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Posts
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so...essentially i need a secured base if i want to put a slow field in a bunch of different kinds of rooms?
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fairly new to base building. i spent a mind-numbing 12 hours this last weekend going over base building stuff here on the forums (some really great bases!). i saw numerous bases with slow fields for water, and i was looking for some information on them, such as what rooms they will and won't go in, and what are the pre-reqs for the slow field?
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So my Necro/Dark is 1 shard short of crafting for my first Alpha slot...what's the word on Alphas for MM's? I have a good bead on my melee toons. Not so much for a MM. Any advice? What seems to work best??
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Well...I tested the Grave Knight's endurance, and even tho I have end red slotted (47%), I really never saw the end bar move too much. Gonna give the 3 proc setup a try to see how i like it.
I was watching to see if the Soulbound Allegiance proc would go off. I watched the pet combat log and saw something to the effect of "Grave Knights damage is boosted". Gonna assume that is the proc firing off.... -
Quote:I do have Tactics, however, that is only like 11-12% ToHit. With no Acc in Dampened Spirits, would that be enough? I would think that the Accurate ToHit Debuff set would be better. But...that's why I'm here asking questionsIf you want Fluffy to Tank for you and be perma'd, then you want to 5 slot with Dampened Spirits (skip -ToHit/Recharge/End). This will make Fluffy a black hole of miss and give you 5% global recharge. The sixth slot can be a damage proc or Acc if you don't have a lot of global ToHit (which you should since you're taking Tactics... right?).
If you're looking for softcapping Defense, then six slot with Siphon Insight and find enough global recharge elsewhere to make it perma'd.
All of Fluffy's attacks have -ToHit and can benefit from the -ToHit Enhancements. Only one power can benefit from Heal, and Fluffy's heals come too randomly to count on it... so, I would never buff its Heal.
Grave Knights do *immense* damage on their own. You want to max their damage and accuracy. Six slotting with Blood Mandate will do that for you. It will also give you a big boost for personal Defense (3.75% AoE and Ranged). -
Quote:i messed around with the 4x Cloud Senses with a lvl 50 acc/rch IO as well as a lvl 50 inventio IO. still pretty close, but I think I'll stick with the 5x Siphon Insight with the Cloud Senses proc on "Fluffy" for now. I hated to lose the S/L defense. If I find I need a little more +rchg, I may reconsider.Cloud Senses is just about devastating in Dark Servant. If you can live with it being 10 seconds shy of perma (3+ cast time included) then the proc will be lovely for you. Are you going for S/L defense since you 5-slotted siphon insight? My preference for fluffy is to 4 slot cloud senses (including the proc) and frankenslot heal/recharge.
For the grave knight, the best slotting I've seen is the soulbound allegiance proc, touch of lady grey proc, Achilles's heel proc, and three nucleus (acc/dam) HOs. And isn't it a shame the purple pet set just stinks for pets?
All that said, there might be a better way to keep you're current slotting by mucking about with your build as a whole. But whatever - no matter what you'll still be a seething, rotting mass of annihilation.
I would LOVE! to be able to have the 3 procs in Grave Knight with 3x acc.dam HO's...however, isn't broad sword and end hog?? I think I'll test that out tonight and see how bad it is...I've never paid attention really...since I have end red in them now. -
Looking for some slotting advice on Grave Knights and Dark Servant for an upcomming respec.
For "Fluffy", I have 5 Siphon Insights slotted. Due to +recharges, it is 6 seconds from being perma. I could probably live with that. Do I throw in a Recharge Reduction for some padding and call it a day? Or is it better to throw in a Cloud Senses: Chance for Negative Energy Damage Proc? How good is having that proc slotted in "Fluffy"?
For Grave Knight, I really want to throw in the Soulbound Allegiance proc, Achilles Heel proc, and a Lady Grey proc, but then the GK's accuracy is horrible and damage isn't maxed (this is with Soulbound Allegiance in the last 3 slots as well). So I figure I can only have 2 procs, and I can throw in an Acc or Acc/Dam and I should be good. Which 2 procs would be the best? Or is there a better slotting for the Grave Knight? -
How much of an impact would Physical Perfection have on a WP/SS Tank? Worth even bothering?
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Quote:LOL...I think I'll start at like...+0 just to see if I can even do it.AVs have the same innate defense as other mobs. If you want to fight +4 AVs, you need to put your base tohit at 48 (not 38, unless you're not levelshifted), but for level 51 AVs (assuming you're levelshifted), 75 will do, and level 50 will need even less than that.
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Quote:I don't think I've ever seen those powers miss...but then I do have tactics. maybe that helped. i switched the Achilles proc and the Lady Grey proc to Earth Quake, and added an Acc IO to both ME & HE. thanx for the tips!I'm at work so I can't look at the numbers but a few things stuck out. So forgive me if I can't tell exactly how accurate your powers are. I can look at it more when I get home.
First is I'd fit the achilles' heel -res proc in earthquake or something that has more chances to proc so it'll fire often. Second thing is no accuracy in your debuff powers, Melt Armor and Heat Exhaustion are powers you want to hit everytime. In mids go to config then effects and math and set the tohit to 38 so you'll see how accurate your attacks will be against an AV but be sure to disable the gaussian's proc first. Since -def powers are 85% resisted by AV's, +acc and tohit are the way to go. I'd shoot for about 200% acc with the base tohit at 75 so you'll have 90-100% with base tohit at 38. Third is you won't be able to spam melt armor those damage procs are largely wasted. -
Quote:ALL good ideas. i'll make those changes.A couple of quick points:
The Flightspeed in Fly does nothing. Since I-18, Fly is at flightspeed cap. It would be better to slot an EndRdx. Or you might consider a Zephyr -knockback if you don't feel you need the EndRdx. That will let you take the Karma -knockback out of Hover and use that slot somewhere else.
Replace the Regen Tissue Proc in Health with a Numina's Heal. Between the set bonus and the enhancment in the power itself, you actually get more Regen from the Numina's Heal. -
So this is what I've come up with. Nothing is written in stone (no pun intended). I have pretty much every IO in this build ready to slot when I hit 50. Since I'm not quite sure what exactly i need, this build has some defense, and some recharge, and some potential damage. Stoney should be maxed out in resistance to everything but smashing (i think he'll be sitting at 83% smashing resistance).
Anything that could be done better???
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Thermal Radiation
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Fossilize -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(48)
Level 1: Warmth -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(15), Mrcl-Heal/Rchg(17)
Level 2: Stone Cages -- GravAnch-Immob/Rchg(A), GravAnch-Acc/Immob/Rchg(3), GravAnch-Acc/Rchg(5), GravAnch-Immob/EndRdx(9), GravAnch-Hold%(48), Posi-Dam%(50)
Level 4: Thermal Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(11), TtmC'tng-ResDam/Rchg(46)
Level 6: Quicksand -- RechRdx-I(A), RechRdx-I(7), ImpSwft-Dam%(7)
Level 8: Hover -- LkGmblr-Rchg+(A), Krma-ResKB(46)
Level 10: Plasma Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(11), TtmC'tng-ResDam/Rchg(29)
Level 12: Stalagmites -- Amaze-Stun(A), Amaze-Stun/Rchg(13), Amaze-Acc/Stun/Rchg(13), Amaze-Acc/Rchg(29), Amaze-EndRdx/Stun(46), Posi-Dam%(50)
Level 14: Cauterize -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(15), Mrcl-Heal/Rchg(17)
Level 16: Fly -- Flight-I(A)
Level 18: Earthquake -- DarkWD-ToHitDeb/Rchg(A), DarkWD-Rchg/EndRdx(19), DarkWD-ToHitdeb/Rchg/EndRdx(19), DarkWD-ToHitDeb(23)
Level 20: Thaw -- EndRdx-I(A)
Level 22: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(23), LkGmblr-Rchg+(25), LkGmblr-Def/Rchg(40)
Level 24: Assault -- EndRdx-I(A)
Level 26: Volcanic Gasses -- UbrkCons-Hold/Rchg(A), UbrkCons-Acc/Hold/Rchg(27), UbrkCons-Acc/Rchg(27), UbrkCons-EndRdx/Hold(31), UbrkCons-Dam%(31), Lock-%Hold(31)
Level 28: Forge -- EndRdx-I(A)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(34), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 32: Animate Stone -- S'bndAl-Dmg(A), S'bndAl-Dmg/EndRdx(33), BldM'dt-Acc/Dmg(33), BldM'dt-Acc/EndRdx(33), SvgnRt-PetResDam(34), ExRmnt-+Res(Pets)(34)
Level 35: Heat Exhaustion -- RechRdx-I(A), RechRdx-I(40)
Level 38: Melt Armor -- RechRdx-I(A), RechRdx-I(39), Achilles-ResDeb%(39), LdyGrey-%Dam(39), ShldBrk-%Dam(40)
Level 41: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Fire Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(45), S'fstPrt-ResDam/Def+(45)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Portal Jockey
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Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(45), Mrcl-Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-Acc/Rchg(25), P'Shift-EndMod/Acc(36), P'Shift-End%(36)
Level 1: Brawl -- Mako-Dam%(A)
Level 1: Containment
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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interesting. I do have both +res procs. I was thinking of going with the fire epic. good choice for this? currently at 47 and some change. don't have incarnate stuff...yet.
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2 days, 68 views...nothing
so, is it the Earth primary that can't do it?
is it the Thermal secondary that can't do it?
is it the combination of the 2 that can't do it?
is it that nobody else has tried? am i to be a pioneer with this? -
Can an Earth/Thermal Controller solo AV's and GM's? If so, what are the key components to do so? Build for defense? Lots of Purples for +recharge? any particular powers need to be slotted in any particular way? Any of the epics better than the others?
I've been on this game for over 7 years now and haven't seriously considered taking on an AV or GM until now. I have an Earth/Thermal that is about to hit 50 and would like to build it to do just that...if possible.
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This thread makes me cry.
I have 2 lvl 50 EM toons I will never play again...unless they come out from "time out". -
Unyielding is your status protection.
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well...the OP stated he was looking into Time Manip. I'll deviate and go Electric vs Beam Rifle.
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just lovely....
so...where are we with the outcome? Defender or Corruptor better lvl'ing up, and/or at 50? -
need to use up a freespec before we get the new one. I have a lvl 50 WP/SS Tank just sitting and waiting for me to apply a build to it. I think I have a decent build...it's not quite softcapped...which concerns me. But even more than that, I'm not sure what I should shoot for in both HP's and regen percentages.
What would be considered "high-end" and what would be considered "pretty damn good"?
Anything I could do better in this build? I'm quite sure there is.
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Titanoklese: Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Super Strength
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(13), Numna-Heal/Rchg(15), RctvArm-ResDam(40), RctvArm-ResDam/EndRdx(46), RctvArm-ResDam/Rchg(46)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(11)
Level 2: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(19), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(34), S'fstPrt-ResDam/Def+(37)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(11)
Level 6: Indomitable Will -- EndRdx-I(A), LkGmblr-Rchg+(50)
Level 8: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(9), Numna-Heal/Rchg(9)
Level 10: Fly -- Winter-ResSlow(A), Flight-I(43)
Level 12: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(13), Numna-Heal/Rchg(15)
Level 14: Quick Recovery -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(17), P'Shift-End%(33)
Level 16: Boxing -- Empty(A)
Level 18: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(19), LkGmblr-Rchg+(50)
Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(23)
Level 22: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 24: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(27), RctvArm-ResDam/EndRdx/Rchg(34)
Level 26: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), LkGmblr-Rchg+(34)
Level 28: Rage -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-Pcptn(29), RechRdx-I(29)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Strength of Will -- ResDam-I(A)
Level 35: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(36), Mocking-Taunt/Rng(37), Mocking-Rchg(37)
Level 38: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Acc/Dmg/Rchg(39), Erad-Dmg/Rchg(39), Erad-Dmg(39), M'Strk-Acc/Dmg/EndRdx(40), FrcFbk-Rechg%(40)
Level 41: Mu Lightning -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dam%(46)
Level 47: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(48), LkGmblr-Def/EndRdx(50)
Level 49: Resurgence -- RechRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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Level 1: Brawl -- Mako-Dam%(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(17), Numna-Regen/Rcvry+(31)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(31), P'Shift-End%(33)
Level 4: Ninja Run -
wait...you went from a SS/FA to Elec/FA????
j/k -
Looking to slot my Inv/SS as well. I attempted to softcap my defenses, but came up short. Not sure I'm so far away from it that it matters tho. I have the Mako damage procs in for Rage crashes...seems to work well with my other Super Strength toons...not married to the idea of them if it will make the build better tho. Any glaring problems? Anything I might do better?
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Mega-Girl: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(13), RctvArm-ResDam/Rchg(31), S'fstPrt-ResDam/Def+(31)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg(33), Mako-Dam%(33)
Level 2: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam/Rchg(37)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/Rchg(33), Mako-Dam%(34)
Level 6: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-EndRdx/Rchg(36), Dct'dW-Heal(37)
Level 8: Unyielding -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(13), Aegis-ResDam/Rchg(40)
Level 10: Boxing -- Empty(A)
Level 12: Fly -- Flight-I(A)
Level 14: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(15), RctvArm-ResDam/Rchg(42)
Level 16: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(19), LkGmblr-Rchg+(19)
Level 20: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(21), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(25), C'ngImp-Acc/Dmg/Rchg(34), Mako-Dam%(34)
Level 22: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(23), LkGmblr-Rchg+(23)
Level 24: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(43), Aegis-ResDam/Rchg(43)
Level 26: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), LkGmblr-Rchg+(27), Ksmt-ToHit+(29)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(29)
Level 30: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(46), Aegis-ResDam/Rchg(50)
Level 32: Taunt -- Zinger-Dam%(A)
Level 35: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), LkGmblr-Rchg+(36)
Level 38: Foot Stomp -- M'Strk-Acc/Dmg/EndRdx(A), Erad-Dmg/Rchg(39), Erad-Dmg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Acc/Dmg/Rchg(40), FrcFbk-Rechg%(40)
Level 41: Focused Accuracy -- EndRdx-I(A), EndRdx-I(42)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(48), P'Shift-End%(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
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Level 1: Brawl -- Mako-Dam%(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(11), Numna-Regen/Rcvry+(31), Numna-Heal(42), Mrcl-Heal(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(11), P'Shift-EndMod/Acc/Rchg(15), P'Shift-EndMod/Acc(48), P'Shift-End%(50)
Level 4: Ninja Run
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...and if I'm not mistaken, Spin doesn't have the damage mitigation "potential".