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Posts
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Joined
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Regen
- Dull Pain and Reconstruction are woefully underslotted. These powers are crucial, and should be slotted for ED max heal and as much recharge as you can get in them. The vogue slotting is 5 pieces of Doctored Wounds, skipping the end/recharge.
- You appear to be focusing on adding regeneration rate bonuses. Don't. Regen doesn't need that. It's like mitigation is a tower, with defense and resistance being the width and length of the base, and HP recovery being the height. The more space in the tower, the better you are at surviving. Regen has a really tall tower with a very narrow base. Adding a few feet more height doesn't increase the space inside that much. Adding a few feet to the width or length of the base makes a much bigger difference.
- Don't drop Hasten from a Regen. Hearkening back to the last bullet, much of Regen's HP recovery is in Reconstruction and the +HP boost of Dull Pain (combined with high +regen). You want those powers back as fast as possible. Hasten helps that, as well as getting back strong powers like MoG and Instant Healing faster.
- Similarly, don't focus on +HP. If you focus on maxing out the +Heal in DP, you buff it's +HP too. If you focus on keeping it up most of the time or even perma (not terribly hard to do with Hasten) you will blow away the benefits of +HP set bonuses.
- I don't know if you realize it in your stats, but you have Moment of Glory on. You can't keep MoG perma, so your defense and resist buffs look way, way better than they will be most of the time, especially at your low levels of +recharge.
- Take Tough. L/S damage are pervasive. With Resilience, you can get to between 22% and 25% L/S resistance, and it's almost always worth it on Regen. Regen's needs to buy time to get lost HP back, and anything that cuts lost HP to begin with gives it more breathing room.
- Consider +Defense set bonuses, but don't sacrifice +recharge to get them. I like around +60% recharge from set bonuses, but that's a relatively expensive level of it. To focus on +defense, the minimum I would bother shooting for is 15% melee and ranged, with 20% or higher much more desirable.
- You don't need QR, Stamina and PP. I would keep Stamina and drop PP. If you take PP, you don't need that kind of slotting in it. I wouldn't slot PP for +heal at all.
- Slot Moment of Glory for recharge. I recommend ED maxed recharge.
- Take Instant healing.
- It's very odd not to slot your attacks for ED max damage. You should be 5- or 6-slotting attacks like Ablating Strike. If you need more slots to do that, frankly I think you should move them from places like Hurdle, or Resilience. (I find your slotting for Resilience especially odd.) In a pinch you can steal from Fast Healing too, but it's not strange to slot it for heal.FH is just something you can afford to sacrifice slots on to get +def or +rech elsewhere.
- You have a hodge-podge of expensive and non-expensive IOs slotted in various attacks, in ways that don't seem to focus on any particular set bonuses except maybe +HP or +Regen, which a /Regen really doesn't need. Use 5 or six pieces of sets like Crushing Impact, Touch of Death, or Obliteration to get to ED max damage with good acc, end and recharge, and along the way get +recharge and/or +defense. Obliterations and ToDs are expensive, but CIs are cheap.
- Most of the combos for DB aren't that helpful, because they require you to use low DPA attacks and/or don't have that strong an effect.
- The most attractive of the combos, IMO, is Attack Vitals. Sweep is OK, but I don't like One Thousand Cuts, especially because it locks a /Regen out of being able to use their click powers. If you like 1KC then it probably makes sense to go for the Sweep combo.
- My DB/Regen doesn't have Nimble Slash at all. I have Power Slice, but only use it either when none of my regular-use attacks are recharged (usually because of -recharge debuffs) or I need a small attack to finish a foe. Most of the time it's a mule for set bonuses.
- My regular-use attacks are Ablating Strike, BF, Sweeping Strike and sometimes Vengeful Slice.
- I have Typhoon's Edge, but usually only use it to help clear large spawns around me, by cycling between it and Sweeping Strike.
- Slot up Recon and DP much better.
- Focus on +recharge and +defense over +regen and +HP. +Regen bonuses are almost ignorable as a design goal in general-purpose Regen builds.
- If you can get DP near perma, don't focus on +HP set bonuses
- Keep Hasten.
- Strongly consider adding Tough.
- Slot your attacks to make sure they're either usable attacks or give you set bonuses a Regen really needs.
- Ablating Strike is a good attack and deserves better slotting. It's a great place to put an Achilles Heel -res proc.
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Quote:I know someone who's farming all weekend. He's deleting junk, vendoring commons and storing good stuff on alts. I doubt regular players are getting stuff at anything like the rates he is, and he's doing fine.Servers have been almost grinding to a halt which is strange with a new issue, but no one can realistically missions since their personal storage is getting all clogged up since no one can sell.
Brilliant!
It'll be interesting when the markets start up. Demand and supply are both going to be ridiculous. I predict chaos, profiteering, joy and tears. -
Stoney, why does the install overwrite previous settings? This is incredibly frustrating. After the install, I had to restore every setting I had changed from the application defaults.
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Hami probably ignores his DR and, I don't think Reichs could deal anything like the DPS of 40-ish player characters, so I think Hami would win pretty easily. If for some reason Reichs has 99% DR to Hami's special damage type, I think they'd probably just stalemate.
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His HP were trending down, but I can't even think about how long it would have taken to defeat him, assuming it was even actually possible. I may just not have caught him getting a HP increase from his regen rate, as his base tick rate is low compared to most stuff. Edit: I was basing that of his actual HP numbers. We never did enough damage to visually shrink his HP bar that I noticed.
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This was reported repeatedly during beta. Pretty disappointed it's still this way.
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Posts in the Tech forum suggest this may be going on for other types of stacks as well. I recommend not claiming any purchase stacks unless you're willing to lose N-1 of them. I am reluctant to claim stored stacks I have
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Quote:Heh, I didn't mean you. I mean I think the lockout/overload timer was probably never tested in beta, and so we're stuck with a fairly damn ugly bug live.Think there is something buggy with the spam timer though as i was locked out over an hour until someone gave me the suggestion to restart the client. Would have helped if there was a supply of stuff on the market that you could mash buy on test.
(I don't even know if players in beta could have stressed the beta market server enough to cause it to block us out.) -
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Quote:It's clear to me that you, the real person behind the keyboard, are a metahuman being. You possess the cranial density of a collapsed star. I imagine you eating food by dropping it into an event horizon. In my mind's eye, I can see a burrito warping into an accretion disk like some culinary halo, finally giving off a burst of x-rays above your head as it achieves relativistic speeds just before vanishing into the infinite abyss that is your inner being.There should be a massive price to pay for switching sides in a game that is THE game about the Superhero Genre.
Then I remember that I am here to point out to you that CoH is attached at the figurative hip to THE game about being a SuperVillain.
Your notion of what that means is not canon. Your notions of what that should cause are neither wise nor reasonable. This is not a book. This is a game. No sane game makers will make a whole, standalone game with the express intention that anyone who plays it shall suffer an inherently inferior experience. You are not a gamemaker. You are not in control. You are wrong. -
I had a pretty good time - better than I was expecting, actually. The mix of things they summoned on us entertained me, as did seeing things like a pile of Jack in Irons on top of Atlas City Hall. (There was also a radical pwning of the people under the statue of Atlas by mass summoning of the RV AVs, which amused me more than it should have.)
It didn't hurt that I got a bunch of GM badges I either hadn't had an opportunity to grab, or just didn't think was worthwhile to get on new characters - in particular the RV Signature AV badges, which are fair bit more annoying to get post I13. -
Quote:Most likely because it's deeply rooted in the architecture of the game server engine. If it was easy, they would probably have done it by now.How are you supposed to enjoy the event, when all you do is sit in a lag fest waiting so long for one power or two to fire off? I don't get how this is acceptable after all the issues that have been released. Why don't they fix the servers? In WoW you have fights against World Bosses and you don't get the lag, and there are hundreds of more players during those encounters. Why can't they fix the darn server issue to make this game more enjoyable?
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Quote:I definitely suggest to anyone storing wealth that they do so in a diversified way as you do. That means to store some as "stuff" and some as cash. I also like to store some as merits (maximum flexibility non-purp/non-PvPO) for and (to a lesser extent) tickets.Marketeering-wise, this is certainly very true. However, for myself as a player, two things have made me change my mind and start storing about half my wealth as Stuff.
My point was just that even in such diversified wealth storage scheme, that leads to some wealth that's simply stored as cash, and so contradicts the notion that wealth stored as cash has no utility.
I totally get your take on the Black Market. Of course, at that point I stop viewing what we hoard in that situation as "wealth", because I think of wealth as something I can spend to buy something else. At that point it just becomes a hoard.
One thing I will say about hoarding cash - comments attributed to Posi at the last M&G suggest to me that there may be some extra-market way to get IOs in the works for GR (or beyond). We have no idea what that means, but if that way doesn't involve spending infamy, then its value may drop dramatically, depending on how good a supplier said hypothetical supply of IOs might be. -
Quote:I had a big issue with this too, until I really thought about it at it and came to understand (I think) what's been done in the game and the philosophy the devs now have about it.HOWEVER,,, allowing players to get 100% xp and inf from Bosses only of standard mobs should not have been changed!
It looks like the rewards for bosses and LTs is, put simply, out of whack compared to the baseline of a minion, in terms of how much harder it is to win against such critters in isolation. In other words, if you take one minion and measure how long it takes you to defeat it, and compare that to how long it takes you to defeat a LT, the ratio of the LT's reward to the minion's is larger than the ratio of the times it took to defeat the LT to that for the minion. That effect is even stonger for bosses.
What they appear to have done is to have balanced these critters reward less in terms of such single-opponent challenge and instead based on how often they appear. After all "challenge" is a pointless metric in an MMO. Everything comes down to reward per elapsed time. The devs generally look at heavily averaged statistics. Those statistics for most of PvE seem to assume some spawn-based ratio of minions to LTs and bosses.
Whether this was an intentional design decision early on, or one the later devs have decided to accept and tune based on historical inertia, I can't guess. Whatever the case, it looks like LTs and bosses are there for their overall effect on both speed at which we mow down large groups and the reward they inject into the process. Their current values aren't tuned for what happens when we fill a mission with just one of those two ranks and defeat it rapidly. It's no longer "watered down" by minions the way they designed for, and for whatever XP/time boundaries they have in mind.
Now, none of that has anything to do with whether or not any of us agrees with the boundaries the devs set for XP/time. But assuming they have some, it makes sense that they would react to people using the lack of proportional reward for those ranked critters to exceed those boundaries. I don't like it either - it whacked the reward in a very much non-farm mission I created. But I do think I understand it. -
Quote:Actually, amusingly, you're wrong. You're probably familiar with the term "kiting", which is the act of queuing an attacj and then moving rapidly past an opponent so that the attack comes into range enough to trigger. Then you sail past the foe while activating the attack. This denies the foe time it could spend using more than one melee attack on you, which usually represents a big decrease in the DPS it inflicts on you. The high-end version of this looks almost exactly like people hopping around in pre-I13 PvP. People who don't play PvE like this are probably either playing under their peak PvE potential or have characters who are radically durable - which usually means they spent a ton of money on the build. Hm, that sounds familiar.except the skillsets for one dont correspond to another.
jumping around like a moron is useful in the pvp game. Dont want to get As'ed? keep moving.
Does that help in the pve game? no.
People who do the things I described in my earlier post spend significant amounts of time figuring out what works well in PvE so they can get the best shinies for PvP. The two are not mutually exclusive. There are people who are lastingly bad at PvE. I don't really have any excuses for these people, because it's not hard to be good at PvE. Almost no one who lacks the wherewithal to be good at PvE is going to be any good at PvP, because it does take at least some skill to be good against other human beings. Anyone who has half the wit they need to be a reasonable PvP player isn't going to be so dense that they can't figure out PvE here, and frankly PvE is going to be a lot more forgiving than PvP will.Quote:So now the pvper has to learn another skillset to overcome the Pve game. Tendancies in one do not help in another.
Being PL'd to 50 by other people is always a possible sign of folks who may not know what they're doing, irrespective of whether they're planning to play in PvE or PvP. Most people who coined the term "AE baby" weren't griping about PvPers, last I checked.Quote:Does leveling to 50 really fast then hanging out in a lvl 30 pvp zone with your tricked out purple build help in a pve enviroment? Still a no, and yet look in sirens call at any moment on freedumb and youve got 50s trying to slam whoevers near by hoping they are not tricked out 50s so as to have a severe advantage over them (then the broadcast bit comes into play)
The people I'm talking about are the ones that pioneer new ways to game the game. I've got a possible news flash for you - some of those people are good PvPers. Why? Because the folks who most want to PvP yet not really PvE have some of the strongest motives out there for figuring out how to break the game.
I'm sure you're right. It's an awful good thing no one claimed that.Quote:Theres no ignorance here. Its ignorant to believe PvPers are automatically good at the pve game because they pvp.
PvE players sit in farms so they can hit 50 as fast as possible too, last I checked.Quote:Sitting in Tv farms or Ae or wherever people go, to get a pl and to 50 as fast as possible to pvp does not make a pve'er.
Take that one up with the devs of pretty much every game ever created. I couldn't say, but it's a pervasive outlook in the MMO industry (and most progress-based games in general).Quote:Its also ignorant to believe people get a 50 then quit the game, which is what this 'omgawd im emo and people shouldnt level so fast theyll quit the game omgawd bbq!!!1111!!' BS comes from. -
Quote:There has actually been at least one whole thread discussing that topic. I think its an untrue statement.But there's no point to having massive amount of liquid cash just sitting around doing nothing.
Liquid cash sitting around doing nothing is an investment in ability to do something at a later time without the need to convert some other storage instrument into cash. No better example of this is available than the 2B I mentioned spending on an IO. I had no intention of such an expenditure, but then the BotZ change rounded the corner. I had one character I really didn't want the full impact of that change for, and a PvP +3% defense was my best cushion in terms of build impact. 2B+ on hand let me obtain one, though it took a while, because that's actually a pretty lowball bid on that IO.
Also, so long as it is not your only method of wealth storage, cash inf is also a means of hedging against slew in the market value of other storage instruments - when particular IOs devalue, for example, the buying power of "cash" inf usually increases.
Despite regular claims by from a few regulars that cash is always a declining value, we're now in the second clear case I know of where this is untrue. Both times I am thinking of, it took more and more cash inf to buy stuff on the market, which meant you could sell stuff for more and more inf. Then, something changed - in both cases I am thinking of it was the hammer coming down on the more egregious goings on in the AE. Market prices rapidly retreated. Both times, I have been sitting on huge piles of cash earned during the price "bubble" created by the influx of cash into the game's economy. Both times I have been able to use that after the "bust" to obtain high-priced goods at comparative bargains. Had I held on to the cash value in any instrument other than a very short list of PvPOs, they would have devalued with the goods on the market. -
Quote:I think you rather thoroughly missed the point. The early devs in particular made all sorts of decisions - be they interface, zone layout, game balance, or what have you - based on logic that was either fairly radically at odds with what a lot of players ended up actually wanting or just plain internally inconsistent.Enhancement lists are irrelevant since they're used for a completely different purpose.
The enhancement interface was just an example, specifically of one of the things that is not something the players wanted. When people found out the reasoning behind the "power 10" enhancement situation was because of concern about unwieldly lists at store vendors, "flabbergasted" is probably the kindest description I can give of the posted replies. -
I consider myself low tier rich by the standards I imagine apply to the upper wealth tiers of this forum's regular crowd. That said, I did blow 2B on a single IO without any wealth consolidation from other characters, and currently have more than 1B cash on hand for the character I did that on. I could do that several times over with different characters, so I am pretty sure most players consider that stupidly, inconceivably rich.
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Quote:Perfection would imply that something could not possibly be improved upon. While you might consider a build subjectively perfect and therefore impossible to improve upon, it is provably false that a build cannot be made objectively superior for at least one of the objective functional metrics we might use to measure performance in the game. Such metrics might include: time it takes to be defeated under a given incoming damage stream, time to defeat a foe, how long it can fight non-stop, etc. An IO build may not be able to improve all such metrics simultaneously, but it is pretty much guaranteed that it can improve at least one without making any sacrifices in performance over a purely SO build.Side Note : I dont and havent used IOs past KB proc's and Stealth Procs.I havnt found a need to improve apon perfection.SOs mainly do the job for me.
If you do not care if you characters can be improved in any such metrics, that's fine. That is not the same thing, however, as claiming it is not possible to improve them. -
Quote:Players who don't use the market and therefore don't care about it are irrelevant to the discussion. Except of course for the fact that, were it more liquid, more of them might find it useful enough to bother with.The "exodus to blue side" posts are always funny, especially when quoting the state of the redside market (I personally can buy everything I want I don't know what you people are doing wrong) considering your average player probably doesn't care about the state of the redside market...
Would you care to explain what "everything you want" entails? After all, you might want to buy nothing but level 50 bargain bin IOs, when people who don't like the BM are usually trying to buy non-near-50 rare and/or expensive IOs. -
Aside from what Agge said, they are not running the event in every zone. They are also not running it more than one day per server.
Chill. -
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Quote:The KB protection special IOs (all three versions) are "globals" - they act like set bonuses. This means that they stop functioning if you exemplar more than 3 levels beneath the IO level, but not just if you slot them in a power that you lose.Oh Gavin, good point about the -KB IOs. If I slot some KB IO in Super Speed at level 49 will it work in a Positron? It doesn't work as a proc (120 seconds), maybe as set bonus like LoTG? Or will it work anyway at level 5 slotted in a 49 power?
(I think it's the last question I have lol) -
Quote:Here's one.Anyone able to point me to a pic of what Vengance-head looks like? I don't think I've ever seen anyone use it, but I don't know what it looks like.
Credit to Google and the DROW supergroup, which is from my home server of Justice. I'm amused that Google led me to them.

