States_Kid

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  1. I tried to get a balance of hitting hard and fast with damage and recharge sets. I also figured that if I want to make use of PSW and Drain Psyche that I gotta be in melee range so I upped that as far as I could while still getting my ranged (and melee) def to a decent amount. So I just wanted to know what you guys think of it. How it can be improved and so forth... so here we go.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Mental Manipulation
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Cold Mastery

    Hero Profile:
    Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
    Level 1: Subdual -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Acc/EndRdx(9), Enf'dOp-Immob/Rng(9), Enf'dOp-Acc/Immob/Rchg(11), Enf'dOp-Acc/Immob(11)
    Level 2: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(17)
    Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(21), Posi-Dmg/Rchg(23), Posi-Dmg/Rng(23), Posi-Acc/Dmg/EndRdx(25)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(25)
    Level 8: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(29)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
    Level 12: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(33)
    Level 14: Super Jump -- HO:Micro(A)
    Level 16: Concentration -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(33)
    Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(34), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(36), Thundr-Dmg/EndRdx/Rchg(36)
    Level 20: Drain Psyche -- Theft-Heal(A), Theft-Heal/Rchg(36), Theft-Acc/Heal(37), Theft-Acc/EndRdx/Heal(37), Theft-Acc/EndRdx/Rchg(37)
    Level 22: Acrobatics -- EndRdx-I(A)
    Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
    Level 26: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(40)
    Level 28: World of Confusion -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(40), Mlais-Conf/Rng(40), Mlais-Acc/EndRdx(42), Mlais-Acc/Conf/Rchg(42), CoPers-Conf%(42)
    Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(31), LkGmblr-Def/EndRdx(43)
    Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), LkGmblr-Def/EndRdx/Rchg(43)
    Level 35: Assault -- EndRdx-I(A)
    Level 38: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
    Level 41: Snow Storm -- P'ngTtl--Rchg%(A)
    Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(46), LkGmblr-Def/EndRdx/Rchg(48)
    Level 47: Psychic Shockwave -- Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(50), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    Level 50: Spiritual Core Paragon
    ------------
    Level 1: Brawl -- KntkC'bat-Acc/Dmg(A)
    Level 1: Defiance
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Heal(A), Mrcl-Rcvry+(17), Numna-Regen/Rcvry+(19), RgnTis-Regen+(19)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), EndMod-I(21), P'Shift-EndMod(33)
  2. I was reading on the forums about tankers who reached s/l resistance cap, soft defense cap, and exotic resistance to 40%ish. So I tried my hand at it and this is what I got.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    States-Kid: Level 50 Science Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Temp Invulnerability -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/Rchg(3), Aegis-EndRdx/Rchg(5), Aegis-ResDam/EndRdx/Rchg(5)
    Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(46), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(48)
    Level 2: Dull Pain -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(15), Numna-Heal(15), Numna-Regen/Rcvry+(17)
    Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 8: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(9), RctvArm-EndRdx(9), RctvArm-ResDam/EndRdx/Rchg(11), RctvArm-ResDam(11)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
    Level 12: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(42), Mocking-Taunt/Rchg/Rng(50), Mocking-Rchg(50), Mocking-Taunt/Rng(50)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Boxing -- Acc-I(A)
    Level 18: Invincibility -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(19), AdjTgt-ToHit/EndRdx/Rchg(19), RedFtn-Def(21), RedFtn-Def/EndRdx(21), RedFtn-Def/Rchg(23)
    Level 20: Knockout Blow -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(37), Mako-Dmg/Rchg(37), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(43)
    Level 22: Tough -- RctvArm-ResDam(A), RctvArm-EndRdx(23), RctvArm-ResDam/EndRdx(36), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(37)
    Level 24: Weave -- RedFtn-Def(A), RedFtn-Def/EndRdx(25), RedFtn-Def/Rchg(25), RedFtn-EndRdx/Rchg(31), RedFtn-Def/EndRdx/Rchg(33), RedFtn-EndRdx(34)
    Level 26: Tough Hide -- RedFtn-Def(A), RedFtn-Def/EndRdx(27), RedFtn-Def/Rchg(27)
    Level 28: Rage -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(29), AdjTgt-ToHit/Rchg(29)
    Level 30: Maneuvers -- RedFtn-Def(A), RedFtn-Def/EndRdx(31), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(34), RedFtn-EndRdx(36)
    Level 32: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(33), AdjTgt-ToHit/EndRdx/Rchg(33)
    Level 35: Resist Energies -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(43), ResDam-I(43)
    Level 38: Foot Stomp -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(40), Erad-%Dam(40)
    Level 41: Focused Accuracy -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(42), AdjTgt-ToHit/EndRdx/Rchg(42)
    Level 44: Physical Perfection -- P'Shift-End%(A)
    Level 47: Resist Elements -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(48), ResDam-I(48)
    Level 49: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Rebirth Core Epiphany
    Level 50: Spiritual Core Paragon
    Level 50: Diamagnetic Core Flawless Interface
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(46)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(45)



    Any suggestions? I'm trying to add more recharge to the build while keeping defenses fairly the same. Any help will be greatly appreciated.
  3. Was just curious, why not take the Fighting pool, Boxing and Tough? It would help create the "Unstoppable" feel without the end/hp drop. Also, I know you stated that this isn't for PvP and you are trying to use less pools as possible, but can someone give a PvP variant of a superman build? Atleast one that does moderately well.