Necro/Dark Question


Achilles6

 

Posted

Looking for some slotting advice on Grave Knights and Dark Servant for an upcomming respec.

For "Fluffy", I have 5 Siphon Insights slotted. Due to +recharges, it is 6 seconds from being perma. I could probably live with that. Do I throw in a Recharge Reduction for some padding and call it a day? Or is it better to throw in a Cloud Senses: Chance for Negative Energy Damage Proc? How good is having that proc slotted in "Fluffy"?

For Grave Knight, I really want to throw in the Soulbound Allegiance proc, Achilles Heel proc, and a Lady Grey proc, but then the GK's accuracy is horrible and damage isn't maxed (this is with Soulbound Allegiance in the last 3 slots as well). So I figure I can only have 2 procs, and I can throw in an Acc or Acc/Dam and I should be good. Which 2 procs would be the best? Or is there a better slotting for the Grave Knight?


50 Inv/SS Tank, 50 Inv/EM Tank, 50 FA/SS Tank, 50 Shield/SS Tank, 50 WP/SS Tank, 50 Dark/Dark Tank, 50 EM/Elec Brute, 50 SS/FA Brute, 50 SS/SR Brute, 50 Fire/Kin Controller, 50 Plant/Storm Controller, 50 Earth/Therm Controller, 50 Necro/Dark MM, 50 Bots/FF MM, 50 Elec/SD Scrapper, 50 Arch/MM Blaster, 50 Emp/Psi Defender

 

Posted

Cloud Senses is just about devastating in Dark Servant. If you can live with it being 10 seconds shy of perma (3+ cast time included) then the proc will be lovely for you. Are you going for S/L defense since you 5-slotted siphon insight? My preference for fluffy is to 4 slot cloud senses (including the proc) and frankenslot heal/recharge.

For the grave knight, the best slotting I've seen is the soulbound allegiance proc, touch of lady grey proc, Achilles's heel proc, and three nucleus (acc/dam) HOs. And isn't it a shame the purple pet set just stinks for pets?

All that said, there might be a better way to keep you're current slotting by mucking about with your build as a whole. But whatever - no matter what you'll still be a seething, rotting mass of annihilation.


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Posted

If you want Fluffy to Tank for you and be perma'd, then you want to 5 slot with Dampened Spirits (skip -ToHit/Recharge/End). This will make Fluffy a black hole of miss and give you 5% global recharge. The sixth slot can be a damage proc or Acc if you don't have a lot of global ToHit (which you should since you're taking Tactics... right?).

If you're looking for softcapping Defense, then six slot with Siphon Insight and find enough global recharge elsewhere to make it perma'd.

All of Fluffy's attacks have -ToHit and can benefit from the -ToHit Enhancements. Only one power can benefit from Heal, and Fluffy's heals come too randomly to count on it... so, I would never buff its Heal.


Grave Knights do *immense* damage on their own. You want to max their damage and accuracy. Six slotting with Blood Mandate will do that for you. It will also give you a big boost for personal Defense (3.75% AoE and Ranged).


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Posted

Quote:
Originally Posted by Nyghtmaire View Post
Cloud Senses is just about devastating in Dark Servant. If you can live with it being 10 seconds shy of perma (3+ cast time included) then the proc will be lovely for you. Are you going for S/L defense since you 5-slotted siphon insight? My preference for fluffy is to 4 slot cloud senses (including the proc) and frankenslot heal/recharge.

For the grave knight, the best slotting I've seen is the soulbound allegiance proc, touch of lady grey proc, Achilles's heel proc, and three nucleus (acc/dam) HOs. And isn't it a shame the purple pet set just stinks for pets?

All that said, there might be a better way to keep you're current slotting by mucking about with your build as a whole. But whatever - no matter what you'll still be a seething, rotting mass of annihilation.
i messed around with the 4x Cloud Senses with a lvl 50 acc/rch IO as well as a lvl 50 inventio IO. still pretty close, but I think I'll stick with the 5x Siphon Insight with the Cloud Senses proc on "Fluffy" for now. I hated to lose the S/L defense. If I find I need a little more +rchg, I may reconsider.

I would LOVE! to be able to have the 3 procs in Grave Knight with 3x acc.dam HO's...however, isn't broad sword and end hog?? I think I'll test that out tonight and see how bad it is...I've never paid attention really...since I have end red in them now.


50 Inv/SS Tank, 50 Inv/EM Tank, 50 FA/SS Tank, 50 Shield/SS Tank, 50 WP/SS Tank, 50 Dark/Dark Tank, 50 EM/Elec Brute, 50 SS/FA Brute, 50 SS/SR Brute, 50 Fire/Kin Controller, 50 Plant/Storm Controller, 50 Earth/Therm Controller, 50 Necro/Dark MM, 50 Bots/FF MM, 50 Elec/SD Scrapper, 50 Arch/MM Blaster, 50 Emp/Psi Defender

 

Posted

Quote:
Originally Posted by Zombie Man View Post
If you want Fluffy to Tank for you and be perma'd, then you want to 5 slot with Dampened Spirits (skip -ToHit/Recharge/End). This will make Fluffy a black hole of miss and give you 5% global recharge. The sixth slot can be a damage proc or Acc if you don't have a lot of global ToHit (which you should since you're taking Tactics... right?).

If you're looking for softcapping Defense, then six slot with Siphon Insight and find enough global recharge elsewhere to make it perma'd.

All of Fluffy's attacks have -ToHit and can benefit from the -ToHit Enhancements. Only one power can benefit from Heal, and Fluffy's heals come too randomly to count on it... so, I would never buff its Heal.


Grave Knights do *immense* damage on their own. You want to max their damage and accuracy. Six slotting with Blood Mandate will do that for you. It will also give you a big boost for personal Defense (3.75% AoE and Ranged).
I do have Tactics, however, that is only like 11-12% ToHit. With no Acc in Dampened Spirits, would that be enough? I would think that the Accurate ToHit Debuff set would be better. But...that's why I'm here asking questions


50 Inv/SS Tank, 50 Inv/EM Tank, 50 FA/SS Tank, 50 Shield/SS Tank, 50 WP/SS Tank, 50 Dark/Dark Tank, 50 EM/Elec Brute, 50 SS/FA Brute, 50 SS/SR Brute, 50 Fire/Kin Controller, 50 Plant/Storm Controller, 50 Earth/Therm Controller, 50 Necro/Dark MM, 50 Bots/FF MM, 50 Elec/SD Scrapper, 50 Arch/MM Blaster, 50 Emp/Psi Defender

 

Posted

Slotting for tohit debuff is the big thing about Dark Servant. Since you have Shadow Fall defense to stack with other defense, going for additional defense bonuses is fine. I personally don't support slotting for hold, immobilize, or heal in Dark Servant when the critical aspects are tohit debuff and recharge.


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HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

Well...I tested the Grave Knight's endurance, and even tho I have end red slotted (47%), I really never saw the end bar move too much. Gonna give the 3 proc setup a try to see how i like it.

I was watching to see if the Soulbound Allegiance proc would go off. I watched the pet combat log and saw something to the effect of "Grave Knights damage is boosted". Gonna assume that is the proc firing off....


50 Inv/SS Tank, 50 Inv/EM Tank, 50 FA/SS Tank, 50 Shield/SS Tank, 50 WP/SS Tank, 50 Dark/Dark Tank, 50 EM/Elec Brute, 50 SS/FA Brute, 50 SS/SR Brute, 50 Fire/Kin Controller, 50 Plant/Storm Controller, 50 Earth/Therm Controller, 50 Necro/Dark MM, 50 Bots/FF MM, 50 Elec/SD Scrapper, 50 Arch/MM Blaster, 50 Emp/Psi Defender

 

Posted

Grave Knights:

Try this slotting on for size.

2x Acc/Dam (Nucleolus) HOs
1x Lady Grey: Chance for Negative Damage
1x Achilles' Heel: Chance for -RES
1x Soulbound Allegiance: Chance for Build Up
1x Soulbound Allegiance: Damage/Endurance

66% Accuracy
94% Damage
33% EndRedux

All three procs, close-enough-to-cap-to-not-matter damage, and enough EndRedux to keep 'em going in the long fights. Same slotting works pretty well on Jounin, too.


Arc ID#1160 : "In the Shadow of Statesman" -Finished
Part Two--Under Construction

 

Posted

*shrug* It's a 'be prepared' thing. I usually run Tactics on my Necro/Dark for the set bonuses and to assist the Zombies, so I don't personally lose out much with 66% Acc. YMMV.


Arc ID#1160 : "In the Shadow of Statesman" -Finished
Part Two--Under Construction