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That's pretty much my take on them as well. Ice and Devices are probably the best mitigation sets. Devices is ok on teams, but there are a number of powers that just don't really work in a team setting.
Ice is a good set, and it does get mentioned a bit on the forums but not as much as others. I think the reason for this is that qwhile Ice is a good set people who come to the forums looking for advice are more likely to be looking for advice on builds for either teaming of farming and while Ice is fine for both it's not necessarily what a powergamer would select. -
That's still laziness. I could theoretically IO my character using level 35 IOs if I was willing to put in the time and effort (either by waiting on market bids, having a level 35 farmer or just farming a lot of merits and doing direct buys) but because the system and market have a bias towards level 50 recipes I take the path of least resistance and use level 50s.
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No, I doubt it would attract players. But for a business model where you're attempting to develop a lot of MMOs then it becomes more important for each MMO to pay itself off quickly.
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It can be made perma. You need a total of 300% recharge (enhancements + global) so basically you need perma-hasten plus another 25% recharge. Unless you're Kin or Rad this is going to be require some nasty sacrifices though.
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There is a potential argument for it in Cryptic's case. Their business model appears to involve cranking out MMOs as fast as they possibly can (CO, STO, and they've said there's a third in the works). In that case lifetime subs at launch do make sense. It gives them a burst of capital to help fund the next MMO and if the game is successful enough the warrant continued support the lack of income is probably not the end of the world. Of course this doesn't explain why they continue to offer lifetime subs for STO after launch.
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Even that won't protect against some powers, Web 'Nades, Entangling Arrow and Glue Arrow are all -10 Fly
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Quote:I was being sarcastic, it's an old joke but I had to do it. I figured the wording made it obvious enough (I mean "gall", who actually uses that?) but I guess not.*shrug*
I can't believe so many people geek rage over so many small things.
The entire idea that $5-10 dollars difference in pricing or when certain things can be acquired for a game can cause so much anger and angst in grown adults, is simply astonishing to me. -
Quote:No argument from me, this has been suggested quite a bit but the devs seem to prefer the current system.A simple solution would be to allow the creation of random rolled recipes at a level to order rather than automatically kicking them to the max level for the rolling character.
Oh well. -
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Actually I think a PvP Merit system would work better than the regular merit system does. Here are my reasons:
1. The regular merit system replaced a guaranteed random recipe drop with a guaranteed merit drop. In PvP it would be replacing a possible recipe drop with a guaranteed merit drop. This means that the supply would be about the same (assuming merit rates were balanced correctly) and that adjusting the supply rate would be easier. At the very least the supply would be smoothed out and less random, if you PvP and win you are garunteed a recipe eventually even if the RNG hates you.
2. The usefulness of sub-50 PvPIOs is significantly lower than the usefulness of sub-50 regular IOs. With exemplaring there is very little reason for a PvPer to be at a level lower than 50 (no doubt there are some sub-50 leagues but they are the exception) and PvPIOs are like Purples in that the set bonuses and globals remain active even when you exemplar more than 3 levels below the IO level. The only advantage a sub-50 PvPIO has over a level 50 PvPIO is that you can slot it earlier. -
Quote:I suspect that it will depend on a lot of factors regarding pricing. However it seems likely that as with CoV once the retail value of the the Going Rogue Complete Collection gets to about $20 it will become default purchase for a new subscriber and NCSoft will unlock the content for everyone. However this will probably be at least a year and a half down the road (possibly longer) so the question becomes how much is it worth you to get access to Going Rogue now as opposed to possibly getting it at some point in the future?Im sick of paying for expansions in games only to have them included free few months down the road - will GR do this as well? If not, ill get it.. but if possible, then i wont :P
Even if it doesn't get made free it's a good bet that it will drop in price, in a year or so you'll probably be able to buy it for half the price (even less once you factor in the free month). Video games always drop in price the question is how fast will it drop and how long are you willing to wait for a game to save a few bucks?
This is the same rational that someone above mentioned NCSoft is using for the two different purchasing methods. A decent portion of the existing player base will opt to pre-purchase the digital edition (and probably the item pack) which is a much higher profit margin for NCSoft than the retail pack. The retail pack makes a smaller profit for them but it serves as advertising to bring in new players. It's also serves to capture some of the consumer surplus from the existing playerbase, those with higher excess income (and a lack of patience) will pay more than those who can't or won't. -
Well, I'm not thrilled about the lack of pre-purchase for the complete edition. If I could pre-purchase that it would be a no-brainer as it is I may or may not go the pre-purchase route depending on whether I decide to make a DP character or not. I understand the rational, as someone mentioned above it makes a lot of sense from a marketing perspective and I don't hold it against NCSoft, it's just kinda irritating .
Quote:This has been discussed many, many times but the two are not comparable. The major reason Cryptic got so much flak over their expansion was the feeling by the playerbase that they were being charged for a small amount of content that only filled in a content gap and that it really should have been in from the start. CoH on the other hand is an older game with plenty of content already and the new content in Going Rogue should be more than enough to justify the cost, hence why so few people are complaining.When did NCsoft hire Bill Roper?
A very "Cryptic" post if ever there was one (drum roll-boom tish,etc)
Now is the time NCsoft should be going all out to get more subscribers by advertising,etc NOT by trying to squeeze the LOYAL players for extra bucks by making em fork out lots of cash cos they choose to run multiple accounts and have stuck with the game all this time.
Do they not read the CO forums? cos there was a royal shitstorm over their "paid" expansion and Cryptic ended up with their tale between their legs.
Not enough info or posts on here anymore,well we will remember when they bring out CoH 2 -
Quote:I know, and to be honest I'm fine with it after all for it to be a decent Inf sink it needs to be high. I'd expect the devs to make it so that the first set of say 10 salvage and 5 recipe slots to be cheap so that everyone can use the service a bit but for it to go up exponentially the more you have.If that happened, you could probably expect the price to be astronomically high. The devs have already shown themselves to be pretty reluctant to give out additional storage spots for characters (just look at the VG salvage buy up cost) so I'd expect storage spots purchased in game to remain on a per-character basis.
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Quote:I think it's laziness rather than stupidity. Generating enough low level recipes to support a market requires people to play in a way that they don't necessarily enjoy.4) It's hard to find good IO's at any level below 50 (people are stupid and various fixes to the market have allowed people to exercise this stupidity.)
Plenty of people (like me) would much rather play their level 50s or level a new character than play a perma-35 character. Consequently the supply of mid level recipes is low enough that buying them requires a lot of work. -
Quote:Since the market does seem to be in a state of inflation then storing excess inf as enhancements makes sense. However, storing enhancements that you aren't using means that you are denying yourself access to enhancements that you could use now.Inflationary psychology has been in full swing with my dealings with WW/BM for a good long time, and I don't see that changing in the near future. I try to minimize the amount of inf I carry, and characters that acquire a lot of it typically seek to convert that into hard goods as soon as they can to benefit other characters. I have only one character that holds more than 20M in inf routinely, and most will be holding less than 5M.
I do sell drops - or more likely, crafted IOs - that none of my characters need. But anything that might remotely be useful, I hold and make myself. My abiding belief is that if I let any worthwhile drops go, if ever I want another I will have to pay more in inf to get it than I got from selling it. So they stay in the bin.
You say you're loathe to sell any enhancements that you might want in the future due to concerns that the price will go up. While that is a valid point you also need to consider that baring some drastic shift in the relative supply and demand of different enhancements the relative value of different enhancements doesn't change a lot. What this means is that if the cost to buy a particular enhancement increases in the future then it is extremely likely that the cost of the enhancements that you're getting as drops will also increase.
So if you're not using an enhancement then you're better off selling it and using that to buy enhancements you do want to use. Sure it's possible in the future that you'll end up buying it for more than you paid but so what? The enhancements that you get as drops then will also be worth more.
If you've got excess inf then storing it as enhancements makes sense (particularly if they are popular enhancements that are always likely to maintain their value). But if you're short on the Inf to buy enhancements that you want then storing enhancements you can't use is pretty pointless. -
Quote:What I'd actually like is to combine this with another popular idea. You can purchase "backpacks" that give you additional storage but that storage is account-wide rather than tied to an individual. As in you pay X inf and get 10 vault salvage slots which all of your characters on a particular side/server can access. One issue I can see with this is what happens if you decide to transfer all of your characters to another server? The obvious solution is that when you buy cross-character storage slots it opens them up on all servers.Backpacks: No, not back items, but Umbral's basic idea that he keeps tossing around. Extra salvage space, extra recipe space, and extra market slots. Dragon Age, which I've been playing lately, includes these items called Backpacks, and each time you get one, your maximum storage space increases, permanently. And they cost lots of gold. I vote put the same in City.
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Quote:Anyone who is defeating mobs is also getting drops. They can sell those drops on the market to get the cash for things that they actually want. The primary reason for having a market is so that when people get drops that can't (or don't want to) use they can exchange those for drops they actually want. If you only buy from the market without selling then you are essentially a parasite. You're injecting inf (demand) into the economy while removing supply without contributing any matching supply of your own.In the situation at hand, this is specifically undesirable. Ultimately, the only real source of inf in the game is defeating mobs and vendoring drops. Higher inf prices at the consignment house mean that more and more mobs will need to be defeated to meet those prices.
For players whose chief source of inf is defeating mobs, this gives rise to frustration. They see the time required to afford anything rising, and threatening to rise past the point where they feel it's worth trying. This is obviously bad, from the devs' perspective especially
EDIT: And before someone brings it up yes marketeers are parasites to however unlike people who only buy I like to think of us as suckerfish. Sure we're parasites but we provide a useful service to justify it -
Right, from what I know of the CoH power system the power as it is currently implemented will not work on a player. It's not a case of needing it tagged to work on a players it's that the way the power works will need to be changed.
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You have to hope your opponent is brain dead to win even if you have the first move. There is one potentially winning opening move in tic-tac-toe (a corner placement) and it's still trivial to counter that.
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Quote:It's a different situation though. The server has to perform different powers in a specific order so what you see is one power affects the enemy (killing them) so your entire power fails. In this situation the power is successful so all of the effects of the power should be applied. I could be wrong but everything I've seen suggests otherwise.Are you sure? I have casted it many times and it has hit, but a teammate killed the target during the animation and the heal did not work.
in any case it should be pretty easy to check. Go find a low level NPC in Atlas and keep casting transfusion on them until it procs and they die then see if you get the healing. -
It's pretty much the same reason Golden Girl doesn't have animated hair.
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The answer is yes and no. Upping positional defense and going hoverblaster is a decent strategy (particuarly if you are farming a group with no ranged AoE attacks). Mental manipulation is probably a good choice for secondary since it gives you another cone attack and drain psyche is useful for regen/recovery.
However if you're going this route than Cold Mastery is a horrible epic. Frozen Armor provides Typed defense not Positional. While typed defense is a valid strategy (especially in the AE since you can limit yourself to enemies with Smashing/Lethal damage types) it doesn't stack with typed defense and is moderatly incompatible with the hoverblaster strategy. if you want to go with typed defense then you want a more melee heavy secondary so that you've got somewhere to slot Kinetic Combats. -
Quote:Fascinating. That definitely sounds like a bug (or at least unintended behavior).bottom line:
The Recharge resistance given by Grant Cover increases with Recharge buffs or slotting, and decreases when you're affected by the very Recharge debuffs it's intended to protect against.
To me, this seems strange.
It's a potentially interesting mechanic, but I don't think it was intended to behave this way. -
Fair point, although if they go with some sort of Praetorian doppleganger that would probably constitute new and nefarious.