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Posts
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Quote:Well, if you are subscribing to the game, you don't have to pay anything to get it. You just might not get it RIGHT NOW. Wait one or two months, and you get it for no more than the cost of playing the game. You just have to prioritize your purchases.an i wonder why you even have to pay for a power set that should be free? an 800 on top of that? there isn't anything in the game that should be over 50 max, just something to get you to spend more money on, where there isn't anything here http://na.cityofheroes.com/en/about_..._power_set.php that says you have to pay for the power set to begin with .I think the devs are on crack to put anything in there for more than 50 points,
And if someone is a free or premium player, every VIP should *want* them to pay - it means more stuff for us! -
Who will die? It is obvious...
Our characters will die, hostages in the missions will die. None of the signature heroes will die!
But I bet Manticore is cheesed off about that broken bow I broke as I fell, I'll tell ya! -
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Actually, if you have perma-clipse you are probably softcapped, so Dwarf form is a step down in resistance (not that if you are Eclipsed it goes down, just that there would rarely be a need for the DR from the form). The only reason it is there in my build is for the potential double-mire (though I haven't ended up doing that much) and the self-heal. I also have used it a little bit on the current build since it isn't perma-clipse when I get in trouble, but eventually I won't need that (as long as I have 5 bodies to Eclipse or the enemies don't have -DR).
My thoughts on Stygian Circle are that when I have a huge mob, the dps is going to be bad even with softcapped resistance. I imagine nothing is more frustrating for a PvE mob then to get me to 25% health and endurance, only to see it pop back up to 100%
Yeah, this post was prompted by trying to internalize the fitness inherent and the potential from the incarnate powers. I think with Clarion perma-status defense, Warshades can become mighty! And it is easier to get to perma-Hasten-Eclipse without purples with the Alpha of spiritual, too.
Now the other problem is that this build will probably fall apart if I exemp down too far - so I keep the other build too.
But yes, that is what I like about Warshades - I really don't believe there is a perfect build for all situations, and lots of ways to play them that work really well. This build requires a lot of form changing (so no toggles!) but it is exciting to play! -
Quote:You heard it here first - Moon Base in Issue 21!Design can dream up anything, but whether that dream can be crafted into pixels and code is something that I have to keep in mind when we're aiming for the moon. My advice; aim for the moon, but do everything in your power to make the job of the engineers and artists that are building your rocket, easier. Sometimes that means moving the moon closer, or eliminating pointless things like gravity or physics to do it, the end result remains however; hitting that moon, which is what you, the players, get to experience.
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Hmm, interesting ideas ReslpendentMs.
I like the To-Hit enhancements in Nova - on my original build I rarely miss, using slots in the power for damage IOs and no accuracy enhancements. The EndMod might very well be wasted - I don't usually run into end problems except in AV fights - without mobs against a single target the only contribution I have is really the DPS of nova form (and Gravity Well if we are trying to stack holds).
Health is also an interesting one. I feel compelled to have health three slotted with the Numina proc. Probably left over from getting killed all the time as I leveled her up. I'll have to think about that one!
I might very well slot this way as part of the transition to grab what recharge bonuses I can get. I have another LoTG recharge bonus - maybe I'll add the defense power from the Leadership pool, at least until I start getting those purples!
Thanks for the input! -
My Warshade is my favorite toon to play. Usually I play by dynamically reacting, but by default as human form with shields up. I enjoy this a lot, and often amaze people on my team who didn't know Warshades were so awesome.
BUT recently I started reconsidering how I play (partly prompted by the "MF Warshade" manifesto, I must admit). Basically I thought, "If I have Eclipse up all the time, what the heck do I need shields or even Black Dwarf?" That on top of perma-status defense and Judgement is causing me to rethink some things.
Not original, I know, but it prompted me towards a perma-clipse build.
I tried out this Warshade build (in its transitional form) and it is a TON of fun. One thing that does get tiresome with normal ATs is the repetitive clicking of buttons in a row. This build always has something happening, and it usually involves living on the edge.
With this build, I can solo +0/x8 missions, with the most fun being taking on three mobs at once. The usual plan of attack is: jump into the mob, Eclipse, Mire, Judgement (if it is up), maybe Unchain Essence for fun, Quasar if necessary, Stygian Circle to recharge, Dark Extraction if up, into Nova form and blast away at the few still standing.
In special situations, I might add in Gravity Well (I am looking at you Void Hunter) or if I think I need some mitigation, Gravity Emanation. If the team needs control, then I might activate Orbiting Death and Inky Aspect and stay human more.
So I am looking for comments on this build. I am no min/max'er but I like a clean build. This is the one I am working towards - my transitional build has a lot more IOs and odd IO sets. What do you think?
Code:It should have perma-hasten and perma-Eclipse, as well as provide a sneaky option should I need it with Shadow Cloak and Super Speed. Accuracy even without enhancements is boosted by IO sets.Hero Plan by Mids' Hero Designer 1.942 http://www.cohplanner.com/ Click this DataLink to open the build! Morlena Starkiller: Level 50 Science Warshade Primary Power Set: Umbral Blast Secondary Power Set: Umbral Aura Power Pool: Speed Power Pool: Presence Hero Profile: Level 1: Shadow Bolt
- (A) Damage Increase IO
- (A) Resist Damage IO
- (A) Damage Increase IO
- (A) Damage Increase IO
- (A) To Hit Buff IO
- (7) To Hit Buff IO
- (7) Endurance Modification IO
- (A) Damage Increase IO
- (A) Obliteration - Damage
- (37) Obliteration - Chance for Smashing Damage
- (39) Obliteration - Accuracy/Recharge
- (40) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Obliteration - Damage
- (36) Obliteration - Accuracy/Recharge
- (36) Obliteration - Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Recharge Reduction IO
- (15) Recharge Reduction IO
- (15) Recharge Reduction IO
- (A) Damage Increase IO
- (A) Unbreakable Constraint - Hold
- (19) Unbreakable Constraint - Hold/Recharge
- (19) Unbreakable Constraint - Accuracy/Hold/Recharge
- (21) Unbreakable Constraint - Accuracy/Recharge
- (21) Unbreakable Constraint - Endurance/Hold
- (23) Damage Increase IO
- (A) Resist Damage IO
- (23) Resist Damage IO
- (25) Resist Damage IO
- (A) Endurance Modification IO
- (25) Healing IO
- (31) Recharge Reduction IO
- (31) Endurance Modification IO
- (A) Touch of the Nictus - Healing
- (33) Touch of the Nictus - Accuracy/Healing
- (33) Touch of the Nictus - Accuracy/Endurance/Recharge
- (A) Absolute Amazement - Stun
- (27) Absolute Amazement - Stun/Recharge
- (27) Absolute Amazement - Accuracy/Stun/Recharge
- (29) Absolute Amazement - Accuracy/Recharge
- (29) Absolute Amazement - Endurance/Stun
- (31) Absolute Amazement - Chance for ToHit Debuff
- (A) Damage Increase IO
- (A) Luck of the Gambler - Recharge Speed
- (A) Celerity - +Stealth
- (A) Accuracy IO
- (A) Accuracy IO
- (A) Expedient Reinforcement - Accuracy/Recharge
- (42) Expedient Reinforcement - Accuracy/Damage
- (42) Expedient Reinforcement - Damage/Endurance
- (42) Expedient Reinforcement - Accuracy/Damage/Recharge
- (43) Expedient Reinforcement - Endurance/Damage/Recharge
- (43) Expedient Reinforcement - Resist Bonus Aura for Pets
- (A) Recharge Reduction IO
- (45) Aegis - Resistance/Recharge
- (45) Aegis - Endurance/Recharge
- (45) Aegis - Resistance/Endurance/Recharge
- (46) Aegis - Resistance/Endurance
- (46) Aegis - Resistance
- (A) Armageddon - Damage
- (48) Armageddon - Damage/Recharge
- (48) Armageddon - Accuracy/Damage/Recharge
- (48) Armageddon - Accuracy/Recharge
- (50) Armageddon - Damage/Endurance
- (50) Armageddon - Chance for Fire Damage
- (A) Healing IO
- (A) Empty
- (A) Endurance Reduction IO
- (A) Empty
- (A) Empty
- (A) Range IO
- (A) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (34) Numina's Convalescence - Heal
- (34) Healing IO
- (A) Empty
- (A) Performance Shifter - Chance for +End
- (33) Performance Shifter - EndMod
- (34) Endurance Modification IO
- (A) Apocalypse - Damage
- (5) Apocalypse - Damage/Recharge
- (5) Apocalypse - Damage/Endurance
- (17) Apocalypse - Accuracy/Recharge
- (17) Apocalypse - Chance of Damage(Negative)
- (A) Devastation - Damage/Recharge
- (3) Devastation - Accuracy/Damage/Recharge
- (3) Devastation - Accuracy/Damage
- (A) Positron's Blast - Accuracy/Damage
- (11) Positron's Blast - Damage/Recharge
- (11) Positron's Blast - Damage/Range
- (50) Positron's Blast - Damage/Endurance
- (A) Ragnarok - Damage
- (9) Ragnarok - Damage/Recharge
- (9) Ragnarok - Accuracy/Recharge
- (43) Ragnarok - Accuracy/Damage/Recharge
- (46) Ragnarok - Damage/Endurance
- (A) Taunt Duration IO
- (A) Touch of the Nictus - Healing
- (36) Touch of the Nictus - Accuracy/Healing
- (A) Obliteration - Damage
- (13) Obliteration - Accuracy/Recharge
- (13) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Accuracy IO
- (A) Range IO
- (A) Accuracy IO
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Dang, I was hoping for Super Science or Wedding Pack to be on the list. I can't justify those for the list price, but for half price...
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Another thread on the same idea (http://boards.cityofheroes.com/showthread.php?t=258116) - great minds think alike!
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Already suggested (http://boards.cityofheroes.com/showthread.php?t=260818) and as you will note in that thread, already passed on to the Devs by Zwillinger.
So, the Magic 8-ball says, "Chances are good!"
An addtional thing I was considering when I made my suggestion was that using Pocket D or RWZ interferes with other players who want to go there for some non-incarnate reason, like zone content, a Mother Ship Raid, or RP'ing in Pocket D. To me, the combination of making assembling leagues better and decreasing such interference is a powerful argument for such a zone. -
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Having not followed the previous debate, and pretty agnostic about this one way or the other...
How about a NEW power set - call it Buffing Aura or something (the Auwa of Powa? ). The mere presence of your character provides an ongoing, but smaller than active, buff. Toggles for each of the damage types/status effects that add up to an end drain that is near to or more than your recovery would encourage some strategic playing and knowledge of damage types for the critters, while your other primary/secondary would give you something to do when you are not changing aura types.
This would give the OP something he might like to play while still being a buffer, and not change any of the other mechanics that would bug those that like things how they are. More active play (i.e. the current sets) would be rewarded with more powerful buffs in exchange for more buff management. Less active play (Buffing Aura) would be smaller buffs, but perhaps slightly more versatile characters. Plus they might be chancier to play since they need to be where the action is.
It seems like everyone wins. I dunno - is that a goofy idea? -
Quote:Nice! I like the idea of NPCs there too. Maybe Prometheus could drop in as well. Maybe the "teleporters" are helos for blue side, Arachnos fliers red side. Maybe a "just for looks" Portal Corp portal, explaining how you teleport into trials, etc.I'd like to see it. I can see it being run out of an Ouroboros-like place with teleporters to the major zones on both sides and NPCs to explain the trials and incarnate system.
Some great possibilities! -
Quote:I hope so! Still, I don't know that is the plan based on what they have said. Looking at what it does now, it is like the fine detail extreme of what I am talking about - if you are going to specify the EXACT thing you want to join (e.g. BAF) then you might as well make it a "turnstile" system to plop you right into the BAF. If you are looking at it that way, it doesn't make sense to implement what I am proposing - why have the middle step at all?I imagine this is likely what the devs have in mind too, eventually. The LFG as it stands today is the foundation. I think we will see it improved issue by issue until it's function is similar to what you have described here.
Of course I would respond that some nights I just want to find a non-radio mission team, I don't want to do a particular thing. If future LFG expansions are heading that way, great. But the only thing I have heard about from the devs though is adding more "events" into the turnstile (e.g. Hamidon or the Praetorian events), rather than making it a "looking for group" system. The programming behind the scenes might allow for it to be a LFG system - I wouldn't know, but the externals of it are quite different in interface and intent than what I would think it would be if they were heading there.
Anyway, just a thought in case they haven't considered this approach! -
So on another thread we are talking about a suggestion to make a dedicated co-op league staging zone, to make assembling and getting on leagues easier without crowding out other players who want to be in RWZ or whatever to do something else.
That got me to thinking how I thought LFG would work when I heard about it, vs. the way it actually does.
What I really thought LFG would be is a system where I log on and let's say I want to join a mission team. I click LFG along with some high-level filters (Architect/arc/radio/TF/Trial/iTrial/MS Raid, etc. team, level range) and *poof* I am in a team.
On the other hand, if I have a team with 5 people, LFG changes to LFM. I click LFM along with some filters (I set my team type, then choose ATs, level range) and *poof* I get a full team.
It seems backwards to me to use LFG (looking for group) queue for a trial. It seems like you would use it to find a team that is doing what you want to do.
Obviously this would take significant dev resources, so I don't expect it soon, but maybe someday if it makes sense.
Does this seem like an improvement to you? -
Quote:Hi Twoflower - how would that work? Say we have a Lambda league of 10 people. We click BAF and Don't Launch Until Full - the queue knows that 6 more people are in the queue, but not if they will click in. Would you have a timer that would start the Lambda after some amount of time if it didn't start? Still, you might pick up some anyway.How about just letting people enter the LFG queue with "don't launch until league is full" enabled? That's the only reason we're scouring co-op zones right now. The tool would be fixed if we could just wait until the trial fills up before launching.
(Well, there are other bugs related to the queue, but assuming they were cleared up that's the usability / functionality issue that would continue to prevent LFG from being useful.)
I have to admit during beta that I was kind of confused about how the LFG queue would work on live. Now, I think I used LFG one time on day one of I20 - every other time I have gone to RWZ, Pocket D, or used the TF channels to get on one/assemble one. If I am assembling a league I have to remind the few people who are on the queue to leave the queue so I can add them. (That is unexpected behavior to me.)
What I really thought LFG would be (and who knows, might someday) is I log on and want to join a mission team. I click LFG along with some filters (mission/arc/radio/TF/Trial team, level range) and *poof* I am in a team. If I have a team with 5 people, I click LFM along with some filters (AT, level range) and *poof* I get a full team. It seems backwards to me to use LFG (looking for group) queue for a trial, but maybe that is just me. Maybe I'll start another suggestion thread on that and see if that approach to LFG makes sense.
Anyway, while your suggestion makes sense it still doesn't fix the problem of gathering somewhere to sort out teams in the league, which implies stepping on other players' toes. -
Oooh, I like the "matrix" room and the Praetorian rift room ideas!
Never though of starting a league in Praetoria. Interesting...VIP pass to Pocket D, then to Studio 55. Faster then RWZ depending on where you are.
Still, I'd personally like to see an option that doesn't step on any other players' toes - a zone devoted to league building. -
I wouldn't be averse to that StratoNexus, but what about when the Valentine or Winter Event happens and people are wanting to do that content? Or the RP'ers chilling in the bar who can't get into the same instance as their friends? There is no particular reason Pocket D or RWZ for that matter *should* be a staging area - it seems logical to me to move Leagues out of areas where there are other things to do, so as to minimize the disruption of other peoples' play.
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I like That_Ninja's idea, so modify my proposal to:
-Use an existing map, name it "League LZ" or whatever
-Make it co-op
-Place stores, invention tables in the map (if you want ambiance you could add transportation objects for looks)
-Have nothing else going on so that you can...
-Increase number of players that can be in the instance
This will be a big QoL improvement for league-ers and non-league-ers of all sorts as listed in the OP. -
Rodion, I support that too. I think an LZ and those additional tools would be compatible. Also think that it might be easier to add a new, empty zone than change the interface and provide those tools, so maybe LZ as an interim fix?
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I had an idea, while broadcasting in multiple RWZ instances, trying to get everyone in the same zone ("What RWZ?" a million times), etc.
Would it be possible to create a new co-op zone that was nothing but a mustering place for assembling Leagues? Have nothing going on in the zone other than getting together to assemble a League.
Call it the LZ - League Zone (and play on Landing Zone) and maybe even give everyone a temp power to teleport there.
Desired improvements:
- Clear up RWZ, Pocket D, etc for those who want to be there for mothership raids, LGTF, other RWZ or Pocket D content
- Make it easier to find a trial being assembled - as it is now we broadcast in one instance, maybe send out channel requests, etc. how about just heading to the muster point and seeing what is building?
- Implied here is that if it is an empty zone you could pack in more players without creating new instances. Hopefully a single instance of the LZ would support everyone most of the time.
Any interest? -
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Quote:Seconded. These should be difficult enough to where we can't brainlessly beat them, at least at the beginning. Last night I did two and a half PUGs:I succeeded on a PuG for the BAF, and it was only the 2nd time I'd tried it. We have 2 full teams. About 2/3 of us had NEVER tried it yet. And this is the one considered to be the most difficult, as both Nightstar and Siege had to die within 10 seconds of each other.
And this was on the first day of release. And not a weekend with a lot of players. And we started at about midnight eastern time.
So hang in there. Yah, it's tough. But once you get the formula, it'll be easier. Like all the other new challenges. And in 2 weeks at the most, you'll be hearing "Speed BAF Trial starting! PST!"
1. A PUG BAF with a total of 12 players. We had a weird combination of lots of tanks and no support/deubuff. BUT got 15% of Judgment, 4 threads and Astral merits and max debt!!! Learned how the trial worked though, and have plans for the next run.
2. A PUG Lambda - we so totally squeaked this one out. Total chaos in getting the temp powers, people not knowing that they had them, etc. And yet, due to great leadership (and weapon crates) we pulled it out and SUCCESS!
2.5 A Virtue TF channel-assembled group for Lambda with some PUGs in there. Totally nailed it - we were unstoppable and Marauder cried like a baby.
I find the trials fun and different. I like the ITF but thank goodness, this is NOT another ITF!
That alpha level-shift comes in handy too by the way.
After one run, I could lead a Lambda. It will take more time for BAF, but it will become like ITF soon enough.
Keep plugging away! The feeling of success is like your second lvl 50! -