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Posts
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Joined
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My Legacy Chain Task Force is now on Live, the number is in my signature. I've made a bunch of changes to it to try and balance it.
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Your Arc ID is actually: 19676
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Heh thanks...and thanks for playing it and the feedback! -
I put up another one and would love feedback on it. I've been able to through and play Whiteseeker's, PoliceWoman's, Bill's, and Dumok's. When I get some more time I will play the rest. Here's my next:
Arc Name: Legacy Chain Task Force
Arc ID: 19767
Morality: Heroic
Enemy Faction: Circle of Thorns (Primary), Longbow, Mother Mayhem's minions
Creator Global/Forum Name: Test Center Global @alyiah, Forum Name Alyiah
Difficulty Level: Medium
Synopsis: The Legacy Chain has chased a Circle of Thorns mage to Paragon City, attempting to stop him before he summons the Demon Kings to the mortal plane. But the mystery doesn't stop there. Your contact seems to be hiding something as well. The final mission has some EB/AVs, but you will have help and should be able to solo.
Estimated Time to Play: Hour maybe -
Hey, I just finished this arc and it was great. I didn't see Statesman on the final mission, but maybe I wasn't looking.
The other suggestion I would have is to change the Atlas Park map so you're not using the Shivan one. My allies kept attacking the meteor instead of Maiden Justice, and that seemed out of place. It also teleports you in with the Ourborus crystal.
Anyway, I have 5-starred ya. Good work! -
Here is mine. I will get to all of the ones posted here in the next couple days and be sure to comment.
Rise of the Overpig
ID 15472
Three missions
Heroic
Custom enemies (giant pigs, bulls, tiny lizards, and of course, ninja cow werewolves) -
I vote no. Again. And again and again and again. If you want a villain, make a villain. If you want a hero, make a hero. RP it however you want.
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Group: Crimson Island Avengers
Server: Liberty
Side: Hero
Size: 20x24, approx 20 million prestige
Contact @alyiah1 -
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[*]Carpets. Not every building has steel, hardword, or brick flooring.
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You can fake carpeting with the miyaku (spelling) gravel floor for now. Although I too would like real carpeting, as well as choices of area rugs (which exist in NPC locations throughout the game already). -
everything in this picture,
wall art,
disco ball,
wall art,
skull and crossbones flag
wall art,
gambling tables,
wall art,
slot machines (functional or not)
wall art,
tool boxes
refrigerators,
wall art,
bars,
small fountains
large pools and hot tubs,
bars,
booths,
new furniture,
free fire zone signs
and wall hangings for raidable bases,
red cross and emergency signs,
all this junk,
small statues,
oil and ice patches that you can slide around on,
area rugs,
and did I mention wall art?
and so on...just like I posted last time... -
1) How will the repricing of bases affect you personally?
We will be able to make a much larger base now, and I am planning to make a raid-ready base with a number of defensive rooms and items.
2) Will you dismantle your base to gain the additional prestige from the repricing?
I have already done this. Our Live base is bare bones. The message that we could sell items back after Issue 13 went live for the amount of prestige we paid for them was too late in coming, and has not been confirmed by a red name that I am aware of. Even though I was invited to the closed beta, I didn't have a base to test until the prestige grant, and by that time I had already decided not to gamble 10 million prestige on a rumor.
3) How long would this process take you if you were to engage in this practice?
I didn't time it, but it took hours.
4) What are the positive and negative concerns regarding repricing?
The positives are that many more people can enjoy all of the features of base building. Our supergroup has a small number of core players, and has been in the top 50 on Liberty for some time. Our three year anniversary in the game is in January. Despite this, we've never come close to having the kind of prestige required to play with the secure plots or many defensive rooms. This has changed that and I am greatly looking forward to it.
For me, there aren't any negatives to having base items be cheaper. More people have access to more features quicker. I don't see any downside to this.
5) How will this feature affect you long term and short term?
Short term, I'll have to spend a bunch of time re-modeling our base, but that is something I enjoy doing, so that's a feature for me. This is like teleporting us to the end of the race in some ways, however. Now that everything is affordable for us, there are really no more base features for our group to work towards.
Base Salvage Exchange to Invention Salvage
1) What is the negative effect on your base for this feature implementation?
The cost of some base items in terms of invention salvage is disproportionate. Rare salvage for regular teleporters is a good example of this. Why is rare salvage required to build a common item, not to mention an item that hero bases will want 11 of.
The fact that we could have community storage for 2500 base salvage items in one bin, but that has now been reduced to 30 per bin, with a base limit of 18 storage bins, is a handicap. This requires, in my opinion, the base builder of a group to personally finance base building, since it will be more difficult to get the salvage to the builder.
2) What is the positive effect on your base for this feature implementation?
I can't think of any positives. This wasn't a change that I believed necessary or had even been asked for.
3) How long will it take you to adjust to learning this new system?
Not long, I think. It doesn't seem to be very complicated.
4) What side effects to this system do you currently see from transitioning the old to new system?
It will be frustrating for base builders to stop what they are doing, travel to a market, and spend their own influence buying salvage to finish crafting items for their base.
5) What security concerns do you have regarding this change?
I have the same concerns for security for shared invention salvage that I do for everything else. I think storage bin security should be set per bin, not under a blanket system that applies to all storage.
Thank you for your time -
Portal Technician: Peregrine Isle
Acrobat: St. Martial Carnie tents -
I don't think it's a good idea. The idea I like the most is turning it into a click temp power on a timer, so you can turn it on and off when you want, and after an hour it burns up. I would build these all the time in this case.
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Or, what if they were all turned into clicky temporary powers like the Safeguard/Mayhem jetpack? You click it on when you enter a mission and click it off when you exit and travel to the next mission. If you die, you can click it back on after you rez. The one hour duration of actual use time could then be plenty of time.
Endurance cost would be an issue though. Could it be set to zero endurance cost? -
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To answer the original question, I do not use them because the duration is too short for whatever task I might actually need the buff for.
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Are you saying this about the actual 1 hour buff? or the 15 minutes it claims?
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... then travel to Cimerora and get on a team ...
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The inability to use any base resource on a mixed team is certainly a drawback. (if we ever get Market interfaces in the base, then this will become an even bigger issue.)
BUT... have you ever tried "we have all 8? can I take a moment to teleport to my base and buff up first?" If you porter (or rez) there and use the base portal to exit, you'll return to Cimerora without having to go thru the other zones. Doesn't help that it's only an hour, though, and the TF is longer, bringing me to...
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If the duration was increased to four hours, it would cover your time to build your task force and travel where you need to go, plus the majority of the task forces in the game.
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What if the duration could be made dynamic? What if Empowerment buffs were keyed to "as long as you're on the Task Force team", would that be good? Would it be too tough to balance with non-TF durations? (ie: would we need a whole different list of TF-based buffs?)
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I was talking about the one hour buff. One hour, if you are buffing yourself for a task force, is not long enough.
I run on PUG Task Forces and Strike Forces quite often, and I feel it's poor etiquette to tell a team, as soon as it's built, to hang on while I take 10 minutes to buff up. The buffs are usually a quality of life buff anyway, and will not make or break a Task Force. Working around the weakness they fill with inspirations, especially now that they can be combined, is usually just as easy.
If the buff could be made to last the duration of a task force, whether it be a 20 minute Katie Hannon with knockback protection, or a Shadow Shard psi resist that lasts for the two weeks you take to complete, that would be awesome and well worth any time and expense.
I believe there is some temporary powers in the game that use this already, the Hami temp power in the Lady Grey TF runs out at the conclusion of the Task Force, so maybe it's possible. I dont know how you distinguish a Task Force from a solo zone PvP situation, other than a different list of Task Force based-buffs. Im not a programmer so anything I offer there would be conjecture, but, if it was a Task Force buff, itd probably have to be crafted after the Task Force is started? -
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Pardon me for being blunt...
Why do so many people think Empowerment Stations suck?
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To answer the original question, I do not use them because the duration is too short for whatever task I might actually need the buff for. If I am just doing regular missions, they aren't difficult enough to need the buff, and I could actually be out fighting and earning xp during the time it takes to craft the buff.
If I'm doing something that would warrant the time it takes to buff, say an ITF where I might want lethal resistance, increase attack speed, disorient resistance (for Rom's rez), +recovery, negative energy resistance, and whatever else looks good, after I take the time to craft all of these, then travel to Cimerora and get on a team (because mixed faction teams can't invite you when you're in a base), and maybe you need some more people for your team, and then you get started, you've used up that time on your buff.
If the duration was increased to four hours, it would cover your time to build your task force and travel where you need to go, plus the majority of the task forces in the game.
If the buff was changed to real time as opposed to in-game time, I don't see how this would be overpowered compared to the buffs as they are now. Lowering the effectiveness of the buffs to compensate for the longer period would be a poor answer and not convince more people to use them, I don't think. Perhaps raising the cost of salvage to balance the longer duration would be one way to go. As someone else here said, if one truly sees a benefit, they will pay no matter what the cost.
Now, maybe this will have a negative effect on PvP. I don't PvP often and am certainly no expert. I know PvPers who build the perception buff and some others, and extending the duration would certainly affect PvP. However, access to these buffs is restricted only by your SuperGroup's ability to put the stations in and collect and distribute salvage, which means people have an even starting point for this. -
I loved the new TF, I've done it once successfully. I enjoyed needing a bit of thought and strategy for it.
The maps and story were outstanding. The map sync bug plagued me throughout, but fortunately a teammate had recall to fix it. We had a ice/ dominator, invuln/ tank, fire/ tank, three scrappers, a zombie/dark MM, and a fire/dark corrupter. Plenty of opportunities for vengeance and revive, rise of the phoenix, etc. Good times, I will definitely run it again.
One weird thing I encountered (not a rickroll) -
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Ok, so are there no Tux pants??
... because pants/slacks just don't match... AT ALL.
See how the slacks DO NOT match the tux if you choose any thing other than black? There NEEDS to be tux pants so they will share the same TEXTURE and MATCH!
that is all
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Also in this picture, the hankerchief in the breast pocket should match the secondary color (in this case, the purple/burgandy color), not the primary. -
everything in this picture, wall art, disco ball, wall art, skull and crossbones flag wall art, gambling tables, wall art, slot machines (functional or not) wall art, tool boxes refrigerators, wall art, bars, small fountains large pools and hot tubs, bars, booths, new furniture, free fire zone signs and wall hangings for raidable bases, red cross and emergency signs, all this junk, small statues, oil and ice patches that you can slide around on, area rugs, and did I mention wall art?
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My first attempt at putting a video together, it was almost as fun as beating my warshade buddy down. Enjoy:
http://www.youtube.com/watch?v=go2UA2v2iKE -
wow, that is awesome! *envies*
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Eden trial: SG base crystal shard from the Titan in a trophy case
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Even better, a mini crysal titan, safe behind the glass, but doing a two fisted "Banging on the glass" manuever.
Also great Idea Hex
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haha sure why not - I'm not specifically saying we should get the things I mentioned, but some sort of base decoration to say "hey we did that" would really spice up our bases, plus give us a new and different avenue to gain some badly needed base decorations. -
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a recommendation for the team make up
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This is the only thing I have a problem with. Granted some teams may be worse than others, but alot of the time if you have a team wipe, it isn't because you had a bad team "make up" it's because someone pulled to much aggro. I've been on all kinds of teams. Some teams I just look at the team make up and groan. But guess what? We kicked some butt!
They key is whether or not each person on the team knows how to do their job. The only "necessaries" are usually a tank and a healer, although I've run some healerless tf's lately and we've done just fine.
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I agree, it is bad enough that the STF and LRSF are exclusive to certain builds, I would hate to implement any more prejudice. -
How about tangible souveniers? Unlock base items and costume pieces and such:
Positron's TF: SG base wall detail of newspaper headline reading "Heroes Save Paragon City Dam"
Synapse: SG base item of cog pieces in a trophy case
Sister Psyche: Malaise's pants costume item
Citadel: SG base item wall detail of a Council banner
Manticore: SG base item wall detail of newspaper headline that reads "Crey stock plummets!"
Numina: SG base item Tree of Life that is a permanent yet destructible during a base raid item that constantly has a healing aura
Abandoned Sewer Trial: SG base item of a hydra tentacle in a trophy case
Cavern of Transcendence: SG base wall detail of a plaque of honor from David Wincott
Eden trial: SG base crystal shard from the Titan in a trophy case
Lady Grey TF: Capes with all sorts of nation's flag patterns on them. Viva Mexico!
Dr. Quaterfield: a pile of mush in a trophy case that used to be your brain before doing this TF
Faathim the Kind: SG base wall detail of a large painting of the Shard
Justin Augustine: SG base wall detail of a different large painting of the Chanty
Sara Moore: SG base wall detail of a large painting of the Cascade Archipelago
Ernesto Hess: SG base wall detail painting of Striga Isle's volcano
Moonfire: SG base item of a nictus fragment in a trophy case
Katie Hannan already has a costume piece.
Ice Mistral already has a temp power.
Renault already has a temp power.
Silver Mantis: VG base item of broken jet pack parts in a trophy case.
Tarikoss: Infernal's axe in a trophy case.
Recluse and Statesman have their HOs. -
<ul type="square"> [*]Crimson Island Avengers [*] CIA forums here [*]Director: Alyiah (Global is @Alyiah1)[*]Recruiting Officers: Farris, PB Mash, ArcAngel[*]Contact: email Alyiah, or send ingame tell to players mentioned. [*]Motto: There's a time to think and a time to act, and this is no time to think[*]Description: Crimson Island has a great MMORPG history, beginning in Star Wars Galaxies on the Ahazi server. We love to have fun, we have lots of badgers in the fold, a few pvp people, a functional base with teleporters to 16 zones, med bay, all the storage and workbenches, and the empowerment buff tables.[*]We are looking for people who play to have fun, not people who have fun at the expense of other people. We aren't just looking for bodies to fill the roster or prestige cows, but players who like being part of a community and will bring something to the table. People with a poor sense of sportsmanship need not apply.[/list]