not been taking a census.
  8. I have held a few contests, been in a few, and won none. The last contest I held had a very good turnout--- mainly because of the prizes I offered. 1st place got a crafted Numina Unique and a Performance Shifter:Chance for END, 2nd place a crafted Kismet unique and choice between a Steadfast Protection knockback IO or a Karma Knockback IO, 3rd place got the IO that was not chosen and 5 million INF.

    I was disappointed by the most recent contest I was in.. I thought all of the finalists were very mundane and there were LOTS of very good costumes to choose from. I understand that "beauty is in the eye of the beholder" and all that, but these choices seemed especially uninspired to me.
  9. I have 2 blasters that are both excellent at soloing, my original is Sonic/Elec/Elec. And my current favorite is Fire/Ice/Fire*

    Siren Song is excellent for a solo blaster, and since sonic/ is heavy on the single target attacks it is easy to sleep the group and take out your targets one at a time. /Elec gives excellent melee attacks and a little control. along with the Elec Mastery pool you have good armor and more control. Great for solo play.

    My Fire/Ice/Fire feels like an unstoppable engine of destruction. The /Ice adds just enough mitigation to let the Fire attacks melt anything in my way.

    * I use the dual builds for my Fire blaster to make a more team oriented blaster for high lvl TFs and such, in his alternate form he is Fire/Ice/Elec. Fireball, Firebreath, Static Discharge, Rain of Fire, Shiver all make him extremely deadly to large groups, but I need my team to back me up due to all the aggro will draw if I go crazy with the attacks.
  10. Wrend

    Meowchanics

    apparently the devs DO dislike farming, as the message from synapse seems to confirm, and as the post by Posi also stated. If they were just fixing a flaw that they accidentally put in no one would really be upset (well, someone might be, but the rest of us would ignore those that far out of touch from reality).
  11. [ QUOTE ]
    Well I'm not talking about gathering and crafting though. I'm talking about buying a recipe, all the salvage, assembling and reselling for ENORMOUS profit. Like spending 100k and selling for 2M. It makes no sense to me, but if it works, why not do it I guess.


    [/ QUOTE ]

    Not picking on your observation, but I do want to point out that 1,900,000 influence profit does not really seem ENOURMOUS to me. Since you are from another game (welcome to CoX!) the relative value of currencey here might be a little different.

    Many people here (myself included) have made more than 50,000,000 on a single transaction (actually, far,far more than that, but it works for the point I am trying to make).

    Considering that an in-demand purple recipe can go for 120,000,000 you would have to do over 65 of those sales to afford 1 in-demand purple. It is entirely possible (and easy) to do those 65 sales, but if you look around you might finda better niche.

    The best bet may be to make several of those 1.8million profit transactions as your base-line, and branch out to higher profit activities as you find them.
  12. I joined the CoH community about 2 days after launch. I left a few weeks after Issue 2. I came back a few weeks before Issue 9 and have stayed here since (well, I did go to Tabula Rasa for a month, but then they gave me 3 more months of CoH and I realized that me and CoH were meant to be). I have always, and I mean constantly, been annoyed by the conversations and general stupidity on the broadcast channel (mainly in Atlas, but other zones as well). I have resorted to keeping broadcast turned off at most times. I find that frustrating. I am not frustrated by the calls for fillers/farms or AE. I am actually frustrated from the normal level of stupidity that gravitates to broadcast.

    I am inudated with team requests (and have been since I9) even though my search comments usually include "I do not want to team" or "LEAVE ME ALONE", or "Not Interested, Go Away".

    I have little sympathy for your frustration. I am sure that everyone that plays CoX have something that frustrates us. We either deal with it or we go somewhere else, because most of the things that annoy some people do not ruin the game for the majority, and if it does not bother enough people in this game, then (for the most part) it is not worth the time of the Devs to change it.
    [ QUOTE ]


    Quote:
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    We just drop and move on to something we want to do. Did you explain to them that you were doing missions before you invited them?


    --------------------------------------------------------------------------------



    Yes, actually, I did. I alway send introductory tells when I invite people, letting them know what sort of team its is. I do this because I'm considerate.


    [/ QUOTE ]

    It seems to me that you are frustrated by inconsiderate people, and I agree. And I may evev agree that many of the "farmers" are inconsiderate (not sure I do, but I *might* be persuaded on that). But you have not explained to me how MA and/or farming is the problem, you apparently don't like the people that are making it obvious that they are doing it. I submit that the inconsiderate people that annoy you are going to be inconsiderate no matter what, and that MA is not the problem.

    I hope they fix the Rikti Comm Officers, and I know the fix is coming soon, but unless they re-design MA from the ground up, it is going to remain "farm friendly". As I see it (and I am NOT trying to be rude) your only options are to adapt or to leave. I suggest trying to adapt and play the game that ALL of us here enjoy. If we did not enjoy it then I doubt we would be so passionate about this discussion.
  13. thanks for the help, got it fixed now
  14. I second that suggestion.

    I have been playing a bunch of arcs, most of them bad, and have been giving feedback. I tend to be direct, one of my comments was "The writing needs a lot of work, use capital letters when appropriate, improve your spelling and avoid LEET speak. The last boss was fun to fight."

    I have now recieved 5 tells from the mission creator telling me (among other things) "If U R so smrt then you make a story."

    I find that anonymous feedback tends to let people be more honest with what they say in a critique. While it is nice to know who is being critical of your arc, it takes a mature person to recieve that criticism in the proper context. Assuming that the criticism was offered in a resonable way. There are simply too many adolescents (socially, not physically) on this game for me to risk writing honest feedback if I am going to be swamped with tells telling me off.
  15. I am working on a new arc, just started it really, and I am working on the description of one of the contacts. When I click the "save and continue" button, I get this message:

    "Save Failed. Custom Character was not valid. Invalid description. HTML Tags were detected in the character description."

    Here is the text of the description:
    [ QUOTE ]
    "Cameron Pierce is an experienced cop, but he is new to the PPD. He recently left the area of upstate New York where he was a 10 year veteran of the Organized Crime Task Force. Rumor has it that he was granted a transfer in order to protect him from vengeful elements from one of the gangs that he investigated. As usual, Cameron is refusing to comment on the circumstances surrounding his move.

    He is tough, sarcastic and experienced. While they may not like his attitude, the brass finds it difficult to complain about his results."

    [/ QUOTE ]

    I have tried re-writing it at least 6 times, I can see no area where I have included anything objectionable, or anything related to HTML tags. Any help offered is appreciated.
  16. It is not reasonable to expect a discout on our monthly fee in exchange for in-game ads, especially if those ads are ottional. If they were to drop subscription prices it would defeat the whole purpose of the ads.

    The ads are coming in order to provide "free' income to the game, if they were to off-set that by decreasing the subscritption fee they would most likely be making less money than they were. If they dropped the fee by an amount that would not effect their bottom line, then we would probably see a drop of less that 5 CENTS per subscription.
  17. I have not gotten a chance to look into this further yet, had a busy day (baby turns 2 on the 15th ) but I should have time to play around tomorrow night, will post my findings then.

    Stargazer, thanks a lot for your help on this, it is much appreciated.
  18. Something else to report: I turned off every toggle I have, waited about 5 minutes in a zone without going anywhere near a mob (top of a building in talos) and then found a group of 3 green Ink Men and a sorcerer at lvl 24ish (do not remember exactly). I jumped in (all toggles still off) and my 1.93% regen rate immediately dropped to 1.83%. I did not attack, they did not hit me at all. I jumped away and about 15 seconds later my regen went back to "normal". I then turned on everything I have and found a group of warriors and proceeded to vent my frustrations. While RttC was on I was noticing a constant change of my regen rate, that is to be expected with RttC as mobs leave the AoE, again my regen dropped. I found a single warrior and jumped next to him and did not kill it. He did not hit me, I stayed right next to him (no other mobs around) and my regen rate would "flicker" from the enhanced level to a lower level (3.08 and 2.87).

    It appears that whenever I am near a mob my regen rate goes down, and I do not know why.
  19. [ QUOTE ]


    Quote:
    --------------------------------------------------------------------------------

    I am playing my lvl 50 WP/EM tank. With nothing turned on I have a base regeneration rating of 1.93%/sec 55.47hp/sec. I turn on Rise to the Challenge (with no mobs around) my numbers do not change. I then jump into a group of CoTs. my 1.93% jumps up a lot. I finish off the group I was fighting and take a rest. My 1.93% now reads 1.83%. I check to make sure I have no de-buffs on me and I do not. After about 15 seconds it returns to the base of 1.93%

    I do not know what to make of this. Is this accurate? Is my regen rate supposed to go below baseline after I kill a group? is it just reporting incorrectly?

    any help would be appreciated.


    --------------------------------------------------------------------------------




    Hmm, that's weird.
    Did you verify that the reduction came from RttC, or is it possible that it was some other Regen buff that was reduced?

    You seem to have a lot of other Regen buffs, what are they?
    Base Regen is .42 %/s, so your 1.93%/s represents a Regen buff of 363%
    If we subtract 3-slotted Health and Fast Healing from that, we're still left with an additional 139%.
    The two +Regen procs would add 45% to that, leaving 94%.
    Had you zoned recently? The +Regen procs will double-stack for 2 minutes after zoning. That'd leave 49%.
    You could get that much (or more) from set bonuses.

    If you do have one or more of the +Regen procs (Numina, Regenerative Tissue), where are they slotted?
    When was the last time you zoned before the fight, and did you zone between the fight and taking the measurements?
    Do you remember what you fought in that spawn?


    [/ QUOTE ]

    I was fighting a group of CoT "Scientists" and a demon Lt. in the Portal Corp parking lot. was actually just looking at my regen bonus with RttC on and noticed the change.

    I had been in the zone for a while so I do not think that the bonuses were stacking, and even if they were, why did my regen go down and then back up? I have repeated this experiment about 10 times, always with the same result. I even went to Perez Park and jumped into a group of Skulls, my regen went up dramaticly, then dropped to 1.83% (always the same) and then went back up after about 15 seconds.

    I am positive that I had no remaining de-buffs listed on my buff/de-buff bar.

    I do not know if RttC was the problem, or if it was something else. I simply mentioned RttC because it causes a large bonus to my regeneration rate, and should be the only variable in the equation (I *think*) and so is the likely culprit, but I am more than willing to admidt that I am confused here.

    This is my build, all IOs listed are exacly what I have slotted (all levels are correct, even which slot for each IO in a power is correct) It is an expensive build, with a lot of bonuses stacked. All accolades are also listed correctly.

    Hero Plan by Mids' Hero Designer 1.30
    http://www.honourableunited.org.uk/mhd.php

    Wrend: Level 50 Magic Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Energy Melee
    Power Pool: Leaping
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Teleportation
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: High Pain Tolerance -- Numna-Heal/EndRdx:34(A), Numna-Heal/Rchg:34(3), Numna-Heal:34(7), ImpArm-ResDam/EndRdx:32(21), ImpArm-ResDam:31(25), S'fstPrt-ResDam/Def+:25(31)
    Level 1: Barrage -- Mako-Acc/Dmg:36(A), Mako-Dmg/EndRdx:37(45), Mako-Dmg/Rchg:37(45), Mako-Dam%:36(45), T'Death-Dam%:40(48), Hectmb-Dam%:50(48)
    Level 2: Mind Over Body -- ImpArm-ResDam/EndRdx:35(A), ImpArm-ResDam:36(3), HO:Ribo(25), HO:Ribo(37)
    Level 4: Bone Smasher -- C'ngImp-Dmg/EndRdx:30(A), C'ngImp-Dmg/Rchg:30(5), C'ngImp-Acc/Dmg/Rchg:30(5), C'ngImp-Acc/Dmg/EndRdx:30(7), C'ngImp-Dmg/EndRdx/Rchg:30(13), Mako-Acc/EndRdx/Rchg:43(21)
    Level 6: Combat Jumping -- Ksmt-ToHit+:10(A), Jump-I:50(43)
    Level 8: Rise to the Challenge -- Mrcl-Heal:30(A), Mrcl-Heal/EndRdx:34(9), Mrcl-Heal/EndRdx/Rchg:34(9), Numna-Heal/EndRdx:36(11), Numna-Heal:36(31)
    Level 10: Air Superiority -- C'ngImp-Acc/Dmg:30(A), C'ngImp-Dmg/EndRdx:30(11), C'ngImp-Dmg/Rchg:30(13), C'ngImp-Acc/Dmg/Rchg:30(15), C'ngImp-Dmg/EndRdx/Rchg:30(17), T'Death-Dam%:30(19)
    Level 12: Quick Recovery -- EndMod-I:50(A), EndMod-I:50(15)
    Level 14: Super Jump -- Jump-I:50(A)
    Level 16: Indomitable Will -- RedFtn-Def/EndRdx:32(A), RedFtn-Def/Rchg:32(17), RedFtn-Def/EndRdx/Rchg:32(19), RedFtn-Def:32(36), RedFtn-EndRdx:32(46)
    Level 18: Hurdle -- Jump-I:50(A)
    Level 20: Fast Healing -- Mrcl-Heal/EndRdx:32(A), Mrcl-Heal:32(34), Heal-I:50(37)
    Level 22: Heightened Senses -- RedFtn-Def/EndRdx:32(A), RedFtn-Def/Rchg:32(23), RedFtn-Def/EndRdx/Rchg:32(23), RedFtn-Def:32(34), RedFtn-EndRdx:32(46)
    Level 24: Taunt -- Mocking-Taunt:37(A), Mocking-Taunt/Rchg:37(34), Zinger-Dam%:45(43)
    Level 26: Whirling Hands -- Sciroc-Acc/Dmg:32(A), Sciroc-Dmg/Rchg:30(27), Sciroc-Acc/Rchg:30(27), Sciroc-Acc/Dmg/EndRdx:30(29), C'ngBlow-Dmg/Rchg:45(31), M'Strk-Dmg/Rchg:47(46)
    Level 28: Build Up -- AdjTgt-ToHit/Rchg:40(A), AdjTgt-Rchg:34(29)
    Level 30: Health -- RgnTis-Regen+:10(A), Numna-Regen/Rcvry+:34(33), Numna-Heal:34(33), Mrcl-Rcvry+:34(40), Mrcl-Heal:34(43)
    Level 32: Strength of Will -- ResDam-I:50(A), ResDam-I:50(33)
    Level 35: Energy Transfer -- C'ngImp-Dmg/EndRdx:38(A), C'ngImp-Dmg/Rchg:38(36), C'ngImp-Acc/Dmg/Rchg:38(36), C'ngImp-Acc/Dmg/EndRdx:38(37), C'ngImp-Dmg/EndRdx/Rchg:38(39), Mako-Acc/EndRdx/Rchg:43(42)
    Level 38: Total Focus -- Mako-Acc/Dmg:41(A), Mako-Dmg/Rchg:41(39), Mako-Acc/Dmg/EndRdx/Rchg:41(39), Mako-Acc/EndRdx/Rchg:43(40), C'ngImp-Acc/Dmg/Rchg:41(40), C'ngImp-Dmg/EndRdx/Rchg:42(42)
    Level 41: Fly -- Flight-I:50(A), Flight-I:50(42)
    Level 44: Recall Friend -- Range-I:50(A)
    Level 47: Stamina -- EndMod-I:50(A), EndMod-I:50(48)
    Level 49: Focused Accuracy -- AdjTgt-ToHit/EndRdx:50(A), AdjTgt-ToHit:50(50), GSFC-ToHit/EndRdx:50(50), GSFC-Build%:50(50)
    ------------
    Level 1: Brawl -- KntkC'bat-Acc/Dmg:35(A)
    Level 1: Sprint -- ULeap-Stlth:34(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Gauntlet
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+14% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+3% Defense(Psionic)[*]+3% Defense(Melee)[*]+3% Defense(Ranged)[*]+3% Defense(AoE)[*]+1.8% Max Endurance[*]+30% Enhancement(Accuracy)[*]+25% Enhancement(RechargeTime)[*]+5% FlySpeed[*]+122 (10.1%) HitPoints[*]+5% JumpSpeed[*]+MezResist(Immobilize) (Mag 17.6%)[*]+12.5% Recovery[*]+46% Regeneration[*]+2.52% Resistance(Fire)[*]+2.52% Resistance(Cold)[*]+3.13% Resistance(Negative)[*]+5% RunSpeed[/list]


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  20. I am playing my lvl 50 WP/EM tank. With nothing turned on I have a base regeneration rating of 1.93%/sec 55.47hp/sec. I turn on Rise to the Challenge (with no mobs around) my numbers do not change. I then jump into a group of CoTs. my 1.93% jumps up a lot. I finish off the group I was fighting and take a rest. My 1.93% now reads 1.83%. I check to make sure I have no de-buffs on me and I do not. After about 15 seconds it returns to the base of 1.93%

    I do not know what to make of this. Is this accurate? Is my regen rate supposed to go below baseline after I kill a group? is it just reporting incorrectly?

    any help would be appreciated.
  21. ANy chance for an update? I would be very interested to see what you suggest for IOs and sets. I see several possibilties for Ice Control that are very interesting.
  22. [ QUOTE ]
    The TOXIC damage, you keep bringing it up shows your distaste for it. Your guide is very outdated from 2006. This guys i10 guide is more accurate.

    ALL THE FOLLOWING HAVE TOXIC RESIST OR DEFENSE and I am sure I am missing alot of other powers.

    Kujin-In Sha
    Overload
    Resilence
    Moment of Glory
    Elude
    Focus Fighting

    Also you have inspiration.
    And buffs from Defenders/Controllers.
    And the power pool anyone can get Concealment/Leadership.



    [/ QUOTE ]

    [ QUOTE ]
    Attack Types / Attack Vectors
    Any attack in City of can be flagged as using any combination of attack types (or "attack vectors"). The possible types are:
    - Smashing_Attack
    - Lethal_Attack
    - Energy_Attack
    - Negative_Attack
    - Psionic_Attack
    - Fire_Attack
    - Cold_Attack
    - Melee_Attack
    - Ranged_Attack
    - AoE_Attack


    [/ QUOTE ]

    There is NO Toxic_Attack, and therefore no Toxic_Defense. While Toxic damage is found in a lot of attacks, it is usually combined with another damage type, and even if a power does only toxic damage, the ATTACK is typed as Ranged_ or AoE, etc..

    There are plenty of powers with Resist_Toxic. The guide posted above addresses this, and it is also the focus of this quote:
    [ QUOTE ]
    From this I'm hoping you mistyped, as this is incorrect and if you learned that from my guide, I need to fix it. You *can* resist Toxic damage (Deflection Shield which I mentioned several times grants 40% Toxic resistance, for example), but there is no such thing as Toxic Defense, because there is no such thing as Toxic_Attack (if there were a power that gave you +Defense(Toxic), it would literally do absolutely nothing).

    Many attacks that deal toxic damage are typed with Ranged_Attack and either Smashing_Attack or Lethal_Attack, however, so while there is no such thing as Toxic defense, there are ways to dodge attacks that deal toxic damage.


    [/ QUOTE ]

    to Fleeting Whisper: Good work on the guide, I have already directed a few people to it to explain how defense and resist works, once they understand what you wrote, then they will be ready for Arcanavilles guide (which is REALLY heavy on the numbers)
  23. Excellent guide. It is obvious you put a lot of time and effort into it, thank you for sharing it.

    I do have 2 suggestions though.

    2 slot stamina with lvl 50 End Mods, you only lose .06 end/sec. and you can use that slot in something else. In my opinion that trade is worth it.

    I find that it is more useful to have my +stealth travel IO in sprint than in SS/SJ. easier to turn it on and off when you want it instead of it being on whenever you are traveling, and you could put the End Reduction IO for the Celerity set in SS without losing speed.

    It is questionable if you would want to pull a recharge out of Hasten, that is about a 15 second swing, and hasten is nice to have up, but it is an option if you want to put that slot elsewhere.

    1 Knockback IO is enough to stop about 80-85% of all the PvE knockback out there, while in PvP you need acrobatics. you could safely pull out one of them I think. I would pull the Karma out of frozen armor and replace it with an Impervium Armor Res/End, it would also give you 2.5% more recovery.

    If you pull that slot from stamina you could slot another Kismet Def/End in CJ for an additional 1.5% recovery, and you have added .07 end/sec to your recovery, making up for what you lost by pulling out the slot from stamina. and you still have 1 slot to put somewhere else.

    Just a few thoughts

    I play a Sonic/Eled/Elec myself, so I have used a few of those tricks on my build.
  24. I have a claws/dark that will hit 50 very soon (hopefully tonight) he is also "pimped-out" with IOs. Using IO sets and stacking the bonuses you can get some impressive end recovery and end reduction. Since one of the main problems with /DA is the end usage of the toggles this is very handy.

    I posted this build on another thread, but since it may be helpful to others I will post it again here.

    *note*
    I went with some power choices that many people do not like, such as Weave. I find that my defense totals are quite impressive and I am very happy with my survivability. (and yes, I mean Defense totals, not Resistance). As always, I welcome feedback of any sort.

    Hero Plan by Mids' Hero Designer 1.21
    http://www.honourableunited.org.uk/mhd.php

    Toxic Talon final build: Level 50 Magic Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Dark Armor
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Strike -- Mako-Acc/Dmg:42(A), Mako-Dmg/EndRdx:42(3), Mako-Dmg/Rchg:42(5), Mako-Acc/EndRdx/Rchg:42(11), Mako-Acc/Dmg/EndRdx/Rchg:42(17), Mako-Dam%:42(31)
    Level 1: Dark Embrace -- Aegis-ResDam/EndRdx:43(A), Aegis-ResDam:43(7), Aegis-ResDam/EndRdx/Rchg:43(15), Aegis-ResDam/Rchg:43(36), Aegis-Psi/Status:43(39), TtmC'tng-ResDam/EndRdx:43(39)
    Level 2: Slash -- C'ngImp-Acc/Dmg:34(A), C'ngImp-Dmg/Rchg:34(3), C'ngImp-Acc/Dmg/Rchg:34(5), C'ngImp-Acc/Dmg/EndRdx:34(11), C'ngImp-Dmg/EndRdx/Rchg:34(17), Mako-Acc/EndRdx/Rchg:50(31)
    Level 4: Murky Cloud -- TtmC'tng-ResDam/EndRdx:43(A), TtmC'tng-ResDam/Rchg:43(7), TtmC'tng-EndRdx/Rchg:43(21), TtmC'tng-ResDam/EndRdx/Rchg:43(39), TtmC'tng-ResDam:43(40), TtmC'tng-EndRdx:43(40)
    Level 6: Combat Jumping -- Ksmt-ToHit+:22(A), Jump-I:50(48)
    Level 8: Follow Up -- C'ngImp-Acc/Dmg:33(A), C'ngImp-Dmg/Rchg:42(9), C'ngImp-Acc/Dmg/Rchg:34(9), C'ngImp-Acc/Dmg/EndRdx:34(15), C'ngImp-Dmg/EndRdx/Rchg:34(37), Mako-Acc/EndRdx/Rchg:50(46)
    Level 10: Obsidian Shield -- TtmC'tng-ResDam/EndRdx:42(A), TtmC'tng-ResDam/Rchg:42(13), TtmC'tng-EndRdx/Rchg:42(13), TtmC'tng-ResDam/EndRdx/Rchg:42(34), TtmC'tng-ResDam:42(40), TtmC'tng-EndRdx:50(45)
    Level 12: Hurdle -- Jump-I:50(A)
    Level 14: Super Jump -- Jump-I:50(A)
    Level 16: Health -- Mrcl-Rcvry+:40(A), RgnTis-Regen+:30(43), Numna-Regen/Rcvry+:45(43)
    Level 18: Focus -- Decim-Acc/Dmg:34(A), Decim-Dmg/Rchg:34(19), Decim-Acc/EndRdx/Rchg:34(19), Decim-Acc/Dmg/Rchg:34(23), Decim-Build%:34(34), Thundr-Acc/Dmg/Rchg:34(34)
    Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21)
    Level 22: Dark Regeneration -- Sciroc-Acc/Rchg:42(A), Sciroc-Acc/Dmg/EndRdx:42(23), Numna-EndRdx/Rchg:45(25), Numna-Heal/EndRdx/Rchg:45(36), Mrcl-Heal/EndRdx/Rchg:34(37), Mrcl-Heal/EndRdx:34(37)
    Level 24: Cloak of Darkness -- HO:Cyto(A), EndRdx-I:50(25), LkGmblr-Def:45(46), LkGmblr-Def/EndRdx:50(50)
    Level 26: Eviscerate -- Sciroc-Acc/Dmg:41(A), Sciroc-Acc/Rchg:43(27), Sciroc-Dmg/Rchg:41(27), Sciroc-Acc/Dmg/EndRdx:42(29), Sciroc-Dmg/EndRdx:46(31)
    Level 28: Death Shroud -- Sciroc-Acc/Dmg:34(A), Sciroc-Dmg/EndRdx:37(29), Sciroc-Acc/Dmg/EndRdx:37(33), Sciroc-Dmg/Rchg:41(33), Sciroc-Dam%:34(36), EndRdx-I:45(43)
    Level 30: Boxing -- HO:Nucle(A)
    Level 32: Shockwave -- Posi-Acc/Dmg:45(A), Posi-Dmg/EndRdx:45(33), Posi-Dmg/Rchg:45(42), Posi-Acc/Dmg/EndRdx:50(45), Posi-Dam%:50(45)
    Level 35: Oppressive Gloom -- RzDz-Immob%:30(A)
    Level 38: Tough -- S'fstPrt-ResKB:11(A), S'fstPrt-ResDam/Def+:30(42), HO:Ribo(50)
    Level 41: Weave -- HO:Cyto(A), EndRdx-I:50(42), LkGmblr-Def:45(46), LkGmblr-Def/EndRdx:50(50)
    Level 44: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(48)
    Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48)
    Level 49: Soul Transfer -- Dct'dW-Heal/Rchg:50(A)
    ------------
    Level 1: Brawl -- Acc-I:50(A)
    Level 1: Sprint -- ULeap-Stlth:18(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 1: Critical Hit



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  25. WOW!

    Weapon customization! This is going to be awesome.

    I do have a few questions though.

    1. Will it be possible for an existing hero/villian to change their weapon graphics? If so, does it require a respec? or is it a costume change? or is it only at character creation?

    I would think it will be a costume change, which raises another question...

    2. Are we going to be allowed unlimited changes to our weapons? (like normal costume changes it is only limited by influence or tokens)

    3. not really a question, but... I hope we are not going to run into re-draw issues with this. BUT I trust the devs on this one, I think they got it under control.

    I CAN NOT WAIT FOR ISSUE 11!!!