Invul/SS Incarnate Build Help.


Achilles6

 

Posted

I was reading on the forums about tankers who reached s/l resistance cap, soft defense cap, and exotic resistance to 40%ish. So I tried my hand at it and this is what I got.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

States-Kid: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/Rchg(3), Aegis-EndRdx/Rchg(5), Aegis-ResDam/EndRdx/Rchg(5)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 2: Dull Pain -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(15), Numna-Heal(15), Numna-Regen/Rcvry+(17)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-EndRdx(9), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(11)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(42), Mocking-Taunt/Rchg/Rng(50), Mocking-Rchg(50), Mocking-Taunt/Rng(50)
Level 14: Super Jump -- Jump-I(A)
Level 16: Boxing -- Acc-I(A)
Level 18: Invincibility -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(19), AdjTgt-ToHit/EndRdx/Rchg(19), RedFtn-Def(21), RedFtn-Def/EndRdx(21), RedFtn-Def/Rchg(23)
Level 20: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 22: Tough -- RctvArm-ResDam(A), RctvArm-EndRdx(23), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(37)
Level 24: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(25), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(33), RedFtn-EndRdx(34)
Level 26: Tough Hide -- RedFtn-Def(A), RedFtn-Def/EndRdx(27), RedFtn-Def/Rchg(27)
Level 28: Rage -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(29), AdjTgt-ToHit/Rchg(29)
Level 30: Maneuvers -- RedFtn-Def(A), RedFtn-Def/EndRdx(31), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(34), RedFtn-EndRdx(36)
Level 32: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(33), AdjTgt-ToHit/EndRdx/Rchg(33)
Level 35: Resist Energies -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(43), ResDam-I(43)
Level 38: Foot Stomp -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(40), Erad-%Dam(40)
Level 41: Focused Accuracy -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(42), AdjTgt-ToHit/EndRdx/Rchg(42)
Level 44: Physical Perfection -- P'Shift-End%(A)
Level 47: Resist Elements -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(48), ResDam-I(48)
Level 49: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Rebirth Core Epiphany
Level 50: Spiritual Core Paragon
Level 50: Diamagnetic Core Flawless Interface
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(45)



Any suggestions? I'm trying to add more recharge to the build while keeping defenses fairly the same. Any help will be greatly appreciated.


 

Posted

In my opinion you are taking some of your resistances rather late, namely resist phys. damage, resist energies and resist elements.

I always slot the hell out of physical perfection, 3 end mod and 3 heal. I found after playing around with Mids that 2 Numina and one Heal IO gives better regen than 3 Numina; assuming I was reading the numbers correctly. I would consider your Dull Pain way over slotted.

I also take Cardiac Alpha for the end reduction and the extra dam. res. Since Invulnerability is based around dam. res, it helps to get some extra. I'm thinking you might have some endurance issues, especially if you are running Hasten and Focused Accuracy, which is a huge end hog. Haymaker alone can drain huge amounts of your endurance. Plus you only have 2 slots in Stamina. Looks like you are going for a build with quick recharge for some reason. You will be sucking wind in no time which will negate any extra recharge you might get. Doesn't matter if your powers recharge quick if you have no endurance to use them.

In my opinion Cardiac is the best choice for Invuln/SS.

I tend to go with Crushing Impact and Scirocco's Dervish in my attacks to get the extra recharge and accuracy. Thus I don't really need Hasten or Focused Accuracy as much. It also gives me psi defense/resist as well, which is a hole for the set. For similar reasons I always put Luck of the Gambler in all my defense powers. 4, +7.5% recharge rates is nice plus the set bonuses boosts hit points and regen making Spiritual less of a necessity. However I can see you made your attack IO choices to boost defense and given the focus of the build I can't fault that.

I understand that this is a build focusing on defense boosts, so I won't comment much on your IO choices, except I'd much rather have Luck of the Gambler over Red Fortune, although I can see that you were going for the extra ranged defense. But in my mind your defense powers are over slotted.


Uber Talgrim - level 50 emp/dark defender
Uber Rod - level 50 dark melee/regen scrapper
Rod Valdr - level 50 invuln/SS tanker
Talgrim - level 50 ninja/dark mastermind

OMG!! Please add these costume designs now!

 

Posted

Did they explain how they reached 40% resistance to E/NE/F/C? I don't see how it could be done without making a lot of build sacrifices that would preclude soft-capping defense.

In general, it's not worth the effort to slot for resistance set bonuses. The bonuses are very small, and only cover one damage type so you'd be better off slotting for other types of bonuses.

With UY, ResEn and ResEL fully slotted you'll have around 31% resistance to E/NE/F/C. The easiest way to add a few percentage points of resistance is to get the Cardiac Alpha. The T3 Cardiac will get you up to about 33.5% resistance and the T4 just over 34%. In addition, it will boost your S/L resistance enough that you can get away with single-slotting RPD--not to mention the very significant additional end reduction.

If you have plenty of influence to spend and want more exotic resistance, you could consider buying the Shield Wall +Res PvP IO, which will get you up to 37% resistance. Personally I don't think it's worth the influence for just 3% resistance, but your call.

Regarding the rest of your build, I think your slotting is very sub-optimal. You want to slot for primarily typed defense bonuses, not positional bonuses like those in Red Fortune and Numina's. In addition, slotting the Numina's +reg/rec in DP is a very bad idea since you will only get the regen/recovery bonuses when DP is active. Put it in Health instead. Also, Rage is underslotted for recovery; you want to have it overlap to avoid the defense penalty.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Looking to slot my Inv/SS as well. I attempted to softcap my defenses, but came up short. Not sure I'm so far away from it that it matters tho. I have the Mako damage procs in for Rage crashes...seems to work well with my other Super Strength toons...not married to the idea of them if it will make the build better tho. Any glaring problems? Anything I might do better?

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Mega-Girl: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(13), RctvArm-ResDam/Rchg(31), S'fstPrt-ResDam/Def+(31)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg(33), Mako-Dam%(33)
Level 2: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam/Rchg(37)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/Rchg(33), Mako-Dam%(34)
Level 6: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-EndRdx/Rchg(36), Dct'dW-Heal(37)
Level 8: Unyielding -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(13), Aegis-ResDam/Rchg(40)
Level 10: Boxing -- Empty(A)
Level 12: Fly -- Flight-I(A)
Level 14: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(15), RctvArm-ResDam/Rchg(42)
Level 16: Air Superiority -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(25)
Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(19), LkGmblr-Rchg+(19)
Level 20: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(21), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Dmg/EndRdx/Rchg(25), C'ngImp-Acc/Dmg/Rchg(34), Mako-Dam%(34)
Level 22: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(23), LkGmblr-Rchg+(23)
Level 24: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(43), Aegis-ResDam/Rchg(43)
Level 26: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), LkGmblr-Rchg+(27), Ksmt-ToHit+(29)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(29)
Level 30: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(46), Aegis-ResDam/Rchg(50)
Level 32: Taunt -- Zinger-Dam%(A)
Level 35: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(36), LkGmblr-Rchg+(36)
Level 38: Foot Stomp -- M'Strk-Acc/Dmg/EndRdx(A), Erad-Dmg/Rchg(39), Erad-Dmg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Acc/Dmg/Rchg(40), FrcFbk-Rechg%(40)
Level 41: Focused Accuracy -- EndRdx-I(A), EndRdx-I(42)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(48), P'Shift-End%(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Mako-Dam%(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(11), Numna-Regen/Rcvry+(31), Numna-Heal(42), Mrcl-Heal(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(11), P'Shift-EndMod/Acc/Rchg(15), P'Shift-EndMod/Acc(48), P'Shift-End%(50)
Level 4: Ninja Run



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50 Inv/SS Tank, 50 Inv/EM Tank, 50 FA/SS Tank, 50 Shield/SS Tank, 50 WP/SS Tank, 50 Dark/Dark Tank, 50 EM/Elec Brute, 50 SS/FA Brute, 50 SS/SR Brute, 50 Fire/Kin Controller, 50 Plant/Storm Controller, 50 Earth/Therm Controller, 50 Necro/Dark MM, 50 Bots/FF MM, 50 Elec/SD Scrapper, 50 Arch/MM Blaster, 50 Emp/Psi Defender

 

Posted

Try this on for size.

Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Mega-Girl: Level 50 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(13), RctvArm-ResDam/EndRdx/Rchg(17), RctvArm-ResDam/Rchg(31), S'fstPrt-ResDam/Def+(31)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(33), Mako-Dam%(33)
Level 2: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(37), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(40)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(5), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11)
Level 6: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal/Rchg(7), Dct'dW-Heal(7), Dct'dW-Heal/EndRdx(15), Dct'dW-EndRdx/Rchg(36)
Level 8: Unyielding -- Aegis-ResDam(A), Aegis-ResDam/Rchg(11), Aegis-ResDam/EndRdx(13)
Level 10: Boxing -- Empty(A)
Level 12: Fly -- EndRdx-I(A)
Level 14: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(15), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(25)
Level 16: Air Superiority -- Empty(A)
Level 18: Invincibility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(19), LkGmblr-Rchg+(19), LkGmblr-Def/EndRdx/Rchg(34)
Level 20: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(21), Mako-Dmg/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Acc/EndRdx/Rchg(34), Mako-Dam%(34)
Level 22: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(23), LkGmblr-Rchg+(23), LkGmblr-Def/EndRdx/Rchg(42)
Level 24: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(43), Aegis-ResDam/Rchg(43)
Level 26: Tough Hide -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(27), LkGmblr-Rchg+(27), Ksmt-ToHit+(29), LkGmblr-Def/EndRdx/Rchg(33)
Level 28: Rage -- RechRdx-I(A), RechRdx-I(29)
Level 30: Resist Elements -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(37), Aegis-ResDam(42)
Level 32: Taunt -- Mocking-Acc/Rchg(A), Mocking-Taunt/Rchg/Rng(36), Mocking-Taunt/Rchg(42), Mocking-Taunt(46), Mocking-Taunt/Rng(50)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(36)
Level 38: Foot Stomp -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(39), Erad-Dmg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Acc/Dmg/Rchg(40), FrcFbk-Rechg%(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(43)
Level 44: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
Level 47: Physical Perfection -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(48), P'Shift-End%(48)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Mako-Dam%(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(31)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), EndMod-I(48), P'Shift-End%(50)
Level 4: Ninja Run



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Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.

 

Posted

And for the OP, this is more the direction I'd go in, but it's your build. With the +to hit from Invincibility, having Tactics AND Focused accuracy is a waste of powers. Even if you're just using them as set mules.

Anyway, here's something to look at.


Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

States-Kid: Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(3), RctvArm-ResDam(5), S'fstPrt-ResDam/Def+(5)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx(46), C'ngImp-Acc/Dmg/EndRdx(46)
Level 2: Dull Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal(15), Dct'dW-Rchg(15)
Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/EndRdx/Rchg(40), KntkC'bat-Dmg/Rchg(45), C'ngImp-Acc/Dmg/EndRdx(45)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(9)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(11)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg/Rng(34), Mocking-Acc/Rchg(34), Mocking-Taunt/Rng(34), Mocking-Taunt/Rchg(36)
Level 14: Super Jump -- Winter-ResSlow(A), SprngFt-EndRdx/Jump(48)
Level 16: Boxing -- Empty(A)
Level 18: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19), LkGmblr-Def/EndRdx/Rchg(21), Rec'dRet-ToHit/Rchg(21), Rec'dRet-ToHit(23)
Level 20: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(37), Mako-Dam%(37), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(43)
Level 22: Tough -- RctvArm-ResDam(A), RctvArm-EndRdx(23), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(36)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(31)
Level 26: Tough Hide -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27), LkGmblr-Def/EndRdx/Rchg(33)
Level 28: Rage -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(29), RechRdx-I(29)
Level 30: Resist Physical Damage -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/Rchg(31)
Level 32: Resist Energies -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam/Rchg(33)
Level 35: Hurl -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(43), Thundr-Acc/Dmg/Rchg(43)
Level 38: Foot Stomp -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Acc/Dmg/Rchg(39), Sciroc-Dmg/EndRdx(39), Sciroc-Acc/Dmg/EndRdx(40)
Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(50)
Level 47: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/Rchg(48)
Level 49: Laser Beam Eyes -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(50), Thundr-Acc/Dmg/Rchg(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Rebirth Core Epiphany
Level 50: Spiritual Core Paragon
Level 50: Diamagnetic Core Flawless Interface
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Gauntlet
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(17), P'Shift-EndMod(45)



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Throwing darts at the board to see if something sticks.....

Come show your resolve and fight my brute!
Tanks: Gauntlet, the streak breaker and you!
Quote:
Originally Posted by PapaSlade
Rangle's right....this is fun.