Perma-clipse Build - Looking for Comment


Agonist_NA

 

Posted

My Warshade is my favorite toon to play. Usually I play by dynamically reacting, but by default as human form with shields up. I enjoy this a lot, and often amaze people on my team who didn't know Warshades were so awesome.

BUT recently I started reconsidering how I play (partly prompted by the "MF Warshade" manifesto, I must admit). Basically I thought, "If I have Eclipse up all the time, what the heck do I need shields or even Black Dwarf?" That on top of perma-status defense and Judgement is causing me to rethink some things.

Not original, I know, but it prompted me towards a perma-clipse build.

I tried out this Warshade build (in its transitional form) and it is a TON of fun. One thing that does get tiresome with normal ATs is the repetitive clicking of buttons in a row. This build always has something happening, and it usually involves living on the edge.

With this build, I can solo +0/x8 missions, with the most fun being taking on three mobs at once. The usual plan of attack is: jump into the mob, Eclipse, Mire, Judgement (if it is up), maybe Unchain Essence for fun, Quasar if necessary, Stygian Circle to recharge, Dark Extraction if up, into Nova form and blast away at the few still standing.

In special situations, I might add in Gravity Well (I am looking at you Void Hunter) or if I think I need some mitigation, Gravity Emanation. If the team needs control, then I might activate Orbiting Death and Inky Aspect and stay human more.

So I am looking for comments on this build. I am no min/max'er but I like a clean build. This is the one I am working towards - my transitional build has a lot more IOs and odd IO sets. What do you think?

Code:
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Morlena Starkiller: Level 50 Science Warshade
Primary Power Set: Umbral Blast
Secondary Power Set: Umbral Aura
Power Pool: Speed
Power Pool: Presence

Hero Profile:
Level 1: Shadow Bolt
  • (A) Damage Increase IO
Level 1: Absorption
  • (A) Resist Damage IO
Level 2: Ebon Eye
  • (A) Damage Increase IO
Level 4: Gravimetric Snare
  • (A) Damage Increase IO
Level 6: Dark Nova
  • (A) To Hit Buff IO
  • (7) To Hit Buff IO
  • (7) Endurance Modification IO
Level 8: Shadow Blast
  • (A) Damage Increase IO
Level 10: Orbiting Death
  • (A) Obliteration - Damage
  • (37) Obliteration - Chance for Smashing Damage
  • (39) Obliteration - Accuracy/Recharge
  • (40) Obliteration - Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Recharge
  • (40) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 12: Sunless Mire
  • (A) Obliteration - Damage
  • (36) Obliteration - Accuracy/Recharge
  • (36) Obliteration - Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Recharge
  • (37) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 14: Hasten
  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO
  • (15) Recharge Reduction IO
Level 16: Dark Detonation
  • (A) Damage Increase IO
Level 18: Gravity Well
  • (A) Unbreakable Constraint - Hold
  • (19) Unbreakable Constraint - Hold/Recharge
  • (19) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (21) Unbreakable Constraint - Accuracy/Recharge
  • (21) Unbreakable Constraint - Endurance/Hold
  • (23) Damage Increase IO
Level 20: Black Dwarf
  • (A) Resist Damage IO
  • (23) Resist Damage IO
  • (25) Resist Damage IO
Level 22: Stygian Circle
  • (A) Endurance Modification IO
  • (25) Healing IO
  • (31) Recharge Reduction IO
  • (31) Endurance Modification IO
Level 24: Essence Drain
  • (A) Touch of the Nictus - Healing
  • (33) Touch of the Nictus - Accuracy/Healing
  • (33) Touch of the Nictus - Accuracy/Endurance/Recharge
Level 26: Gravitic Emanation
  • (A) Absolute Amazement - Stun
  • (27) Absolute Amazement - Stun/Recharge
  • (27) Absolute Amazement - Accuracy/Stun/Recharge
  • (29) Absolute Amazement - Accuracy/Recharge
  • (29) Absolute Amazement - Endurance/Stun
  • (31) Absolute Amazement - Chance for ToHit Debuff
Level 28: Unchain Essence
  • (A) Damage Increase IO
Level 30: Shadow Cloak
  • (A) Luck of the Gambler - Recharge Speed
Level 32: Super Speed
  • (A) Celerity - +Stealth
Level 35: Provoke
  • (A) Accuracy IO
Level 38: Inky Aspect
  • (A) Accuracy IO
Level 41: Dark Extraction
  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (42) Expedient Reinforcement - Accuracy/Damage
  • (42) Expedient Reinforcement - Damage/Endurance
  • (42) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (43) Expedient Reinforcement - Endurance/Damage/Recharge
  • (43) Expedient Reinforcement - Resist Bonus Aura for Pets
Level 44: Eclipse
  • (A) Recharge Reduction IO
  • (45) Aegis - Resistance/Recharge
  • (45) Aegis - Endurance/Recharge
  • (45) Aegis - Resistance/Endurance/Recharge
  • (46) Aegis - Resistance/Endurance
  • (46) Aegis - Resistance
Level 47: Quasar
  • (A) Armageddon - Damage
  • (48) Armageddon - Damage/Recharge
  • (48) Armageddon - Accuracy/Damage/Recharge
  • (48) Armageddon - Accuracy/Recharge
  • (50) Armageddon - Damage/Endurance
  • (50) Armageddon - Chance for Fire Damage
Level 49: Stygian Return
  • (A) Healing IO
Level 50: Spiritual Core Paragon Level 50: Void Radial Final Judgement Level 50: Diamagnetic Core Flawless Interface Level 50: Seers Radial Superior Ally Level 50: Clarion Core Epiphany ------------ Level 1: Brawl
  • (A) Empty
Level 1: Dark Sustenance Level 1: Shadow Step
  • (A) Endurance Reduction IO
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run Level 10: Shadow Recall
  • (A) Range IO
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery
  • (34) Numina's Convalescence - Heal
  • (34) Healing IO
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (33) Performance Shifter - EndMod
  • (34) Endurance Modification IO
------------ Level 6: Dark Nova Blast
  • (A) Apocalypse - Damage
  • (5) Apocalypse - Damage/Recharge
  • (5) Apocalypse - Damage/Endurance
  • (17) Apocalypse - Accuracy/Recharge
  • (17) Apocalypse - Chance of Damage(Negative)
Level 6: Dark Nova Bolt
  • (A) Devastation - Damage/Recharge
  • (3) Devastation - Accuracy/Damage/Recharge
  • (3) Devastation - Accuracy/Damage
Level 6: Dark Nova Detonation
  • (A) Positron's Blast - Accuracy/Damage
  • (11) Positron's Blast - Damage/Recharge
  • (11) Positron's Blast - Damage/Range
  • (50) Positron's Blast - Damage/Endurance
Level 6: Dark Nova Emanation
  • (A) Ragnarok - Damage
  • (9) Ragnarok - Damage/Recharge
  • (9) Ragnarok - Accuracy/Recharge
  • (43) Ragnarok - Accuracy/Damage/Recharge
  • (46) Ragnarok - Damage/Endurance
Level 20: Black Dwarf Antagonize
  • (A) Taunt Duration IO
Level 20: Black Dwarf Drain
  • (A) Touch of the Nictus - Healing
  • (36) Touch of the Nictus - Accuracy/Healing
Level 20: Black Dwarf Mire
  • (A) Obliteration - Damage
  • (13) Obliteration - Accuracy/Recharge
  • (13) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (39) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 20: Black Dwarf Smite
  • (A) Accuracy IO
Level 20: Black Dwarf Step
  • (A) Range IO
Level 20: Black Dwarf Strike
  • (A) Accuracy IO
It should have perma-hasten and perma-Eclipse, as well as provide a sneaky option should I need it with Shadow Cloak and Super Speed. Accuracy even without enhancements is boosted by IO sets.


 

Posted

For the Nova, I slotted a single fly IO, doing that you could move the 2 extra slots, 1 into detonation for another recharge bonus. Health, again, went with the base slot, moving the extras to nova bolt, would give you 5 slots and could put decimation set there. Mine is mostly a nova/dwarf, the human is just there for the buffs and pet. What the heck, posted mine.

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Posted

Hmm, interesting ideas ReslpendentMs.

I like the To-Hit enhancements in Nova - on my original build I rarely miss, using slots in the power for damage IOs and no accuracy enhancements. The EndMod might very well be wasted - I don't usually run into end problems except in AV fights - without mobs against a single target the only contribution I have is really the DPS of nova form (and Gravity Well if we are trying to stack holds).

Health is also an interesting one. I feel compelled to have health three slotted with the Numina proc. Probably left over from getting killed all the time as I leveled her up. I'll have to think about that one!

I might very well slot this way as part of the transition to grab what recharge bonuses I can get. I have another LoTG recharge bonus - maybe I'll add the defense power from the Leadership pool, at least until I start getting those purples!

Thanks for the input!


 

Posted

working with the idea a warshade never has to much recharge, I tried to get as much as I could without purples. I have terrible luck getting them. Also, I still have not decided on a final build, if that is even possible, I think you just come up with one that plays like the way you want to play it. With that in mind, there a couple of things I still have not made up my mind on. Stygian Circle probably has at least 1 to many slots in it. Could move that to Quasar and get another recharge bonus. Every time I think about doing that, I wind up doing a bunch of lower level TFs and it gets a real work out, then I start thinking I like the way its slotted. Dwarf Drain is the biggest issue, I just can't make up my mind on what I really want it to do, a heal or an attack, currently its a heal. If I want to keep it as a heal, I will probably change it to, A/E/H, A/E/R IOs from 'theft of essence' , 'touch of the nictus' sets and 2 from a heal set, great bonuses there. That's what I did with my DA tank. Then I wind on a high damage team, and, my dwarf is the only melee character on the team, and we need a meat shield. No problem for a dwarf, especially if has even a couple of targets boosting the resist from eclipse. The medicine pool was, why not? Nothing else came to mind that I might get any use out of. Maybe somebody has an idea. Some of the slotting still reflects that my thinking still has not completely caught up with inherent fitness pool. Used to be my dwarf had endurance problems, even the nova could see problems on longer fights. So the end mod in the dwarf will probably get moved, and maybe some changes to stamina slotting also.


 

Posted

Actually, if you have perma-clipse you are probably softcapped, so Dwarf form is a step down in resistance (not that if you are Eclipsed it goes down, just that there would rarely be a need for the DR from the form). The only reason it is there in my build is for the potential double-mire (though I haven't ended up doing that much) and the self-heal. I also have used it a little bit on the current build since it isn't perma-clipse when I get in trouble, but eventually I won't need that (as long as I have 5 bodies to Eclipse or the enemies don't have -DR).

My thoughts on Stygian Circle are that when I have a huge mob, the dps is going to be bad even with softcapped resistance. I imagine nothing is more frustrating for a PvE mob then to get me to 25% health and endurance, only to see it pop back up to 100%

Yeah, this post was prompted by trying to internalize the fitness inherent and the potential from the incarnate powers. I think with Clarion perma-status defense, Warshades can become mighty! And it is easier to get to perma-Hasten-Eclipse without purples with the Alpha of spiritual, too.

Now the other problem is that this build will probably fall apart if I exemp down too far - so I keep the other build too.

But yes, that is what I like about Warshades - I really don't believe there is a perfect build for all situations, and lots of ways to play them that work really well. This build requires a lot of form changing (so no toggles!) but it is exciting to play!